Snipers_end Posted October 16, 2008 Share Posted October 16, 2008 Ok so I go into ardougne and bam I get wtfpwnt by a clan (and I mean WTFPWNT) I just go in and I get hit by what I think was that new spell because I have never seen it before, an ice barrage, a teleblock, and zamoraks flame ALL AT THE SAME TIME... Moral of this story... CARRY HOUSE TELE TABS and be ready to use them at all times. For discussion value, is there ANYTHING that can beat a mage clan like that? Because I literally got owned within 10 seconds with almost no chance of fighting back because of reducing my magic with zamoraks flame, I could not run because of ice barrage, and could not tele because of teleblock! Link to comment Share on other sites More sharing options...
highlanders Posted October 16, 2008 Share Posted October 16, 2008 Making a clan like that sounds fun o.O You get all your friends, each friend has a spell assigned to them: Mr barrage, Mr teleblock, etc. And than you split the loot 2480+ total Link to comment Share on other sites More sharing options...
The Observer Posted October 16, 2008 Share Posted October 16, 2008 Well, I think that Jagex should make it so that you can't be attacked or cannot attack anyone else within 10 seconds of logging in or teleporting. Too many people spawn camp, and this is what happens. Link to comment Share on other sites More sharing options...
Snipers_end Posted October 16, 2008 Author Share Posted October 16, 2008 Making a clan like that sounds fun o.O You get all your friends, each friend has a spell assigned to them: Mr barrage, Mr teleblock, etc. And than you split the loot Yeah... its fun when you're the one doing it And now that I think about it what if they had a BGS'er with them? Or what is that one thing that reduces defence... Link to comment Share on other sites More sharing options...
mugged99 Posted October 16, 2008 Share Posted October 16, 2008 There is no teleblock? where did teleblock come from? Help Tip.it create a new RANGED MAX HIT CALCULATOR ~ crossbows, darts! Link to comment Share on other sites More sharing options...
The Observer Posted October 16, 2008 Share Posted October 16, 2008 There is no teleblock? where did teleblock come from? Jagex re-added it when PvP worlds were released. Link to comment Share on other sites More sharing options...
Atom Smash40 Posted October 16, 2008 Share Posted October 16, 2008 There is no teleblock? where did teleblock come from? teleblock brought back. to unspam: tactics.....pretty much are none. just hope ur not alone facing 4 82+ mages, and u have plenty of food with vengence. ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~ Link to comment Share on other sites More sharing options...
mugged99 Posted October 16, 2008 Share Posted October 16, 2008 There is no teleblock? where did teleblock come from? Jagex re-added it when PvP worlds were released. Well...Then i guess...ok Thats a pretty crazy team... I guess you could bring in an even bigger team to wipe those guys out then huh... Help Tip.it create a new RANGED MAX HIT CALCULATOR ~ crossbows, darts! Link to comment Share on other sites More sharing options...
jjjon123 Posted October 16, 2008 Share Posted October 16, 2008 Pro from magic, bring full karils and i thought they already had tele/spawn protection Yeah look at your own topic why didn't YOU bring tele tabs 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
Obtaurian Posted October 16, 2008 Share Posted October 16, 2008 Red Chins. :thumbup: To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
craven_range Posted October 17, 2008 Share Posted October 17, 2008 Tactics... runescapers are smart enough to use them?! I'd say that getting a clan together like that is great tactics. You're on a PVP world, therefore don't complain if you die. Jagex warns you before logging in that you are on a PVP world. There is nothing you can do except use common sence... Link to comment Share on other sites More sharing options...
Kazel Posted October 17, 2008 Share Posted October 17, 2008 Moral: U got srsly ownnttttttttt!!! :lol: Moral 2: Don't play on pvp worlds. Isn't there a grace period after teleporting where you can't get hit? Or is the TipIt pvp world guide *gulp* WRONG? SLAYERGEEK Link to comment Share on other sites More sharing options...
wioneo Posted October 17, 2008 Share Posted October 17, 2008 They said that you get immunity immediately after teleporting(unless you abuse it), but that isn't true. On an unrelated note, have they fixed the mid-kill stealing in single combat thing yet? Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Wizz Posted October 17, 2008 Share Posted October 17, 2008 Wow Tactics! They know how to use them? I'm sure this is just one of the Disadvantages :/ Wongton is better than me in anyway~~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 17, 2008 Share Posted October 17, 2008 Tactics don't really exist, brute numbers and organization do. When you think about it, the definition of tactics is a ploy used to gain a short-term advantage. Obviously, there is none. All they did was rely on the fact that you weren't ready. I was trying out PvP worlds, and as I walked past Varrock Telespot, I noticed someone tele'ing in while praying melee. Perhaps that would help? Whenever you teleport, pray mage and summoning. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Snipers_end Posted October 17, 2008 Author Share Posted October 17, 2008 Pro from magic, bring full karils and i thought they already had tele/spawn protection Yeah look at your own topic why didn't YOU bring tele tabs I teleported and BAM teleblocked, tried to run, couldn't because I was barraged, if I had mage there was no way I would be able to do it because of zamoraks flame Link to comment Share on other sites More sharing options...
Theoknight2 Posted October 17, 2008 Share Posted October 17, 2008 you get immunity for a second. ONE SECOND. enough for the teleport animation to finish. Then you get wtfpwnt. Link to comment Share on other sites More sharing options...
Omali Posted October 17, 2008 Share Posted October 17, 2008 Tactics don't really exist, brute numbers and organization do. When you think about it, the definition of tactics is a ploy used to gain a short-term advantage. Obviously, there is none. All they did was rely on the fact that you weren't ready. Quantity over Quality and the Element of Surprise. Those are both tactics. Link to comment Share on other sites More sharing options...
muggiwhplar Posted October 17, 2008 Share Posted October 17, 2008 1v10 regardless of what the clan's tactics will be tricky... 10v10 if they're all mages then the answer is obvious Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 17, 2008 Share Posted October 17, 2008 Tactics don't really exist, brute numbers and organization do. When you think about it, the definition of tactics is a ploy used to gain a short-term advantage. Obviously, there is none. All they did was rely on the fact that you weren't ready. Quantity over Quality and the Element of Surprise. Those are both tactics. NOTE: To clear things up, when I said "Tactics don't really exist, brute numbers and organization do." I meant in Runescape, not in RL. 1) Quantity is a long-term advantage, and therefore a strategy, not a tactic. While it does play a role here, it isn't in any way a tactic. As I said, tactics do not really exist in runescape, only numbers and organization (both of which ARE strategies). 2) The element of surprise, that I can agree with. But really, let's be honest, if you are teleporting into an area, and already prepared to run where you have to go, who has the advantage? You, who has had the chance to be prepared before teleporting or a group of kids who have been camping at the tele point for like 30 minutes? So while it IS a tactic, it favors the person teleporting in. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Promise Posted October 17, 2008 Share Posted October 17, 2008 The bigger the better would probably be the only best tactic. And of course diverse attack styles. Link to comment Share on other sites More sharing options...
n64jive Posted October 17, 2008 Share Posted October 17, 2008 Making a clan like that sounds fun o.O You get all your friends, each friend has a spell assigned to them: Mr barrage, Mr teleblock, etc. And than you split the loot Um, welcome to the old style of p2p multi pking... The only thing that beats a clan like this is a similiar clan...or a army of 1000 melee soldiers Link to comment Share on other sites More sharing options...
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