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nickeley102

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If you think about it, the updates in the past really weren't much smaller than the last two we've gotten. Yes, they released pvp worlds. Big whoop. Yes, they released a Halloween event AND quest. Big whoop. In the past there have still been far better updates than these, which required more time an attention to create, while still maintaining the smaller updates.

 

 

 

In other words, I want my old update system back.

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If you think about it, the updates in the past really weren't much smaller than the last two we've gotten. Yes, they released pvp worlds. Big whoop. Yes, they released a Halloween event AND quest. Big whoop. In the past there have still been far better updates than these, which required more time an attention to create, while still maintaining the smaller updates.

 

 

 

In other words, I want my old update system back.

 

 

 

Lol? I think PvP worlds are the second biggest update we've had this year (barring the graphical update, which was the biggest update since RS2) It's almost tradition for JaGeX to release a halloween event, and we got a bounus quest too.

 

 

 

We've not done too badly in October if you ask me.

People in OT eat glass O_o

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I think it's important for them not to do an update every week.

 

 

 

How long can runescape really last if they keep trying to add stuff every week? There will become a point when runescape cant be updated anymore, and then updates will ruin the game. Or updates will stop, and people will become bored of the game.

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I miss it too not knowing which week things are and not being able to see if I can be on or not for the update. I'm not sure just like the new interface we'll get used to it I guess.

 

 

 

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If you think about it, the updates in the past really weren't much smaller than the last two we've gotten. Yes, they released pvp worlds. Big whoop. Yes, they released a Halloween event AND quest. Big whoop. In the past there have still been far better updates than these, which required more time an attention to create, while still maintaining the smaller updates.

 

 

 

In other words, I want my old update system back.

 

 

 

Lol? I think PvP worlds are the second biggest update we've had this year (barring the graphical update, which was the biggest update since RS2) It's almost tradition for JaGeX to release a halloween event, and we got a bounus quest too.

 

 

 

We've not done too badly in October if you ask me.

But, correct me if I'm wrong, PvP worlds are almost exclusively for PKers. Most skillers won't touch'em. True, some activities, like the wildy agility course, green dragon slaying, and runite mining, are more profitable on those worlds, but for most the risk outweighs the rewards. True, the release increased the price for many items, but that's a secondary bonus, a trickle down.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

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its sooooo much better the way they are doing it now. They put more time and quality into the updates. Before they were pumping out thoughtless crap for updates half the time because people expected them to put them out weekly. Now they can spend more time on it and come up with ideas that people can use, rather just a simple quest they complete in a day with no long term rewards to it.

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I agree with you, but when I think about it, what are we really missing? The updates 75% of people complain about and at the same time get little to no use 2 weeks after the update? Examples include, but are not limited to: beacon network, blast furnace, circus, gnome delivery, gnome ball, jungle clean up, jade vine, and rogues den. The list goes on, but how many of us actually go to these weekly? bi-weekly? monthly? yearly?

 

 

 

I just hope they keep up with all the little tweaks that are necessary to the game, while adding decent material in the process.

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I agree with you, but when I think about it, what are we really missing? The updates 75% of people complain about and at the same time get little to no use 2 weeks after the update? Examples include, but are not limited to: beacon network, blast furnace, circus, gnome delivery, gnome ball, jungle clean up, jade vine, and rogues den. The list goes on, but how many of us actually go to these weekly? bi-weekly? monthly? yearly?

 

 

 

I just hope they keep up with all the little tweaks that are necessary to the game, while adding decent material in the process.

But many, like gnome ball, jungle clean up, and rogues den, are really old. They became obsolete. And many of the smallish updates are useful. The rogues den has a bank right next to an everburning fire. The jade vine can give a large boost to slayer if you can be bothered. The circus gives weekly FREE experience. Many updates may not seem that great, but can, in fact, have some small aspect that makes it unique and very useful. Similarly, we might say that Tears was a small update. Short, easy quest. Unlocks weekly minigame. Yawn. But wait! This minigame can give you experience in your least favorite/ least trained skill! Wowza! Now let's look at a decidedly BIG update. The GE. Yes, it streamlined trade and made the game a lot easier. But, a year later, it still has problems, some minor, some major. Just because an update is "big" doesn't make it good. Sometimes big things come in small packages.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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its sooooo much better the way they are doing it now. They put more time and quality into the updates. Before they were pumping out thoughtless crap for updates half the time because people expected them to put them out weekly. Now they can spend more time on it and come up with ideas that people can use, rather just a simple quest they complete in a day with no long term rewards to it.

 

^that is exactly what we got in october, a little mini-event and quest with no long term rewards and was completed in an hour. and pvp which (lets face it) isnt that popular

 

 

 

theoretically i agree with you, but i didnt pass judgement on this update until some time had passed and i could compare it with the old style. and the second update was as close to "thoughtless crap" as most of the old updates, in my opinion

 

 

 

admittedly i should wait until more months have passed and compare it then, but using the proof we have so far the old way seems better to me. we got the same level of updates over a longer period of time

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I agree with you, but when I think about it, what are we really missing? The updates 75% of people complain about and at the same time get little to no use 2 weeks after the update? Examples include, but are not limited to: beacon network, blast furnace, circus, gnome delivery, gnome ball, jungle clean up, jade vine, and rogues den. The list goes on, but how many of us actually go to these weekly? bi-weekly? monthly? yearly?

 

 

 

I just hope they keep up with all the little tweaks that are necessary to the game, while adding decent material in the process.

But many, like gnome ball, jungle clean up, and rogues den, are really old. They became obsolete. And many of the smallish updates are useful. The rogues den has a bank right next to an everburning fire. The jade vine can give a large boost to slayer if you can be bothered. The circus gives weekly FREE experience. Many updates may not seem that great, but can, in fact, have some small aspect that makes it unique and very useful. Similarly, we might say that Tears was a small update. Short, easy quest. Unlocks weekly minigame. Yawn. But wait! This minigame can give you experience in your least favorite/ least trained skill! Wowza! Now let's look at a decidedly BIG update. The GE. Yes, it streamlined trade and made the game a lot easier. But, a year later, it still has problems, some minor, some major. Just because an update is "big" doesn't make it good. Sometimes big things come in small packages.

 

 

 

Sure, I can argue that communism is a great idea, but unless it actually WORKS, you have an executional failure on your hands.

 

 

 

The same goes with what you are saying. Lets look at recent updates. Jade vine, Bork, sorceress's garden, circus, vinesweeper, trouble brewing, and others all had their time in the lime light, but how many people actually do these things daily/weekly? Having these things pushed weekly really wasn't providing much more than a few minigames no one really plays all that often. Getting these updates bi-weekly will hopefully get us better content than the aforementioned.

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I really don't care either way, were still getting updates.

 

 

 

Pretty much what I was going to say.

 

 

 

Although the little 5 year old with ADD that dwells inside me likes seeing new things once a week, I'll admit.

 

 

 

That's how it is for me. As long as were getting updates, I'm content. But I'm constantly checking for updates. ::'

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I really don't care either way, were still getting updates.

 

 

 

Pretty much what I was going to say.

 

 

 

Although the little 5 year old with ADD that dwells inside me likes seeing new things once a week, I'll admit.

 

Creepy..

 

 

 

Anyways, IDC TBH. Allows me to focus on more important matters.

 

 

 

P.S. you spelled 'update' wrong on the title. L. :lol:

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