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Laws Should Still Be Quest Only


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I think laws should still be quest only. Upon completing Troll Stronghold, you were given a Law Talisman and the ability to craft laws at the altar on Entrana. This made laws very profitable, and a relatively easy quest was all that was needed to gain the "power" of crafting them. Laws were a great source of income and great EXP. Not to mention the runners that powered world 99. Now laws are worth less than 300 per, and theyre not good money anymore. I think JagEx should still be quest only, since the quest was easy and the money off of them was great. It would help drive the runecrafting community and stimulate pure essence prices for those who sell it. It's a win win. Since the quest isn't difficult at all, it won't be a problem for those who haven't already done the quest and want to craft them.

 

 

 

Discuss.

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death and bloods have the same downfall and i think they are less than laws anyways

 

 

 

troll stronghold wasnt a hard quest

 

which is y they should still b quest only. its not like its a hassle to be able to craft them...

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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I also agree that Laws should be craftable only after a quest since there's a quest required for all of these following runes.

 

 

 

Astrals - Lunar diplomacy

 

Cosmics - Lost city

 

Bloods - Legacy of seergaze

 

Deaths - ME II (Most Annoying Q in RS)

 

 

 

And as others have pointed out Troll Stronghold Isn't very hard anyway.The new reward is nice but being able to Runecraft Laws is something that should be earned not just given because of the major usefulness of Laws.

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Not everyone can (or wants to) do the quest, regardless of how easy it may be. And doesn't making Laws available to everyone promote Runecrafting?

 

 

 

Also, Pure Ess is one of the most traded items according to the GE database, so making Laws only accessible after completing a quest wouldn't really have much effect on the price...

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I think that laws should still be quest only, most other major runes are, so why not laws?

 

 

 

its not really fair. laws were quest only for a great deal of time b4 jagex changed it. i mean, whyy? for what reason did they change it? if people were complaining about it being too hard, then make bloods/deaths available to everyone to craft too!

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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I would love it if laws were only craftable after quest. It wasn't a hard quest, but it seemed to keep law prices a little higher. Now law runes are not really profitable to craft. It seems more and more that runescape is catering to lower leveled player\"quest noobs"

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-GWD Drops- 1 Shard

 

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You realize that the quest requirement of laws made it impossible to craft laws with the assist system until it was changed, right?

 

 

 

There's already astrals, deaths, and bloods that are quest-only. There's no reason for laws to be that way too. A significant segment of the player base will dislike it, and nothing will be gained from it.

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

 

Because before the trade limit you could still do law running by standing outside the altar and trading with the crafters when they come out. That's not possible with the assist system. The reason other quest altars weren't changed was because they were located in quest-only areas, so it wasn't possible to do death running or astral running anyway unless you had already done the quests.

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

 

Because before the trade limit you could still do law running by standing outside the altar and trading with the crafters when they come out. That's not possible with the assist system. The reason other quest altars weren't changed was because they were located in quest-only areas, so it wasn't possible to do death running or astral running anyway unless you had already done the quests.

 

I'm pretty sure it's not beyond Jagex to extend the assist system to Runecrafting, although it would have to function differently to other skills. I mean, Runecrafting is probably the most reliant skill on assisting than any other.

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

 

Because before the trade limit you could still do law running by standing outside the altar and trading with the crafters when they come out. That's not possible with the assist system. The reason other quest altars weren't changed was because they were located in quest-only areas, so it wasn't possible to do death running or astral running anyway unless you had already done the quests.

[/hide]

 

I'm pretty sure it's not beyond Jagex to extend the assist system to Runecrafting, although it would have to function differently to other skills. I mean, Runecrafting is probably the most reliant skill on assisting than any other.

 

Why extend the assist system to allow you to craft runes without a talisman, when you could just make the talisman tradable? Occam's Razor, my friend, Occam's Razor.

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

 

Because before the trade limit you could still do law running by standing outside the altar and trading with the crafters when they come out. That's not possible with the assist system. The reason other quest altars weren't changed was because they were located in quest-only areas, so it wasn't possible to do death running or astral running anyway unless you had already done the quests.

 

I'm pretty sure it's not beyond Jagex to extend the assist system to Runecrafting, although it would have to function differently to other skills. I mean, Runecrafting is probably the most reliant skill on assisting than any other.

 

 

 

Its not so much about the xp/hr, its about the assisting system mechanics. You can only assist to someone who is within range of the minimap with you. The outside of alters and inside of alters are much farther apart due to everything being one 1 level. So its impossible to assist someone inside and another outside the alter because their more than 16 squares apart.

 

 

 

They changed it so people could go in the alters, and then use the assist since its within the 16 square range that way. That was why it was changed.

 

 

 

There are ways to adjust it, but im not sure its worth the trouble to do so. Its fine how it is right now I think.

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I agree on the quest only... jagex is making things way too easy now... I can still remember clasic where rune legs and chains where the hot stuff... i miss those days :/ Jagex also calls certain quests hard, I am yet to find a hard one. While guthix sleeps wasnt hard, it wasnt even that long :P

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Its not so much about the xp/hr, its about the assisting system mechanics. You can only assist to someone who is within range of the minimap with you. The outside of alters and inside of alters are much farther apart due to everything being one 1 level. So its impossible to assist someone inside and another outside the alter because their more than 16 squares apart.

 

 

 

They changed it so people could go in the alters, and then use the assist since its within the 16 square range that way. That was why it was changed.

 

 

 

There are ways to adjust it, but im not sure its worth the trouble to do so. Its fine how it is right now I think.

 

Actually, the problem was that the person being assisted couldn't craft the runes even with assistance, because they couldn't get to the altar to click "Craft runes."

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While the quest did need to have a better reward than just a law talisman there was no reason IMO to remove the quest requirement to craft law runes.

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3 - Black Mask

3 - Dragon Med Helm---1 - Dragon Boots---1 - Dragon Spear

5 - Granite Maul[/hide]

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You realize that the quest requirement of laws made it impossible to craft laws with the assist system until it was changed, right?

 

 

 

There's already astrals, deaths, and bloods that are quest-only. There's no reason for laws to be that way too. A significant segment of the player base will dislike it, and nothing will be gained from it.

 

 

 

Yup.

 

 

 

You do realize that a failing rune economy not a quest req being dropped is what has made laws drop? Nats are just as useful as laws and you've noticed they've also dropped, or I would hope.

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well then the quest only requirement should b an incentive for people to do the quest. its not really hard. and technically if u can only acess the altar through a quest reward, then its quest only. you cant go to blood altar through abyss because you didnt do the quest. you shouldnt be able to go to the law altar because u didnt do the quest either. the assist system shouldnt affect anything. quest only is quest only. if people are upset then do the dam quest. its REALLY EASY!

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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I don't mind either way to be honest.

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"To do all that one is able to do, is to be a man; to do all that one would like to do, is to be a god." - Napoleon I

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well then the quest only requirement should b an incentive for people to do the quest. its not really hard. and technically if u can only acess the altar through a quest reward, then its quest only. you cant go to blood altar through abyss because you didnt do the quest. you shouldnt be able to go to the law altar because u didnt do the quest either. the assist system shouldnt affect anything. quest only is quest only. if people are upset then do the dam quest. its REALLY EASY!

 

To even get within ICBM range of the blood altar you need to do about four quests. I could make a lvl three account, get membership and in twenty minutes be dancing next to the law altar entrance. And its de-quested, get over it, they are not gonna change it back now, just like they are never gonna get rid of pure essence. A change of this magnitude cannot, will not be undone.

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well then the quest only requirement should b an incentive for people to do the quest. its not really hard. and technically if u can only acess the altar through a quest reward, then its quest only. you cant go to blood altar through abyss because you didnt do the quest. you shouldnt be able to go to the law altar because u didnt do the quest either. the assist system shouldnt affect anything. quest only is quest only. if people are upset then do the dam quest. its REALLY EASY!

 

To even get within ICBM range of the blood altar you need to do about four quests. I could make a lvl three account, get membership and in twenty minutes be dancing next to the law altar entrance. And its de-quested, get over it, they are not gonna change it back now, just like they are never gonna get rid of pure essence. A change of this magnitude cannot, will not be undone.

 

if its that easy to do the quest, then it wouldnt make that much of a difference, just the people would just do the quest. im saying it limits the amount of people that can craft them. if they dont do the quest, their fault. if it was perfect before quest was taken out, y the change?

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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