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While the quest did need to have a better reward than just a law talisman there was no reason IMO to remove the quest requirement to craft law runes.

 

I've already said, the reason was so that people could craft laws with the assist system. What reason is there to change it back?

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While the quest did need to have a better reward than just a law talisman there was no reason IMO to remove the quest requirement to craft law runes.

 

I've already said, the reason was so that people could craft laws with the assist system. What reason is there to change it back?

 

in that case, make bloods and deaths able to be assisted -.-

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well then the quest only requirement should b an incentive for people to do the quest. its not really hard. and technically if u can only acess the altar through a quest reward, then its quest only. you cant go to blood altar through abyss because you didnt do the quest. you shouldnt be able to go to the law altar because u didnt do the quest either. the assist system shouldnt affect anything. quest only is quest only. if people are upset then do the dam quest. its REALLY EASY!

 

To even get within ICBM range of the blood altar you need to do about four quests. I could make a lvl three account, get membership and in twenty minutes be dancing next to the law altar entrance. And its de-quested, get over it, they are not gonna change it back now, just like they are never gonna get rid of pure essence. A change of this magnitude cannot, will not be undone.

 

if its that easy to do the quest, then it wouldnt make that much of a difference, just the people would just do the quest. im saying it limits the amount of people that can craft them. if they dont do the quest, their fault. if it was perfect before quest was taken out, y the change?

 

Because of trade limits. Before you could run law runes to your hearts content. You give them 27 ess, the crafters gave you 27 laws and 27 noted ess. And this was outside the altar. But with trade limits that would quickly become impossible and law running was very very very very popular, especially with lower levels, pures, and quest haters. Now you have to be within sixteen spaces for the assist system to work, so people had to be able to get into altar. And don't give that BS that making it a non-quest reward has made laws bottom out, if anything less people have been making laws since trade limits because you have to supply your own ess.

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Regardless of the simplicity of a quest, it shouldn't be a requirement to make a rune slightly above Nature in importance.

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While the quest did need to have a better reward than just a law talisman there was no reason IMO to remove the quest requirement to craft law runes.

 

I've already said, the reason was so that people could craft laws with the assist system. What reason is there to change it back?

 

in that case, make bloods and deaths able to be assisted -.-

 

You don't need to to five (ten combined) to be able to get to the law altar, you do for death and blood.

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Regardless of the simplicity of a quest, it shouldn't be a requirement to make a rune slightly above Nature in importance.

 

 

 

Then just remove the quest requirements for Cosmics/Astrals/Deaths/Bloods also

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The logic of people on this forum never ceases to amaze me.

 

 

 

1. Blood, Death, Cosmic, and Astral runes all have a story to them, they're part of the quests. Cosmic because you need access to the lost city, Astral because you need access to Lunar Island, Blood because of that quest there, and Death because of the elf storyline.

 

 

 

The death talisman made no sense in Troll Stronghold. When it was released as the reward, I'm guessing Jagex was just thinking "Ok, we need a reason to put this in the game, let's just have him say 'hey I found this talisman'", which is what the reward was. At no point is Entrana brought up, Entrana and the law altar have nothing to do with the quest, and having it as a reward made no sense whatsoever.

 

 

 

Edit: I'd also like to point out. The Blood, Death, Cosmic, and Astral altars are hidden away in areas that you need to do quests to access. The Law altar is in the middle of Entrana.

 

 

 

2. I always love it when people show their true greed when posting. It's not about the item being a good reward from the quest, because it isn't, it's about a certain number of players who wanted a choke hold on the Law rune supply, and are now pissed that the law runes are at a level playing field with the other runes.

 

 

 

3. A lot of this also comes down to the regular people who are afraid of change, and will throw any bad situation as a reason to change it back. These are the same people who point to one autoer and say "Look, that was pointless. Let's just put everything back to the way it was before the December updates."

 

 

 

Halting progress in favor of normalcy, it's the way of the secluded, self indulgent, delusional MMO player.

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Regardless of the simplicity of a quest, it shouldn't be a requirement to make a rune slightly above Nature in importance.

 

 

 

Then just remove the quest requirements for Cosmics/Astrals/Deaths/Bloods also

 

I had wanted to post the reasoning behind this, but Omali beat me to the punch. But, here's the simple version:

 

 

 

- Every quest-only altar has a story behind it, such as Cosmics with Zanaris, Bloods with Meiyerditch, Astral with the Fremmenik Series quests, and Death with ME2.

 

- During Troll Stronghold, Entrana has to be the furthest thought from anyone's mind during the course of the quest.

 

- No quest is required to physically get on Entrana.

 

 

 

I say it'd be pretty damn foolish for someone who hasn't done Lost City to be able to craft Cosmics, if the altar is located in a city that they haven't found.

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[hide=]

The logic of people on this forum never ceases to amaze me.

 

 

 

1. Blood, Death, Cosmic, and Astral runes all have a story to them, they're part of the quests. Cosmic because you need access to the lost city, Astral because you need access to Lunar Island, Blood because of that quest there, and Death because of the elf storyline.

 

 

 

The death talisman made no sense in Troll Stronghold. When it was released as the reward, I'm guessing Jagex was just thinking "Ok, we need a reason to put this in the game, let's just have him say 'hey I found this talisman'", which is what the reward was. At no point is Entrana brought up, Entrana and the law altar have nothing to do with the quest, and having it as a reward made no sense whatsoever.

 

 

 

Edit: I'd also like to point out. The Blood, Death, Cosmic, and Astral altars are hidden away in areas that you need to do quests to access. The Law altar is in the middle of Entrana.

 

 

 

2. I always love it when people show their true greed when posting. It's not about the item being a good reward from the quest, because it isn't, it's about a certain number of players who wanted a choke hold on the Law rune supply, and are now pissed that the law runes are at a level playing field with the other runes.

 

 

 

3. A lot of this also comes down to the regular people who are afraid of change, and will throw any bad situation as a reason to change it back. These are the same people who point to one autoer and say "Look, that was pointless. Let's just put everything back to the way it was before the December updates."

 

 

 

Halting progress in favor of normalcy, it's the way of the secluded, self indulgent, delusional MMO player.

[/hide]

 

where in there do I say I want the laws for myself? no. I'm just saying y would they change it just for the benefit of the assist system? also, ITS NOT A HARD QUEST! so even if they did change it back there would me no effort needed to finishbthe quest to be able to craft laws again. I did that quest so I could craft laws. why should other players get a free pass? if I wanted the laws to myself, I'd say "make the quest harder" but I'm not. I'm just saying y change something that really didn't matter all that much just to benefit those who are too lazy to spend 2 hrs on a simple quest to be able to craft runes

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[hide=]
The logic of people on this forum never ceases to amaze me.

 

 

 

1. Blood, Death, Cosmic, and Astral runes all have a story to them, they're part of the quests. Cosmic because you need access to the lost city, Astral because you need access to Lunar Island, Blood because of that quest there, and Death because of the elf storyline.

 

 

 

The death talisman made no sense in Troll Stronghold. When it was released as the reward, I'm guessing Jagex was just thinking "Ok, we need a reason to put this in the game, let's just have him say 'hey I found this talisman'", which is what the reward was. At no point is Entrana brought up, Entrana and the law altar have nothing to do with the quest, and having it as a reward made no sense whatsoever.

 

 

 

Edit: I'd also like to point out. The Blood, Death, Cosmic, and Astral altars are hidden away in areas that you need to do quests to access. The Law altar is in the middle of Entrana.

 

 

 

2. I always love it when people show their true greed when posting. It's not about the item being a good reward from the quest, because it isn't, it's about a certain number of players who wanted a choke hold on the Law rune supply, and are now pissed that the law runes are at a level playing field with the other runes.

 

 

 

3. A lot of this also comes down to the regular people who are afraid of change, and will throw any bad situation as a reason to change it back. These are the same people who point to one autoer and say "Look, that was pointless. Let's just put everything back to the way it was before the December updates."

 

 

 

Halting progress in favor of normalcy, it's the way of the secluded, self indulgent, delusional MMO player.

[/hide]

 

where in there do I say I want the laws for myself? no. I'm just saying y would they change it just for the benefit of the assist system? also, ITS NOT A HARD QUEST! so even if they did change it back there would me no effort needed to finishbthe quest to be able to craft laws again. I did that quest so I could craft laws. why should other players get a free pass? if I wanted the laws to myself, I'd say "make the quest harder" but I'm not. I'm just saying y change something that really didn't matter all that much just to benefit those who are too lazy to spend 2 hrs on a simple quest to be able to craft runes

 

 

 

 

 

just stop whining

 

it made no sense

 

and was changed

 

why it was changed doesn't matter

 

there is absolutely no reason to involve the law talisman in that quest

 

and either way it's not getting changed back so why don't you just suck it up and play like the rest of this

 

 

 

i honestly see no discussion value in this topic

 

also it should be moved to rants

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Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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[hide=]
The logic of people on this forum never ceases to amaze me.

 

 

 

1. Blood, Death, Cosmic, and Astral runes all have a story to them, they're part of the quests. Cosmic because you need access to the lost city, Astral because you need access to Lunar Island, Blood because of that quest there, and Death because of the elf storyline.

 

 

 

The death talisman made no sense in Troll Stronghold. When it was released as the reward, I'm guessing Jagex was just thinking "Ok, we need a reason to put this in the game, let's just have him say 'hey I found this talisman'", which is what the reward was. At no point is Entrana brought up, Entrana and the law altar have nothing to do with the quest, and having it as a reward made no sense whatsoever.

 

 

 

Edit: I'd also like to point out. The Blood, Death, Cosmic, and Astral altars are hidden away in areas that you need to do quests to access. The Law altar is in the middle of Entrana.

 

 

 

2. I always love it when people show their true greed when posting. It's not about the item being a good reward from the quest, because it isn't, it's about a certain number of players who wanted a choke hold on the Law rune supply, and are now pissed that the law runes are at a level playing field with the other runes.

 

 

 

3. A lot of this also comes down to the regular people who are afraid of change, and will throw any bad situation as a reason to change it back. These are the same people who point to one autoer and say "Look, that was pointless. Let's just put everything back to the way it was before the December updates."

 

 

 

Halting progress in favor of normalcy, it's the way of the secluded, self indulgent, delusional MMO player.

[/hide]

 

... no. I'm just saying y would they change it just for the benefit of the assist system? ...

 

 

 

That 'just' is the problem. It wasn't changed 'just' for benefit of the assist system. It was also changed because it had absolutely nothing to do with laws runes, runecrafting or even Entrana. It's hundreds of squares away from the alter, even. Having that as a reward made no sense.

 

 

 

Also, that thing about this being the reason why law runes have dropped in price is complete bogus. Before the GE, there was world 66, 99, and some other worlds that also had organization, together making hundreds of thousands of law runes every single day. All of that stopped suddenly. It's a miracle that law rune prices haven't skyrocketed, actually.

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where in there do I say I want the laws for myself? no. I'm just saying y would they change it just for the benefit of the assist system? also, ITS NOT A HARD QUEST! so even if they did change it back there would me no effort needed to finishbthe quest to be able to craft laws again. I did that quest so I could craft laws. why should other players get a free pass? if I wanted the laws to myself, I'd say "make the quest harder" but I'm not. I'm just saying y change something that really didn't matter all that much just to benefit those who are too lazy to spend 2 hrs on a simple quest to be able to craft runes

 

 

 

 

 

Imagine if Jagex were to release a quest where you go to the Elfen lands and save a dying Elf from a demon that wants to take over lleyta. As a reward, they boost your Varrok Armor. That's what the law talisman is to Troll Stronghold, it was literally "hey, I found this talisman by the way. You want it?"

 

 

 

Then again, when missing the point completely, you couldn't even argue against the point you were making correctly. They didn't change it for the benefit of the assist system, or because the quest was too easy. It was because the reward was a crappy reward for fighting monsters that can hit upwards of 40, and I remember seeing a lot of posts on the RSOF over the years about how the reward didn't match the quest.

 

 

 

And you didn't say you wanted the laws for yourself, not directly anyway, but you didn't need to. The argument was that it being a quest reward was what made them so profitable. Well it's not like people said "Oh look, law runes. You know, they're a quest reward? Yep, we need to respect them because they completed a quest to get these."

 

 

 

I'm sure it was because people respected it as a quest reward, not necessarily because it meant not everyone could do it, once again giving you a stranglehold on the market.

 

 

 

By the way; could it possibly have anything to do with more people runecrafting for themselves now that they can't do a lot of running? More people being able to craft laws means more laws being crafted. More laws being crafted means more laws in the market, lowering the price.

 

 

 

But no, as you said, it has nothing to do with other people being able to make laws, it's because people said "Hey this isn't a quest reward, let's lower the price!"

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ive been doing some digging. nowhere does it say the law talisman had nothing to do with the troll stronghold quest. observe.

 

 

 

This week brings a change that will have an impact on the Runecrafting skill. We have realised that obtaining the law talisman as a reward for completing Troll Stronghold is not really adequate, considering the difficulty of the quest. Such a tough and demanding quest deserves a better reward, so, as of today, members can trade the law talisman and law tiara. Players will now be able to take advantage of the Assist System at the Law Altar, so that anyone with the required Runecrafting level can help those with a lower skill level to produce law runes. This change opens up law rune crafting to a wider group of players, which benefits everyone.

 

 

 

If youve yet to complete or have already completed Troll Stronghold, fear not! We have no wish to devalue the hard work necessary to complete the quest, so we are replacing the law talisman reward with two experience lamps that give 10,000 XP each into any skill over level 30. You will not lose the law talisman you already received for completing the quest, and anyone who completes the quest from this point on will receive the two experience lamps, but no talisman.

 

 

 

There are now more ways to obtain the law talisman. In addition to trading it with other players or buying it from the Grand Exchange, the law talisman is now a monster drop for a variety of foes, including abyssal creatures, battle tortoises, terror birds, ghouls, guards, and paladins.

 

 

 

If you have already completed Troll Stronghold, you will need to speak to Dunstan, the blacksmith in Burthorpe, to claim your new reward.

 

 

 

Summary

 

 

 

Where to obtain the new rewards:

 

Players who have already completed Troll Stronghold should talk to Dunstan, the blacksmith in Burthorpe, to claim the new reward.

 

 

 

 

 

Access to:

 

 

 

Law talisman and law tiaras now tradeable among members.

 

 

 

 

 

Law talisman now dropped by some creatures.

 

 

 

 

 

Troll Stronghold reward is now two XP reward lamps that add 10,000XP to any skill of level 30 or higher.

 

 

i dont think it was a small reward as laws bring/brought in much profit in RC

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~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

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~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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It doesn't even matter that it has nothing to do with the quest, this wouldn't even affect law prices that much. Law prices have been dropping since RWT updates, it was kind of cheap anyways that a 54 runecrafting product made more money than everything above it .

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If the damn quest is so easy, as you keep yelling into our faces, why the [bleep] does it matter? 20 mins for my level 3 to access the altar or no 20 mins to access the altar. Does it really matter?

 

 

 

It's easy if you have protect from melee or very high defence.

 

And I agree that the quest should be a req to Law crafting, they are just worthless nowadays.

 

 

 

I once attempted to sell laws for 10K ea at ge, being lol'd at several times and being called a noob. :lol: Good times. Someone felt sorry for me and bought one eventually.

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yeh if the quest is as easy as you say then it would make no difference id it was a requirement or not

 

rendering your argument null and void

 

people would just go do it really quick and we would be in the same exact place we are now

 

with the addition of the abyss and GOP more people became interested in runecrafting and more players got the levels to craft laws, which drove the price down as their availability increased

 

 

 

it wasn't removing the quest requirement that changed it

 

it was the availability

 

 

 

i had already done the quest when they changed it so it didn't matter to me either way

 

but it really didn't make any sense to be part of that quest

 

they should have made a quest centered on entrana to involve law rune crafting in a quest

 

unfortunately, they let some noob write the quest and rewards and we ended up with it the way it is now

 

they won't change it back

 

so either way it's a moot point

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Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

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yeh if the quest is as easy as you say then it would make no difference id it was a requirement or not

 

rendering your argument null and void

 

people would just go do it really quick and we would be in the same exact place we are now

 

with the addition of the abyss and GOP more people became interested in runecrafting and more players got the levels to craft laws, which drove the price down as their availability increased

 

 

 

it wasn't removing the quest requirement that changed it

 

it was the availability

 

 

 

i had already done the quest when they changed it so it didn't matter to me either way

 

but it really didn't make any sense to be part of that quest

 

they should have made a quest centered on entrana to involve law rune crafting in a quest

 

unfortunately, they let some noob write the quest and rewards and we ended up with it the way it is now

 

they won't change it back

 

so either way it's a moot point

 

 

 

There is still a difference between every experienced player and every single player (try killing the level 100+ trolls on a low level account).

 

True, it wasn't a real part of the quest, like Death Runes and Blood Runes are to MEP 2 and Legacy of Seergaze, but it would still be nice to see the prize of Laws go up to 1K again.

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yeh if the quest is as easy as you say then it would make no difference id it was a requirement or not

 

rendering your argument null and void

 

people would just go do it really quick and we would be in the same exact place we are now

 

with the addition of the abyss and GOP more people became interested in runecrafting and more players got the levels to craft laws, which drove the price down as their availability increased

 

 

 

it wasn't removing the quest requirement that changed it

 

it was the availability

 

 

 

i had already done the quest when they changed it so it didn't matter to me either way

 

but it really didn't make any sense to be part of that quest

 

they should have made a quest centered on entrana to involve law rune crafting in a quest

 

unfortunately, they let some noob write the quest and rewards and we ended up with it the way it is now

 

they won't change it back

 

so either way it's a moot point

 

 

 

There is still a difference between every experienced player and every single player (try killing the level 100+ trolls on a low level account).

 

True, it wasn't a real part of the quest, like Death Runes and Blood Runes are to MEP 2 and Legacy of Seergaze, but it would still be nice to see the prize of Laws go up to 1K again.

 

Laws were never 1k. They were 300 gp when the quest was required, and they were 300 gp after it was changed, and they've stayed around 300 gp since then.

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