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Laws Should Still Be Quest Only


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yeh if the quest is as easy as you say then it would make no difference id it was a requirement or not

 

rendering your argument null and void

 

people would just go do it really quick and we would be in the same exact place we are now

 

with the addition of the abyss and GOP more people became interested in runecrafting and more players got the levels to craft laws, which drove the price down as their availability increased

 

 

 

it wasn't removing the quest requirement that changed it

 

it was the availability

 

 

 

i had already done the quest when they changed it so it didn't matter to me either way

 

but it really didn't make any sense to be part of that quest

 

they should have made a quest centered on entrana to involve law rune crafting in a quest

 

unfortunately, they let some noob write the quest and rewards and we ended up with it the way it is now

 

they won't change it back

 

so either way it's a moot point

 

 

 

There is still a difference between every experienced player and every single player (try killing the level 100+ trolls on a low level account).

 

True, it wasn't a real part of the quest, like Death Runes and Blood Runes are to MEP 2 and Legacy of Seergaze, but it would still be nice to see the prize of Laws go up to 1K again.

 

Laws were never 1k. They were 300 gp when the quest was required, and they were 300 gp after it was changed, and they've stayed around 300 gp since then.

 

 

 

Before the ge, laws sold for 1K everywhere on f2P.

 

I can't say anything about p2p, since I first became that after the ge.

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laws only sold for 1kea when someone needed some fast,they just payed that for it. ;)

 

 

 

 

 

what he said

 

 

 

i've never seen them higher than about 300

 

even before the g.e

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laws only sold for 1kea when someone needed some fast,they just payed that for it. ;)

 

 

 

 

 

what he said

 

 

 

i've never seen them higher than about 300

 

even before the g.e

 

i remember like 500 for small orders, 300 for bulk. or other way around. thats how ppl made money.

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laws only sold for 1kea when someone needed some fast,they just payed that for it. ;)

 

 

 

 

 

what he said

 

 

 

i've never seen them higher than about 300

 

even before the g.e

 

 

 

actually in W1 varrock the common price was around 400-500 (for large/huge ammounts)

 

 

 

Draynor price in law running worlds was 300 gp.. Make quite some profit merchanting them!

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I spend a lot of time doing Runecrafting at the law altar, assisting on world 66 too... What would be the point in making it quest restricted when Runecrafting is difficult enough to get high levels at as it is and isn't trained enough imo. Why do we need another restriction on it? >.

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I think that laws should still be quest only, most other major runes are, so why not laws?

 

 

 

laws are one of the most used runes in the game(after elemental runes)some people train magic only for teleportation spells.Laws should not be quest only items.

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I think that laws should still be quest only, most other major runes are, so why not laws?

 

 

 

laws are one of the most used runes in the game(after elemental runes)some people train magic only for teleportation spells.Laws should not be quest only items.

 

Not to mention that there is absolutely NO quest associated with getting onto Entrana.

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The first point you made in this thread was laws being no quest = lesser value. Which is absolutely wrong, people were law running A LOT more before the rwt updates. And since law running would become impossible because of the updates they had to give people access to inside the altar to use the assist system. (Really its the same thing, you didn't do the quest, you can craft laws, the only change is you can go inside the altar)

 

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law runes are are the only runes that you can't cast offensive spells with, anything that aids in your combat or does damage, that's why they made them accessible to all players. People with pures don't want to, and can't, do the quests because they don't have the combat requirements.

 

 

 

I think JaGex is figuring that if you want to make offensive runes that you should need an appropriate combat level. And if you just want to craft runes for money, at least one rune should be available. This way pures can make money and craft something with respectable xp/essence.

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Why'd they change it in the first place? :wall:

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Why'd they change it in the first place? :wall:

 

I posted a quote statng their reason. pretty dumb actually. it's on page 3

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ive been doing some digging. nowhere does it say the law talisman had nothing to do with the troll stronghold quest. observe.

 

 

 

This week brings a change that will have an impact on the Runecrafting skill. We have realised that obtaining the law talisman as a reward for completing Troll Stronghold is not really adequate, considering the difficulty of the quest. Such a tough and demanding quest deserves a better reward, so, as of today, members can trade the law talisman and law tiara. Players will now be able to take advantage of the Assist System at the Law Altar, so that anyone with the required Runecrafting level can help those with a lower skill level to produce law runes. This change opens up law rune crafting to a wider group of players, which benefits everyone.

 

 

 

If youve yet to complete or have already completed Troll Stronghold, fear not! We have no wish to devalue the hard work necessary to complete the quest, so we are replacing the law talisman reward with two experience lamps that give 10,000 XP each into any skill over level 30. You will not lose the law talisman you already received for completing the quest, and anyone who completes the quest from this point on will receive the two experience lamps, but no talisman.

 

 

 

There are now more ways to obtain the law talisman. In addition to trading it with other players or buying it from the Grand Exchange, the law talisman is now a monster drop for a variety of foes, including abyssal creatures, battle tortoises, terror birds, ghouls, guards, and paladins.

 

 

 

If you have already completed Troll Stronghold, you will need to speak to Dunstan, the blacksmith in Burthorpe, to claim your new reward.

 

 

 

Summary

 

 

 

Where to obtain the new rewards:

 

Players who have already completed Troll Stronghold should talk to Dunstan, the blacksmith in Burthorpe, to claim the new reward.

 

 

 

 

 

Access to:

 

 

 

Law talisman and law tiaras now tradeable among members.

 

 

 

 

 

Law talisman now dropped by some creatures.

 

 

 

 

 

Troll Stronghold reward is now two XP reward lamps that add 10,000XP to any skill of level 30 or higher.

 

 

i dont think it was a small reward as laws bring/brought in much profit in RC

 

 

 

"Tough and demanding quest" -.-

 

 

 

That's a terrible reason. All I can see in this is "We want more players to use assist laws", and obviously if what everyone here says is true, isn't working.

 

 

 

Plus, who has high enough rc to crafting laws, but can't finish that simple quest?

 

 

 

On a plus note, laws will be the only one Jagex will do this too. All the other runes have altars which would be located in an area the player hasn't been yet (Light Temple for Deaths, as an example).

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Why'd they change it in the first place? :wall:

 

I posted a quote statng their reason. pretty dumb actually. it's on page 3

 

 

 

Just shut up with the "it's pretty dumb" comments, you're not making your point any more valid :wall:

 

 

 

They changed it because the reward had nothing to do with the quest, and they wanted Laws, which are barely above Nature, to be available to all members. Also, 20k exp is a much more appropriate reward than a talisman.

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

And yeah I have made so many law runes i never want to make another law rune again lol

 

Not really cosmic's are better once you hit 59 (Astrals when you hit 82), as its much easier to access and requires very little consideration of your gear.

 

 

 

I agree the law tali never did fit in with the Troll Stronghold quest, but removing the quest requirement all together wasn't the best idea.

 

 

 

Why not change the requirement to Monks Friend, Priest in Peril, Clock Tower or one of the other monk related quests. All are pretty simple, but still require effort. As your helping a monk it would seem a lot more relevant too.

 

 

 

O and laws were never really sold at 300 or less before the GE.

 

The lowest you could bulk buy (I'm talking 1k plus) was about 350 (slightly lower if you got lucky). The average was about 400-500 for 20 to 1k and less then 20 was about 1k each.

 

 

 

The real RC killer was the pure essence addition, it killed the profit you could get massively (I remember buying ess for 30 to 40gp each, RC'ing then selling the nats for 320 each, a 8x profit).

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

Aren't double cosmics a few thousand gp's more per hour?

 

 

 

Plus, who has high enough rc to crafting laws, but can't finish that simple quest?

 

 

 

Skillers can't do Death Plateau because of Attack XP reward, and Troll Stronghold is simply too hard for them :P

 

 

 

But I like the new reward, it got me to lvl 50 runecraft :P

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

Aren't double cosmics a few thousand gp's more per hour?

 

 

 

Plus, who has high enough rc to crafting laws, but can't finish that simple quest?

 

 

 

Skillers can't do Death Plateau because of Attack XP reward, and Troll Stronghold is simply too hard for them :P

 

 

 

But I like the new reward, it got me to lvl 50 runecraft :P

 

I've done double cossies when laws were down. it's roughly 8gp more usualy. not a few thousand. and by making it so skillers who don't want to raise their attack to do a quest don't need to do it is just dumb. I don't want to do a quest for free 400k exp because

 

I don't want to raise my combat. make the free 400k exp available to everyone because it has nothing to do with lucien's uprising.

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if laws were quest only before, what was the reason for changing it? laws are fairly easy to obtain without the quest as many monsters drop them commonly. also, the assist restrictions apply to all quest only runes. so y not laws quest only too? the quest doesnt take more than 2hrs max. if people get mad, do the quest. its easy. barely any requirements needed, if any.

 

Because before the trade limit you could still do law running by standing outside the altar and trading with the crafters when they come out. That's not possible with the assist system. The reason other quest altars weren't changed was because they were located in quest-only areas, so it wasn't possible to do death running or astral running anyway unless you had already done the quests.

 

I'm pretty sure it's not beyond Jagex to extend the assist system to Runecrafting, although it would have to function differently to other skills. I mean, Runecrafting is probably the most reliant skill on assisting than any other.

 

 

 

Its not so much about the xp/hr, its about the assisting system mechanics. You can only assist to someone who is within range of the minimap with you. The outside of alters and inside of alters are much farther apart due to everything being one 1 level. So its impossible to assist someone inside and another outside the alter because their more than 16 squares apart.

 

 

 

They changed it so people could go in the alters, and then use the assist since its within the 16 square range that way. That was why it was changed.

 

 

 

There are ways to adjust it, but im not sure its worth the trouble to do so. Its fine how it is right now I think.

 

Fair enough, but I still feel Jagex copped out of the effort somewhat. Even if it was an irrelevant reward to a quest (who thought trolls had anything to do with crafting magic law runes? :? ), it at least had some substance compared to xp lamps. Sure, everybody would like xp lamps, but it's a really unimaginative reward. They could have at least replaced the reward with something else unique.

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Laws were never quest only. The ability to craft them was. And it's a good system we have so far. Sure, prices have dropped. But making it quest only would only limit the number of buyers and the prices would drop even more because of weaker demand. If such an update was in place, all the low levels who didn't beat the quest would panic and sell all their spare laws since they can't use them and their price would drop even more sharply.

 

 

 

As if that isn't enough, every f2p player would no longer be able to use laws. That would be an incredible inconvenience because you'd have to walk all the way from lumbridge to varrock to falador instead of just teleporting. But it would also crash the law rune market in f2p and once again laws would drop sharply.

 

 

 

Don't forget, teleporting would also be ruined for every low level player in the game, which would mean pking could be disastrous and we would have less pkers.

 

 

 

Have you even thought through all the consequences of your idea?

 

 

 

Before the ge, laws sold for 1K everywhere on f2P.

 

I can't say anything about p2p, since I first became that after the ge.

 

 

They sold INDIVIDUALLY for 1k each. In bulk, they were always around 300 each. And in f2p you will still find players who desperatly need to teleport and would stand by a bank trying to buy a law rune for 1k so they could teleport. But if this idea came in place and laws were quest only, it would ruin the business completely because low level players couldn't teleport. This idea would screw the law rune industry over rather than helping anything.

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

And yeah I have made so many law runes i never want to make another law rune again lol

 

Not really cosmic's are better once you hit 59 (Astrals when you hit 82), as its much easier to access and requires very little consideration of your gear.

 

 

 

I agree the law tali never did fit in with the Troll Stronghold quest, but removing the quest requirement all together wasn't the best idea.

 

 

 

Why not change the requirement to Monks Friend, Priest in Peril, Clock Tower or one of the other monk related quests. All are pretty simple, but still require effort. As your helping a monk it would seem a lot more relevant too.

 

 

 

O and laws were never really sold at 300 or less before the GE.

 

The lowest you could bulk buy (I'm talking 1k plus) was about 350 (slightly lower if you got lucky). The average was about 400-500 for 20 to 1k and less then 20 was about 1k each.

 

 

 

The real RC killer was the pure essence addition, it killed the profit you could get massively (I remember buying ess for 30 to 40gp each, RC'ing then selling the nats for 320 each, a 8x profit).

 

I personally remember buying about 200 laws (i was like level 25 at the time) for 300 each when i was still f2p. And really after that i never bought laws again like that, but i sold them at 300 when i could craft them, everybody was. I have no idea where you got your numbers from unless your talking the month before GE release or something.

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

And yeah I have made so many law runes i never want to make another law rune again lol

 

Not really cosmic's are better once you hit 59 (Astrals when you hit 82), as its much easier to access and requires very little consideration of your gear.

 

 

 

I agree the law tali never did fit in with the Troll Stronghold quest, but removing the quest requirement all together wasn't the best idea.

 

 

 

Why not change the requirement to Monks Friend, Priest in Peril, Clock Tower or one of the other monk related quests. All are pretty simple, but still require effort. As your helping a monk it would seem a lot more relevant too.

 

 

 

O and laws were never really sold at 300 or less before the GE.

 

The lowest you could bulk buy (I'm talking 1k plus) was about 350 (slightly lower if you got lucky). The average was about 400-500 for 20 to 1k and less then 20 was about 1k each.

 

 

 

The real RC killer was the pure essence addition, it killed the profit you could get massively (I remember buying ess for 30 to 40gp each, RC'ing then selling the nats for 320 each, a 8x profit).

 

I personally remember buying about 200 laws (i was like level 25 at the time) for 300 each when i was still f2p. And really after that i never bought laws again like that, but i sold them at 300 when i could craft them, everybody was. I have no idea where you got your numbers from unless your talking the month before GE release or something.

 

wayyyyyyyyyy before g/e. like 05-06. people would sell bulk laws for 400-500 to make money. small orders for 350 ea, single orders for 1k ea

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Naw cosmics are only 140-150 (so x2 that's 280-300), which is less than what laws sell for. They are also less exp and slower to make than laws. (unless you do the abyss)

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

And yeah I have made so many law runes i never want to make another law rune again lol

 

Not really cosmic's are better once you hit 59 (Astrals when you hit 82), as its much easier to access and requires very little consideration of your gear.

 

 

 

I agree the law tali never did fit in with the Troll Stronghold quest, but removing the quest requirement all together wasn't the best idea.

 

 

 

Why not change the requirement to Monks Friend, Priest in Peril, Clock Tower or one of the other monk related quests. All are pretty simple, but still require effort. As your helping a monk it would seem a lot more relevant too.

 

 

 

O and laws were never really sold at 300 or less before the GE.

 

The lowest you could bulk buy (I'm talking 1k plus) was about 350 (slightly lower if you got lucky). The average was about 400-500 for 20 to 1k and less then 20 was about 1k each.

 

 

 

The real RC killer was the pure essence addition, it killed the profit you could get massively (I remember buying ess for 30 to 40gp each, RC'ing then selling the nats for 320 each, a 8x profit).

 

I personally remember buying about 200 laws (i was like level 25 at the time) for 300 each when i was still f2p. And really after that i never bought laws again like that, but i sold them at 300 when i could craft them, everybody was. I have no idea where you got your numbers from unless your talking the month before GE release or something.

 

wayyyyyyyyyy before g/e. like 05-06. people would sell bulk laws for 400-500 to make money. small orders for 350 ea, single orders for 1k ea

 

Ah when i bought those laws it was around August '06 and i got members that October. Guess they went down by the time i joined?

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laws are still the fastest money in rcing other then lvl 2x nats.

 

 

 

And yeah I have made so many law runes i never want to make another law rune again lol

 

Not really cosmic's are better once you hit 59 (Astrals when you hit 82), as its much easier to access and requires very little consideration of your gear.

 

 

 

I agree the law tali never did fit in with the Troll Stronghold quest, but removing the quest requirement all together wasn't the best idea.

 

 

 

Why not change the requirement to Monks Friend, Priest in Peril, Clock Tower or one of the other monk related quests. All are pretty simple, but still require effort. As your helping a monk it would seem a lot more relevant too.

 

 

 

O and laws were never really sold at 300 or less before the GE.

 

The lowest you could bulk buy (I'm talking 1k plus) was about 350 (slightly lower if you got lucky). The average was about 400-500 for 20 to 1k and less then 20 was about 1k each.

 

 

 

The real RC killer was the pure essence addition, it killed the profit you could get massively (I remember buying ess for 30 to 40gp each, RC'ing then selling the nats for 320 each, a 8x profit).

 

I personally remember buying about 200 laws (i was like level 25 at the time) for 300 each when i was still f2p. And really after that i never bought laws again like that, but i sold them at 300 when i could craft them, everybody was. I have no idea where you got your numbers from unless your talking the month before GE release or something.

 

wayyyyyyyyyy before g/e. like 05-06. people would sell bulk laws for 400-500 to make money. small orders for 350 ea, single orders for 1k ea

 

Ah when i bought those laws it was around August '06 and i got members that October. Guess they went down by the time i joined?

 

members and f2p laws were much different. members sold higher for some reason. and idk. took a 2yr hiatus from around July 06 to July 08

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