Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

fourth spellbook?

Featured Replies

About two weeks ago I finished dream mentor, the last quest I needed to have full access to the three current spell books. It was so amazing at first. When I went to the grand exchange and cast humidify for the first time, I couldn't get enough of the "cool looking" lunar spells.

 

 

 

Now, a very short time later, I find myself on the standard spellbook by default. Is that the best part of lunar magic? More visual appeal? Of course there are a few decent spells for the higher level mages like vengeance and spellbook swap, but other than that, it seems pretty useless.

 

 

 

It was the same thing after I finished desert treasure. I went to castle wars for 1 round just to try it out. After seeing the massive damage caused (15-20, a lot for me at the time) to multiple opponents at once, I wondered why hardly anybody stays on ancient magicks for long amounts of time. After the next round and several 100k worth of runes it hit me, it costs way too much. Not to mention the useless teleports.

 

 

 

Now, just weeks later, magic has become like any other skill. I train, level, and repeat. At level 71 magic, I don't have much to look forward to in the standard spellbook. I don't really use the other spellbooks either. This lead me to thinking, Is that it? Where has the "magic" in magic gone?

 

 

 

This can't be the end in my opinion. I'm sure Jagex has realized this too by now. So instead of another more or less useless skill like construction, why not add a fourth spellbook? It seems to me that ancient magicks is purely offensive, lunar magic is more for skilling, and the standard spellbook is pretty balanced. This might be good enough for some people, but not me.

 

 

 

I was thinking something along the lines of necromancy. I know this has been mentioned before, but really think about it. Imagine an army of skeletons following you into battle. Instead of the "hard" quests like dream mentor and desert treasure, why not a quest that is actually challenging, like part two of while guthix sleeps.

 

 

 

Imagine having to solo lucien. After waves of his minions and nearly an entire inventory of food and potions, you face off against the weilder of the stone of jas. After a cutseen, the all too familar "quest complete" screen pops up. It tells you that you inherit near god-like powers. So you wouldn't even be able to access the spellbook until after a near-impossible quest. Just by using a necromancy spell you say that you know a lot about the game and you have dedicated much time to it.

 

 

 

As for how the spellbook would work, I'm not certain. Maybe after getting a monster down to 5 percent hp, you cast a spell on it that temporarily lets it fight "with" you. You will only be able to get necromany experience by damage caused by the monster. So it would be different from summoning. Maybe your minions would gradually lose hp over time. Maybe at high leveld you could use other players. Maybe it wouldn't even be a spellbook, but a magic sub-skill. What do you think?

Uh.. break it up.. make paragraphs.. do whatever. I can't read it :|

josh181830.png

Necromancy = summoning. Why would we need magic to make an army of skeletons when we can summon beasts with a completely different skill?

lalalasig2.png

Wall of texts hurt my eyes! :shock:

Timmay.png

53odhd.jpg

I was thinking something along the lines of necromancy.

 

 

 

Summoning

 

 

 

Imagine an army of skeletons following you into battle.

 

 

 

Imagine all of the servers crashing and burning because of the load.

 

 

 

Instead of the "hard" quests like dream mentor and desert treasure, why not a quest that is actually challenging, like part two of while guthix sleeps.

 

 

 

WGS was JUST released. The sequel won't be out for quite a while.

 

 

 

Imagine having to solo lucien.

 

 

 

Lucien killed some of the most powerful people in Runescape before he obtained the stone of Jas. There's no way our players can beat him.

 

 

 

After a cutseen, the all too familar "quest complete" screen pops up. It tells you that you inherit near god-like powers.

 

 

 

IE: Overpowered to the max.

 

 

 

Maybe after getting a monster down to 5 percent hp, you cast a spell on it that temporarily lets it fight "with" you. You will only be able to get necromany experience by damage caused by the monster. Maybe it wouldn't even be a spellbook, but a magic sub-skill. What do you think?

 

 

 

Summoning, but with dead stuff, also damage gains exp.

 

 

 

 

 

This is a pretty poorly thought out idea. Far too overpowered, and I'm not losing my quest cape to a "near impossible" quest.

banner6jf.jpg

 

jomali.png

Grab a sledge-hammer and break down da wall!

patr1ckotg1.png

Sounds interesting, and certainly possible. I would highly reccomend breaking up the text into paragraphs, it will make it much easier to read.

polvCwJ.gif
"It's not a rest for me, it's a rest for the weights." - Dom Mazzetti

Wall of texts hurt my eyes! :shock:

 

useless spam isn't needed especially since someone already pointed out your comment. post count isnt what this forum is about. but yes, please break this up into paragraphs.

 

 

 

Mage is underpowered and too costly. sure a new spellbook might help but the runes prices will rise as people try out the new spells (if they are exceptional). still, it willhelp the Runecrafting economy and might be worth the wait and cost

modmarkl.jpg
~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

Please, no more new Spell Books!

 

 

 

Just combine the ones we have now into a single book. The inaccessibility of the other two books are the only reason people don't use them practically.

Stellactic.gif

Standard- Saradomin

 

Lunar-Guthix

 

Ancients- Zaros(Zammy)

Wongton is better than me in anyway~~

 

94qbe.jpg

Standard- Guthix

 

Lunar-Saradomin

 

Ancients- Zaros(Zammy)

 

 

 

 

 

Fixed :P (The Gob of BALANCE should get the balance book)

 

 

 

Necromancy...Old debate. It got killed by summoning(like how sailing got killed by exploration)

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

  • Author

Maybe necromancy wouldn't actually be a skill or spellbook, rather a way to connect the two, Like fishing is to cooking. Who knows? Maybe necromancy could be a sub-group of summoning.

Actually a few months ago I had written up my own idea for 2 spellbook sets:

 

 

 

"Bone Magic", where you needed bones to be bound into runes in order to cast strong undead magic.

 

 

 

"Spectrum Magic", which is an omguberpowerful upgrade to the 4 basic elemental spells.

 

 

 

But you know what happened? Things like this just don't work out. I mean, you can't just go "pop! Here's a new spellbook!". You gotta add a new land for its origins, add a new storyline, add a quest, everything. In addition EVERY LAST DETAIL of the spellbook has to be EXACTLY pinpointed. The exact damage, exact xp, exact fail rate, everything. What happens when you don't is nobody pays attention to your suggestion, and it just dies.

 

 

 

I mean, looking at the 3 big suggestion threads in my sig, I might be hypocritical here. But those suggestions were 3 totally new additions. If you wanna write a new spellbook, you need it to fit perfectly into what we have now. That means with our armor, weapons, and so on. It's like finding a piece to a puzzle, it takes time, and personally when I realized this I thought that the only people who had this time were going to be the guys at Jagex. I also realized that Jagex has updates planned, and we have no way of knowing if the spellbook interferes.

 

 

 

So point is, leave things like spellbooks to Jagex, because these topics are so fragile. Only Jagex will be able to fit the addition into what we currently have and what we will have.

Standard- Guthix

 

Lunar-Saradomin

 

Ancients- Zaros(Zammy)

 

 

 

 

 

Fixed :P (The Gob of BALANCE should get the balance book)

 

 

 

Necromancy...Old debate. It got killed by summoning(like how sailing got killed by exploration)

 

I knew someone would debate about this, but remember Saradomist are not all peaceful. They are one of the major armies in the Godwars! Also :unar deals more with nature rather than law so I think that Lunar is the Guthix spellbook.

Wongton is better than me in anyway~~

 

94qbe.jpg

Standard- Guthix

 

Lunar-Saradomin

 

Ancients- Zaros(Zammy)

 

 

 

 

 

Fixed :P (The Gob of BALANCE should get the balance book)

 

 

 

Necromancy...Old debate. It got killed by summoning(like how sailing got killed by exploration)

 

I knew someone would debate about this, but remember Saradomist are not all peaceful. They are one of the major armies in the Godwars! Also :unar deals more with nature rather than law so I think that Lunar is the Guthix spellbook.

 

 

 

I would say Lunar = Guthix simply because the connection the Moonclan has with Guthix.

Since you already have 2 epic spell book acients (Zammorak) and Lunar (Guthix) the 4th one should be omething along the lines of sardonim. Plus a spell book / more spells for f2p would be great. Even if it was a fun book like what they did for april fools. Hey animating a full caabbage armour warroior to fight for you and making cabbage armour and/ or giving magical cabbage (+1 def to all ) wopuld be nice

34sny53.png

enex2sigjpegkm3.jpg

stop trying to assign spell books to gods. doesn't work. Just make a 'custom' spellbook, you pay to put spells in, can only have a certain number of spells from each book, you pay to put new spells in, and teleports dont count towards spell count fromcertain book. IMO that would solve all the 'amg wich buk dus i ues?!!?22132!@shift!!22332'

I definitely like your idea Theoknight2, or something along those lines. The way I play sometimes it would be nice to have my normal teleports and say something like fertile soil or something. I know there are other ways to get around such as fairy rings, but it would be really nice if there was a simpler way implemented to use spells from different books. Even if it involved having to do some really hard quest or something. It would be love.

in4F.gif
  • 2 weeks later...
Maybe after getting a monster down to 5 percent hp, you cast a spell on it that temporarily lets it fight "with" you.

 

 

 

hello kalphite queen, instead of me killing you seeing as you're almost dead, wanna come to god wars with me? ok lets go!

 

 

 

 

 

maybe only allowing monsters level 50- depending on your mage level. The monsters level could vary

Hello cyclops that can't even hit on most monsters? Wanna waste my runes for no apparent gain?

O.O

your spellbook seems quite dumb, tbh. you didn't even state the xp gained, runes needed, what precisely do the spells do, what lvl is needed, can it be autocasted, f2p/p2p(i assume its p2p), etc.

 

maybe you should look at my thread and improve it a bit. (not trying to boast about my thread or something, but IMO its better than yours by far).

Hmm...maybe I understand you wrong, but it sounds like you are wishing for their to be a separate skill for Necromancy. If that is the case I approve of it IF it gets boosted effects from a Necromancy spellbook.

 

 

 

What that would entail is training the Necromancy skill in a way similar to Summoning of leveling it up, BUT with the difference of Necromancer spells having the ability to heal the Undead familiar that you made, boosting the strength of it, whatever the possibility of weakening the spellcaster (maybe). It would be most fitting for the playing style of Necromancers in other RPG's but in a Runescape environment in that case.

captain_poet.png

Create an account or sign in to comment

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.