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Void Mage or Ahrims?

Poll

  1. 1. Poll

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Featured Replies

Which is better to use? Which one has the highest accuracy?

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Lalalalallaa

 

WTF?

 

 

 

Anyway. Since im not a big fan of barrows armour i would have to go with void(if you already have it).

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**Thanks to Boo_Boy666 for my amazing Singnature**

[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009|

|99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide]

[hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)

Iron Mining + Banking Guide

Green Dragons Guide

Ankou Slaying Guide[/hide]

void mage is horrible.

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Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2h

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Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning

always go for ahrims

 

void mage is awful in every way! +15% accuracy is alot less than ahrims provides or even mystic

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void mage is horrible.

 

Isnt that what everyone says about melee void? Yet everywhere i go i see people using it #-o

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**Thanks to Boo_Boy666 for my amazing Singnature**

[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009|

|99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide]

[hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)

Iron Mining + Banking Guide

Green Dragons Guide

Ankou Slaying Guide[/hide]

Ahrims

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Trust the Gene Genie!

always go for ahrims

 

void mage is awful in every way! +15% accuracy is alot less than ahrims provides or even mystic

 

its +30%

With 30%, I think it might be Void, but it's really situational. If you're doing anything where you might get hit, Ahrims hands down. If you're mostly safe spotting, then it's a toss up between void and Ahrims, but I'd personally choose void.

With 30%, I think it might be Void, but it's really situational. If you're doing anything where you might get hit, Ahrims hands down. If you're mostly safe spotting, then it's a toss up between void and Ahrims, but I'd personally choose void.

 

the majority of mage offense so depending on ur other equipment void probaly wouldn't be very good compared to ahrims

Ahrims.

Thoroughly retired, may still write now and again

With 30%, I think it might be Void, but it's really situational. If you're doing anything where you might get hit, Ahrims hands down. If you're mostly safe spotting, then it's a toss up between void and Ahrims, but I'd personally choose void.

 

 

 

but the thing with void is that it has great range defence for mage robes so realy if your keeping meleers at a distance void is the way to go, but i use airms personaly because i dont have void (but im working on it) and i dont do alot of pvping.

Words are only interpertaions of opinions.

void mage is horrible.

 

Isnt that what everyone says about melee void? Yet everywhere i go i see people using it #-o

 

 

 

Void melee and void range each increase both your accuracy and power. Mage just increases your accuracy, and I doubt that the percentage is enough to make up for all of that lost mage bonus. No personal experience, though.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

Ahrims.

 

 

 

And to clear up thousands of misconceptions: Void Range DOES NOT increase accuracy. It increases damage output. Armadyl and DragonHide increase accuracy. Void Melee increases both attack and strength. I own everr piece of void, have died with it, and gotten it back, and Mage simply is not any good.

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So, Lone Star, now you see that evil will always triumph because good is dumb.

The RS KB clearly states:

 

 

 

 

Void mage helm: +30% to Magic attack

 

Void ranger helm: +10% to Attack and damage

 

 

 

 

What "misconceptions" are you talking about? Ranged attack = Accuracy

 

 

 

@Death123141

 

I guess there's some testing that needs to be done to definitively determine that...

Ahrims.

 

 

 

And to clear up thousands of misconceptions: Void Range DOES NOT increase accuracy. It increases damage output. Armadyl and DragonHide increase accuracy. Void Melee increases both attack and strength. I own everr piece of void, have died with it, and gotten it back, and Mage simply is not any good.

 

 

 

It does increase accuracy, but not as much as D'hide etc.

 

 

 

For mage void, the most magic attack you can get is like 40? add 30% to it and it is nowhere as near to 100 with Ahrims.

 

But you get range defense which Ahrim does not ;)

Hey Nicrune007 , Whats Your Username?

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99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/

I'd have to say Ahrims

 

 

 

However, with a 3a amulet, inf boots, master wand, Arcane (or was it spectral) spirit shield, god cape and a seers ring, your base accuracy (74 I think) is already very decent, so with void on top of that, it might be close to as good as ahrims, if not a little bit better.

 

 

 

Void IS the only option if you want a bit of ranged def through magic armour though.

Ahrims

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Ahrims.

 

 

 

And to clear up thousands of misconceptions: Void Range DOES NOT increase accuracy. It increases damage output. Armadyl and DragonHide increase accuracy. Void Melee increases both attack and strength. I own everr piece of void, have died with it, and gotten it back, and Mage simply is not any good.

 

 

 

Void range increases accuracy; just not nearly as much as d'hide.

 

 

 

void mage is horrible.

 

Isnt that what everyone says about melee void? Yet everywhere i go i see people using it #-o

 

 

 

People don't like void melee because they assume that it gives a 10% bonus; it's actually around 15% according to Compfreak. Cruel joke on Jagex's part, perhaps?

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

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