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IDEA FOR REWARD FOR MAXING OUT EXP


Runesearch10

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Sat there thinking the other day, about when the skill capes came out. Thought, what a great way for the achievements to be shown off, but, there is one other thing that needs to be shown off... maxing out your exp. 200,000,000 experience in one skill is QUITE A LOT!

 

Thought about some boots to match the cape and hood, but i don't think thats seen to easily. I don't think a chestplate or legs would be good, but what about a crown? A crown would have to be something fancy, possibly with an emote that would most definately grab the attention of players around.

 

 

 

Maybe add some att bonuses to it, since the skill capes have +9 to all defensive bonuses, and trimmed have +4 prayer bonus. Or if Jagex sees fit, add def bonuses to that too, but maybe a str bonus and prayer bonus. I mean think about it, 200m in one level... they deserve it.

 

 

 

If you like this idea, or you think maybe its the base of an idea that could be great, add your thoughts. If you think it could work, leave a comment and show this link to a friend.

 

 

 

In case this is not clear, i'm meaning that the crown would be an item to match the corresponding cape, for instance a mining crown to match the mining cape. Or a flecthing crown to match a fletching cape, then this way a person may be able to see what skill has been maxed out.

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Then you can say the same thing for skill capes because they also denote that someone has had the tenacity to spend a lot of time to reach high levels in the game. I can see how a low level might be jealous. (Personally i have no chance of achieving this) I think that level of achievement deserves to be rewarded... Whether or not a person has a life outside of Runescape is irrelevant because we are talking about the game, not their personal life.

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its a good idea, but i dont think its 'fair'.

 

 

 

i mean, take 2 different skills. mining and fletch.

 

 

 

200m mining > 200m fletch, yet why does fletch deserve the same reward?

 

 

 

just leave capes the way they are

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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its a good idea, but i dont think its 'fair'.

 

 

 

i mean, take 2 different skills. mining and fletch.

 

 

 

200m mining > 200m fletch, yet why does fletch deserve the same reward?

 

 

 

just leave capes the way they are

 

 

 

13,034,431 Mining exp does not equal 13,034,431 in Fletching exp either, but somehow they both get the same reward: A Skillcape and Hood. Your logic fails.

 

 

 

And I think 200M does derserve something, but not a crown. We have a skill hood. We don't need a crown. And anyway, be more creative. Everyone suggests crowns for EVERYTHING. I've heard this EXACT same idea for not only 200M exp, but also for 1B+ total exp, being a Player Moderator and Maxing out Skill Total.

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200m is not a set achievement like level 99 is. Jagex MADE a level 99 because they want people to try to go for it. They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

Although both are "achievements", every single xp can be considered an achievement. Think about 85 mining, 75 woodcutting, 70 attack, and the like all as achievements. My point is that those are level achievements that Jagex WANTS us to get. Getting 100k rc xp is not the same thing.

 

 

 

Therefore, getting a reward for 200m xp is like giving an award for any xp marker. It's not the same as a level.

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They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

 

I am not sure if Java uses the C++ language as I am just a novice kiddie programmer, but if I remember correctly, it can handle somewhere in the 2.4B region. Therefore, JaGeX could set the maximum Xp in the billions.

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They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

 

I am not sure if Java uses the C++ language as I am just a novice kiddie programmer, but if I remember correctly, it can handle somewhere in the 2.4B region. Therefore, JaGeX could set the maximum Xp in the billions.

 

 

 

It's been stated that 200m xp is the max Java can hold. It's just like how 2.7-something bil is the max amount of stackables.

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It's been stated that 200m xp is the max Java can hold. It's just like how 2.7-something bil is the max amount of stackables.

 

 

 

If thats the case, why does the "total xp" column hold more? I mean, it shouldn't be overly difficult for Jagex to incorporate larger strings of numbers into their system.

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Then you can say the same thing for skill capes because they also denote that someone has had the tenacity to spend a lot of time to reach high levels in the game. I can see how a low level might be jealous. (Personally i have no chance of achieving this) I think that level of achievement deserves to be rewarded... Whether or not a person has a life outside of Runescape is irrelevant because we are talking about the game, not their personal life.

 

There's a big difference between 13 million experience and 200 million experience. You can get 13m exp pretty easily if you play on and off, maybe train while you do something in real life. 200m is a different story, it completely requires no-lifing.

 

 

 

And Jagex has shown many times that they do not want to encourage people to forgo their life just to play Runescape, by making the six-hour time limit and etc. While the six hour limit gives people a helpful little "nudge" to getting back to real life, they haven't done too much more drastic because we are their customers, and they basically just want our money; if they can keep us acting reasonably, that's just a bonus. Anyways though, back to the point--if they have taken steps such as the six hour limit to prevent people from no-lifing, why would they flat-out ENCOURAGE no-lifing by giving somebody a rather powerful reward?

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They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

 

I am not sure if Java uses the C++ language as I am just a novice kiddie programmer, but if I remember correctly, it can handle somewhere in the 2.4B region. Therefore, JaGeX could set the maximum Xp in the billions.

 

java and c++ are two entirely different languages.

 

 

 

The reason 2,147,483,647 is not the max value and 200,000,000 is, is because you have fractional amounts of EXP (only in increments of .1) A common shortcut in coding when the decimal will only be a few digits long (I would say 1-3) is to not actually use a decimal/double/single variable type, is to instead use an integer but format the output to appear like it is a decimal. So every time you deal one damage, which appears to give 4 exp, you are actually gaining 40 exp, the ones place is truncated from the client side display. Jagex could have had the maximum amount of EXP be 214,748,364.7, but thats kind of an awkward number.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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No support.

 

 

 

1) We already have highscores, people can check there to see if they have 200M exp.

 

2) Only very few people will have that crown, and if you do, people will go "Omfg nerd!!!" and stuff.

 

3) Jagex never intended people to get 200M exp. They made 99 achievement capes, we don't need any more.

 

4) This kind of reward will only encourage no-lifing, as I said earlier.

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Then you can say the same thing for skill capes because they also denote that someone has had the tenacity to spend a lot of time to reach high levels in the game. I can see how a low level might be jealous. (Personally i have no chance of achieving this) I think that level of achievement deserves to be rewarded... Whether or not a person has a life outside of Runescape is irrelevant because we are talking about the game, not their personal life.

 

There's a big difference between 13 million experience and 200 million experience. You can get 13m exp pretty easily if you play on and off, maybe train while you do something in real life. 200m is a different story, it completely requires no-lifing.

 

 

 

And Jagex has shown many times that they do not want to encourage people to forgo their life just to play Runescape, by making the six-hour time limit and etc. While the six hour limit gives people a helpful little "nudge" to getting back to real life, they haven't done too much more drastic because we are their customers, and they basically just want our money; if they can keep us acting reasonably, that's just a bonus. Anyways though, back to the point--if they have taken steps such as the six hour limit to prevent people from no-lifing, why would they flat-out ENCOURAGE no-lifing by giving somebody a rather powerful reward?

 

 

 

I agree that 200M exp, even in the easiest of all skills, is too much. Just a side note to what you said- JaGeX only does that for "protocol" purposes. They would actualy like their players to play more (obviously, as a business), and if possible, no-life every once in a while.

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They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

 

I am not sure if Java uses the C++ language as I am just a novice kiddie programmer, but if I remember correctly, it can handle somewhere in the 2.4B region. Therefore, JaGeX could set the maximum Xp in the billions.

 

java and c++ are two entirely different languages.

 

 

 

The reason 2,147,483,647 is not the max value and 200,000,000 is, is because you have fractional amounts of EXP (only in increments of .1) A common shortcut in coding when the decimal will only be a few digits long (I would say 1-3) is to not actually use a decimal/double/single variable type, is to instead use an integer but format the output to appear like it is a decimal. So every time you deal one damage, which appears to give 4 exp, you are actually gaining 40 exp, the ones place is truncated from the client side display. Jagex could have had the maximum amount of EXP be 214,748,364.7, but thats kind of an awkward number.

Yup this is why^^ I agree there doesnt need to be anythign for those people that ahve gotten 200mil xp and cemented themselves onto the highscore board. But i do think that jagex should remove the level 99 cap and let us gain levels from 99.
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They don't want you to go for 200m xp, since that is there only because that is as much as Java can handle.

 

 

 

 

I am not sure if Java uses the C++ language as I am just a novice kiddie programmer, but if I remember correctly, it can handle somewhere in the 2.4B region. Therefore, JaGeX could set the maximum Xp in the billions.

 

java and c++ are two entirely different languages.

 

 

 

The reason 2,147,483,647 is not the max value and 200,000,000 is, is because you have fractional amounts of EXP (only in increments of .1) A common shortcut in coding when the decimal will only be a few digits long (I would say 1-3) is to not actually use a decimal/double/single variable type, is to instead use an integer but format the output to appear like it is a decimal. So every time you deal one damage, which appears to give 4 exp, you are actually gaining 40 exp, the ones place is truncated from the client side display. Jagex could have had the maximum amount of EXP be 214,748,364.7, but thats kind of an awkward number.

Yup this is why^^ I agree there doesnt need to be anythign for those people that ahve gotten 200mil xp and cemented themselves onto the highscore board. But i do think that jagex should remove the level 99 cap and let us gain levels from 99.

 

 

 

That would completely mess up this game in so many ways.... If JaGeX would ever implement such a drastic move into the game, they must do it with caution.

 

 

 

In addition, I don't think we need that, or at least not so soon. So many skills such as Crafting, Slayer, Woodcutting, have no actual use for in the very high levels except for extra total exp, and a skillcape perhaps.

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It's been stated that 200m xp is the max Java can hold. It's just like how 2.7-something bil is the max amount of stackables.

 

 

 

If thats the case, why does the "total xp" column hold more? I mean, it shouldn't be overly difficult for Jagex to incorporate larger strings of numbers into their system.

 

 

 

In-game, there is no total xp column. That is exclusively on the high scores, which does not run on Java, and can therefore hold more.

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Rather than rewarding players for reaching the current exp cap, I would rather see the cap removed entirely.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Rather than rewarding players for reaching the current exp cap, I would rather see the cap removed entirely.

 

Not to get off topic, but this would be the best thing to do.

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[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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