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why is the godsword so vital??

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OK, so i know there have been whip vs. godsword debates but none of them seem to really answer my question.

 

 

 

In all the bandos/zammy/sara gwd guides i read it always just says to bring a godsword and does not even give the whip a mention in most. People claim that the higher acuracy of the godsword is vital against the bosses high defence. However, i disagree and i have tried to explain this to people but they either ignore me or call me a noob and i have been not allowed to go on gwd trips before because i dont have a godsword. Let me explain my theory, if you use a whip with a defender like i do, then the whip has 101 slash attack bonus and 87 strength bonus. If we assume strength and attack are equally important then we can add those two numbers together to get a sort of value for the whips power. This number comes to 188. Similarly for the godsword, 132 and 132 may be added together to get 264. Now, a whip attacks 3 times for every 2 attacks of the godsword, so therefore to determine the better weapon we can multiply each weapons value by their attack speed. 264 x 2 = 528 (godsword) and 188 x 3 = 564 (whip). As you can see, the whip has a 7% higher number than the godsword, you will deal 7% more damage with it according to this logic. One thing that a godsword has that a whip doesn't is a useful special attack. When i use a whip, i bring either a dds or a d hally with me for special attacks and sometimes even an enhanced excalibur. IMO the dds and d hally are comparable to the bandos and armadyl specs, even if they are a little worse, i don't know i havn't actually ran tests. As for saradomin, the enhanced excalibur special often will heal just as much as the sgs or even more in some cases, while also acting as a super defence potion. The zamorak godsword special is the only one i don't have an answer for, as it is very useful against zilyana in particular.

 

 

 

So there, now that i have posted my math and my reasons for believing that the godsword is NOT superior to the whip, i would simply love to hear a decent explanation as to why the godsword is as vital for gwd and amazing as it is made out to be. Sorry for my spelling and punctuation, i know there are numerous errors.

 

 

 

edit: it was pointed out to me that i should factor item bonuses into my math, so i did.

 

ok with bandos + neitizot + fire cape + barrows gloves + fury + berserker ring the whip has 124 slash attack bonus and 128 strength bonus and the godsword has 155 slash attack bonus and 173 strength bonus. Comparing accuracy: 124 x 3 = 372 (whip) and 155 x 2 = 310 (godsword). As you can see, the godsword still gets owned in overall acuracy. Comparing strength: 128 x 3 = 384 (whip) and 173 x 2 = 346 (godsword). The whip is actually beating the godsword now in strength, where before it was losing slightly.

 

 

 

In conclusion: whip still wins by even more than it did before i factored other equpment bonuses.

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with a godsword, you'll hit more often and higher than the whip but the whip will hit lower or not at all because the bonuses of the whip is significantly lower than the godsword. the speed doesn't really matter because the whip will hit low most of the time.

Without your 95+ attack and strength a godsword is much better.

[hide=Drops]

  • Dragon Axe x11
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    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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If we assume strength and attack are equally important then we can add those two numbers together to get a sort of value for the whips power.

 

 

 

That's where your argument loses all of its credibility. Don't "assume" when you want to make a point.

 

 

 

IMO the dds and d hally are comparable to the bandos and armadyl specs, even if they are a little worse, i don't know i havn't actually ran tests.

 

 

 

DDS and D hally are a lot less accurate. At 94 Attack I hit 0-0 DDS specs on Slayer tasks pretty often, and those creatures have very little Defence. The hally could be decent as a special attack weapon, but as you said AGS and BGS have a better special attack already. I also highlighted why this argument is empty.

 

 

 

 

 

Now, why are godswords good for GWD? Because they have a high attack bonus. GWD bosses have very high Defence.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

  • Author
If we assume strength and attack are equally important then we can add those two numbers together to get a sort of value for the whips power.

 

 

 

That's where your argument loses all of its credibility. Don't "assume" when you want to make a point.

 

 

 

IMO the dds and d hally are comparable to the bandos and armadyl specs, even if they are a little worse, i don't know i havn't actually ran tests.

 

 

 

DDS and D hally are a lot less accurate. At 94 Attack I hit 0-0 DDS specs on Slayer tasks pretty often, and those creatures have very little Defence. The hally could be decent as a special attack weapon, but as you said AGS and BGS have a better special attack already. I also highlighted why this argument is empty.

 

 

 

 

 

Now, why are godswords good for GWD? Because they have a high attack bonus. GWD bosses have very high Defence.

 

 

 

 

 

ok, fine so attack is more important than strength? we can [wagon] them both seperately. Whips acuracy = 101, godswords acuracy =132. 132 x 2 = 264 and 101 x 3 = 303. There you have it, Whip has higher acuracy when speed is actually accounted for. How about strength? godsword = 132 x2 = 264 and whip = 87 x 3 = 261. TINY tiny little difference in strength even though the godsword does win, however the large win on acuracy makes up for the strength.

 

 

 

As for special attacks, my point is the whip is significantly better in other areas (see above^^^) which makes up for the dds or d hally being a bit less affective compared to the godsword specs

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Your calculations are far too simple, and the math simply isn't correct. Jagex has their own formulas, and...

 

 

 

Whips acuracy = 101, godswords acuracy =132. 132 x 2 = 264 and 101 x 3 = 303. There you have it, Whip has higher acuracy when speed is actually accounted for. How about strength? godsword = 132 x2 = 264 and whip = 87 x 3 = 261. TINY tiny little difference in strength even though the godsword does win, however the large win on acuracy makes up for the strength.

 

You can't just multiply the speed by the accuracy/strength bonuses.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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  • Author

why not? each time that each weapon attacks those numbers are obviously put into formulas and the speed is just saying how often the formulas are used to determine a hit right? regardless of what jagex's formulas actually are we know that they are using these numbers in some way. so why cant i multiply them?

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Because attack bonus isn't the only thing that affects if you hit or not. You have to put them in a formula with the opponents def lv, bonus, prayers, pots, your attack bonus, and attack level. If you factor all that in, then you should be able to multiply them. Until then, you can't.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author
Because attack bonus isn't the only thing that affects if you hit or not. You have to put them in a formula with the opponents def lv, bonus, prayers, pots, your attack bonus, and attack level. If you factor all that in, then you should be able to multiply them. Until then, you can't.

 

 

 

does using a godsword vs using a whip change any of these things other than my attack bonus? sure all those things are factored but we are simply discussing whip vs godsword and if i switch from one to the other do my "prayers, pots, attack level, opponents def lvl or bonus" change at all? no.

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Yes, they are. You're calculating accuracy and max hit, and it takes a lot more than taking the individual stats of those weapons to figure out the accuracy. Did you even bother adding the accuracy/strength you get from equipment? (Void, fury, etc)

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author
Yes, they are. You're calculating accuracy and max hit, and it takes a lot more than taking the individual stats of those weapons to figure out the accuracy. Did you even bother adding the accuracy/strength you get from equipment? (Void, fury, etc)

 

 

 

 

 

omg its pointless to add the accuracy/strength from other equipment because that has absolutely nothing to do with godswords and whips...i could use void/fury with a godsword or i could use void/fury with a whip, it doesnt need to be in my math because im wearing them with both weapons

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Yes, they are. You're calculating accuracy and max hit, and it takes a lot more than taking the individual stats of those weapons to figure out the accuracy. Did you even bother adding the accuracy/strength you get from equipment? (Void, fury, etc)

 

 

 

 

 

omg its pointless to add the accuracy/strength from other equipment because that has absolutely nothing to do with godswords and whips...i could use void/fury with a godsword or i could use void/fury with a whip, it doesnt need to be in my math because im wearing them with both weapons

 

It does. You can't compare one factor and forget everything out, when the factors you're ignore affect the ones you're comparing. What you're doing is the same as forgetting the speed of the sword godsword and saying godsword is best due to it's strength. (Not what you're saying, but it's at the same level of intelligence.) Pretend (PRETEND) equipment gives 100 strength and 100 slash, and weapon A only give 1 strength and 1 slash, and weapon B gives 10 strength and 10 slash. However, weapon b is 2x slower than weapon a, although it's 10x better. Would weapon B be better? No, it wouldn't. This is because it's actually 101 str/slash vs 110 str/slash, with the weaker one being 2x faster. This obviously makes the weaker weapon stronger, after you calculate that equipment affects your weapon.

 

 

 

You can ignore factors.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author

Ok i think i see what your saying, although your example is obviously very drastic and the whip vs godsword would not have such a huge difference. Nevertheless i will go find the stats with general melee armour/fury/barrows gloves and all that and redo my math. I'll edit once i have checked this.

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I purposely made is extremely drastic so you'd understand. And again, this was to also explain that simply looking at the weapon isn't enough. You have to look at your attack level, their defense level, and defensive stats as well as other factors. This is... impossible, since Jagex hasn't released any formula or the defense level of monsters.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

typed this awfully long thing and it's already been responded to -.-

 

 

 

Yes, they are. You're calculating accuracy and max hit, and it takes a lot more than taking the individual stats of those weapons to figure out the accuracy. Did you even bother adding the accuracy/strength you get from equipment? (Void, fury, etc)

 

 

 

 

 

omg its pointless to add the accuracy/strength from other equipment because that has absolutely nothing to do with godswords and whips...i could use void/fury with a godsword or i could use void/fury with a whip, it doesnt need to be in my math because im wearing them with both weapons

 

 

 

that is incorrect.

 

 

 

let's say we have two weapons, which overall are equal. one is slower but stronger, and one is faster but weaker. (sound familiar?)

 

 

 

let's say two people are fighting, one using the slow, strong weapon and one using the fast, weak weapon. they're not wearing anything else, and end up dying about an equal number of times.

 

 

 

 

 

let's put some numbers to this,

 

 

 

strong-slow:

 

power : 10

 

speed : 1

 

 

 

weak-fast:

 

power : 5

 

speed : 2

 

 

 

 

 

now imagine if you were to add a lot of strength bonus to each of their setups. you say that this would not change anything. to make the effects more clear, let's say we add a very large amount of strength bonus to each setup, 50.

 

 

 

so now the strong-slow player is

 

power : 60

 

speed : 1

 

 

 

and the weak-fast player is

 

power : 55

 

speed : 2

 

 

 

the difference in their power is now much less noticeable, and perhaps negligible. however, the faster attacker is still attacking just as fast, and will do nearly as much damage as his opponent, at twice the speed.

 

 

 

 

 

 

 

obviously strength bonuses from armour don't approach anywhere near five times the bonus offered by our weapons, but this does show that adding strength bonuses can't be ignored just because both setups use them

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  • Author

ok with bandos + neitizot + fire cape + barrows gloves + fury + berserker ring the whip has 124 slash attack bonus and 128 strength bonus and the godsword has 155 slash attack bonus and 173 strength bonus. Comparing accuracy: 124 x 3 = 372 (whip) and 155 x 2 = 310 (godsword). As you can see, the godsword still gets owned in overall acuracy. Comparing strength: 128 x 3 = 384 (whip) and 173 x 2 = 346 (godsword). The whip is actually beating the godsword now in strength, where before it was losing slightly.

 

 

 

In conclusion: whip still wins by even more than it did before i factored other equpment bonuses.

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Compfreak has a post on here stating he gets much more xp/hr using a whip at bandos as opposed to a godsword. This shows that whip is truly better.

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"One death is a tragedy. A million deaths is a statistic."

-Joseph Stalin

Compfreak has a post on here stating he gets much more xp/hr using a whip at bandos as opposed to a godsword. This shows that whip is truly better.

 

Again, shawn proves my point even more. The whip is best on monsters without extremely high defense. On them, the godsword wins out. Anime, your math is pointless if it's incomplete.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author
Compfreak has a post on here stating he gets much more xp/hr using a whip at bandos as opposed to a godsword. This shows that whip is truly better.

 

Again, shawn proves my point even more. The whip is best on monsters without extremely high defense. On them, the godsword wins out. Anime, your math is pointless if it's incomplete.

 

 

 

Ok 1. how did shawn prove your point? lol bandos is a monster with very high defence and he is saying that the whip beats the godsword even on bandos. 2. how is my math still imcomplete i factored other equipment bonuses like you said and all it did was allow the whip to beat the godsword by an even larger margin.

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Oh, I didn't see the Bandos part.

 

 

 

But... you didn't factor in EVERYTHING. EVERYTHING is required to even make a rough estimation. And currently, it's impossible to do so. The only way to figure this out is through extensive testing. Compfreak apparently got more xp/hour, but... I'm not sure, it seems a little hard to believe.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

  • Author

sigh....so apparently there is no way to calculate it with math and the only way to figure it out is to go kill bandos thousands of times and document my kills. I just think that the speed of the whip easily makes up for the smaller bonuses.......and im so tired of everyone saying that the godsword is so neccesary and amazing for the godwars bosses...

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if I'm not mistaken, aren't prayers such as Piety percentage based?

 

 

 

If that's the case, Godswords will win 100% of the time in attack bonuses because...

 

 

 

15% of 100 is 15.

 

 

 

15% of 200 is 30.

 

 

 

Ya'll feel me?

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if I'm not mistaken, aren't prayers such as Piety percentage based?

 

 

 

If that's the case, Godswords will win 100% of the time in attack bonuses because...

 

 

 

15% of 100 is 15.

 

 

 

15% of 200 is 30.

 

 

 

Ya'll feel me?

 

It'll give it more of a benefit, but it doesn't mean it makes it certainly better. And anime, I'm not saying Whip is better or worse at Bandos. I'm just saying you can't use simple math to calculate which is better.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

I'm a devout supporter of the whip, that's why my attack is 84 and my str/def is only 77.

 

 

 

I think Godswords are cheesy and overrated, but I know they have their uses.

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