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why is the godsword so vital??

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I'm a devout supporter of the whip, that's why my attack is 84 and my str/def is only 77.

 

 

 

I think Godswords are cheesy and overrated, but I know they have their uses.

 

Devout whip user? #-o

 

 

 

Shouldn't you use controlled so you only have to use a whip and not resort to other weapons to train strength?

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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I was young and naive when I did that :)

 

 

 

I had saved up 5m for the whip..and I love how its price has gone down so much.

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Godsword is much better at gws for many reasons - its more accurate against the bosses even though the whip hits 1 more time, it will hit lower + more 0's than the godsword, theres a reasoon why nobody uses whips at gws unless your a noob...end of story

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PSN: Skaterguy1224 Tactical Nukes - 22

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Godsword is much better at gws for many reasons - its more accurate against the bosses even though the whip hits 1 more time, it will hit lower + more 0's than the godsword, theres a reasoon why nobody uses whips at gws unless your a noob...end of story

 

 

 

I'm just going to give up my argument because apparently my math is not viable...but all im saying is that the whip is only 20% less acurate than the godsword while it is hitting 3 times for every 2 godsword hits....simple math tells us it is better to use the faster weapon in this case. I dont care if the godsword is more acurate and therefore its is more 1337 haxor at teh gwd bosses. For what the whip loses in accuracy and strength it makes up for in speed simple as that. + yeah compfreak did extensive testing on the matter against BANDOS...who is over level 600 and obviously has some pretty badass defence.

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Although both whip+defender and Godswords are fine choices, people prefer godswords because it provides space and power efficiency. You have a decent melee weapon that provides arguably some of the best specs in the game (Except Zamorak Godsword. I will say that special bites. That's my vote.) It also has prayer to go along with the weapon.

 

 

 

 

 

 

 

IDEALLY, you could just bring a BGS/AGS/SGS to special attack then switch to a whip and shield but it's better to just load those spots with extra potions.

 

 

 

"Why didn't you put ZGS?" Because it sucks! LOL. (Don't give me that "Oh it's good at SGWD!" It sucks!)

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Runescape, Funorb, "Mechscape" Videos

http://www.youtube.com/user/TOMCATLX

Your theory is flawed because you don't really know how damage calculations are done, especially with monsters like those in GWD. My theory is, based on experimental evidence, at high defenses, you absolutely NEED attack power and strength, and the increase in efficiency increases not linearly but exponentially with increased weapon strength, making speed less of a factor.

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99 Attack

99 Strength

99 Defense

99 Hitpoints

99 Mage

99 Range

99 Summoning

99 Slayer

99 Prayer

Your theory is flawed because you don't really know how damage calculations are done, especially with monsters like those in GWD. My theory is, based on experimental evidence, at high defenses, you absolutely NEED attack power and strength, and the increase in efficiency increases not linearly but exponentially with increased weapon strength, making speed less of a factor.

 

 

 

Agree. :thumbsup:

 

 

 

The general way I usually think of combat is:

 

 

 

Attack - how often you'll hit and how well you will take advantage of your...

 

Strength - how much damage you'll do when you don't miss due to your opponents...

 

Defense - how you avoid damage my "dodging" the offense from your enemy's ...

 

Attack - .......

 

 

 

 

 

A weapon will add attack bonuses and strength bonuses which are countered by...

 

Armor that sometimes helps defense reduce the damage when you don't completely avoid...

 

A weapon...

I've never seen Sixth Sense nor Inception nor many other popular movies and I intend to keep it that way.

Compfreak has a post on here stating he gets much more xp/hr using a whip at bandos as opposed to a godsword. This shows that whip is truly better.

 

Again, shawn proves my point even more. The whip is best on monsters without extremely high defense. On them, the godsword wins out. Anime, your math is pointless if it's incomplete.

 

 

 

Ok 1. how did shawn prove your point? lol bandos is a monster with very high defence and he is saying that the whip beats the godsword even on bandos. 2. how is my math still imcomplete i factored other equipment bonuses like you said and all it did was allow the whip to beat the godsword by an even larger margin.

 

 

 

Your multiplying stats by speed; which doesnt work.

 

 

 

While the whip is probably better with a high attack level, it becomes better because the chance of a hit increases with your attack level eventually increasing the dps over that of the stronger godsword. The reason most groups suggest godswords is that with a lower attack level, its important that you manage to hit over the bosses defense.

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Orthodoxy is unconciousness

the only ones who should kill are those who are prepared to be killed.

if the damage system is not linier (e.g. 100 str is less then half that of 200 str) then the godsword "might" just gain that extra 10 or so % and beat the whip.

 

 

 

but if it is linier then the whip should win.

 

 

 

lets begin, you have 86 attack, and 83 str.

 

and the player is useing the armour that you stated in the first post.

 

one test saying ur praying chivelry, one not. (all prayed numbers will come second)

 

 

 

godsword.

 

speed: 4/10

 

str: 173, 204

 

max hit: (any stile) 36, 42

 

attack, slash: 155, 178

 

 

 

 

 

whip.

 

speed: 6/10

 

str: 128, 151

 

max hit: (any stile) 29, 34 (although the max hit realy has nuthing to do with anything, it makes the godsword look like its dealing more over all, this probaly is a major factor as to why people like godswords so much)

 

attack, slash: 124, 143

 

 

 

now speed factored in. (n times by speed)

 

godsword.

 

str: 69, 82

 

attack, slash: 62, 71

 

 

 

whip.

 

str: 77, 91

 

attack, slash: 74, 86

 

 

 

so wat i end up with is godsowrd looks like it will destroy yhe whip, yet if this is roughly how the combat system works, the whip wins.

 

BUT if you add the +8 prayer and specs of the godsword then then the godsword still wins!

 

 

 

although no mater how much maths you do, ya gota go out and test it, but i cant aford a godsword -.-

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I'm a Brony and proud of it!

its the spec, you cant heal 40+ hp and 20+ pray with whip

 

 

 

at least thats what I use for it in most bosses, and whip with dfs i stay 1-2 mroe kills solo bandos then with gs

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XBL gamertag: SeismicTriangle

Compfreaks testing and calculations where always based on a maxed player never a imperfect player (ie none maxed).

 

As we know there are 2 dice bring rolled per attack. 1 is where its a 0 or not the other the 1 to max hit. If dice 1 doesn't get a 1 then dice 2 never gets rolled.

 

 

 

If you don't think a gs is better then a whip at lower levels for bosses then solo bandos 5-10 times with whip then with a gs, noting the kill speeds and amount of kills per trip.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

People use GS over whip because it's deterrence. When you are crashing, would you rather crash 4 AGS team or 4 whip team?

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Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

GodSwords always win against high defence, the average hit is much higher because you don't hit 0's like the whip does. If only Compfreak still posts..

 

 

 

Edit - Oh, and the fact that the first hit is always the same speed no matter what weapon, you'll deal alot of damage if you want to crash a team.

The whips accuracy is just to low to deal actual damage. As pointed out before, its starts to get better at 95+ stats... (btw, you can't just add up those stats for this. Go ask your math teacher if you don't believe me:S)

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Compfreak has a post on here stating he gets much more xp/hr using a whip at bandos as opposed to a godsword. This shows that whip is truly better.

 

 

 

Xp/hr at Bandos also includes killing the luitenants. Those have much lower defence so whip is more effective on those.

 

 

 

 

 

I know people say the whip is better than the GS at bandos but with my stats I can't even get 1 kill at Bandos with whip as opposed to 2-3 with GS.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

Edit - Oh, and the fact that the first hit is always the same speed no matter what weapon, you'll deal alot of damage if you want to crash a team.

 

 

 

I would like to contest this.

 

 

 

When I was at the Knight Waves Training Ground getting Chivalry, I brought a whip for my main set of attacks and a DDS and a barrelchest anchor for speccing.

 

 

 

The first time I died as I let my stats get drained and didn't use the safespots.

 

 

 

On my second try I decided to use the dummies for safe spotting. Poison the knights and then hide. I got a little impatient and decided to pop out and start attacking. I switched to my anchor for the high crush bonus and waited for both HP bars to disappear. I clicked on the knight and as soon as the animation started and I clicked back into my hiding spot. However, the knight still managed to get a hit in before I went back into my spot.

 

 

 

Trying this a few more times the knight still managed to hit me no matter what. Frustrated, I switched to my whip and see if it would work. Guess what? It did. I would click on the knight while in hiding and as soon as the animation started I clicked back in. The knight never hit me once while I used the whip. I had to wait until HP bars disappeared, but in the end it still worked and I saved a lot of food and potions.

 

 

 

I really don't think all weapons have the same speed for the first hit, at least when it comes to attacking NPCs.

OK, so i know there have been whip vs. godsword debates but none of them seem to really answer my question.

 

.....

 

Abyssal whip w/Rune defender like you say is best option. Godsword is vital for players who 1) Who love Godsword/Like it or prefer it than a Whip w/Rune defender ....or 2) Players without a brain.

 

 

 

 

 

Only advantage Godsword has over Whip:

 

+8 Prayer bonus (That's neat)

OK, so i know there have been whip vs. godsword debates but none of them seem to really answer my question.

 

.....

 

Abyssal whip w/Rune defender like you say is best option. Godsword is vital for players who 1) Who love Godsword/Like it or prefer it than a Whip w/Rune defender ....or 2) Players without a brain.

 

 

 

 

 

Only advantage Godsword has over Whip:

 

+8 Prayer bonus (That's neat)

 

The better specials, the god protection, not losing a rune defender and better for lower levels (seriously people sub maxed [or near maxed] melee stats will see a difference in a godsword over whip).

 

 

 

Like I keep saying godsword is better for, about sub 90-95 attack and strength, players. Otherwise whips lower attack bonus means you miss far too much.

 

 

 

Every bit of information showing a whip is better then godsword, ie the testing, has been done with maxed players. Theres a big difference between an average 80 to 95 attack/strength gwd goer then a maxed gwd goer.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

OK, so i know there have been whip vs. godsword debates but none of them seem to really answer my question.

 

.....

 

Abyssal whip w/Rune defender like you say is best option. Godsword is vital for players who 1) Who love Godsword/Like it or prefer it than a Whip w/Rune defender ....or 2) Players without a brain.

 

 

 

 

 

Only advantage Godsword has over Whip:

 

+8 Prayer bonus (That's neat)

 

The better specials, the god protection, not losing a rune defender and better for lower levels (seriously people sub maxed [or near maxed] melee stats will see a difference in a godsword over whip).

 

 

 

Like I keep saying godsword is better for, about sub 90-95 attack and strength, players. Otherwise whips lower attack bonus means you miss far too much.

 

 

 

Every bit of information showing a whip is better then godsword, ie the testing, has been done with maxed players. Theres a big difference between an average 80 to 95 attack/strength gwd goer then a maxed gwd goer.

 

It's true whip isn't good for players with low attack. But i am 100% sure a player with 85 attack can make great use for it.

 

 

 

1) The god protection is not necessary (There is many ways and you don't need it)

 

2) Rune defender is easy obtainable

 

 

 

3) Godswords are just as bad as a Abyssal whip in accuracy at lower levels. Even at max stats i have hit sluggish 5-10 damages sometimes.

 

 

 

Abyssal whip w/Rune defender>Winner at Higher levels.

 

 

 

3) Godswords are just as bad as a Abyssal whip in accuracy at lower levels. Even at max stats i have hit sluggish 5-10 damages sometimes.

 

 

Lol, the chance you'll hit low isn't affected by strength levels. your max hit goes up, and whatever you hit from 1-max hit is random.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

 

 

 

3) Godswords are just as bad as a Abyssal whip in accuracy at lower levels. Even at max stats i have hit sluggish 5-10 damages sometimes.

 

 

Lol, the chance you'll hit low isn't affected by strength levels. your max hit goes up, and whatever you hit from 1-max hit is random.

 

I know, which is my point:

 

It's random what damage gs will hit. Expected it to hit 40+, and random hits can often be 0 or under 10.

 

 

 

Damage you hit:

 

Is random

 

 

 

Strength skill:

 

Increased max hit

 

 

 

Attack skill:

 

Accuracy and less 0s

 

 

 

So correct?

This thread should realy be in general discusion/debate club....not help + advice lol

vcz3sx.png

PSN: Skaterguy1224 Tactical Nukes - 22

Edit - Oh, and the fact that the first hit is always the same speed no matter what weapon, you'll deal alot of damage if you want to crash a team.

 

 

 

I would like to contest this.

 

 

 

When I was at the Knight Waves Training Ground getting Chivalry, I brought a whip for my main set of attacks and a DDS and a barrelchest anchor for speccing.

 

 

 

The first time I died as I let my stats get drained and didn't use the safespots.

 

 

 

On my second try I decided to use the dummies for safe spotting. Poison the knights and then hide. I got a little impatient and decided to pop out and start attacking. I switched to my anchor for the high crush bonus and waited for both HP bars to disappear. I clicked on the knight and as soon as the animation started and I clicked back into my hiding spot. However, the knight still managed to get a hit in before I went back into my spot.

 

 

 

Trying this a few more times the knight still managed to hit me no matter what. Frustrated, I switched to my whip and see if it would work. Guess what? It did. I would click on the knight while in hiding and as soon as the animation started I clicked back in. The knight never hit me once while I used the whip. I had to wait until HP bars disappeared, but in the end it still worked and I saved a lot of food and potions.

 

 

 

I really don't think all weapons have the same speed for the first hit, at least when it comes to attacking NPCs.

 

 

 

Well, the damage is dealt at the same time, even with verrrrrrry slow weapons like dbow still hits at the same time as a whip on the first strike. However, the animation would be longer so running away and 'safespotting' will be different, the fact that the barrelchest anchor requires you to stand around for 1-2 seconds for the animation to finish would make it 'feel' slower on the first strike, infact, it's just the same.

 

 

 

Godswords deal alot of damage at the start of a fight against a boss, which is why it's preferred in any GodWarring clan. Besides, the damage per second with whip will be lower than Gs' too because of the whip's low accuracy.

I recently tried this with a D bow and an MSB. I found a hiding safespot like the one in the grounds and tested both them. The animations are roughly the same and I had similar results with the whip/anchor test. Remember, I'm anticipating the moment it starts; I'm not waiting until it's finished.

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