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08-July-2009 Mobilising Armies + patch notes


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People seem unable to realise this is within the runescape game engine and totally onlinbe so it cannot be as complex as normal RTS, whihc Jagex have even said wasn't the goal.

 

 

 

Yes the fighting they all stand next to each other, but the combat triangle still works.

 

 

 

Sure player vs player a mage right by a meleer = owned and rnagers always safe spot.

 

 

 

But jsut because it doesnt work in the exact same model doesnt mean the triangle isnt there.

 

 

 

Elves vs Dwarves the elves usually win

 

Dwarves vs Goblins the dwarves usually win

 

Goblins vs Elves the goblins usually win

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

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I would like to see more special units however. For example, you could build a wall. Everything behind the wall can attack anything in front of the wall, but not vice versa. You could also add Siege Towers to counter the walls. Maybe even mobile walls.

 

 

 

Also there should be units you can't walk through, like Brawlers in PC. They would add more strategic elements to the game.

 

 

 

Likewise, you could add medics that heal other squads, but are quickly decimated in combat.

 

 

 

And I would like to see an option to move more than 1 squad at a time.

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Its a weird minigame.

 

Regardless of the triangle if you focus all your force on one unit at a time you can win pretty much every match.

 

 

 

A lot of players spread there team sending a 2 or 3 units at a time. Of course this is easily counter by sending half your army destroying them before they can counter. With the rest of your army waiting for the counter.

 

 

 

The whole thing reminds me of when my brother was little and used to just spam units on AoE2 to win games. Only with this minigame theres no counter for spaming units, unlike decent RTS's.

 

 

 

There no real benefit from backing out of a fight (no heal restore) nor is the any reason to skirmish.

 

 

 

My suggestion would be increase the triangle impact for elves and goblins, but add the need for ammo (runes and arrows/bolts) which would be at the tent.

 

This way only the dwarfs would be able to keep fighting, but be much weaker vs elves.

 

 

 

Like zaaps said add the ability to heal either by unit or location to allow for tactics.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Did Bruno post this pathetic image yet?

 

 

 

2up9ri1.png

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Did Bruno post this pathetic image yet?

 

 

 

2up9ri1.png

 

Hahahahahaha.

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"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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Did Bruno post this pathetic image yet?

 

 

 

2up9ri1.png

 

WOW Jagex.... just.... wow... That is PATHETIC!

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Never forget. ~creeper face w/single tear~

 

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I agree with Jagex! It takes over 85 hours to achieve a rank of 500! Therefore if you make over 1m per hour, the Onyx ring is worth more than the AGS!

 

 

 

 

 

 

 

 

 

 

 

 

 

:roll:

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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I agree with Jagex! It takes over 85 hours to achieve a rank of 500! Therefore if you make over 1m per hour, the Onyx ring is worth more than the AGS!

 

 

 

 

 

 

 

 

 

 

 

 

 

:roll:

 

 

 

Actually, I was referring to how the high alch price of an onyx ring is more than the high alch price of the AGS, so the imbued onyx ring would logically have a higher alch price than the AGS as well, resulting in it being protected over the AGS.

 

 

 

And you only need 300 rank to imbue onyx.

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Onyx rings alch for 110k or so, godswords for 750k

 

 

 

Are you talking Onyx or the Imbued onyx? Jagex could have easily made the imbued price alot higher, but if you tried alcing the imbued one, then idk...

sgsagssighe6.jpg

 

the trick is to balance all of these methods to get 99 and either play real life or train another skill while farming.

 

635th to 99 Farming 12/16/07

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I thought it was more than that, nvm then.

 

 

 

OFF TOPIC: Did someone really high alch an armadyl godsword or is there an alternate way of finding that out?

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Quest kit sounds ...useless.

 

 

 

I played 2 games on release day, i got angry with the horid controls (lag in commanding, no idle unit indicator, no mass selecting) I decided - oh screw this and logged.

 

2 days later I got bored. won 5 in a row with no special units but I was disspointed with the lack of tactics. but still satisifed

 

Next day I logged in, won 3 lost 2 and then decided to play AOE2 for some real tactics and spent quite a bit of time enjoying it

 

Funny, this game made play AOE2 again too. :lol:

When everything's been said and done, more has been said than done.

All skills 80+

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People seem unable to realise this is within the runescape game engine and totally onlinbe so it cannot be as complex as normal RTS, whihc Jagex have even said wasn't the goal.

 

 

 

Yes the fighting they all stand next to each other, but the combat triangle still works.

 

 

 

Sure player vs player a mage right by a meleer = owned and rnagers always safe spot.

 

 

 

But jsut because it doesnt work in the exact same model doesnt mean the triangle isnt there.

 

 

 

Elves vs Dwarves the elves usually win

 

Dwarves vs Goblins the dwarves usually win

 

Goblins vs Elves the goblins usually win

 

 

 

The game blows. It was ill planned, ill conceived, and ill developed. A total flop. Make some more quests. Lay off the minigames for a while. Please. :pray:

This website and its contents are copyright © 1999 - 2010 Jagex Ltd.

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People seem unable to realise this is within the runescape game engine and totally onlinbe so it cannot be as complex as normal RTS, whihc Jagex have even said wasn't the goal.

 

 

 

Yes the fighting they all stand next to each other, but the combat triangle still works.

 

 

 

Sure player vs player a mage right by a meleer = owned and rnagers always safe spot.

 

 

 

But jsut because it doesnt work in the exact same model doesnt mean the triangle isnt there.

 

 

 

Elves vs Dwarves the elves usually win

 

Dwarves vs Goblins the dwarves usually win

 

Goblins vs Elves the goblins usually win

 

 

 

The game blows. It was ill planned, ill conceived, and ill developed. A total flop. Make some more quests. Lay off the minigames for a while. Please. :pray:

 

 

 

 

 

I don't think it was a total flop at all. If you read andrews Dev diary-type thing, it clearly states this minigame pushes the limits of their coding and knowledge in the coding. I hate to use the line, but you do better! If Jagex can't do any more with their engine, i doubt barely anybody in the world can do. The game has alot of people playing it, it wasn't inteded to have half of rs playing it, it is after all a mini-game, it probably has just as much in playing as ohter minigames. The reason i think people seem to see it as a bit of a flop, is because it was too overhyped, which is something i always hate Jagex doing, because it can never be as good as you hype, it's impossible really.

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Well, the reason for it being a flop is definitely because of the overhype then the actual content delivered. I mean there is falling short of expectations, and this thing which is an outright flop. Not to say flops don't turn out to be classics later on. Caddyshack, Idiocracy, movies like that were flops in their release, but became cult classics later.

 

 

 

As far as me doing better, you missed my point. Put aside the coding, time developed, bugs, all that. The game itself, mechanics, logic, strategies, playability, the whole package...

 

 

 

Well, it still sucks. :wall:

This website and its contents are copyright © 1999 - 2010 Jagex Ltd.

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I thought it was more than that, nvm then.

 

 

 

OFF TOPIC: Did someone really high alch an armadyl godsword or is there an alternate way of finding that out?

 

Blade alchs for 450k, you can try it if you want, blade is at alch price. Hilt sells for 200k in general stores, x1.33=300k.

 

 

 

300k+450k=750k.

 

 

 

And then there are unfortunate souls who accidentally clicked "Cast High level alchemy -> *Insert* godsword"

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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I thought it was more than that, nvm then.

 

 

 

OFF TOPIC: Did someone really high alch an armadyl godsword or is there an alternate way of finding that out?

 

Blade alchs for 450k, you can try it if you want, blade is at alch price. Hilt sells for 200k in general stores, x1.33=300k.

 

 

 

300k+450k=750k.

 

 

 

And then there are unfortunate souls who accidentally clicked "Cast High level alchemy -> *Insert* godsword"

 

It's easier than that. Just go to the general store and value your godsword. multiply by 1.33

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Oddly enough you get only 500k for valuing a GS at a general store.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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I'm pretty sure, for whatever reason, certain items aren't general store x 1.33 for alc.

 

 

 

So take all the guesswork out people.

 

 

 

General store: Low alc price

 

General store in wildy: High alc price.

 

 

 

Yes, the rogue general store in the wilderness (~22 wild, should know the place), pays high alc price. Takes out any guesses.

sgsagssighe6.jpg

 

the trick is to balance all of these methods to get 99 and either play real life or train another skill while farming.

 

635th to 99 Farming 12/16/07

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I'm pretty sure, for whatever reason, certain items aren't general store x 1.33 for alc.

 

 

 

So take all the guesswork out people.

 

 

 

General store: Low alc price

 

General store in wildy: High alc price.

 

 

 

Yes, the rogue general store in the wilderness (~22 wild, should know the place), pays high alc price. Takes out any guesses.

 

We both failed. :roll:

 

 

 

Anyways, the regular general store price x1.5 is the right price. >_>

 

 

 

Just realized as I was going to bed.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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People seem unable to realise this is within the runescape game engine and totally onlinbe so it cannot be as complex as normal RTS, whihc Jagex have even said wasn't the goal.

 

 

 

Yes the fighting they all stand next to each other, but the combat triangle still works.

 

 

 

Sure player vs player a mage right by a meleer = owned and rnagers always safe spot.

 

 

 

But jsut because it doesnt work in the exact same model doesnt mean the triangle isnt there.

 

 

 

Elves vs Dwarves the elves usually win

 

Dwarves vs Goblins the dwarves usually win

 

Goblins vs Elves the goblins usually win

 

 

 

The game blows. It was ill planned, ill conceived, and ill developed. A total flop. Make some more quests. Lay off the minigames for a while. Please. :pray:

 

 

 

 

 

I don't think it was a total flop at all. If you read andrews Dev diary-type thing, it clearly states this minigame pushes the limits of their coding and knowledge in the coding. I hate to use the line, but you do better! If Jagex can't do any more with their engine, i doubt barely anybody in the world can do. The game has alot of people playing it, it wasn't inteded to have half of rs playing it, it is after all a mini-game, it probably has just as much in playing as ohter minigames. The reason i think people seem to see it as a bit of a flop, is because it was too overhyped, which is something i always hate Jagex doing, because it can never be as good as you hype, it's impossible really.

 

 

 

The thing is Jagex did f'all to hype it.

 

 

 

It was all player hype, basically all jagex told us was that 1 dev diary tht gave a vague idea of what the game would be but nothing solid. We knew it involved units, more than 1 player and was deemed to be RTS-esque. But everything else was pure player hype.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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I think the minigame is a success for one reason and one reason only: The rings. They are the strongest rings in runescape now and the onyx ring is so powerful compared to any ring before MA was released. Not only do you get +6 in all attack bonuses, making it great for hybriding at DK's, but the +6 to all defense bonuses makes it the best ring for defense in gwd and other places where you're being hit by multiple types of attacks.

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|2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|blogbutton.png

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I was mulling this over and the more and more I think about it the more it seems the better option.

 

Replace the RTS (real time strategy) with a TBS (turn based strategy).

 

The select single unit is fail for a RTS, but with a TBS its ideal as your never allowed to control more then one at a time anyway.

 

This can also emphasize the different styles.

 

Mages and rangers could do damage from a few squares away, but both being weaker then they are now to melee.

 

 

 

But that kinda of kills the whole "OMFG they made a RTS within RuneScape?!?!?".

 

 

 

Personally I was hoping for something more like a chess game, but then again isn't that what armies of [insert the world of RS] is about?

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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