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fastortoise

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Cos that would turn 1 day into 1 week and screw up everyone not involved in the war.

And most of the time it goes:

Player A: I attack Player B's troop garrison.

Player B: My troops kill Player A's troops

Player A: NOOO!!!!!!!!!!!!!!!!!!!!!!! They were suprised

Player B: No your suprised

Player A: Your Mum's suprised

Player B: Your Dad's suprised

Player C: Who won?

Both: We did!

Judge: Neither,everyone died.

Both: No!!!!!!!!!!!!!!!!!!!!!!!!

Well I knew you wouldn't agree. I know how you hate facing facts.

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Here's an example for my railship.

 

grapho.png

Notes: +5% Range

Total PP: 10,000

 

Text Values:

Weapons: 5000x

Range: 4500x (see note)

Speed: 200X

Armor: 600X

Shields: 200X

Note: Advanced Railgun: Utilizing possibly the largest railguns in existence, the range of this ship is increased slightly.

flobotst.jpg

Hegemony-Spain

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Is that considered an "ultra-battleship"? If not, then I'm pretty sure its PP is increased by 500 or something like that (whatever Archi said about the note).

 

To Rocco, that was really how Hegemony used to be, and I think Archi wouldn't want himself to determine everything like that (we all know what happens when he tries to be realistic, lolz) :thumbsup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Is that considered an "ultra-battleship"? If not, then I'm pretty sure its PP is increased by 500 or something like that (whatever Archi said about the note).

 

To Rocco, that was really how Hegemony used to be, and I think Archi wouldn't want himself to determine everything like that (we all know what happens when he tries to be realistic, lolz) :thumbsup:

I changed that rule so anything worth 2000 PP or more gets a free note. So that includes any special ships above that, and the sa matra.

 

And rocco, it ends up being that the judge has to make percentages for troops in order to calculate anyway, this way its easier for all involved after the initial process of writing some stuff down.

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Hegemony-Spain

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That makes sense, alrighty.

 

How much are ships worth with so and so PP. Is it that their power is directly proportional to the PP times the percentage of weapons or are there other factors like specialized weaponary. It seems to me that the kind of weaponary doesn't matter, just the percentage.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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That makes sense, alrighty.

 

How much are ships worth with so and so PP. Is it that their power is directly proportional to the PP times the percentage of weapons or are there other factors like specialized weaponary. It seems to me that the kind of weaponary doesn't matter, just the percentage.

I'm thinking we have it so armor helps resist lasers, and explosions, whereas shields help resist railguns way more.

 

Armor/shields I guess only matter as a percentage, but weapons is how much damage they do.

 

A ship with 5000X weapons going up against a ship with 90% armor would do 500 damage per shot.

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Hegemony-Spain

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Ok. Here is the final system.

 

Ships:

You make up a PP value for each ship you want to use. Anything under 100 is a Destroyer, anything over 100 is a Battleship, anything over 500 is a Heavy Battleship, anything over 1,000 is a Crusier, anything over 1,500 is a Super Heavy Battleship, anything over 2,000 is classed an 'Ultra' Class . All ships must be under 10,000. The Sa-Matra is the only exception and may have up to 20,000.

 

Notes:

Every 2,000 points gains you 1 free 'Note' which can be used to give your ship a special ability. Abilities must be confirmed by Archimage A(This includes you Doom).

Extra notes can be purchased for 500 PP. If you buy four notes you get 1 free. As long as your ship has less than 1 note to begin with.

No ship may have more than 5 notes.

 

Stations:

Stations produce 200 PP per turn:

IF 50 million people live on or nearby the station

IF 500 Billion Dollars are avalible

(Which you are expected to work out yourself, I will do random spot checks and if you are under the limits then the station explodes, after 1 day warning.)

Stations may be Mothballed, which means they cost nothing but also produce nothing.

Stations cost 5,000 PP to build.

 

Planets:

If a planet does not have any stations then it has 500 PP, if it builds a station then it no longer has 500 PP.

Stations do not have to be destroyed to attack a planet directly.

If a planet is overrun stations are not automatically destroyed.

 

Weapons:

Come in six types, generic, matter, bio, computer, energy and boarding.

Generic weapons will be resisted equally by shields and armour.

Matter weapons ignore shields but are resisted by armour.

Bio weapons can only be deployed if armour is destroyed.

Computer weapons can only be deployed if shields have been destroyed.

Energy weapons ignore armour but are resisted by shields.

Boarding weapons can only be deployed if armour and shields are down.

 

Damage:

Generic, Matter and Energy weapons destroy ships instantly if there is no/not enough armour or shields to protect the ship.

Bioweapons kill the crew of the ship, allowing the ship to be taken over.

Computer weapons take over a ship, with crew if there is one. However there is a 50% chance of it exploding.

Boarding weapons have a 90% chance of taking over a ship, a 10% chance of losing the ship and a 25% chance of both ships blowing up. (Each are rolled seperately, so you could take the other ship, they could take yours and you could both blow up)

Ships that have been taken over cannot fire in the rest of the battle but can still be fired on.

 

Armour/Shields:

Armour and shields are worth 100 times their PP value.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I really can't be [bleep]ed with creating pie charts or anything like that, so I'll list the type of ships that I have:

 

-Caravel

-Battle cruiser

-Colony ship

-Large Colony Ship

-Guardian-class ship (primarily defensive, comparable to Caravels)

-Mining ships

-Mining barges

-Cargo ships (light and heavy)

-Embassy ships

-Stellar fighters

-Helios spheres

 

Special ships I have:

-HMS Titan

 

Special ships I used to have:

-HMS Birthright

-HMS Pax Britannica

-HMS Ragnarok

 

Other:

-Shipyards

-Space stations (defensive/trade)

-Defence platforms

-Space shuttles

-Research satellites

-Various satellites

 

Private ships:

-Alchemists United vessels, etc.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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I thought stations costed 4,000 PP?

 

Anyways, the total amount of PP I have is 3,900.

 

1,400 PP per turn from stations in New Erikio

500 PP per turn from Erikio (base value)

500 PP per turn from each Capiah (there are 4 Capiahs, 2 Earthlike and 2 gas giants)

 

I'll try to count every day separately. I'll make the stats for my fleet shortly.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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My ships are designed to blow stuff up. That's what they do.

 

Dusty's ships

Weapon Power: 40%

Speed: 5%

Armor: 30%

Shielding: 0%

Weapon Range: 25%

 

Reasonable?

I guess. They don't need shields because they have reinforced hulls with Dirithanium plating.

 

--

 

Parts of TFS Ragnarok has finally been moved to Midgard, and is in the process of being rebuilt.

Also why the hell did Latino name his flagship Ragnarok? Lol.

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I'm pretty sure there are small modifiers (such as some percents that add up to like 105% the PP, but retaining the same cost).

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[hide=Today's Progress]

[hide=Capiahs]

 

System: Capiah

-

Planet: Capiah 1 and 2 (same stats)

Distance: 175,000,000 km

Radius: 8,000

Gravity: 1.3 G

Orbit Period: 390 days

Rotation: 22.8 hrs

Mean Temp: 18 C

Atmosphere: 1.2 ATM (N2 73%, O2 26%, Ar 1%,)

Hospitable

Population: 90,000,000

Moons: None

 

About it: Capiah is the most established colony besides that of Japan on Earth. With a quickly expanding population and abundant species of kelp, the settlers are thriving. The relatively large amount of land is still mostly unused, aside from defences, but future uses could be found.

 

Military:

Regulars: 100,000

Heavy Battleships: LDS Sea Kelp, LDS Sea Current, LDS Wave, LDS Kelp Seed (1 per day total)

Battleships: 4 (1 a day)

Fighters: 20 (10 a day)

Transports: 0 (100 a day)

 

Transports currently heading to Capiah:

 

 

[/hide]

[hide=Erikio]

System: Recea Decimus

-

Planet: Erikio

Distance: 500,000,000 km

Radius: 18,000 km

Gravity: 2 G

Orbit Period: 747 days

Rotation: 18 hrs

Mean Temp: 20 C (really hot on the surface, cool in the oceans)

Atmosphere: 2 atm (N 58 %, O2 28%, Ar 2%, Carbon Dioxide 12%)

Hospitable

Population: 30,000,000

Moons: None

 

Erikio is the seat of the Lichtes government and homeworld to most of its people. Skyscrapers exist that are taller than almost any structure on Earth, mainly because the buoyancy that the water provides. It is covered by 99% water, with the land harnessed to grow luxury food crops, meat, and defensive installations.

 

Military:

Regulars: 25,000,000

Heavy Battleships: LDS Sturgeon, LDS Sea king, LDS Fried Fish, LDS Wavebreaker, LDS Manta Line(1 per turn)

Battleships: 25 (5 a turn)

Fighters: 250 (50 a turn)

Transports: 0 (100 a day)

 

 

[/hide]

[hide=Meoxo]

 

System: Meoxo

-

Planet: New Erikio (Replaces aquatic)

Distance: 160,000,000 km

Radius: 7500 km

Gravity: 1.1G

Orbit Period: 385 days

Rotation: 22.9 hrs

Mean Temp: 287K/17C

Atmosphere: 1 atm (N2 78%, O2 21%, Ar 1%)

Hospitable

Population: 900,000,000

Moons: None

--

 

New Erikio has quickly been upgraded into a full scale military base. Massive underground tunnels snake through the continental shelf and deeper into the sea crust. The majority of Lichtes citizens live here, sheltered from infectious viruses and invading aliens by the limitless fortifications and defences. This is a major Iridium monopole mining base. Deep within the tunnels, the worst of society (over 200 million) trudge down into the mines to get as much Iridium ion as they can. The ones that give above average get a comfortable bed for the night, while those below average can either go back to their homes or go down to get more Iridium to get a bed.

 

Military:

Regulars: 100,000

Heavy battleships:

Battleships: 6 (2 per turn)

Fighters: 40 (10 per turn)

Transports: 0 (100 per turn)

 

Transports currently heading to Erikio:

 

[/hide]

 

 

[hide=Technology in progress]

 

Name: Coilguns

Completion Date: December 20th

Effects: Uses monopoles to power a gun which has little to no recoil

 

Name: Scram Cannon

Completion Date: Christmas!

Effects: Uses Kinetic energy and supersonic combustion to launch a projectile as far as other weapons without the complexity.

 

[/hide]

 

[hide=Constructions]

 

Name: Sector E battlestation

Completion Date: December 7th

Effects: Helps defend Japan from space attacks

 

Name: Earth to Space Artillery Batteries

Completion Date: December 7th

Effects: Massive Artillery and Flak installations are built on land and flotation devices on sea. The ones on land often have a tunnel that goes down into the main tunnels, but these are sealed except during peacetime. Though the projectiles cannot aim straight (due to the winds), the massive amounts of artillery flying through the air and the expanse of their fleet makes it easy to hit. If the enemy begins to land, then it will be far easier to hit them.

 

Name: Sector VI battlestations

Completion Date: December 1st

Effects: Colonizes Capiah VI

 

Name: Sector VII battlestations

Completion Date: December 1st

Effects: Colonized Capiah VII

 

Name: Sector Capital battlestation

Completion Date: December 1st

Effects: Protects Erikio

 

Name: Royal Engineering school of Erikio

Competion Date: December 1st

Effects: Increase production of engineers, speeds up spacefleet construction and design

 

Name: Lichtes Embassy in Kyoto, Japan

Completion Date: December 1st

Effects: None, just housing for royal officials

 

Name: Sector O Bunker

Completion Date: December 1st

Effects: Hides up to 50 million people in a defensive location with filtration and food

 

Name: Advanced tunnel fortifications and life support

Completion Date: First Phase, December 1st (Ongoing)

Effects: Increases time Japan can withstand siege, increases defence bonus slightly

 

Name: Advanced Tunnel fortification and life support systems

Completion Date: December 1st

Effects: Provides housing, food, and supplies in the event of a virus attack

 

Name: LDS Ocean Trench

Completion Date: December 1st

Effects: Super battleship

 

Name: LDS Manta Ray

Completion Date: December 1st

Effects: Super battleship

[/hide]

 

[hide=Standing Army]

 

Regulars: ~50,000,000 (Possible 300 million + availible to be conscripted)

Super Battleships: LDS Ocean Trench, LDS Manta Ray

Heavy Battleships: 13

Battleships: ~65

Fighters: ~ 800

Transports: 800

 

PP: 4,400 per turn

Capiah 1: 500

Capiah 2: 500

Capiah 6: 500

Capiah 7: 500

Erikio: 500

New Erikio: 1,400

Other planet: 500

[/hide]

[/hide]

 

I constructed stations to orbit the gas giants, effectively colonizing them. :)

 

Oh ya Dusty, what was that planet which we split?

 

---------------

 

Mather, what planet is the Arctic one in your system? I will send a colonization force of 500,000 or so to it. Also, did Rocco leave or did he not leave? He seems to be contributing a lot to this game, so I'm not absolutely sure if he left or not. If he did, I'll be sending a colonization force to Met Al. That reminds me, how long as it been since the end of the forum crash?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Also Archi, you removed my subpages about history. :(

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Not that, there were two material producing systems. You completely owned Tevan and we split another one.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Yep, it was 25% of what I got (50 out of 200). Anyways, I'll boost up my PP then.

 

-----------------

 

With a combination of colonization and station construction, I'm hoping I can make a fleet large enough to defeat the Urk Orz fleet coming at Erikio.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Alright, fleet 4 has arrived in alpha centauri, making the garrison there:

 

Fleet 1:

50 Escorts

3 Ultra Heavy

6 Super Heavy

17 Heavy Battleships

50 Battleships

10000 Fighters

 

Fleet 4:

50 Escorts

3 Ultra Heavy

7 Super Heavy

18 Heavy Battleships

51 Battleships

4720 Fighters

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Hegemony-Spain

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TFed has sent colony ships to the other planets in the Netoi system.

 

And...TFed's new Fleet anthem:

http://www.youtube.com/watch?v=JM_if-MkoeE&feature=PlayList&p=D478D40C84D2E1CB&index=4

 

The Federation's Alpha and Beta fleets have arrived in Alpha Centauri.

 

3 Super Battleships

40 Heavy Battleships

140 Battleships

120 Carriers

12,000 Fighters

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Isn't the Netoi system the one we were sharing or was that the one with Met Al in it. I'm really confused now. Can someone update the front page?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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How did you make that flag?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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