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fastortoise

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I wonder why my people were so stupid when using your caravels.

 

If we can have inherent strengths, mine is that females learn quickly.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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When attacking using boarding, there is no chance of it being destroyed - Fine

Iridium monopole plating increases armor and shielding to 50% after losing half its health - Makes no sense

Iridium Monopole plating makes the ship overall lighter (increasing speed by 5% and makes armor apply to shielding as well - Fine

(does this count as a note, or is that already the way you calculate?) - Counts as additional info(no point cost)

Cannot be boarded (when armor and shield is destroyed, it flames up) - Self Destructs are fine

Armor is made of Iridium monopole, whose electromagnetic pulses also protect against energy weapons - 5% shield bonus

Cannot be destroyed or taken over during boarding (Sends out fighters to board) - Fine

Boarded Ships can be used for combat immediately (Trained technicians can take over the system and override the computers (manually)) - Nope

Tows Sea Bottom Class Artillery Battleships - Ok

Towed by Whale Class Ultra Battleships - Fine

Ship stays close to Ultra Battleship, can attach and share defence bonus of Whale Class Ultra Battleship, though making that defence bonus 80% instead of 90%. - Unclear

If attached to Whale Class Ultra Battleship, it shares its properties - Nope

Coilgun technology allows far less recoil than Railguns, allowing the lengthening of the barrel and range - Fine

Using Flak-Coilgun technology, the Sea Bottom Class can attack multiple enemies - Fine

Well I knew you wouldn't agree. I know how you hate facing facts.

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Let's do the math...

 

You can make 20 of your fighters per PP point, making that 100 offensive points...

 

Assuming a Sa Matra has 20,000 PP points, we can logically assume that at most it has 20,000 offensive points.

 

 

 

You can make 400,000 fighters with 20,000 PP points, leading to 2 million offensive points. This isn't even including the fact that your fighters have many points for speed, 75 speed points each. Together, they have a total of 30 million speed points. I think that is overpowered.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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When attacking using boarding, there is no chance of it being destroyed - Fine

Iridium monopole plating increases armor and shielding to 50% after losing half its health - Makes no sense (Same thing about the flaming concept)

Iridium Monopole plating makes the ship overall lighter (increasing speed by 5% and makes armor apply to shielding as well - Fine

(does this count as a note, or is that already the way you calculate?) - Counts as additional info(no point cost)

Cannot be boarded (when armor and shield is destroyed, it flames up) - Self Destructs are fine

Armor is made of Iridium monopole, whose electromagnetic pulses also protect against energy weapons - 5% shield bonus (It was basically the same as making armor apply to shielding)

Cannot be destroyed or taken over during boarding (Sends out fighters to board) - Fine

Boarded Ships can be used for combat immediately (Trained technicians can take over the system and override the computers (manually)) - Nope (Why not?)

Tows Sea Bottom Class Artillery Battleships - Ok

Towed by Whale Class Ultra Battleships - Fine

Ship stays close to Ultra Battleship, can attach and share defence bonus of Whale Class Ultra Battleship, though making that defence bonus 80% instead of 90%. - Unclear

If attached to Whale Class Ultra Battleship, it shares its properties - Nope (Basically a way of saying it can warp and that the armor and shielding of the whale class is taken down first, then all of them are destroyed, so you can't attack the artillery one individually)

Coilgun technology allows far less recoil than Railguns, allowing the lengthening of the barrel and range - Fine

Using Flak-Coilgun technology, the Sea Bottom Class can attack multiple enemies - Fine

 

Also is there a hitpoint system or has that just been converted into armor and shielding?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Archi, can you please give me the exact specifics of those exosuits? Leave nothing unanswered but maybe the exact location of each chip/wire/motor.

Five years from when you get an exo-suit to research.

 

Sigh...three of my biscuits broke off in the tea =(

I need the specs for something else than making them myself. I shall actually do no such thing(at least not until I get my hands on some of their's.

 

Actually is is pretty much exactly how the system is supposed to work. Some races do have inherant advantages.

Since Mather has "super faster" and "super firepower" he also has no shields are no armour. His fighters are 1 hit killed. Additonally his weapons are point blank range.

 

Short production time, short range, mediocre weapons, low armor and high speeds, it sounds like my fighters are just about... well, regular fighters.

 

Tel'taks:

Tel'taks are aproximatly the size of a regular garage, they are equipped with one set of ring devices, a cloaking device and a mind-controll "steering wheel" shaped like a praying mantis' head, they are devided into two sections by a removable bulk-head door, the foremost is the cockpit containing two chairs and the controlls, the one in the back is the cargo-hold and it contains the ring device, which is fitted into the floor. The rings of a tel'tak are specially designed so that they can also pick up or drop of something bellow the ship without the need of another pair.

Weapons

Range

Speed 50X

Hull strenght 25X

Shields

Cloak 200X#

 

Fighters:

Nothing mouch to say about these, they are shaped like most fighters only fatter so that they can contain more fuel and air, they carry three slammer-missiles and two railguns on each wing.

Weapons XXXXX

Range 25X

Speed 75X

Hull strenght 15X

Shields

Cloak

 

Jumpers:

Puddlejumpers are small sylyndrical ships, measuring only 8*4.7 meters and they are split near the middle like the tel'taks, they have seats for three crew-members in the front and benches for six passengers in the back, they carry al their equipment under the floor and are controlled through a neural-interface dashboard. In order to launch weapons or speed up to maximum velocity they can extend two drive-pods from their sides which carries their EM-thrusters thrusters and drone launchers.

Weapons 30X

Range 60X

Speed 65X

Hull Strenght 20X

Shields 20X*

Cloak 100X*

 

X-303/Prometheus:

The Prometheus is a large bulky ship carrying drones, an EM-beam weapon, shield emmiters and railguns, it is almost 200 meters long, 80 meters wide and 65 meters tall and can support more than 120 people, it contains two large fighter-bays at the sides.

Weapons 100X

Range 100X

Speed 40X

Hull strenght 60X

Shields 60X

Cloak

 

Atlantis/city-ship:

Atlantis aproximatly the size of Manhatten and carries up to millions of drones at a time, it also contains several research labs allowing research to be done onboard, the number of people it can carry is wast, numbering millions.

Weapons 150X

Range 90X

Speed 30X

Hull strenght 30X

Shields 150X*

Cloak 100X*

 

( * Shields and cloak cannot operate at the same time.)

( # Tel'taks are completely undetectable when cloaked.)

 

 

I edited the costs Retech, I had actually done a major mathematical error, however my ground based construction facilities make 1.44 times as many PP for their specific ship-types.

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Let's do the math...

 

You can make 20 of your fighters per PP point, making that 100 offensive points...

 

Assuming a Sa Matra has 20,000 PP points, we can logically assume that at most it has 20,000 offensive points.

 

 

 

You can make 400,000 fighters with 20,000 PP points, leading to 2 million offensive points. This isn't even including the fact that your fighters have many points for speed, 75 speed points each. Together, they have a total of 30 million speed points. I think that is overpowered.

 

Jumpers cost 2

Fighters cost 2.5

Tel'taks cost 5

 

Normal Fighters cost 5

Mathers Fighters cost 2.5 not .05....

Also a Sa-Matra can have UPTO 20,000 Strong weapons.

Fighters have a base of 4 Weapon damage, 4 armour, 1 speed and 3 range.

Mathers fighters have a base of 6 Weapon damage, 1 armour, 4 speed and 1 range.

 

Effectively he has half cost fighters which are fast and pack a punch, but are ultimately weaker...In a fight between a standard fighter and a Mather fighter the standard fighter would win 99% of the time because it fires first and fires deadly. Against proper ships though they do more damage, approximately 12 times as much per PP.

 

Also is there a hitpoint system or has that just been converted into armor and shielding?

If your shields or armour goes down and you are then attacked by energy or mass weapon(respectively) the ship is destroyed.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Mather you still need to take one of the Urk-Orz suits to look at it, even if you aren't planning on recreating the suit itself.

 

Also, we're no longer using the "X" system, we're going by percentages and PP cost.

I assume your fighters would be like this:

 

Weapon Power: 45%

Speed: 50%

Armor: 0%

Shielding: 0%

Weapon Range: 5%

 

And whatever your fighter PP cost is.

Disregard, Archi just sorted it.

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I thought the stats were directly related to the PP cost. So if he had a fighter that costs 2.5(I thought we had to choose whole numbers), then its stats would add up to 2.5.

 

----------

 

Alright Archi, I have to go change my ships to compensate for the no hitpoints thing.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Fighters are special cases because they are mass produced so the machines are tooled to build them. Since Mather has specialised facilities it just goes one better here.

 

Also Retech if your females learn faster then all research projects take 1 turn less to complete.

 

Happy?

Well I knew you wouldn't agree. I know how you hate facing facts.

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How bout they can't use the ships in combat but they can pilot it away so that they aren't destroyed in the battle? :thumbsup:

 

The research project thing is really ambigious because people actually decide how long their projects take.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Normal Fighters cost 5

Mathers Fighters cost 2.5 not .05....

Also a Sa-Matra can have UPTO 20,000 Strong weapons.

Fighters have a base of 4 Weapon damage, 4 armour, 1 speed and 3 range.

Mathers fighters have a base of 6 Weapon damage, 1 armour, 4 speed and 1 range.

 

Effectively he has half cost fighters which are fast and pack a punch, but are ultimately weaker...In a fight between a standard fighter and a Mather fighter the standard fighter would win 99% of the time because it fires first and fires deadly. Against proper ships though they do more damage, approximately 12 times as much per PP.

Weapons is 5 not 6 and the range and armor is aproximatly one higher.

 

Mather you still need to take one of the Urk-Orz suits to look at it, even if you aren't planning on recreating the suit itself.

I just need to know what to "look" for.

(With look I of course mean scan as here we don't get to know anything to any accuracy ourselves untill we ask.)

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I just need to know what to "look" for.

(With look I of course mean scan as here we don't get to know anything to any accuracy ourselves untill we ask.)

Ah right, well you are gonna need to get an Urk-Orz/Urk-Orz suit/Urk-Orz ship for that. But if you get one then you instantly find out some stuff about their species.

 

Weapons is 5 not 6 and the range and armor is aproximatly one higher.

Must equal 10 overall and must only contain whole numbers.

 

How bout they can't use the ships in combat but they can pilot it away so that they aren't destroyed in the battle?

 

Cool.

 

Hell, my people are machines.

Your people are immune in Bioweapons and can colonise planets with no atomsphere.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I just need to know what to "look" for.

(With look I of course mean scan as here we don't get to know anything to any accuracy ourselves untill we ask.)

Ah right, well you are gonna need to get an Urk-Orz/Urk-Orz suit/Urk-Orz ship for that. But if you get one then you instantly find out some stuff about their species.

I mean do they emmit any sort of radiation, heat, energy signature, etc. distinct from that of their ships?

 

Weapons is 5 not 6 and the range and armor is aproximatly one higher.

Must equal 10 overall and must only contain whole numbers.

Ok, armor is one higher and weapons one lower.

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Guest Mrmegakirby

Alright. I'll start by posting my stats.

[hide=Stats for Yexenus]

 

Overall:

Gdp: 1.2T

Population: 999 million)

Growth Rate: 8% per year

 

Weapon Research:

YO15 Virus: 51 years (Complete, may research occasionaly)

YO15R Virus: 51 years (Complete, may research occasionaly)

YO154YM virus (46 years research + 4 years mutation)

YN26 virus: 10/30

YNT8 virus: 8/30

Note: Viruses can be deployed earlier, but will have weekend stats.

 

Space Ships/Production stations

Current amount of floating stations: 40.

Current production points: 8000/year

 

Current space fleet:

Standerd Transportation Units: 80 (+0/Y)

4400: fighters (+1200/Y [1200 points])

200: battle ships (+180/Y [1800 points)

108: heavy battle ships (+10/Y[1000 points)

13: super heavy battle ship (+1/Y[1000 points])

3: ultra heavy battle ships (+1/Y[2000 points)

1 flagships (+0.1/Y[1000 points])

 

Budget:

(GPD: 1.2T)

Bio-warfare research: 10b

Army: 15B

Public services (Including healthcare): 75B

Building ships/Production stations: 1.1T

Current money saved-up: 3T

[/hide]

 

Could someone give me the link to the hegemonapedia, or however it's spelt? Thank you.

One last thing. If anyone got a DNA sample off one of the suits that you guys located, please send it to me, so I can engineer it into one of my viruses.

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Okay then I am sending 5 super battle ships and 2 super carriers to the alpha centauri system (To collect exosuits) 3 ajax class ships have been created and I am sending all fleets aside from those in the eresu system back to earth (each fleet contains 15 super battle ships 30 regular battle ships and a praetorian carrier ) so that would be roughly 30 supers 60 multi purpose ships and 2 praetorian class ships heading to earth.

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Alright. I'll start by posting my stats.

[hide=Stats for Yexenus]

 

Overall:

Gdp: 1.2T

Population: 999 million)

Growth Rate: 8% per year

 

Weapon Research:

YO15 Virus: 51 years (Complete, may research occasionaly)

YO15R Virus: 51 years (Complete, may research occasionaly)

YO154YM virus (46 years research + 4 years mutation)

YN26 virus: 10/30

YNT8 virus: 8/30

Note: Viruses can be deployed earlier, but will have weekend stats.

 

Space Ships/Production stations

Current amount of floating stations: 40.

Current production points: 8000/year

 

Current space fleet:

Standerd Transportation Units: 80 (+0/Y)

4400: fighters (+1200/Y [1200 points])

200: battle ships (+180/Y [1800 points)

108: heavy battle ships (+10/Y[1000 points)

13: super heavy battle ship (+1/Y[1000 points])

3: ultra heavy battle ships (+1/Y[2000 points)

1 flagships (+0.1/Y[1000 points])

 

Budget:

(GPD: 1.2T)

Bio-warfare research: 10b

Army: 15B

Public services (Including healthcare): 75B

Building ships/Production stations: 1.1T

Current money saved-up: 3T

[/hide]

 

Could someone give me the link to the hegemonapedia, or however it's spelt? Thank you.

One last thing. If anyone got a DNA sample off one of the suits that you guys located, please send it to me, so I can engineer it into one of my viruses.

http://tipithegemony.webs.com/apps/wiki/ and will do!

You don't suppose you would trade some tec for a Goa'uld blood-sample?

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I meant a DNA sample of the Urk-Orz.

I know, but are you shure you don't want a sample of blood from the galaxy's most genetically advanced species as well?

 

And lol, think about how drunk the virus would get if it survived in ethanol(alcohol for those that don't know), Ross, that's like putting a fish in a barrel of vodka.

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That reminds me what should i do for pp because as I said before my multi purpose ships can function as minimal space stations. Also 3 days to the completion of ARCHIVE C. Massive caverns have been excavated on all worlds and setting up of unknown buildings is being done. Food is being shipped down in massive quantities into Nova Lux by way of the space elevator. Finally the improvements on education have been finished. I am focusing on creating multi purpose ships right now (I can do 30 every 3 years with said infrastructure coming to earth)

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That reminds me what should i do for pp because as I said before my multi purpose ships can function as minimal space stations.
Can be 'unpacked' into space stations after 3 turns, takes 3 turns to 'repack'. Stations produce on the same ratio as before.

Well I knew you wouldn't agree. I know how you hate facing facts.

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