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Dungeon Assault strategy


Troacctid

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Okay, here's my take on the game. What do you guys think?

 

Defense

 

On dungeon construction, you should always be using the best monsters and traps available--Stone Golems/Razor Contructs and Whirling Blades/Poison Darts, or if you're charging an orb, the other ones. There's no need to use anything weaker. I see some people using Halls of Mirrors or Tripwire Bells--guys, no. If they fail the trap, you don't need to make it harder for them to pass other traps. Just kill them. It's like giving them a free extra life if you let them walk away. I see a lot of Vampires too, even in high-rank dungeons. They're worse than Stone Golems and Razor Constructs--don't use those either.

 

You should never make it easy to get through your dungeon. I once saw a dungeon that had Stone Golems and Poison Darts in a checkerboard pattern through the whole dungeon. That was really easy to figure out--don't be that predictable. The easiest way to avoid predictability is to determine obstacle placement totally at random. I'd take a deck of playing cards and flip them over in a grid like my dungeon, placing monsters where black cards came up and traps where red cards came up.

 

Of course, you should never have a dungeon with, say, only stone golems, because then you'll get raped by a single black knight and just auto-lose. Make sure you have some kind of mix.

 

If you do have a Demon Lord, put it in a spot where it's not likely to be seen by a spy. You want it to be a surprise.

 

Offense

 

You should always be raiding at the top of the ladder. First, you get more rewards from it; second, the odds are very low that the players at the top are charging orbs, because if they were, they'd lose their spot, which means, ironically, that their dungeons are easier to raid than the ones lower-down. Of course, this assumes you've unlocked all the best raiders. You should always aim for the highest bounties, but that's obvious, I think.

 

My raiding party uses two spies and a black knight. Black knights can take out any monster with almost-perfect odds; likewise with spies and traps. The spies go a long way towards removing the randomness factor that makes raiding risky, and doubly so with two spies--you will always know where the entrance to the Hoard is and what guards it, and you'll almost always know what's guarding the room in front of it as well as the first room you plan to enter.

 

The fourth slot goes to a scout who has strong chances against both traps and monsters. You lead with the scout, and you have good odds of taking down most any obstacle that comes up, although demon lords are tough.

 

If your scout fails, you still have backups--send in the specialist to pass the room, then have the spy be the new scout (since there's two, they're more expendable). You'll usually make it to the Hoard before both your spies are dead, and if they have all monsters and no traps, they're screwed anyway, because they have no way of stopping your black knight. I usually use a dark elf assassin for scouting, but the daemonette and the ranger seem like strong choices as well, with the former having better game against traps and the latter having better game against some monsters. Thoughts on the last raider?

 

Orbs

 

Orbs of Brilliance are awesome. Get as many as possible. Get 50. Get 100. They're a huge advantage. Orbs of War are great too, but not as effective because they only do anything when you buy a raider, whereas Orbs of Brilliance are always on.

 

Orbs of Majesty are pretty much useless. Your unlocked crap doesn't go away when you reset, so there's very little advantage in starting over with slightly higher renown. Orbs of Preservation aren't particularly useful either--I typically just spend all my gold before my dungeon resets.

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I never got the rhythm of the game, are you supposed to just log in daily to do a raid or two, or do 50 raids weekly or what? The raids are dull after a few so I just quit after getting all the achievements (before they added more of them). Never understood the logic behind getting renown and gold, or how some people had so much more than me.

 

cool guide

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OK, quick question: what is a good F2P scout to use?

 

I personally use a priest, a black knight, a spy, and a dwarf. Priest is for backing up anyone else if they die (and reviving them, saving me gold), black knight is my offense, spy is my trap disarmer, and scout, and dwarf is just in case I can't get past something.

 

So, am I using the spy correctly? Or should I replace the dwarf and priest with something else?

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OK, quick question: what is a good F2P scout to use?

 

I personally use a priest, a black knight, a spy, and a dwarf. Priest is for backing up anyone else if they die (and reviving them, saving me gold), black knight is my offense, spy is my trap disarmer, and scout, and dwarf is just in case I can't get past something.

 

So, am I using the spy correctly? Or should I replace the dwarf and priest with something else?

The dwarf is redundant because you can count on the Black Knight to take out any monster, and you can count on the spy to take out any trap.

 

Rather than having the priest for backup in case the spy dies, you should just use a second spy--that way not only do you have a backup, but you get to see 4 spaces instead of two, which is a big help.

 

Another small problem with the Priest and the Dwarf is that they can't carry as much gold as Spies, Black Knights, and Daemonettes. If you use Spy/Spy/Black Knight/Daemonette, which is what i would use if I were f2p, you can steal up to 2400 more gold each raid.

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OK, quick question: what is a good F2P scout to use?

 

I personally use a priest, a black knight, a spy, and a dwarf. Priest is for backing up anyone else if they die (and reviving them, saving me gold), black knight is my offense, spy is my trap disarmer, and scout, and dwarf is just in case I can't get past something.

 

So, am I using the spy correctly? Or should I replace the dwarf and priest with something else?

The dwarf is redundant because you can count on the Black Knight to take out any monster, and you can count on the spy to take out any trap.

 

Rather than having the priest for backup in case the spy dies, you should just use a second spy--that way not only do you have a backup, but you get to see 4 spaces instead of two, which is a big help.

 

Another small problem with the Priest and the Dwarf is that they can't carry as much gold as Spies, Black Knights, and Daemonettes. If you use Spy/Spy/Black Knight/Daemonette, which is what i would use if I were f2p, you can steal up to 2400 more gold each raid.

I don't have access toa deamonette.

 

So you're saying to ditch the dawrf and priest, and use a scout and a black knight instead?

 

Ok, so should I scout with the spy?

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I don't have access toa deamonette.

 

So you're saying to ditch the dawrf and priest, and use a scout and a black knight instead?

 

Ok, so should I scout with the spy?

Yeah, I guess you could just go Spy/Spy/Spy/Black Knight. You only really need one Black Knight as long as you can guarantee he won't walk into a trap instead of a monster. Use spies to scout. You'll be able to look at 6 spaces, so sometimes you might even reveal the entire pathway before you even start...

 

Little tip: If your spy runs into a Razor Construct, you have better odds if you charge it rather than try to run.

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Some of your tips have been very helpful to me troacctid. :)

 

I'm kind of annoyed that F2P can only have 5 Orbs of Brilliance, but I guess they can't give us everything.

 

How much risk do you guys usually take when raiding the dragon for gold?

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Some of your tips have been very helpful to me troacctid. :)

 

I'm kind of annoyed that F2P can only have 5 Orbs of Brilliance, but I guess they can't give us everything.

 

How much risk do you guys usually take when raiding the dragon for gold?

Depends how much renown the target has. The more renown they have, the more worthwhile it is to try and steal more. I typically go for the max gold I can carry when I'm raiding in the top ~300 or so.

 

I got Dragon's Triumph today. w00t!

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  • 2 weeks later...

Dungeon Assault is heavily grind based. The effort you put in is the outcome that you take out.

 

There are huge amounts of inactive accounts amongst the top 20k-60k players. Most dungeons are filled with rats so they are easy to loot.

 

It doesn't matter what you bring but you can loot these dungeons and begin charging mass amounts of orbs as a result.

 

I'm not a particular fan of the game but I do login occasionally for a raid. This is due to the fact that one of the achievements requires you to login once per week for an entire year. It's a very controversial achievement but it's probably the only way of keeping the game "alive" with players such as myself.

 

 

 

Popular combinations of raiders are:

 

Spy spy spy darkknight

chaosknight witch witch witch

Darkknight demonette demonette thief

 

Personally, I just use orc shaman orc orc orc since all I do is spend 5 minutes a week to raid a random dungeon and reset my dungeon with a charged orb. My orb of war count is enough that orc shamans cost me only 20 gp to buy. The most dedicated players have nearly 100 orb of wars unlocked so practically any raider is free to use for them.

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  • 3 months later...

Woot! ranked #10 yesterday for Dungeon Assault.

I'm charging an orb though, so it'll only last for 4 more days <_<

 

My raiders (for those ranked in the top 1K):

Black Knight, Spy, Demonette, Demonette.

 

(for everyone else)

Black Knight, Thief, Thief, Spy.

 

Use the spy to pick 2 of the 4 squares next to the center. That way, you'll have a very good idea which room you need to start from (75% of the time I'm able to take a direct path to the center).

 

 

Use the spy as your first raider... if its a monster, run, if its a trap, try to disarm it. Spy doesn't carry much gold so its OK if he dies/is disabled. NEVER lead with the black knight; he's only there to kill monsters. Black knight is about 95% effective against stone golems, and maybe 70% effective against razor constructs.

 

REMEMBER - all rooms must connect to one another. If you know the last room contains a trap, and there is one unknown room in between, lead with your black knight! Your demonette becomes most valuable.

If you see green in a room, it respawns. Same with skeletons. Chances are, one passage is a dead end.

 

 

As far as who to loot, I wouldn't recommend anyone in the top 50. Most of them have superior dungeons (I would know, I raided all of them :P)

Players all the way up to (rank) 50 sometimes have empty dungeons. If a dungeon doesn't have a bounty on it, someone recently raided it and was successful! If they have a bounty thats <500, but have more than 15000 renown, they probably have an (easier) dungeon!

Once you're trying to break into the top 10, only attack dungeons that are ranked sub 100.

 

Also, when you get to the center, your renown won't go down. It won't go up if you're unsuccessful. I've found that risking ~25% yields the fastest renown.

Never risk the "max", you'll fail often (when raiding those in the top 1k, you can't carry more than about 10k gold, which is about 30-50% risk).

Happy Assaulting!

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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Wow. It's been quite a few months since I got on this, and after reading this topic I decided to get on for luls, and am rank 4784 now, and I only have 3 orbs of brilliance :thumbsup: . Before, when I actively played, the highest I could get was like... 10k. Sweet. only 7 defences, 3 successful :thumbsup: It sucks because I now realize my dungeon sucks, but I'm f2p now, so I can't get anything good. I still have my old dungeon raiding setup though, two of those ranger guys, and two dark elf assassins. The assassins can hold their own pretty well, from what I remember, and the rangers kill almost everything I meet, (or met), and it was pretty fun.

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I use 2 black knights 2 daemonettes is that ok?

You can definitely get away with just 1 black knight. He only dies to traps, really, so if you're only sending him to attack monsters, then the second one is redundant. Go with a spy instead.

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I use 2 black knights 2 daemonettes is that ok?

You can definitely get away with just 1 black knight. He only dies to traps, really, so if you're only sending him to attack monsters, then the second one is redundant. Go with a spy instead.

Knowing exactly where you need to end up can save you a lot of pain and suffering.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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  • 10 months later...

I use daemonette instead of spys. Cause with daemonettes theres no need for spying other rooms at all. They raip any trap twice as hard as any spys could and they have a 90% chance of escaping a stone golem. Plus if they charge at demon lords they dont make the hole party piss themselves -.-. Main thing: daemonettes are like the spy version of black knights, only better.

 

I beleive you need to be charging an orb for daemonette(otherwise any dungeon would be an easy-raid except the dungeons with loads of demon lords) so here is what you do to have unlimited free access to daemonette: Charge an orb of preservation every 6 days. You cant finish charging other orbs. But daemonettes can increase raid success by 50% in comparison to spys 8). Plus they wear very little so the strange little men out there can enjoy that to. I emphasize strange even more.

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  • 2 weeks later...

I use daemonette instead of spys. Cause with daemonettes theres no need for spying other rooms at all. They raip any trap twice as hard as any spys could and they have a 90% chance of escaping a stone golem. Plus if they charge at demon lords they dont make the hole party piss themselves -.-. Main thing: daemonettes are like the spy version of black knights, only better.

 

I beleive you need to be charging an orb for daemonette(otherwise any dungeon would be an easy-raid except the dungeons with loads of demon lords) so here is what you do to have unlimited free access to daemonette: Charge an orb of preservation every 6 days. You cant finish charging other orbs. But daemonettes can increase raid success by 50% in comparison to spys 8). Plus they wear very little so the strange little men out there can enjoy that to. I emphasize strange even more.

 

I'm sure someone, somewhere out there has already rule 34'd her.

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  • 4 weeks later...

I use daemonette instead of spys. Cause with daemonettes theres no need for spying other rooms at all. They raip any trap twice as hard as any spys could and they have a 90% chance of escaping a stone golem. Plus if they charge at demon lords they dont make the hole party piss themselves -.-. Main thing: daemonettes are like the spy version of black knights, only better.

 

I beleive you need to be charging an orb for daemonette(otherwise any dungeon would be an easy-raid except the dungeons with loads of demon lords) so here is what you do to have unlimited free access to daemonette: Charge an orb of preservation every 6 days. You cant finish charging other orbs. But daemonettes can increase raid success by 50% in comparison to spys 8). Plus they wear very little so the strange little men out there can enjoy that to. I emphasize strange even more.

 

I'm sure someone, somewhere out there has already rule 34'd her.

if thats true, then elf assasin and sorceress would have been 34'ed 10 times over :P

not like thats a chalenge for the internet though...

 

anyway my raiding party is

no orb: 2 spys, 2 knights.

nuff said.

 

when chargeing an orb, i just go with a chaos champ and 3 daemonettes.

the highest posible amount of gold a team can steal with only 1 CC. not to mention a very high rate of sucsuess.

 

as for meh dunge, well i cant say too much :P, but its just random really. the worst defence is to be predictible, 100% demon lords is far far worse then 50/50 stone golems and razor blades.

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as for meh dunge, well i cant say too much :P, but its just random really. the worst defence is to be predictible, 100% demon lords is far far worse then 50/50 stone golems and razor blades.

How about 50/50 demon lords and razor blades? Now there's a dungeon!

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