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If I am on and I know where you are I will. (Retech with enough geomancy charges that casualty rating will go through the roof...) Anyways in this game we have "hammerspace" which allows you (within reason) to carry certain things. (Though I have found 3 items that would not go in <.< )

EDIT: Oh and that reminds me if you want to make your spells more powerful (like drop multi tonne pillar from the ceiling more powerful) then take the time to charge a spell of the school of magic.

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That is because either they are dungeon specific and too overpowered for use in other parts of the game (otherwise I'd have to think of em everytime I made a puzzle or obstacle), or they would blow up. You do have the option of putting them in, but generally storing a ridiculous amount of power with all your other items is not a good idea.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Like that time you tried to take the final guard's sword, which was around 8 metres long, and a couple wide.

 

That wasn't happening.

 

Anyways, I'm off to play Monster Hunter 3. Ciao.

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So, when's the session tonight? We NEED to have one to see how Iey does.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Anytime there are three. Dnd is later tonight, so we can't be too late.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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here!

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Too late. It's dinner time already, then DnD afterwards.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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SOME of us cannot do DnD. This is stupid, and shouldn't we be considerate of Iey?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Nex, I would prefer if prearranged activities were not interrupted. Every game in the forum has its right to a time slot. I am a patient person and can wait for my first session. It is a shame my ps3 can't download said DnD program, but I'll be participating in that when I do get a computer. I'll probably make a drow ranger for DnD lol.

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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Yeah, you're always welcome to join if you like.

 

 

Oh you can count on it once I am able. I used to play the paper-pencil version. Of course our DM altered a few rules to fit the groups play style, and I am very out dated on the current ruleset .

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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eh, not much. helping retech get his charecters sight back while fighting through a horde of undead is fun. anyways, scine you are going to be a healer, why dont to stand back. im sure nex can deal with most of what is thrown at us, if i help him. if we get hurt, then what better oprotunity to learn your trade than by healing us?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Well you could go with nex and his ilk to fight (what is going to be a hard battle) or you could go with me and fight liches etc. (also stay off of the main battle field if you go with me... The attacks I am planning have a very wide area of effect [read upturning the ground and then super compacting crushing to a pulp the enemy armies])

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Before I make any decision it would be useful what spells I currently have available. As I specialise in Light I assume I need to go through learning Holy first? Also I plan on studying a few other magicks for secondary use (I'll be more versatile in my specialisation but also able to fight to a less effective degree than other fighters. Being only a healer can get dull if your party manages to slaughter its foes easily, so the secondary training can keep me with the flow. Though I guess it doesn't have to be secondary to the point of extreme penalty, because from what I read is that I can train in anything.)

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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You have access to all types of magic (well excluding bonus classes like... void or blood/bone). There is no xp penalty (that I know about at least) though when you die you lose xp in proportion to your total level (which makes it hurt quite a bit when I die :P). Also I would advise getting feeder skills to take up the loss of xp when you die (as opposed to losing it all from your main skill). As for light magic there is no reason or need to learn holy magic (infact holy magic does not even exist!)

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You have access to all types of magic (well excluding bonus classes like... void or blood/bone). There is no xp penalty (that I know about at least) though when you die you lose xp in proportion to your total level (which makes it hurt quite a bit when I die :P). Also I would advise getting feeder skills to take up the loss of xp when you die (as opposed to losing it all from your main skill). As for light magic there is no reason or need to learn holy magic (infact holy magic does not even exist!)

Shame on you for forgetting the main rule of Dungeoneering, Grim!

 

Rule 1: If it didn't exist, it does now.

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You have access to all types of magic (well excluding bonus classes like... void or blood/bone). There is no xp penalty (that I know about at least) though when you die you lose xp in proportion to your total level (which makes it hurt quite a bit when I die :P). Also I would advise getting feeder skills to take up the loss of xp when you die (as opposed to losing it all from your main skill). As for light magic there is no reason or need to learn holy magic (infact holy magic does not even exist!)

Shame on you for forgetting the main rule of Dungeoneering, Grim!

 

Rule 1: If it didn't exist, it does now.

Ah good point. Essentially it is up to the Mods (read gods) discretion under what skill an action goes under (so posieden could have gotten .3xp in drowning in puddles if ross felt like giving it to him)

(Holy crap sword of the stars is fun to play as human)

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So, what you are saying is, if I happened to "create" a form of magick or two that was reasonable (start off weak but nothing that makes other magicks obsolete when higher lvl) could be petitioned to the mod?

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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So, what you are saying is, if I happened to "create" a form of magick or two that was reasonable (start off weak but nothing that makes other magicks obsolete when higher lvl) could be petitioned to the mod?

 

Sure. Your best bet for getting the kind of magick you're interested in, would be to tell me some examples of spells that might be in the magic. Of course, it's highly likely that many of the specialized magicks are rewards, like void, which I haven't given to anyone yet. :thumbsup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I was thinking along the lines of Black and White magick. Black-ability to inflict curses, restraints and altered elemental magicks upon foes. Whit-ability to heal, form protective wards and barriers and temporarily bless allies for a specific number of turns.

 

Also both forms having the ability to imbue weaponry/armor permanently.

 

It is also obvious which aspects of each should be considered high level only. Imbueing is also risky. Needs specific materials for each imbuement. Also there is risk involved, bare minimum mats=high failure rate. more mats ups chances of success but does NOT increase the imbuement effect. Finally if the imbuement does fail there is a small chance the item may be destroyed completely.

"Don't get in my face, don't invade my space. I'll put you in your place.

I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

 

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