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Snape Grass Bots @ Waterbirth.


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Sorry, but I think I know more than you.

 

Currently, I am in college, on a Video Game design course, which, of course, requires me to have some knowledge of scripting.

 

But yeah, you're completely right, let's just throw money at the problem and it'll go away. Forget how complex scripts are, how they are nearly impossible to detect without Jagex resorting to e-crime through hacking a user's computer.

 

Man, im not in the mood to fight like this :wall: Endgame is, its possible to get rid of bots. Deal with it. :eek:

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Sorry, but I think I know more than you.

 

Currently, I am in college, on a Video Game design course, which, of course, requires me to have some knowledge of scripting.

 

But yeah, you're completely right, let's just throw money at the problem and it'll go away. Forget how complex scripts are, how they are nearly impossible to detect without Jagex resorting to e-crime through hacking a user's computer.

yeh i agree

There is so many ways to make a bot for a java game they should move away from it. It is also harder to hide the code with java.

They should either obfuscate there source better or use a different language I guess. but they do have methods in the client to record mouse clicks so that is a good thing.

But they can always be randomised :ohnoes:

 

Endgame is, its possible to get rid of bots. Deal with it.

Its harder said than done :mellow:

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Okay, fine, I didn't want to resort to this, but hopefully it'll get the message across.

 

I've previously spoken to P Mods about this, and with her permission, I'm now saying this.

 

To quote one: "It's impossible to eliminate them..They'll always find ways of improving to get around the latest attempts." I was hoping that my knowledge of scripting alone would be enough, however, I've had to bring up a source perhaps you'd listen to.

 

Hell, the reason I know so much about botting is because I had a friend who used them, and went without detection for about a year, because he was smart enough to know how to use them.

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Okay, fine, I didn't want to resort to this, but hopefully it'll get the message across.

 

I've previously spoken to P Mods about this, and with her permission, I'm now saying this.

 

To quote one: "It's impossible to eliminate them..They'll always find ways of improving to get around the latest attempts." I was hoping that my knowledge of scripting alone would be enough, however, I've had to bring up a source perhaps you'd listen to.

 

Hell, the reason I know so much about botting is because I had a friend who used them, and went without detection for about a year, because he was smart enough to know how to use them.

 

Hm, i just can't belive bots are unbeatable.. There must be an option, seeing that Jagex has the funds, and probobly the brains to do so..

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Okay, you know what..[bleep] this.

 

My friend, who shall remain unnamed botted for over a year on an account. He's still not been caught to my knowledge. I know his technique for not getting caught, it's a simple one, since Jagex DOES NOT know whether a player has a bot running or not, it controls the mouse to perform functions, and in cases, the keyboard. It does not change anything about the game, and for Jagex to detect bots, the users need to be insanely stupid, or they'd have to ILLEGALLY hack into a player's computer. Which, of course, they won't, as it is an e-crime, and they'd have been caught by now.

 

EDIT: That friend of mine did get caught, but he got bored and did something stupid.

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Okay, fine, I didn't want to resort to this, but hopefully it'll get the message across.

 

I've previously spoken to P Mods about this, and with her permission, I'm now saying this.

 

To quote one: "It's impossible to eliminate them..They'll always find ways of improving to get around the latest attempts." I was hoping that my knowledge of scripting alone would be enough, however, I've had to bring up a source perhaps you'd listen to.

 

Hell, the reason I know so much about botting is because I had a friend who used them, and went without detection for about a year, because he was smart enough to know how to use them.

 

Hm, i just can't belive bots are unbeatable.. There must be an option, seeing that Jagex has the funds, and probobly the brains to do so..

but so do the bot dev's its an everlasting cycle. :mellow:

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We now are aware of this system of wealth transfer. It''s an easy recognizable pattern if you know it exists, so I would advice anybody who is against unfair advantages to report these people (both bots).

 

The reason we see this happen, is probably because it's a new solution to avoid the trading limitations. The Real world traders claim it's undetectable (which maybe it isn't) and get away with it because Jagex needs time to evaluate the evidence (to avoid innocent people getting banned) Because of lack of evidence to the contrary (no people claiming they got banned using this system) some people believe this and enter the trap.

 

We might expect other similar bot systems in remote area's where valuable items can be picked up like my suspicion about Whiteberries.

 

Automatic detection of bots by Jagex is in a way similar to the detection of computer viruses by virusscan programs. It's all about pattern recognition. An antivirus software sometimes detects new, unknown viruses because they use a similar pattern as existing viruses. However, sometimes the programmers of computerviruses design a new method which doesn't show a similar pattern as the existing viruses. In this case, humans needs to detect the virus manually and report it, so the software can be adapted to detect the new pattern. The same applies to the detection software of bots. It simply cost Jagex time to write new code and if it is written, probably the real world traders already have moved to the next version. It's therefore important to report any sound suspicion of macroing. It helps Jagex detecting new bots a lot quicker.

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Okay, fine, I didn't want to resort to this, but hopefully it'll get the message across.

 

I've previously spoken to P Mods about this, and with her permission, I'm now saying this.

 

To quote one: "It's impossible to eliminate them..They'll always find ways of improving to get around the latest attempts." I was hoping that my knowledge of scripting alone would be enough, however, I've had to bring up a source perhaps you'd listen to.

 

Hell, the reason I know so much about botting is because I had a friend who used them, and went without detection for about a year, because he was smart enough to know how to use them.

 

Hm, i just can't belive bots are unbeatable.. There must be an option, seeing that Jagex has the funds, and probobly the brains to do so..

but so do the bot dev's its an everlasting cycle. :mellow:

 

Now thats just wrong, Don't tell me an Student has got more funds than Jagex as an corp. They have got more money to upgrade their software than thebotter.

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And Jagex needs to

- analyze the pattern

- write code that detects the pattern

- check the code doesn't falsely mark innocent players as bot users

 

Must do this for tens mayba hundreds new bots.

 

So detecting a bot is more work as writing a new bot. And if detecting a bot took the same amount of effort, Jagex still loses the war to some, because there are multiple people (10, 100, 1000?) simultaneously writing new bots.

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Of course jagex could, given they have enough money, get rid of all bots. Simply hire an enormous number (this will be a very big number) of employees and let these people chat with all online players. For example you could ask every player a non-standard question at least once a day: no proper response within 5 minutes = ban.

 

This is of course not going to happen or p2p should be very expensive.

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Of course jagex could, given they have enough money, get rid of all bots. Simply hire an enormous number (this will be a very big number) of employees and let these people chat with all online players. For example you could ask every player a non-standard question at least once a day: no proper response within 5 minutes = ban.

 

This is of course not going to happen or p2p should be very expensive.

 

Or you could just make a veery random "random" event.

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Here are some idea on things that could be done:

Allow players to spawn monsters to disrupt the macro

Allow more things like flowers to be created confusing bots but presenting no challenge to real players

Allow players bring about random events (one per day limit)

Allow player mods the ablity to teleport suspected bots to a new random(or holding area) that isnt ever shown to players and gives no reward for completion. (but is complicated enough to be very hard to complete ie. directions on how to leave are written into the walls or floor.(like pick up 2 black keys 1 blue balloon and 7 red balls)Items colored and looking similar to common things bots would pick up. Plus any player sent to this place has their account looked into for suspicious activity.

 

Just a couple ideas on how to deal with bots.

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Here are some idea on things that could be done:

Allow players to spawn monsters to disrupt the macro

not hard for a bot to stop say it was a wcer you would just need to put a
 if(interaction((what ever the ID is)=true)walk path(random) 
          return.random(100,300)

dont ask me how i know also it could be abused say some noob annoyed you you could spawn a monster to kill it lol

Allow more things like flowers to be created confusing bots but presenting no challenge to real players

why would that confuse the bot? most bots these days are not just colour clickers they inject/reflect the client to get information so this would only work against afew people

Allow players bring about random events (one per day limit)

Allow player mods the ablity to teleport suspected bots to a new random(or holding area) that isnt ever shown to players and gives no reward for completion. (but is complicated enough to be very hard to complete ie. directions on how to leave are written into the walls or floor.(like pick up 2 black keys 1 blue balloon and 7 red balls)Items colored and looking similar to common things bots would pick up. Plus any player sent to this place has their account looked into for suspicious activity.

just like any other random though, bots can solve them. Also because of the way the game is coded each wall set would probably have an different ID therefore not making it much harder to fix than any other random

Just a couple ideas on how to deal with bots.

Gratz for trying though.

The best way I think would just be to keep re obfuscating the client over and over again so then when they de-ob one version Its been re obfuscated in a different way

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So, why does the bot, drop the snape grass? It makes no sense, unless it was trying to change the market price for snape grass.

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Level 3 has a lot of cash

 

level _ _ picks grass and trades for level 3s cash

 

Level 3 drops and only 2 or 3 appear because of the drop limit

 

repeats

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Use a teleport other spell on the bot he just stands there for hours after you do it. I didn't actually try that myself but my friend told me he did it to a hunter bot so idk if it's actually true.

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Use a teleport other spell on the bot he just stands there for hours after you do it. I didn't actually try that myself but my friend told me he did it to a hunter bot so idk if it's actually true.

Depends on the bot they use and the botter themselves.

 

And

 

Here are some idea on things that could be done:

Allow players to spawn monsters to disrupt the macro

Allow more things like flowers to be created confusing bots but presenting no challenge to real players

Allow players bring about random events (one per day limit)

Allow player mods the ablity to teleport suspected bots to a new random(or holding area) that isnt ever shown to players and gives no reward for completion. (but is complicated enough to be very hard to complete ie. directions on how to leave are written into the walls or floor.(like pick up 2 black keys 1 blue balloon and 7 red balls)Items colored and looking similar to common things bots would pick up. Plus any player sent to this place has their account looked into for suspicious activity.

 

Just a couple ideas on how to deal with bots.

 

No random event will ever be complex enough that can beat a bot. Why? Because the bot have access to all the information in the game. All the graphics, the models, the id's for all the items.

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Use a teleport other spell on the bot he just stands there for hours after you do it. I didn't actually try that myself but my friend told me he did it to a hunter bot so idk if it's actually true.

Thats works, but only if the bot you are casting it on has accept aid on. If they don't have it on then it won't work and the bot will continue to do whatever it does.

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Use a teleport other spell on the bot he just stands there for hours after you do it. I didn't actually try that myself but my friend told me he did it to a hunter bot so idk if it's actually true.

Depends on the bot they use and the botter themselves.

 

And

 

Here are some idea on things that could be done:

Allow players to spawn monsters to disrupt the macro

Allow more things like flowers to be created confusing bots but presenting no challenge to real players

Allow players bring about random events (one per day limit)

Allow player mods the ablity to teleport suspected bots to a new random(or holding area) that isnt ever shown to players and gives no reward for completion. (but is complicated enough to be very hard to complete ie. directions on how to leave are written into the walls or floor.(like pick up 2 black keys 1 blue balloon and 7 red balls)Items colored and looking similar to common things bots would pick up. Plus any player sent to this place has their account looked into for suspicious activity.

 

Just a couple ideas on how to deal with bots.

 

No random event will ever be complex enough that can beat a bot. Why? Because the bot have access to all the information in the game. All the graphics, the models, the id's for all the items.

Bots were unable to fulfil the quiz (the one that gives a book of knowledge) event. Also maze events are unable to complete by bots. As long as there's no id but just graphics, randoms are great to stop bots.

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Bots were unable to fulfil the quiz (the one that gives a book of knowledge) event. Also maze events are unable to complete by bots. As long as there's no id but just graphics, randoms are great to stop bots.

:shame:

You know nothing There Are ID's for the maze doors and the book of knowledge there are ID's as well have you never de-obbed the client . And randoms wont be able to stop bots there easy to solve. There is no such thing as just graphics.

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Okay, fine, I didn't want to resort to this, but hopefully it'll get the message across.

 

I've previously spoken to P Mods about this, and with her permission, I'm now saying this.

 

To quote one: "It's impossible to eliminate them..They'll always find ways of improving to get around the latest attempts." I was hoping that my knowledge of scripting alone would be enough, however, I've had to bring up a source perhaps you'd listen to.

 

Hell, the reason I know so much about botting is because I had a friend who used them, and went without detection for about a year, because he was smart enough to know how to use them.

 

Hm, i just can't belive bots are unbeatable.. There must be an option, seeing that Jagex has the funds, and probobly the brains to do so..

but so do the bot dev's its an everlasting cycle. :mellow:

 

Now thats just wrong, Don't tell me an Student has got more funds than Jagex as an corp. They have got more money to upgrade their software than thebotter.

 

 

Sigh....

 

Think about it. Jagex comes out with a new system to detect bots, and users find a way to beat that system.

 

look at Microsoft. They are constantly updating their system, as people keep on beating it.

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