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PvP on every world?


Guthorm

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Simple question, would you support Jagex if they decide make every world a bh world? Basically the old wildy but the same loot system.

 

It would make wildy more dangerous again, and in my opinion, more fun. I honestly cannot think of a counter arguement to this, but then again, I am biased. Post your thoughts please.

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Its restircted to a few worlds for numbers.

 

The biggest flaw of old wildy was u could roam the entire wildy and see no-one because pkers make up a minority of the player base, Jagex limited it to a few worlds to focus everyone together hu wants the same thing.

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Its restircted to a few worlds for numbers.

 

The biggest flaw of old wildy was u could roam the entire wildy and see no-one because pkers make up a minority of the player base, Jagex limited it to a few worlds to focus everyone together hu wants the same thing.

 

I would say it is too restricted, clans are forcing to crash each other for wars, it is becoming a problem. If there are not many people in the wild, then you can just hop. One of the great thing about the old wildy is to walk there and bump into people unexpected, it keeps the fights chaotic and fun.

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Counter argument: RWT

 

As it is right now, its *more* difficult to get a character's EP up. If every world had a PvP area, one could find an obscure location and AFK for a few hours.

Which is to say, you could pay people to fight a mock battle, die, and get a drop. The amount you receive isn't a perfect 1M, but they could guarantee drops until you get whatever value you paid for.

In the current system, you have to worry about people pile jumping you... you get a kill, and they start attacking you before you get a chance to loot it. In the proposed system, people would be scarce enough that it isn't a major concern.

 

tldr; - Easier EP, Easier RWT due to scarcity of others.

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Counter argument: RWT

 

As it is right now, its *more* difficult to get a character's EP up. If every world had a PvP area, one could find an obscure location and AFK for a few hours.

Which is to say, you could pay people to fight a mock battle, die, and get a drop. The amount you receive isn't a perfect 1M, but they could guarantee drops until you get whatever value you paid for.

In the current system, you have to worry about people pile jumping you... you get a kill, and they start attacking you before you get a chance to loot it. In the proposed system, people would be scarce enough that it isn't a major concern.

 

tldr; - Easier EP, Easier RWT due to scarcity of others.

 

I really doubt gaining EP can be any easier, you can just sit in edge/some other place and watch the screen. I do agree that it will be easier to gain EP, but would this really help RWT that much? I honestly doubt it.

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Well yeah if u can get EP easily on an half empty world RWT companies can send 18 bots to sit and collect EP and then elt e 1 guy spend a few hours getting ep and killing each in turn to get mils in loot.

 

By keeping pkers crowded in you cant do this

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Well yeah if u can get EP easily on an half empty world RWT companies can send 18 bots to sit and collect EP and then elt e 1 guy spend a few hours getting ep and killing each in turn to get mils in loot.

 

By keeping pkers crowded in you cant do this

 

I don't see how does having 18 bots with EP help RWT, is the guy that kills that requires EP right?

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Empty worlds means the bots can get 100% ep in a secluded area.

Then stay there undisturbed for hours while the client repeatedly gets 100% ep and kills them.

100% vs 100% gives the best loot.

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One word: NO.

 

This makes rune mining (and other activities in the wild in general) a lot harder, and wilderness quests/clues will be too dangerous.

 

There are other things in Runescape besides PvP you know...

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One word: NO.

 

This makes rune mining (and other activities in the wild in general) a lot harder, and wilderness quests/clues will be too dangerous.

 

There are other things in Runescape besides PvP you know...

mmm the whole reason rune prices, runite prices and other wildy related items are lower now then when the wildy was around was due to lack of risk.

If they add it back then due to the greater risk rune mining and abyss related runes would increase to balance it out.

 

Personally when they removed the wildy they killed RC'ing for me. Most of the fun of RC'ing used to be dodging or revenge killing PK'ers, once it disappeared I never had the urge to really train RC on my new (this) account.

 

I would fully support this as it would make any part of the game which involves the wildy a lot lot more fun.

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I don't support this.

 

If I'm not wrong Jagex did say somewhere that the low number of worlds was to restrict RWTers from abusing the PvP system. Making all worlds' wilderness' PvP zones would completely undo everything.

 

I support increasing the number of worlds if it's deemed necessary, but DEFINITELY NOT making all worlds with wilderness PvP.

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Empty worlds means the bots can get 100% ep in a secluded area.

Then stay there undisturbed for hours while the client repeatedly gets 100% ep and kills them.

100% vs 100% gives the best loot.

 

Dunno about the last part, can you prove that?

 

One word: NO.

 

This makes rune mining (and other activities in the wild in general) a lot harder, and wilderness quests/clues will be too dangerous.

 

There are other things in Runescape besides PvP you know...

 

There was a time before BH you know, and everybody survived, this is not an issue.

 

I don't support this.

 

If I'm not wrong Jagex did say somewhere that the low number of worlds was to restrict RWTers from abusing the PvP system. Making all worlds' wilderness' PvP zones would completely undo everything.

 

I support increasing the number of worlds if it's deemed necessary, but DEFINITELY NOT making all worlds with wilderness PvP.

 

Well to be honest, I would probably perfer some BH worlds merge with the regular worlds than having just BH worlds. Maybe provide some motives for non-pkers to enter these worlds so it will not be just a pkers world, increase exp rate/better drops from monsters/etc?

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Tbh i think maybe not brought back on everyworld but maybe more worlds its needs to be brought back on. Okay yes more chance of people gaining EP. But it would mean more space and less likely to get clanned to death which is a big problem as there are many clans sharing 10-12 worlds ( f2p and p2p)

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Simple question, would you support Jagex if they decide make every world a bh world? Basically the old wildy but the same loot system.

 

It would make wildy more dangerous again, and in my opinion, more fun. I honestly cannot think of a counter arguement to this, but then again, I am biased. Post your thoughts please.

 

I think that with the way Jagex has put so many events in the wild, it wouldn't work. I played during classic, and I think it was a good move on Jagex's part to introduce pking back. Something is better than nothing. But there could be more worlds, I agree with that.

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Well, TBH, when I first read the title, I thought 'oh kewl a discussion about pvp', but then you said bh on every world..ehh.. Idk about that. BH worlds work fine atm. HOWEVER I do think it would be a superb idea to give any player with viable stats to kill/defend from another player the ability to hit a button that says "Enable World PvP" with a warning saying "You are about to turn on World PvP!! This means that players within your combat level will be able to attack you anywhere! Are you sure you want to do this?". THEN I can see a 'PvP on every world' happening. Fairly simple, would make RS interesting in a different way, entertainment wherever you go!! Ha-ha!

 

 

Thanks for making me think of a very win suggestion..

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Like WoW you mean? Same problem as my suggestion I guess, people can just turn on PK mode and afk EP at some random spot, the reasons I want every world to be a BH world is because one) It is more fun(IMO), it gives wilderness the dangerous and random aspect, you have to fear your life and think about your invo before doing anything in the wilderness. Two) Give smaller teams/clans a chance to pk without them running into clans like RoT that will destory them at every turn.

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Getting EP up in a normal PvP or BH world is really easy, so I don't see how this could make it easier. I would support this but Jagex have made quite a few new quests that take place in the Wilderness after PKing was removed from the Wilderness. So it would cause some to be very frustrated while questing. Although I wouldn't mind, I'm always up for a challenge, and I think it would be rather fun to do a quest in the wild with PvP.

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One word: NO.

 

This makes rune mining (and other activities in the wild in general) a lot harder, and wilderness quests/clues will be too dangerous.

 

There are other things in Runescape besides PvP you know...

That's the entire point of the wilderness: Danger. It was supposed to a be land with no boundaries so the ability to attack other players was added. Now it's just a boring land with no real threats (Revenants are a joke). A lot of people also followed the mentality risk = reward, which the wilderness followed rather well.

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the solution to keep people from AFK EP-ing is to make all worlds but the current bounty worlds non-hotzone. Then its basicly like PvP, you can easily AFK, but there's little gain. I support this 100%, I only use PvP worlds because BHW's are too crowded. Also, rather then BH ranks, we need PvP ranks, where you gain ranks from PvP kills too.

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I'd prefer the old wildy system to the current one anyday.

I'm sure there's still honor pk'ers out there who wouldn't attack a clue scroller or somebody on a slayer task.

Also, it would eliminate Afk Ep'ers a fair deal, as said above.

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the solution to keep people from AFK EP-ing is to make all worlds but the current bounty worlds non-hotzone. Then its basicly like PvP, you can easily AFK, but there's little gain. I support this 100%, I only use PvP worlds because BHW's are too crowded. Also, rather then BH ranks, we need PvP ranks, where you gain ranks from PvP kills too.

 

Not a horrible idea since the max amount of EP you can gain is 40% or something right? Then because risk=reward pkers on normal worlds should get less loot because there is less chance they will meet a pker, not bad at all.

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BH world = Edge + Ge North, so no not every world gf ton of map space :P

 

But yeah I would like the wild in majority of the worlds to work like the old wilderness. It's so easy to gain ep these days so I don't think you could RWT.

 

Make it based on world population effecting max total ep you can get per hr or w/e the rate is.

 

Make like half of the worlds pvp/bh like and get rid of BH volcano and CWA in these worlds. I'd prefer CWA gone in all worlds but that's just my biased self :P

 

Yes the wilderness might be more empty but It was always fun being able to pk with say a small group of 5 friends deep, now if you do that you still find no one, and if you do you run into a clan.

 

And since I'm in a clan that Pk's most our pk trips are quite boring due to lack of activity, the more worlds the more activity as clans are less afraid of being crashed by bigger clans etc.

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