Jump to content

The New Combat Skills


TheAncient

Recommended Posts

Dungeoneering, Herblore, Prayer, and Summoning are the new frontier in raising combat ability. In this new era, maxed melee/range/mage means nothing in the face of these new combat additions. A level 138 has a clear advantage over a level 120.

 

But each of these skills is very expensive and/or time consuming. Hence, a burning issue in many players' minds is which of these skills to train first.

 

 

In your opinion, among Dungeoneering, Herblore, Prayer, and Summoning, which is most important to train, and why? What order should you train them in?

 

How would you rank the following?

88 Summ (Uni)

96 Summ (Yak)

99 Summ (Steel Titan)

88 Herb (X Att / Str)

91/92 Herb (X Range / Mage / OL)

95 Herb (OL)

80 Dungeon (Chaotic)

92 Prayer (SS)

95 Prayer (Turmoil)

 

For me, Summoning is most important, as it influences almost everything else in the game. Yak's are useful nearly everywhere (I almost never use my Uni anymore). It is also the most reasonably priced.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

88 Summ

85 Herb

95 Prayer

96 Summ

80 Dungeon

91/92 Herb

99 Summ

--

95 Herb

92 Prayer

I wouldn't bother with these two regular prayers beat curses until 95, and 95 herb does just as much as 92.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

Link to comment
Share on other sites

Summoning, Herblore , Prayer, Dungeoneering

 

Summoning proves incredibly useful when slaying, boss hunting, or doing anything in general.

Herblore is extremely worth it if you slay a lot, or are a prominent boss hunter. High herblore becomes crucial when trying to bosshunt.

Prayer is next, since the "new" ancient curses completely dominate in PVP, and again, in slayer and boss hunting.

Dungeoneering would be last, since the only "outside" influence it has (so far) is the new chaotic weaponry / new armour. And although these are useful, I would much rather have something with more substance.

 

88 Summ (Uni)

96 Summ (Yak)

95 Herb (OL)

88 Herb (X Att / Str)

99 Summ (Steel Titan)

92 Prayer (SS)

95 Prayer (Turmoil)

91/92 Herb (X Range / Mage / OL)

80 Dungeon (Chaotic)

45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

Link to comment
Share on other sites

It entirely depends on the circumstances, but overall I would say that Prayer is the best. I'm assuming you mean PvP?

 

Summoning is great, but with protect from summoning and it being useful only in multicombat, and with PvP level restrictions factoring it in, it really isn't very useful for PvP combat. But out of all of those options, it has the best uses OVERALL in the game, just not in competitions between players.

 

Herblore is great. But anyone with 1 herblore can buy super sets and use those, which are decent substitutes.

 

Dungeoneering is more effort than it's worth. Chaotic stuff is nice, but it's not worth getting 2m xp for. But, it's a fun minigame activity skill, so I can't hate on it :P

 

That leaves Prayer. No matter how you look at it, you HAVE to train prayer. Protection prayers give a huge advantage, and Piety/Turmoil is simply amazing.

Link to comment
Share on other sites

99 summ is most important, then 92 herblore then 95 prayer Imo. Soul split might be nice, but not useful at bosses very much. Turmoil is only a marginal boost over piety, and doesn't offer any of the revolutionary things compared to the others. Overloads are revolutionary because of the ability to use brews without losing stats. Steel titan is a must have for anyone competing, because it speeds up kills by 20%. In solo bandos, you will never be crashed using a steel titan, and you can crash anyone. Yak is useful for things that don't require competiton, but I rarely use unicorn these days. I don't know how effective dungoneering is, but if 80 dungeoneering is as easy to get as 95 prayer, then I would say to get that before. Chaotic long is almost as good as the difference between extremes and supers.

Link to comment
Share on other sites

I personally think extremes are a little bit overrated. I've noticed a much bigger increase in damage after turmoil than after extremes.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

99 summ is most important, then 92 herblore then 95 prayer Imo. Soul split might be nice, but not useful at bosses very much. Turmoil is only a marginal boost over piety, and doesn't offer any of the revolutionary things compared to the others. Overloads are revolutionary because of the ability to use brews without losing stats. Steel titan is a must have for anyone competing, because it speeds up kills by 20%. In solo bandos, you will never be crashed using a steel titan, and you can crash anyone. Yak is useful for things that don't require competiton, but I rarely use unicorn these days. I don't know how effective dungoneering is, but if 80 dungeoneering is as easy to get as 95 prayer, then I would say to get that before. Chaotic long is almost as good as the difference between extremes and supers.

 

Wait what? Steel titan at Bandos? How often does the spec hit on Graar?

 

Also, I disagree on Soul Split. I use it at TD's to avoid prayer switching. It's also basically a replacement for unicorn while slaying.

 

Although I think it's highly overrated for PvP. Stick to your protection prayers, unless you're barraging a pile. In a hybrid fight, I think it's perfectly acceptable to use protects. Most people who will disagree with that aren't skilled enough to switch prayers effectively.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

Like usually 1 hit per 4. I only make it attack Graar if I'm competing with someone though. I find it more effective to attack mage/ranger and b2p the extra bones. 10-12 kills a trip but 4-5 minute banking only.

Link to comment
Share on other sites

It entirely depends on the circumstances, but overall I would say that Prayer is the best. I'm assuming you mean PvP?

 

Summoning is great, but with protect from summoning and it being useful only in multicombat, and with PvP level restrictions factoring it in, it really isn't very useful for PvP combat. But out of all of those options, it has the best uses OVERALL in the game, just not in competitions between players.

 

Herblore is great. But anyone with 1 herblore can buy super sets and use those, which are decent substitutes.

 

Dungeoneering is more effort than it's worth. Chaotic stuff is nice, but it's not worth getting 2m xp for. But, it's a fun minigame activity skill, so I can't hate on it :P

 

That leaves Prayer. No matter how you look at it, you HAVE to train prayer. Protection prayers give a huge advantage, and Piety/Turmoil is simply amazing.

You missed the point :P He's talking about the NEW uses of herblore, prayer, summoning and dungeoneering and how they affect combat in general. Super sets have always been around, but extremes and overloads have made a huge impact on combat as a whole. We already have protection prayers and piety, but now with curses we have even more factors affecting combat. And this is combat in general, not just PvP. His question was how much we think these new upgrades we've received to these skills recently affect combat as a whole, as opposed to how combat was run before these upgrades were introduced.

 

I don't have much to say, since I only have 72 prayer, 65 herblore, 81 summoning and 23 dungeoneering :lol: But beasts of burdens and healing familiars have definitely changed the way I play the game. For example, I probably wouldn't bother with picking up dragon bones while killing metals if I didn't have a beast of burden.

wl7w9j.png
Link to comment
Share on other sites

I wouldn't mind seeing jagex modify the Herblore skill to justify it affecting the combat level. The easiest way of course is to create 20 or so "untradeable" potions (spread throughout the skill every 5 levels or so) that boost combat stats in some useful way. Then, anybody that has these untradeable vials in their inventory would have their combat level affected. Imagine a Level 10 Boost Str potion that adds 4% to your strength but lasts for 5 minutes without reducing or a Level 70 potion that can combine potions into a single superset vial.

 

Barring that, seems summoning is best, followed by prayer, then herblore.

nukemarine.png

Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in Japanese
Stop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easy
Reach Elite Fitness - CrossFit

Link to comment
Share on other sites

Summoning > Prayer > Herb > Dungeon

 

 

96 Summ (Yak)

95 Prayer (Turmoil)

88 Summ (Uni)

95 Herb (OL)

91/92 Herb (X Range / Mage / OL)

99 Summ (Steel Titan)

92 Prayer (SS)

88 Herb (X Att / Str)

80 Dungeon (Chaotic)

http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg
http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png

 

what i'm doing now:

https://linktr.ee/student1

Link to comment
Share on other sites

depends on what you plan on doing and what you like doing

 

Corp;

95 Herb (OL)

95 Prayer (Turmoil)

others don't matter/ not worth it without

 

Team gwd;

88 Summ (Uni)

88 Herb (X Att / Str)

91/92 Herb (X Range / Mage / OL) <-- Arma Only

92 Prayer (SS) <--- Arma Only

95 Prayer (Turmoil)

80 Dungeon (Chaotic)

 

Solo gwd;

95 Herb (OL)

96 Summ (Yak)

99 Summ (Steel Titan) <-- Arma only

88 Summ (Uni)

92 Prayer (SS) <-- Arma only

95 Prayer (Turmoil)

80 Dungeon (Chaotic)

 

overall i'd say summoning > herb > prayer > dungeon

Link to comment
Share on other sites

Like usually 1 hit per 4. I only make it attack Graar if I'm competing with someone though. I find it more effective to attack mage/ranger and b2p the extra bones. 10-12 kills a trip but 4-5 minute banking only.

 

Mind vidding a few of these? Post it on the Screenshots thread, I'm interested in Steel Titanning Graar/Tds.

 

Anyways - This thread seems to be more questionaires/help and advice like. Hmm

Link to comment
Share on other sites

I wouldn't mind seeing jagex modify the Herblore skill to justify it affecting the combat level. The easiest way of course is to create 20 or so "untradeable" potions (spread throughout the skill every 5 levels or so) that boost combat stats in some useful way. Then, anybody that has these untradeable vials in their inventory would have their combat level affected. Imagine a Level 10 Boost Str potion that adds 4% to your strength but lasts for 5 minutes without reducing or a Level 70 potion that can combine potions into a single superset vial.

 

Barring that, seems summoning is best, followed by prayer, then herblore.

 

Personally, I think a symbol or something should appear by the player's name or over his/her head to indicate that they're using potions, with the color of the sign changing depending on their herblore level or what potions they're holding. Kind of like the old BH with the different colored skulls.

 

As for the topic itself, it's a very interesting time in Runescape, and I'd like to see the trend of noncombat skills affecting combat continue. It adds a certain variety and unpredictability to what many people would argue to be a very dull combat or PVP system. Personally, I love the PVP atmosphere right now. Good tribrids like Taco Limey and our very own Brunokiller are at the top of the food chain, and most other PKers are just waiting to be slaughtered by them.

dgs5.jpg
To put it bluntly, [bleep] off.

Link to comment
Share on other sites

Top 10 things you need to be good at combat.

 

1. Strength

2. Defense

3. Range

4. Attack

5. Magic

6. Constitution

7. Prayer

8. Dungeoneering

9. Herblore

10. GP - buy all the best stuff and supplies

 

Top 3 things that are absolutely worthless for combat

 

1. Summoning

2. Firemaking

3. Farming

Exclusive Legacy Mode Player

 

Golvellius.png


He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

Link to comment
Share on other sites

Top 10 things you need to be good at combat.

 

1. Strength

2. Defense

3. Range

4. Attack

5. Magic

6. Constitution

7. Prayer

8. Dungeoneering

9. Herblore

10. GP - buy all the best stuff and supplies

 

Top 3 things that are absolutely worthless for combat

 

1. Summoning

2. Firemaking

3. Farming

 

 

Yeah your def right on the final 3. I mean I always use my mining to get the killing blow...

 

For pvp combat if you want to expand:

 

Summoning - BOB more invy more food, outlast your opponent, fighter, erm titan? Hell even the geser titan is pretty good..

Farming - make a steady 100k+ per 90 mins minimum, thats oobviously worthless for pvp...

Solo GWD'er

 

Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9

 

99 Str/ 99 Att/ 99 HP (More to come...)

Link to comment
Share on other sites

88 Herb

92 Prayer (SS)

88 Summ (Uni)

95 Herb (OL)

95 Prayer (Turmoil)

96 Summ (Yak)

80 Dungeon (Chaotic)

99 Summ (Steel Titan)

91/92 Herb (X Range / Mage / OL)

 

Herblore is most definitely the most important, along with prayer. There's no point in having anything whatsoever if you can not boost it up, since your opponent is going to boost you over.

 

It's a bit sad though.

 

Why? Because I now have to train 'em all :P

Profins.png

specty.png

Link to comment
Share on other sites

Top 10 things you need to be good at combat.

 

1. Strength

2. Defense

3. Range

4. Attack

5. Magic

6. Constitution

7. Prayer

8. Dungeoneering

9. Herblore

10. GP - buy all the best stuff and supplies

 

Top 3 things that are absolutely worthless for combat

 

1. Summoning

2. Firemaking

3. Farming

 

So you are saying you have like 16 summoning? And how else to make money with little or no effort then to farm herbs? So you are apparently poor also. And yeah, all those lvl 60s pking totally have that super huge str and defense levels, with 1 attack and their d scims. Cause they totally wear all that awesome high lvl armor such as monks robes and d'hide chaps.

pere_grin.png
Link to comment
Share on other sites

I hope you mean PvP combat... otherwise, my steel titan would like to have a word with you. (:

 

That's one of the reasons I made this post... i was curious if steel titan owners really liked it or not. I'm trying to decide if I want to get the 8K crims for titan. I think I might just do a combination of TD's and familiarisation

 

Top 3 things that are absolutely worthless for combat

 

1. Summoning

 

:rolleyes: Nice Joke. The rest of that list is pretty bad too... Dungeoneering above Herb? :thumbdown:

 

 

As for the topic itself, it's a very interesting time in Runescape, and I'd like to see the trend of noncombat skills affecting combat continue. It adds a certain variety and unpredictability to what many people would argue to be a very dull combat or PVP system. Personally, I love the PVP atmosphere right now. Good tribrids like Taco Limey and our very own Brunokiller are at the top of the food chain, and most other PKers are just waiting to be slaughtered by them.

 

I would say tribriding is easier nowadays than before. It's much easier to switch attack prayers on Ancient prayerbook, since Leech Mage/Def/Range is useful for both magers and rangers, and soulsplit also partially negates the need to switch protection prayers.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

88 Summ (Uni) - useful to the point of stupidity

 

92 Prayer (SS) - some people seem to undervalue soulsplit, but(potentially)unlimited health almost anywhere is nothing to scoff at

 

88 Herb (X Att / Str) - nice boost here, as you should always be potted

 

95 Prayer (Turmoil) - unless you solo/ffa or don't like protection prayers, this is ncie but not needed

 

96 Summ (Yak+Iron Titan) - again, this is quite nice to have but not at all necessary, more of a niche thing, also best combat familiar at that point by A LOT, and several people overlook the defense bonuses.

 

91/92 Herb (X Range / Mage) - Extreme mages are next to useless, and having the level for range is only useful for team arma so you can make more, other than that just stew from 88-90.

 

Big dropoff...

 

95 Herb (OL) - In my eyes there is no reason to pass 94 at which you can use mature beer, and overloads really aren't that much better than extremes, but are much more expensive/troublesome to aquire and to use

 

80 Dungeon (Chaotic) - I have no personal experience, but my expectations are...meh.

 

99 Summ (Steel Titan) - This is for flare, not really needed...ever, iron titans are fantastic, this is just a small bonus.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

Link to comment
Share on other sites

Just tested Iron Titan at TD's. It definitely works, but I'm not sure that it provides that much of an advantage. We'll have to see.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

Well Iron melees right? Steel titan ranges, so it is much useful in dropping the prayer allowing you to melee again.

 

Yeah definitely. Steel titan is significantly better, but I just want to see if it's still useful to use Iron Titan.

 

I'm also going to try out Geyser titan.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

PvP:

1. Strength

2. Mage

3. Attack

4. HP

5. Prayer

6. Range

7. Def

8. Dungeon

9. Summon

10. Herblore

 

PvM:

1. Range

2. Def

3. HP

4. Pray

5. Attack

6. Strength

7. Summon

8. Herblore

9. Dungeon

10. Mage

 

Corp (Yes it deserves a seperate one >:))

1. Melee Combat Stats (without at least 95+ in all melee and HP you're basically kicking corp)

2. Herblore

3. Mage

4. Pray (Overloads are way more useful than turmoil at Corp

5. Range

6. Summon

7. Dungeon

120dgl.jpg
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.