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What else would make farming herbs easier?


DatBooty

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I recently decided that I was going to get into farming, since I heard it was good money. I did a Ghosts Ahoy for the ectophial (there's a herb patch close) and I'm currently finishing off A Fairy Tale: Part 1, for the magic secateurs. Which other quests/achievement diaries should I do to make farming more efficient/easier?

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lumbridge ach diary for cabbage teleport (closest tele to herb patch near falador)

ardougne ach diary for teleport to ardougne farm

 

my arm's big adventure for acces to the disease-free herb patch on top of the troll stronghold (1 extra patch + it can't get diseased = more profit)

 

that would be all i guess...

 

happy farming :thumbsup:

Sacrificing efficiency for fun since 1991


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For herb farming perfectly)

Magic secatuers

Lunar Mage (cathurby tele + spellbook swap)

Lumby Diary (cabbaport to fally)

Elite Ardy (ardy allotment port)

Ectophial

My Arm's Big Adventure for the extra patch via trollheim tele

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as stated above the ardy elite diary is the only useful one, as one teleport a day from the hard diary is negligible.

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as stated above the ardy elite diary is the only useful one, as one teleport a day from the hard diary is negligible.

 

Hard is good if you do 1 herb run a day.

But for mass farming/herb runs elite is a must.

 

Though generic farming the easy(?) one is gewd for the port to monstary for the bush patch

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I'm not getting 93 summon, 91 smithing, 70 fletch and 75 rc for a few extra teles. Hell, I can't even get 70 fletch. Can't afford too.

 

I use the medium diary's free tele once a day, then either ardy tele from house portal/runes or skills

necklace tele.

 

I'd love to get elite, but you need to fund it.

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As an alternative to elite Ardy cape there is the lunar tele to fish guild or skill necklace tele to the same spot. I used the lunar one extencively in my quest for 99 farm before the ardy cape came out.

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Just do the suggested quests (My Arm's, Fairy Tale 1) and some achievement diaries (Lumbridge 3 is a must).

 

My method is bank -> cabbageport to Port Sarim -> Trollheim teleport to My Arm's patch -> Ectophial -> Ardougne Teleport/Range Guild -> Camelot.

 

Make sure you always use supercompost and magic secateurs.

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Get at least the medium Falador shield if you want bonus xp at the cabbage patch a herb/allotments. It's not huge but it will add up over time.

 

If i'm going to go on a tree run after an herb run i'll save my one daily ardougne farm tele for second to last and end with a cammy tele--->patch-->bank and then fruit trees.

 

If i've already used it just ardougne tele and run, also gives a good opportunity to pick up free pure ess from Cromperty.

 

Another idea that works for me sometimes is if you're going to log out while your herbs are growing don't waste time going back to a bank after a run. Take enough seeds and teles for two runs and log out at the Ardougne patch (having done that one last) that way you dont have to run there from a tele spot again.

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  • 1 month later...

Fairy Tale II allows you to use the handy Fairy Ring network of teleportation sites using a Dramen Staff or Lunar Staff, and Fairy Tale III allows you to use the network without the staff.

 

Skills necklace lets you teleport to the fishing guild, which is marginally closer to the Ardougne farming plot and doesn't use runes. You can recharge it at the Legends Guild if you have access and have installed the Gilded Totem in the legends Guild foyer (Legends Quest).

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I have the fastest routes outlined in my AoW Farming Guide (although with herb runs, it doesn't really matter what route you use, as long as you use the fastest teleports). Check it out, link in sig. I have the required quests/items as well, with alternate options listed.

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Get at least the medium Falador shield if you want bonus xp at the cabbage patch a herb/allotments. It's not huge but it will add up over time.

 

If i'm going to go on a tree run after an herb run i'll save my one daily ardougne farm tele for second to last and end with a cammy tele--->patch-->bank and then fruit trees.

 

If i've already used it just ardougne tele and run, also gives a good opportunity to pick up free pure ess from Cromperty.

 

Another idea that works for me sometimes is if you're going to log out while your herbs are growing don't waste time going back to a bank after a run. Take enough seeds and teles for two runs and log out at the Ardougne patch (having done that one last) that way you dont have to run there from a tele spot again.

 

I always liked logging out at My Arm as that's an even longer run.

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  • 3 weeks later...

The combat bracelet also goes to the champion's guild, where you can pick some berries. The skills necklace teleports close the GE (cooking guild). Finally, a cactus is 15-20k added profit per run. The patch is right by the duelling ring arena teleport.

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When I used to farm on Dusty, for herb/allotments I used to go:

 

Camelot teleport for the patch near there, bank, then ectophial to the patch near port platypus (whatever its actual name is), then take the fairy ring to right outside the legends guild, bank there, go to the ardouge patch, then bank either in ardouge or back at the legends guild, then over to trollheim, then finish up with the falador patch (you can use the explorer's ring 3 for that one).

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To do a perfect herb run, you'll need:

 

Trollheim tele + My Arm's patch

Ectophial or Slayer ring + dramen staff (fast access to fairy ring: ALQ)

Catherby tele

Explorer ring cabbage-port

Ardougne cape: Ardougne Farm tele (use Combat bracelet to Ranger guild if you don't have cape)

Magic Secateurs (Fairy Tale P1)

Super energies, if you can't run that long

Herb seeds + supercompost (obviously)

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