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dungeoneering bosses now teleblocked?

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how do you tele out of a boss using group gate?

100% F2P

85 Mining achieved on Dec 4, 2007

85 Smithing achieved on May 28, 2009

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Haven't tried it, but don't think you've ever been able to GS out of the Icefiend. Not sure about the others, though.

how do you tele out of a boss using group gate?

There is a group gatestone teleport spell in the spellbook.

I wouldn't mind seeing some of the bosses teleblocked, for example Bal'lak because it bugs me when people say how easy he was and then it turns out they teleported out of the room to lower his defence rather than luring him over the green pools. I fought him with a few friends the other day and all of them teleported out of the room and left me in there with him :( Once you get the hang of it, he's not that difficult to lure but people never will if they just teleport away from him :wall:

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"Unfortunately, the real world isn't the same as a fairy tale."


I have not checked normal gatestone, but I can say for certain (as of now) that the GROUP gatestone can still be used for this purpose.

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Proud Quester!

I CAN confirm that GGS and GS are't blocked, outside from the icefiend boss.

 

I have not fought the demon boss that has defense though

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

Bosses that should be teleblocked:

Bal'lak the Pummeler (defense gauge)

To'Kash the Bloodchiller (ice special, although eating food can also negate it)

Lexicus Runewright (book special)

 

Bosses that should have the door permanently blocked during the fight:

Stomp (when taking lodestones)

 

Bosses that shouldn't be teleblocked:

Stomp

Sagittaire

 

All other bosses, it doesn't really matter.

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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Its perfectly fine just the way it is TYVM.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Err, forget my other post. I kinda sounded a bit naggy there.

 

Then screw it, teleblock every single boss we have at the moment and teleblock all subsequent bosses.

 

Nothing against rushers, but it should give an incentive for them to prepare for the boss fight.

douvdFX.jpg


 


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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Blocking teleporting from all bosses would be stupid. It'd make getting 99 (or leveling up in general) take EVEN longer due to the increased deaths.

Popoto.~<3

Never gatestoned or ran out of a boss room, because i never did had to escape a boss fight though :P

 

So this won't affect me at all.

jupjup.png[~Visit my Slayer Blog~]jup.png

 

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Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~

Anyone getting a bug where you go into a Dungeon on the Lunar spellbook, and the system changes your book back to the Standard spellbook when you come back out? It's really starting to get annoying to me. Hopefully gets fixed next week. <_<

Blocking teleporting from all bosses would be stupid. It'd make getting 99 (or leveling up in general) take EVEN longer due to the increased deaths.

Then the solution would be to REDUCE the penalty each death. -1% per death sounds perfect for this.

 

And I just fought a level 174 Bal'lak the Pummeller on a 5:5 large today. I can see why they gatestoned - if you don't, Bal'lak will just kill you with his double 200's and crap. This has never happened to me with Shadow-forger Ihlahkizan...

 

So maybe teleblocking all the bosses isn't such a good idea.

douvdFX.jpg


 


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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Teleblocking Bal'lak wouldn't be fun

I've had him sometimes where I was the tank, and I actually was luring him over the acid pools. He simply doesn't spawn them enough to keep his defense low enough to hit at times. You pretty much need to get lucky and hope he spawns two acid pools close together, if not, you won't make much progress on him.

 

(and what level are you? Level 174 Bal'lak on 5 man sounds like a dream come true to me :P)

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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Icefiend isn't teleblocked.

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(and what level are you? Level 174 Bal'lak on 5 man sounds like a dream come true to me :P)

I'm level 86. The levels of the other team members are 126, 111, 105, and 70.

 

But this is in free play, where we only get short fin eels and tier 5 weaponry...

 

By the way, the Unholy Cursebearer is somewhat teleblocked as he constantly drains your stats until it hits zero. I've actually seen a vid on Youtube where 5 138's all got pwned by a level 475 cursebearer. :blink:

douvdFX.jpg


 


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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

they did something horribly wrong if they got beat by Cursebearer. :rolleyes:

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

they did something horribly wrong if they got beat by Cursebearer. :rolleyes:

Well that was taken when Dungeoneering was just released, so yeah.

 

Oh, here is the vid.

 

douvdFX.jpg


 


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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

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