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dungeoneering bosses now teleblocked?


Squisher_33

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I wouldn't mind seeing some of the bosses teleblocked, for example Bal'lak because it bugs me when people say how easy he was and then it turns out they teleported out of the room to lower his defence rather than luring him over the green pools. I fought him with a few friends the other day and all of them teleported out of the room and left me in there with him :( Once you get the hang of it, he's not that difficult to lure but people never will if they just teleport away from him :wall:

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I CAN confirm that GGS and GS are't blocked, outside from the icefiend boss.

 

I have not fought the demon boss that has defense though

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Bosses that should be teleblocked:

Bal'lak the Pummeler (defense gauge)

To'Kash the Bloodchiller (ice special, although eating food can also negate it)

Lexicus Runewright (book special)

 

Bosses that should have the door permanently blocked during the fight:

Stomp (when taking lodestones)

 

Bosses that shouldn't be teleblocked:

Stomp

Sagittaire

 

All other bosses, it doesn't really matter.

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Its perfectly fine just the way it is TYVM.

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Err, forget my other post. I kinda sounded a bit naggy there.

 

Then screw it, teleblock every single boss we have at the moment and teleblock all subsequent bosses.

 

Nothing against rushers, but it should give an incentive for them to prepare for the boss fight.

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thank god I was scared

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Never gatestoned or ran out of a boss room, because i never did had to escape a boss fight though :P

 

So this won't affect me at all.

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Anyone getting a bug where you go into a Dungeon on the Lunar spellbook, and the system changes your book back to the Standard spellbook when you come back out? It's really starting to get annoying to me. Hopefully gets fixed next week. <_<

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Blocking teleporting from all bosses would be stupid. It'd make getting 99 (or leveling up in general) take EVEN longer due to the increased deaths.

Then the solution would be to REDUCE the penalty each death. -1% per death sounds perfect for this.

 

And I just fought a level 174 Bal'lak the Pummeller on a 5:5 large today. I can see why they gatestoned - if you don't, Bal'lak will just kill you with his double 200's and crap. This has never happened to me with Shadow-forger Ihlahkizan...

 

So maybe teleblocking all the bosses isn't such a good idea.

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Teleblocking Bal'lak wouldn't be fun

I've had him sometimes where I was the tank, and I actually was luring him over the acid pools. He simply doesn't spawn them enough to keep his defense low enough to hit at times. You pretty much need to get lucky and hope he spawns two acid pools close together, if not, you won't make much progress on him.

 

(and what level are you? Level 174 Bal'lak on 5 man sounds like a dream come true to me :P)

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(and what level are you? Level 174 Bal'lak on 5 man sounds like a dream come true to me :P)

I'm level 86. The levels of the other team members are 126, 111, 105, and 70.

 

But this is in free play, where we only get short fin eels and tier 5 weaponry...

 

By the way, the Unholy Cursebearer is somewhat teleblocked as he constantly drains your stats until it hits zero. I've actually seen a vid on Youtube where 5 138's all got pwned by a level 475 cursebearer. :blink:

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they did something horribly wrong if they got beat by Cursebearer. :rolleyes:

Well that was taken when Dungeoneering was just released, so yeah.

 

Oh, here is the vid.

 

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Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


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