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(i) rings/MA/PC


Knight_Zaros

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After the bonus exp weekend I am going to have most my skill goals, and I have a few things activity wise that I want to do.

 

Firstly I am going to finally get full void, I know I want range helm followed by (maybe melee), but is the shield worth getting over the gloves? Make it worth not carrying a shield/defender/prayer book for the gloves spot or body i guess?

 

For the rings I have never really had a combat ring, to expensive really for such little bonuses, I can afford it just never felt the need to have an item on me that I could lose at death that cost 2-3M+ (zerker), and I liked the idea that the imbuened rings for the gemstones give you bonuses for all combat styles so I only need one. Is it worth getting the onyx and having it protect over good items like Gs's, etc, or just better to stick with the dragonstone(i)?

 

Finally any estimates on PC and MA tokens/points per hour?

 

I'm combat level 120 with 99 magic/89 range/70 prayer/73 summoning/89,90,85 melees if that helps.

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onyx(i) is pretty much always inferior to a berserker(i) unless

a) ur hybrid/tribridding against a target of high defense

b) your equipment accuracy bonus is very low to begin with.

 

i have two onyx (i)'s, but i stopped using them since i completed my DPS calc.

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For the combat ring, I'd just go for the dragonstone (i). It's pretty inexpensive to replace (even factoring what you have to invest for investment credits) and gives better bonuses than standard fremmy rings. Onyx is only +1 more in every stat, but many times more expensive and harder to replace. Even the diamond ring (i) matches the warrior ring if you're fine with that.

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I'll probably go with the dragonstone ring then. I realize zerker (i) is BEST ring for combat, but I really only planning on doing this once, so I think a ring that gives pretty good all around will bring me the most benefit, especially considering I use all forms of combat pretty equally.

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onyx(i) is pretty much always inferior to a berserker(i) unless

a) ur hybrid/tribridding against a target of high defense

b) your equipment accuracy bonus is very low to begin with.

 

i have two onyx (i)'s, but i stopped using them since i completed my DPS calc.

 

grimy you forgot,

 

c) your fighting an opponent that is hy/tribridding

 

don't ever underestimate an extra 6 def in mage range and melee

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onyx(i) is pretty much always inferior to a berserker(i) unless

a) ur hybrid/tribridding against a target of high defense

b) your equipment accuracy bonus is very low to begin with.

 

i have two onyx (i)'s, but i stopped using them since i completed my DPS calc.

 

grimy you forgot,

 

c) your fighting an opponent that is hy/tribridding

 

don't ever underestimate an extra 6 def in mage range and melee

 

Wouldn't an onyx (i) be better than a berserker (i) if you're using a CR?

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onyx(i) is pretty much always inferior to a berserker(i) unless

a) ur hybrid/tribridding against a target of high defense

b) your equipment accuracy bonus is very low to begin with.

 

i have two onyx (i)'s, but i stopped using them since i completed my DPS calc.

 

grimy you forgot,

 

c) your fighting an opponent that is hy/tribridding

 

don't ever underestimate an extra 6 def in mage range and melee

 

Wouldn't an onyx (i) be better than a berserker (i) if you're using a CR?

Not unless your opponent has extremely high defence. I have a rapier and both rings, and I find myself using berserker on everything but miths and corp (when I use z spear instead of rapier anyways)

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there is a limit of gaining 12 rank per hour at mobilising armies. assuming you get 12 per hour, 300 rank is 25 hours. you can however get 12 rank in less than an hour, do something else, and then come back. but to do that, you need to defeat people quickly.

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Gesh a bit longer than I figured in well it be worth it. Thanks for the help.

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onyx(i) is pretty much always inferior to a berserker(i) unless

a) ur hybrid/tribridding against a target of high defense

b) your equipment accuracy bonus is very low to begin with.

 

i have two onyx (i)'s, but i stopped using them since i completed my DPS calc.

 

grimy you forgot,

 

c) your fighting an opponent that is hy/tribridding

 

don't ever underestimate an extra 6 def in mage range and melee

 

Wouldn't an onyx (i) be better than a berserker (i) if you're using a CR?

Not unless your opponent has extremely high defence. I have a rapier and both rings, and I find myself using berserker on everything but miths and corp (when I use z spear instead of rapier anyways)

Well I'd use mine mainly for slayer and bandos solo, I have no problem getting the 1.6m tokkul I need for the ring. I'm just wondering if it's worth the 16m or whatever a fury/onyx costs. As in, should I take the cash, or should I use the ring for soloing.

Same concept as f cape vs ardy cape at bandos, is the loss of strength and defense worth the accuracy bonus?

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Well I'd use mine mainly for slayer and bandos solo, I have no problem getting the 1.6m tokkul I need for the ring. I'm just wondering if it's worth the 16m or whatever a fury/onyx costs. As in, should I take the cash, or should I use the ring for soloing.

Same concept as f cape vs ardy cape at bandos, is the loss of strength and defense worth the accuracy bonus?

Here's a rule of thumb I use:

If you're hitting 50% of the time, or less, then a +1% increase to your accuracy roll is as important as +1% increase to your damage.

 

so if your attack bonus, strength bonus, attack level, and strength level are about equal to one another.

Then +1 accuracy bonus is equally useful to +1 strength bonus.

 

This comes from the fact that in a dice roll style accuracy system, situations where your accuracy is 50% or less, the equation for accuracy simplifies to (Attack-Resolution)/2 * Defense.

Resolution is defined to be the smallest possible number you can roll, so if you have high stats, you can assume resolution is approximately equal to 0.

Further simplifying the accuracy equation to Attack/(2*Defense)

 

 

fire cape: +1 attack, +4 strength.

Ardougne cape: +6 attack, with a higher prayer bonus

 

So if you're using a zamorakian spear, where your stab attack bonus is higher than your strength bonus, you MIGHT be better off with a firecape assuming your accuracy is sub 50%.

If you're using a chaotic rapier, where your stab attack bonus is about equal to you strength bonus, you MIGHT be better off with a firecape, assuming your accuracy is sub 50%.

 

ultimately it's too hard to say without actually knowing the target's defense, and then performing a calculation from there.

but that's a rule of thumb I like to use, since the accuracy equation assuming dice rolls simplifies nicely, when you assume accuracy of under 50%.

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Firstly I am going to finally get full void, I know I want range helm followed by (maybe melee), but is the shield worth getting over the gloves? Make it worth not carrying a shield/defender/prayer book for the gloves spot or body i guess?

 

Range helm + Armadyl chestplate (or even k top/d'hide) is amazing for range and substituting a Bcp/torso or a high defense body not only adds defense to the gearset but it can also add strength and prayer. If you really want to maximize the prayer/def a verac top could be interesting to use with it.

 

Lastly, the shield is definitely worth it if you plan on training combat skills in large chunks.... because it allows you to use a sacred clay body. Not only does this give double xp, but it also adds much needed defense to void. Me and a few friends toyed around with the idea of ranging at bandits (subbing body for sacred clay) or even better, if you ever plan on training melee and have the gumption to do desert treasure...

 

GIANT SKELETONS!

-Void's +10% accuracy/damage

-Salve (e)'s +20% accuracy/damage (yes it stacks with void)

-Sacred clay body. The double xp will override any possible loss of xp due to no defender etc.

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Well I'd use mine mainly for slayer and bandos solo, I have no problem getting the 1.6m tokkul I need for the ring. I'm just wondering if it's worth the 16m or whatever a fury/onyx costs. As in, should I take the cash, or should I use the ring for soloing.

Same concept as f cape vs ardy cape at bandos, is the loss of strength and defense worth the accuracy bonus?

Here's a rule of thumb I use:

If you're hitting 50% of the time, or less, then a +1% increase to your accuracy roll is as important as +1% increase to your damage.

 

so if your attack bonus, strength bonus, attack level, and strength level are about equal to one another.

Then +1 accuracy bonus is equally useful to +1 strength bonus.

 

This comes from the fact that in a dice roll style accuracy system, situations where your accuracy is 50% or less, the equation for accuracy simplifies to (Attack-Resolution)/2 * Defense.

Resolution is defined to be the smallest possible number you can roll, so if you have high stats, you can assume resolution is approximately equal to 0.

Further simplifying the accuracy equation to Attack/(2*Defense)

 

 

fire cape: +1 attack, +4 strength.

Ardougne cape: +6 attack, with a higher prayer bonus

 

So if you're using a zamorakian spear, where your stab attack bonus is higher than your strength bonus, you MIGHT be better off with a firecape assuming your accuracy is sub 50%.

If you're using a chaotic rapier, where your stab attack bonus is about equal to you strength bonus, you MIGHT be better off with a firecape, assuming your accuracy is sub 50%.

 

ultimately it's too hard to say without actually knowing the target's defense, and then performing a calculation from there.

but that's a rule of thumb I like to use, since the accuracy equation assuming dice rolls simplifies nicely, when you assume accuracy of under 50%.

Uh, what does any of that mean? :blink:

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onyx i really isn't worth the risk, effort, and money that has to be spent for it. dragon stone on the other hand is easier to get, about 1/100 of the cost, and doesn't protect over too much. +1 really doesn't matter that much.

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Uh, what does any of that mean? :blink:

it means if ur 99 strength, 99 attack

and your attack bonus and strength bonus are about equal

and if you're hitting less than 50% of the time on your target.

 

THEN a +1 attack equipment bonus increase will help you equally as much as a +1 strength equipment bonus

as opposed to usually, when a +1 attack bonus < +1 strength bonus

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Uh, what does any of that mean? :blink:

it means if ur 99 strength, 99 attack

and your attack bonus and strength bonus are about equal

and if you're hitting less than 50% of the time on your target.

 

THEN a +1 attack equipment bonus increase will help you equally as much as a +1 strength equipment bonus

as opposed to usually, when a +1 attack bonus < +1 strength bonus

Ah...do you have a proof of this? And is there a situation in which it's relevant?

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Uh, what does any of that mean? :blink:

it means if ur 99 strength, 99 attack

and your attack bonus and strength bonus are about equal

and if you're hitting less than 50% of the time on your target.

 

THEN a +1 attack equipment bonus increase will help you equally as much as a +1 strength equipment bonus

as opposed to usually, when a +1 attack bonus < +1 strength bonus

Ah...do you have a proof of this? And is there a situation in which it's relevant?

 

Re-read his post. :wall:

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Uh, what does any of that mean? :blink:

it means if ur 99 strength, 99 attack

and your attack bonus and strength bonus are about equal

and if you're hitting less than 50% of the time on your target.

 

THEN a +1 attack equipment bonus increase will help you equally as much as a +1 strength equipment bonus

as opposed to usually, when a +1 attack bonus < +1 strength bonus

Well, if you consider the max hit theory, to hit on a target 50% of the time your attack max hit must equal your opponents defense max hit, which is totally plausible for PvP(as armor gives large defensive bonuses) but ALMOST or completely impossible for PvM(atleast with ovl/turm/rapier) since monsters likely don't have boosting potions and combat prayers, so as a general rule, for PvM, str>att, for PvP, it's irrelevant, as you'd be a complete donkey to use melee on ~400 def.

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