Maybe SOME people shouldn't be criticising voluntairly written articles by a standard of thesis writers?
Like it or not, this is the best the community has to offer, cuz noone sane enough would want to write month after month and then proceed to listen to your [cabbage]storm
It's not the standard of thesis writers. It's just disturbing that Tip.It is willing to publish so incredibly biased and unsupported claims. Did you read the article in question yourself?
At the forefront of popularity are the quests Jagex rolls out. Long considered the core or main story of the Gielinor experience, quests have been inextricably linked to the real background your character develops, and the personality he or she carries around. Jagex promotes this popularity with the oft-desired quest cape; an item that they promise will become more and more exclusive over time, as the challenge to acquire this becomes ever more daunting.
This itself was incredibly disturbing to me. Quests were at the forefront of popularity? What population is this based on? I have long since hated quests for the incredibly poor storytelling and role-playing aspects. Personality? Your character's personality changes every quest. Your character's actions are depressingly uncharacteristic of the character you actually play.
One of the biggest examples of this is the Blood Runs Deep quest. This quest was literally ridiculous in how bad the storytelling was. Let's start with the rescue. Wait a moment, why are we escorting him through the caves again? There's these handy little spells that let me teleport other people. Not only that, but in the quest that's required for Blood Runs Deep, we saw these spells being applied in this way - to rescue someone in danger. Why can't we do this now? Because Jagex wants to force an encounter with Asgard at the end. Obviously the area is not teleport proofed, because I can teleport just fine. It's not a teleport block, else we could just wait it out.
Fastforward a bit in the quest. Now we're about to take on a bunch of Dagannoths... and there are volunteers to help me with the Dagannoth Kings. The same Dagannoth Kings which should be dead, as I've lost count of how many times I've killed them. The same Dagannoth Kings that I can take on, all at once, without breaking a sweat. Seriously, I have a 5-0 record with the king of the Fight Caves. I've taken down the Nomad with a third of my supplies left, without using a beast of burden to carry more. And what's more? I'm invincible. I forgot all my equipment during one of the earlier quests in the spirit realm with Baba Yaga. I died, and came back moments later. No big deal. Why do I need help, again?
This is the poor story-telling you experience in a game where Jagex's options are limited. They CAN'T create dozens of scenarios for every situation. Remember While Guthix Sleeps? "Hey, I'm sorry I killed your guys before, I'm on your side now, so trust me!" There's no option to work with Lucien. There's no option to leave it all alone and see how things turn out. And again, a bunch of characters throw their lives away to save someone who's invincible.
I'm not blaming Jagex for this. Most other MMOs experience similar failings, because you can't really tell a story that's suitable to how your varied player base plays this game. But at the same time, many players regard quests as gimmicky click sequences. You click on the right thing, at the right time, with the right items in your inventory. Splash a little combat in for good measure. Add a reward of experience points and exclusive items.
I'm not holding this to the standard of a thesis writer. I just feel that when an author makes such huge presumptions with no source, and little evidence, he deserves any criticism leveled his way because of it.