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Wilderness Idea


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There are going to be those that just throw away this topic altogether. That is fine and it is expected. Many will believe Jagex will never do anything. There however is always that chance that they might actually listen. In the end it is about working with what exactly Jagex is trying to combat when the initially took out the wilderness.... real world trading.

 

Multiple options have been done over the past few years from BH volcano to what our current system is. I have often thought if it is possible to think of a system that takes in our current system and combines it with the old wilderness.

 

This is my idea. Remember that this topic is about if this idea would be accepted by you and what you would do to tweak it while still adhering to Jagex rules and groundwork. Please dont say it wont happen as its purely an idea and I am aware that the likelihood is slim.

 

Brawlers & PVP - First off due to brawlers being put into the game essentially pvp worlds would probably have to stay. These worlds allow for the use of some brawlers in places that are not the wilderness and although lower in experience they provide an alternate means of training. The same # of worlds would be what it is now.

 

Bounty Hunter worlds - These would be altered to a large extent. I think we could bring back the aspect that every world's wilderness is dangerous (how it used to be). Now the big reason this was taken out was because of the real world trading. With how the current drop system is though that is largely thwarted when it comes to rares at least and large priced items. Now what if each and every wilderness was like the old system but with the new drop system and BH targets.

 

Bounty Hunter Targets - I tried to think of a way to make EP gathering harder while still not allowing immediate tracking of an individual. The thought crossed my mind to reduce the amount of time to get BH targets. Upon entering the wilderness a timer starts until you get a target. I think 5-15 minutes would be enough ( I am not entirely sure how long a completely empty target circle takes to get one). This would allow for hunting but not be too overpowered. Clans searching would have to spend at least some time in a world to find someone else in the world.

 

Potential - this would have to be reduced in some ways. It wouldnt be able to be 25% every half hour as any time you are in the wild you would be gaining it. I do not know whether it would be more feasible to reduce how fast it goes up or to lower the amount of $ you get from potential.

 

+1/Non +1 - this would be removed. Bring back protect item into the wilderness. I am actually not too sure why they split it up and took it out. Both prayer books allow for it so it shouldnt be an issue.

 

Right now this is a ROUGH idea.

 

If this were how the wilderness came to be would you like it more or less than our current pvp/bh?

What changes would you make to this to possibly make it better?

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If this were how the wilderness came to be would you like it more or less than our current pvp/bh?

I wouldnt mind it but i wouldnt be fully for it either as ide rather it took less time to get ep than more time.

 

What changes would you make to this to possibly make it better?

 

Have a few worlds that are like the old rs with the wildy being the wildy on them only as well as the current system we have

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I dont like RuneScape as much as when the old-wilderniss was there.

Won't ever be the same. Clans could freely fight without BS and regrouping.

 

Meh.

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If this were how the wilderness came to be would you like it more or less than our current pvp/bh?

I wouldnt mind it but i wouldnt be fully for it either as ide rather it took less time to get ep than more time.

 

What changes would you make to this to possibly make it better?

 

Have a few worlds that are like the old rs with the wildy being the wildy on them only as well as the current system we have

 

What if the EP system was based on # of people in the world. Essentially based on population 0-2000 would be tied in with EP at 1-25% every 30 mins.

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I think this Wilderness is better, Because if the old wilderness was back then that would be hard for some CWA clans to get in fights because what if they are walking to clan wars arena and get rushed in the wilderness and stuff lol.. I think this wilderness is more easier for some of us.

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If this were how the wilderness came to be would you like it more or less than our current pvp/bh?

I wouldnt mind it but i wouldnt be fully for it either as ide rather it took less time to get ep than more time.

 

What changes would you make to this to possibly make it better?

 

Have a few worlds that are like the old rs with the wildy being the wildy on them only as well as the current system we have

 

What if the EP system was based on # of people in the world. Essentially based on population 0-2000 would be tied in with EP at 1-25% every 30 mins.

 

Would be a good idea, but I think this just leads to more 1-itemers.

 

 

I think this Wilderness is better, Because if the old wilderness was back then that would be hard for some CWA clans to get in fights because what if they are walking to clan wars arena and get rushed in the wilderness and stuff lol.. I think this wilderness is more easier for some of us.

 

There were no CWA-clans back in the day of the old wilderniss because there wasnt Clan Wars :wall:

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I think this Wilderness is better, Because if the old wilderness was back then that would be hard for some CWA clans to get in fights because what if they are walking to clan wars arena and get rushed in the wilderness and stuff lol.. I think this wilderness is more easier for some of us.

 

There were no CWA-clans back in the day of the old wilderniss because there wasnt Clan Wars :wall:

 

Rizzle is talking about the now, not the then. Now there is a lot of cwa clans, if every world in runescape the wildy was dangerous how would people get to the arena?

 

I do think simply bringing back the old wildy is ok with the ep system, every world dangerous is fine by me too.

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Yeah. Let's put in PK'ers on the way to F2P clan wars and while doing Summers End....

 

No. Since the wilderness stopped being dangerous, Jagex has put in more content in the wilderness; this content only works if people can go in the wilderness without fear. Revs may be dangerous to some, but for a lot of high level players is just a matter of bringing dhide, some food, maybe a couple potions. And honestly, implement this, you have clanwar arena crashing clans that would find out when clans are having a war at the clanwars arena, and attack them on their way there.

 

I'm sorry, I just can't see how a truly dangerous wilderness would work with how the game is now. I'd say Summers End was the nail in the coffin tbh. You CAN'T have that quest there and have pk'ers in the area. Just doesn't work.

 

Plus, there'd probably be a lot of negative feedback from the non-PVP community. People who LIKE clues w/o the threat of pk'ers. People who like killing stuff in the wilderness volcano - I'm pretty sure that dungeon is technically part of the wilde, not that you ever see revs there. Or hunting wilderness penguins, as another example...

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Yeah. Let's put in PK'ers on the way to F2P clan wars and while doing Summers End....

 

No. Since the wilderness stopped being dangerous, Jagex has put in more content in the wilderness; this content only works if people can go in the wilderness without fear. Revs may be dangerous to some, but for a lot of high level players is just a matter of bringing dhide, some food, maybe a couple potions. And honestly, implement this, you have clanwar arena crashing clans that would find out when clans are having a war at the clanwars arena, and attack them on their way there.

 

I'm sorry, I just can't see how a truly dangerous wilderness would work with how the game is now. I'd say Summers End was the nail in the coffin tbh. You CAN'T have that quest there and have pk'ers in the area. Just doesn't work.

 

Plus, there'd probably be a lot of negative feedback from the non-PVP community. People who LIKE clues w/o the threat of pk'ers. People who like killing stuff in the wilderness volcano - I'm pretty sure that dungeon is technically part of the wilde, not that you ever see revs there. Or hunting wilderness penguins, as another example...

 

If they implemented OP's suggestions they'd probably remove CWA (And I'd doubt people would war in that general area lol; spiders - new castle is where most clans fight) and a lot of the content would be moved. Also there would be tons of worlds, not every world will have pkers there to bother you, which is why the wild was dangerous back in the day. Doing clue scrolls etc used to be like that so there is no need to cry about that really, yes I know people will but I think they'd bring back a lot more scapers if a change like this happened.

 

Also, Jagex probably would leave at least half the worlds still rev type wild and non pvp.

 

@Adrian

 

Your ideas aren't perfect, I understand it's awesome to think of ways to solve stuff and bring back something that you enjoyed in this game but I highly doubt they'd consider doing this. It'd be way too easy to just AFK ep even if time is reduced people would just have some auto clicker or something and ep all day.

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This topic ignores two very key facts:

 

1) We have PvP environments only for pkers. Jagex does not care about clans, nor would they want to expand upon their worlds because it would endanger the PvP environment and allow for more opportunities for RWT'ing.

  • This reason spawns two consequenses:
    • They give clans CWA to eliminate crashing and separate pking and clan fights
    • Clans have been degraded to 'minigame' status

 

2) The changes to PvP, such as +1 only and Bounty Hunter was to preserve the crippled form of Pking and the loot-on-death system. Instead of creating more damage-soaking pk'ing gear, they instead created no-protecting worlds to stop 1-itemers from having a monopoly on things. Despite their efforts to tweak pking, its still rampant with flaws that are simply not quick fixes. But they have nothing to do with clans.

 

There's really no reason for Jagex to change these things and quite honestly I don't understand why you would want to alter the loot-on-death mechanics in a clan pking/warring context. Furthermore, I don't see how this helps clans in the least. Even if we went straight back to the old-wilderness, so long as CWA exists, wars will continue to be crippled. It's not a cure-all for the community. It's not a cure-all for competition. It will not bring randomers into deep wild, because there is no need to. It will not 'un-concentrate' power from the top 10 and re-distribute them to smaller clans in order to stimulate growth.

 

These things will happen naturally and further involvement from Jagex runs the dangerous risk of only hindering this process. We're doing well now, as a community. Let's not have them tweak anything else, please?

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I think this Wilderness is better, Because if the old wilderness was back then that would be hard for some CWA clans to get in fights because what if they are walking to clan wars arena and get rushed in the wilderness and stuff lol.. I think this wilderness is more easier for some of us.
There were no CWA-clans back in the day of the old wilderniss because there wasnt Clan Wars :wall:
Rizzle is talking about the now, not the then. Now there is a lot of cwa clans, if every world in runescape the wildy was dangerous how would people get to the arena?I do think simply bringing back the old wildy is ok with the ep system, every world dangerous is fine by me too.

 

I was talking about the old wilderniss, removed on 10 december '07.

ClanWars got introduced after that <_<

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I've posted this idea on Jagex Clan Leaders boards for I don't know how many ideas for years now since the removal of the Wilderness. Jagex is still relentless to even reply on those even though it gets great feedback from the rest. Doubt they'll do anything about it now when they've turned the blind eye for 2 years).

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I've posted this idea on Jagex Clan Leaders boards for I don't know how many ideas for years now since the removal of the Wilderness. Jagex is still relentless to even reply on those even though it gets great feedback from the rest. Doubt they'll do anything about it now when they've turned the blind eye for 2 years).

 

They wont.

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Yeah. Let's put in PK'ers on the way to F2P clan wars and while doing Summers End....

 

No. Since the wilderness stopped being dangerous, Jagex has put in more content in the wilderness; this content only works if people can go in the wilderness without fear. Revs may be dangerous to some, but for a lot of high level players is just a matter of bringing dhide, some food, maybe a couple potions. And honestly, implement this, you have clanwar arena crashing clans that would find out when clans are having a war at the clanwars arena, and attack them on their way there.

 

I'm sorry, I just can't see how a truly dangerous wilderness would work with how the game is now. I'd say Summers End was the nail in the coffin tbh. You CAN'T have that quest there and have pk'ers in the area. Just doesn't work.

 

Plus, there'd probably be a lot of negative feedback from the non-PVP community. People who LIKE clues w/o the threat of pk'ers. People who like killing stuff in the wilderness volcano - I'm pretty sure that dungeon is technically part of the wilde, not that you ever see revs there. Or hunting wilderness penguins, as another example...

 

Ik where ur comming from which is why i recon they should give just a few worlds the old wildy as well as keep the system there is atm. that way both sides win but itl b hard to create i bet

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I think we need to be realistic in our demands for how we would like PVP, or the Wilderness, to be improved.

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One of the main points that I would like changed in the Wilderness was something suggested by WG_Keanu. He suggested that we change the Wilderness to more of a barren landscape rather than a city like it is now since players before got lost easily and it made it that much more fun to enter it.

 

eg.

  • Remove the clan wars arena itself, there's no point having the arena in the Wilderness when there's like 4 others. Just keep the lobby there and it will be sufficient.
  • Remove the Bounty Hunter volcano - useless right now. Just move the NPCs that spawn there into a barren graveyard
  • Move Stealing Creation to a cave underground

 

Pretty much "uncluttering" the Wilderness.

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Extending on what Killerred is saying,

 

  • Make all of the wilderness multi
  • A few designated worlds (such as PvP worlds, but not the same so Pkers don't whine)

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