wozzels Posted December 3, 2010 Share Posted December 3, 2010 Hi all, I was wondering what the best way/tactique is to go from say 1000 rank to the 1250 mark for void deflector?I saw there was no dedicated theme-world for this minigame but I assume it is played on the pest control worlds.My impression was, even on these worlds, the number of players is limited making it hard to constantly play to raise rank. Besides, a big portion of the players here are high-ranked (good!) players which tend to play with stake only! :mellow: Currently I am on rank 940 and still optmizing my troop setup and commands. Any thought for this from you guys? Can you make a deal with a friend to raise rank or you have to play it (like I'm playing it right now) the normal way? (Good thing is that in the meantime I got void gloves already) :thumbup: GreetingsWozzels Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 3, 2010 Share Posted December 3, 2010 There isn't really any best setup for Conquest. Its all about how well you play with your troops and equally how well the opponent plays.A team that should statistically obliterate you can easily be overcome if you are a good player and they are useless Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
aspeeder Posted December 3, 2010 Share Posted December 3, 2010 Try and find someone willing to suicide for points, you'll sometimes hear people saying this in the challenge room. Even better if you can find someone willing to suicide all the way for you like me :P . http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
green9090 Posted December 3, 2010 Share Posted December 3, 2010 Find friend who also wants a deflectorBeat them until 1250 rankBuy a deflector or two or threeLet them beat you until 1250 rankThey buy a deflector or two or three???Profit! Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Hegelstad Posted December 3, 2010 Share Posted December 3, 2010 Find friend who also wants a deflectorBeat them until 1250 rankBuy a deflector or two or threeLet them beat you until 1250 rankThey buy a deflector or two or three???Profit! 1: Use the best setup (which now is nerfed)2: Pwn some nuubs3: ??????????4: PROFIT! My lame drops:6 Effigys1 D Med - 1 D Dagger1 Verac's Helmet - 1 Guthan's Platebody Link to comment Share on other sites More sharing options...
All_Is_Great Posted December 3, 2010 Share Posted December 3, 2010 Find friend who also wants a deflectorBeat them until 1250 rankBuy a deflector or two or threeLet them beat you until 1250 rankThey buy a deflector or two or three???Profit! 1: Use the best setup (which now is nerfed)2: Pwn some nuubs3: ??????????4: PROFIT! It needed the nerf. 3 champs setups killed the minigame for two reasons: 1, champs are overpowered; 2, everyone used champs, and turned a great game with diversity into a boring grind. Now, champs have been lowered from 600 HP to 500 HP, but I haven't gone back to see if people have altered their setups. Link to comment Share on other sites More sharing options...
Sinkhan Posted December 3, 2010 Share Posted December 3, 2010 It needed the nerf. 3 champs setups killed the minigame for two reasons: 1, champs are overpowered; 2, everyone used champs, and turned a great game with diversity into a boring grind. Now, champs have been lowered from 600 HP to 500 HP, but I haven't gone back to see if people have altered their setups. There are still a lot of people who cling to the 3 champ build. Despite the nerf, many people still believe it to be a very powerful setup, and it undoubtedly is. However ever since the update, I've gone 2 knights instead of a champ and have not gone back. I played maybe 5 matches after the update and only lost 1, to some guy rank 2000+ and when I made a stupid mistake in tracking command cooldowns :P OT, some tips: -the only units you want to mass are halbs and scouts (or 3 champs if you count that has massing them) since they're so flexible and "expendable"-I find shield wall and vigilance to be generally the least useful commands in the game, since your opponent can just opt to not attack you. However, it's completely situational and if you find a build that works, go for it-counting enemy command points/cooldown times is highly critical. Remember you get 25 at the start of every turn and you get the value of units you kill (unless you use bombard). One of my rookie mistakes was not factoring in the fact that my opponent got lots of points for killing a unit of mine and when I expected to kill them on my turn, they managed to buff that unit and make it a lot more difficult to kill-always assume the opponent has charge until you see it used or 4 other commands. Place archers and mages accordingly. Conquest is probably one of my favourite minigames in RS. I grabbed like 600 commendations and hit rank 1500+ and didn't get bored of it at all. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
Kimberly Posted December 3, 2010 Share Posted December 3, 2010 Find friend who also wants a deflectorBeat them until 1250 rankBuy a deflector or two or threeLet them beat you until 1250 rankThey buy a deflector or two or three???Profit! 1: Use the best setup (which now is nerfed)2: Pwn some nuubs3: ??????????4: PROFIT! It needed the nerf. 3 champs setups killed the minigame for two reasons: 1, champs are overpowered; 2, everyone used champs, and turned a great game with diversity into a boring grind. Now, champs have been lowered from 600 HP to 500 HP, but I haven't gone back to see if people have altered their setups. Lots of people stopped using the 3 champ setup but if you're a good player with a 3 champ setup you're still pretty much untouchable if your opponent doesn't have enough distance units. Link to comment Share on other sites More sharing options...
Quyneax Posted December 3, 2010 Share Posted December 3, 2010 Shield wall rocks on halberds. Scouts suck. Otherwise I agree with Sinkhan. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
neogilgamesh Posted December 3, 2010 Share Posted December 3, 2010 Vigilance is a defensive command, of course you play it expecting your opponent not to attack the vigilanced unit unless they attack it with something with more range. This does not make it useless however, it can act like a chastise that works even when the opponent is down to 1 unit if they cannot survive the preemptive attack. Even in the early game you can vigilance a unit after storming in with it to take out a unit. If the opponent reacts by chastising your vigilanced unit and waiting a turn, that's good too since now you know they can't chastise for 3 turns due to the cool down. Scouts are throwaway units, being the cheapest unit they are excellant for creating unequal exchanges that favor you, such as charging a scout to take out an archer or mage. Even if it dies next turn the result was a 75 point material shift in your favor. Link to comment Share on other sites More sharing options...
Quyneax Posted December 3, 2010 Share Posted December 3, 2010 Scouts are throwaway units, being the cheapest unit they are excellant for creating unequal exchanges that favor you, such as charging a scout to take out an archer or mage. Even if it dies next turn the result was a 75 point material shift in your favor.Yeah this. Though I usually manage to snipe scouts pretty well. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 3, 2010 Share Posted December 3, 2010 Scouts are throwaway units, being the cheapest unit they are excellant for creating unequal exchanges that favor you, such as charging a scout to take out an archer or mage. Even if it dies next turn the result was a 75 point material shift in your favor.Yeah this. Though I usually manage to snipe scouts pretty well. Yeah Scouts are brilliant (especially with charge and damage boosters) as you can use them tactically to pick off units. I personally love using scouts carefully to snipe off outlying units then retreating again; used well u can take out most of a team with just scouts. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Cacmypants Posted December 7, 2010 Share Posted December 7, 2010 I've completely done away with mages and archers, it's all too common nowadays for people to scout-charge them and rack up a crap load of command points. Now I use a 1 champ, 4 knight, 5 scout build. It counters those 2 champ 8 scout noobies pretty well since it severely limits the damage they can initally inflict with their scouts (it also makes bombard somewhat of a pointlessly huge investment against anyone who actually has it, but then again, since when is bombard NOT a pointlessly huge investment? lolol). It's always fun to charge into the middle of a bunch of enemies with a knight/champ, buff yourself with stoicism+battle cry pwn their champ, easily survive their next turn, then buff with shield wall for additional mayhem. Best to do this the turn after they use chastise, unless of course it is the last stand of your final unit X]. I also find scouts to be extremely useful as decoys or forcing the opponent to make a tough decision if they try to take an offensive stance. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 7, 2010 Share Posted December 7, 2010 I always find a good tactic is when you can divide you're team into say two or three small units and split them up.Most people seem to opt for 1 solid tank unit that goes to pot once its divided. So by splitting up you either force them to spread and thus make them easy targets OR while they bear down on one group you can snipe them from the sides and behind. I took down a fair few teams that way Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Cacmypants Posted December 7, 2010 Share Posted December 7, 2010 Yes it's good idea to spread, even if your setup starts to look messy - it doesn't matter. Pretty formations do not win matches. Unless you find yourself up against a block of 10 halberds, be VERY defensive against that setup, they will rip you apart otherwise. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 7, 2010 Share Posted December 7, 2010 Yes it's good idea to spread, even if your setup starts to look messy - it doesn't matter. Pretty formations do not win matches. Unless you find yourself up against a block of 10 halberds, be VERY defensive against that setup, they will rip you apart otherwise. Depends on how good the person using them is, what commands thry got and whether you have rangers/mages. Hally kids r no problem for mages n rangers Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
BeNiceOk Posted December 7, 2010 Share Posted December 7, 2010 Yes it's good idea to spread, even if your setup starts to look messy - it doesn't matter. Pretty formations do not win matches. Unless you find yourself up against a block of 10 halberds, be VERY defensive against that setup, they will rip you apart otherwise. Depends on how good the person using them is, what commands thry got and whether you have rangers/mages. Hally kids r no problem for mages n rangers Ya, formation is all about what strategy you are using. Like myself, I use a mixture of scouts, a ranger, a mage and 2 champs. Mages are good late-game tools, if you can protect them long enough. My mage is tucked away in my bottom corner surrounded by 2 champs and my scouts. My biggest threat would be archers (since scouts cant rush my mage), which can be easily scout rushed if your opponent is spread out. So being spread isn't always the best idea, however it depends on your strategy. Unit placement in general isn't "needed" to be successful against an opponent, but can amplify your strategy if your setup demands a well-placed setup. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted December 7, 2010 Share Posted December 7, 2010 What obstacles you get thrown up can make all the difference too. A relatively clear field is a bit of a nightmare for distance attacking. While a lot of horizontal walls etc can make mages and archers darn hard to kill even while they are right up in the action. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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