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Dungeoneering Tips and Tricks


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79 replies to this topic

#21
Wkw
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Wkw

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Good read, but nothing that I didn't already know... Aside from hopping into 3bo's chat to find a world :)

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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 


#22
Saradomin_Mage
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Saradomin_Mage

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Here, have a mercenary room picture:
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Well laid out and witty guide, should help see W117'ers on better paths (if only they'd read this)

Regarding Ramokee rooms, I personally prefer killing the Deathslinger first (because I'm under the illusion that it has less melee defence than the Stormbringer), and it eliminates the range damage source, since everyone usually prays mage.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.


#23
snowbunny49
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snowbunny49

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excellent guide ^_^

#24
Bassy
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I agree completely on the Deathslinger. Came to that realization sometime last week. Would also consider moving on to Shades or other problem creatures before killing the Stormbringer or Bloodrager. Thanks for the picture, but I've got one, it just didn't carry over from the other site (should have it on here by later today).

Added the third bind section, and put a few things in spoilers, corrected a few facts, etc. Currently considering adding a section on voice chat, and perhaps Bosses if there's any demand. :mrgreen:

#25
Majorbling
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Majorbling

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What is love?

It is a state of affection for something. In the case of my love for this guide, I am in a state of affection for this guide.

Also known as a bump <3

#26
Uzamak1
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Don't be afraid to die!
It is a team game/skill after all.

For example, you're out of prayer, no altar and not enough to build one, don't just hide in a safe room waiting for others to clear. Go help at GDs, and take one for the team!

You'll lose like what? 9k exp on your average large? pish.

#27
Shadow37
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Haha, lots to comment on here.
First, very good guide. I learned a few things, even though I like to think I know a few things about dg (although 79 isn't that high, lul). I really liked your style. You came across as intelligent w/o being elitist, something the 3bo people and the w117 kids all need to work on (in different ways ofc).

I got a ssh from an abandoned 2 c6 med solo once (exit after revealing most rooms and boss to save time). However, I stupidly unbound it. Later I was dging with friends (5:5 larges) when I found one. Occult 5:5 larges with hooded teammates is what I would suggest (definitely better than solo aba 2 floors).

Mage is obv very good on demons and warriors, but that's it. So it does have some use. :^_^: Blaster (snare ring iirc?) is actually very good on rammernaut for low lv dgers, since he is otherwise unbindable. Might also work well on Dreadnaught.

Is spear>ba, even with zerker ring? I've heard differently, but I can't say I know from experience. (Ik most people use 2h, ofc). Primal spear looks really cool, I'll give it that. :shades:

In response to boss strats: I personally would appreciate some info on ballak and occult bosses. You know, some details that you wouldn't get just by looking at the wiki. Others probly would like that too.

#28
Majorbling
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You can safespot Dreadnaut^

#29
DeeKay
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Awesome guide. I learned some new things.

Feed someone massive amounts of Heim Crabs when they are getting piled and about to die.

Good one. ^^'
Should do it some time.
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#30
Dragonlordjl
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You should add the following to your "how to start an argument" section:

When fighting Lexicus, constantly spam the text "Book Barrage!" and then spam 'lol' when your team panics. When fighting Thundrous, spam "Come Closer!" and watch everyone freak out.

*Do this at your own discretion. I am not responsible if you get kicked.*
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#31
Bassy
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Adding in a section on Complexity 1 (under Rooms) and a section on Lingo (at the end). Thanks for the feedback so far guys, more to come this week!

#32
DeeKay
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Made something I think might help beginning keyers and players in general.
It's a PSD containing all the keys as layers, ordered by colours in folders. It's just a matter of moving them to where the door is - pretty easy to use (everyone has Photoshop nowadays, anyway).
Here's the link: http://www.filedropper.com/dghelpmap

It looks pretty much like this:
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#33
bedman
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Made something I think might help beginning keyers and players in general.
It's a PSD containing all the keys as layers, ordered by colours in folders. It's just a matter of moving them to where the door is - pretty easy to use (everyone has Photoshop nowadays, anyway).
Here's the link: http://www.filedropper.com/dghelpmap

It looks pretty much like this:
Posted Image

That's quite nice, but isnt it easier to use a site? I use this one (well not really, but I have it open when I key just in case):
http://www.desolatec...net/rs/dung.htm

#34
DeeKay
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If I knew it existed! But I like having the layout match the actual map.
What would really be awesome is something like that written in C#, and network based, so the whole team could be in sync.
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#35
Hegelstad
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Perfect guide.

My lame drops:
6 Effigys
1 D Med - 1 D Dagger
1 Verac's Helmet - 1 Guthan's Platebody


#36
Helm_Lardar
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Nicely written and it taught me a few things I don't know.

Should a level 83 combat level 45 dungeoneer attempt w117, or would that be pointless?

I'm not an efficienado.


#37
Bassy
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@Helm_Lardar

If you feel like dealing with shenanigans, by all means please try world 117. But seriously, I think the consensus is to solo your way up into the 50's, and then start trying the teams. I think it'd be more efficient to just do Dungeons of any size really with friends, as it's more likely to be an enjoyable experience.


@Everyone

Just added a Basic Keying section, this will be followed by an Advanced Keying section as soon as I get back home tonight. The Lingo section is up at the end, and the Complexity 1 tips have been moved (let's see if you can find it :grin: ). Hopefully this will give you guys some tips as soon as it's up. Thanks for all of the feedback!

#38
z0diark
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Someone else that hates beast of burdens :D Yea really good guide, it should defo be encouraged for ppl to keep keyer's invent open as it saves so much time and allows you to report relevant info/keep an eye on ggs much better. Also found it good fun to read, nice one :)
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#39
DeeKay
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Would like to add the following tip (fresh of a crap floor):
Don't overwork yourself and be your team's slave. If your team sucks s*** from a straw, in most cases there's little to be done about it (they aren't as smart as parrots, or baboons, and can't be taught things as easily).
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#40
SirTommy2005
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This guy did not make me disappoint, in-fact I kinda lol'ed.




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