Jump to content

Dungeoneering Questions


nintendomaster2024

Recommended Posts

I have some questions regarding dungeoneering; I am currently 82 Dung.

 

1) I've heard that the rule of thumb is to always do the top 5 highest lvl floors you can do, and then rush the rest of them C1, solo or team. Does that apply all throughout dungeoneering, as in, will I always do the highest 5, regardless if I'm 82 or 120, to maximize experience gained? I ask this because I spend probably 1.5 - 2 hours doing all but the last 5 highest floors C1 rushes, and wonder if the time saved rushing all but 5 floors really speeds things up. I understand that doing low floors are good to just rush, but what if you could do up to floor 50? It would be advisable to also rush 1-45? What if you could do up to floor 60? You would rush 1-55? Seems very tedious.

 

2) At what level will I be able to join some dungeoneering clan? I've mostly had good experiences with teams in the higher floors, but sometimes people are clueless or just ignore what I tell them to do when I key (they somehow know about Keyers, but don't know or choose to ignore my pleas).

 

3) I've been reading a lot about how fast certain people in these forums complete larges with people. I find it extremely hard to believe that larges can be done in half an hour. In my point of view, there's so much to be done in a dungeon; if you have to access 60 rooms, and you take half an hour to open them all and complete what needs to be done to continue, that's an average of 30 seconds per room. That's very surprising. Unless there's some trick I hadn't heard about, other than playing in a team where every single person knows what to do (I haven't had that pleasure yet, but I've come close), I can't fathom 5:5 large floors being half an hour.

 

And if the above really is the case, do you open all doors you can when you do this? Or do you rush to kill the boss and end it?

Link to comment
Share on other sites

1) Rushing is entirely dependant on you. Most people rush floors 1-29, others rush floors 1-35 so they only do occults and warped.

 

2) You can join dgelites on world 148 at 93, but you'll still get people who ignore you. 3 binds only allows people with 100 dg (but some specific people will not allow under 105)

 

3) This is possible, most rooms take less than 30 seconds others take far longer. It's usually the keyers responsibility to move the team around as quick as possible, and the team mates responsibilities to call/gate doors when the keyer isn't about.

 

I might not have answered these in the best detail.

S_I_G.jpg

Those with a little bit of knowledge are more dangerous than those with none.

Link to comment
Share on other sites

Actually 3bo won't allow anyone under 105 dg to join. You can use their world, however nobody guarantees you'll get on a team (be friends with the keyer, that helps).

 

As for 30 minute floors, those are higher floors only. Earlier floors can take as little as 20 mins. Mostly, it's people with high combat stats (faster kills = faster gd's) and a good keyer (efficient movement).

 

For example, a group of 5 level 110s with gorgonite 2hs and platebodies will be stopped dead by a primal kite + battleaxe warrior - the defence is astronomical. A group of 138's with hoods, surgeboxes and promethium 2hs (flashing turmoil as appropriate) would take that warrior down in seconds.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

About 8m exp

 

And i do 30+ larges, as i have a larger veriety of floors i can do when other people are offering them.

 

c1 smalls are okay, but i personally do c1s to 25, meds to 29, then larges. and i could be slowing myself down, but thats what i find enjoyable.

 

Also, 30 minute larges are a team effort, and unless you strike gold, you'll not have that pleasure until you get those who actually grasp the complexities of the skill (theyre few and far between)

 

 

Also, read the comprehensive dungeoneering guide in the AOW, it is extremely helpful.

Link to comment
Share on other sites

About 8m exp

 

And i do 30+ larges, as i have a larger veriety of floors i can do when other people are offering them.

 

c1 smalls are okay, but i personally do c1s to 25, meds to 29, then larges. and i could be slowing myself down, but thats what i find enjoyable.

 

Also, 30 minute larges are a team effort, and unless you strike gold, you'll not have that pleasure until you get those who actually grasp the complexities of the skill (theyre few and far between)

 

 

Also, read the comprehensive dungeoneering guide in the AOW, it is extremely helpful.

Isn't it much more efficient to rush more floors? With all that time saved you could enjoy even more dungeoneering. :smile:

Amitoz.png

Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.

Link to comment
Share on other sites

About keying, there are some tricks, but they are pretty obvious. The problem is that no1, unless a expert dung team chooses to follow them. basic tricks like:

 

- give order to non keyers to gs a key door. you end up being able to key 5 doors this way, which can speed up alot. Just dont forget where they are :P

- Dont stay for gds when you got half of map unclear. Unless you are low cb team, chances are 1 less person won't make diference, and you can multi task much faster if you call the team to clear gd and move on.

- High cb helps alot. If you see zarfort's video, he keys a large +110 dung in 21 minutes. He used all the previous methods i mentioned, plus he didn't stop to pick any food. If you are good enough, you're combat+pray will shield you from 90% of the monsters. He survived like 10 minutes without using any food.

 

about floors, i prefer rushing 1-29 and large c6 all the higher ones. Why? Because i don't see myself rushing 1-55 for example, but the exp you get let's say at lvl105 in f30 is around 80/90k, so still pretty good for a bit more than half hours work. Ofc this depends on team, but as keyer, you are the main piece in the board.

Skiller11101.png

Link to comment
Share on other sites

About keying, there are some tricks, but they are pretty obvious. The problem is that no1, unless a expert dung team chooses to follow them. basic tricks like:

 

- give order to non keyers to gs a key door. you end up being able to key 5 doors this way, which can speed up alot. Just dont forget where they are :P

- Dont stay for gds when you got half of map unclear. Unless you are low cb team, chances are 1 less person won't make diference, and you can multi task much faster if you call the team to clear gd and move on.

- High cb helps alot. If you see zarfort's video, he keys a large +110 dung in 21 minutes. He used all the previous methods i mentioned, plus he didn't stop to pick any food. If you are good enough, you're combat+pray will shield you from 90% of the monsters. He survived like 10 minutes without using any food.

 

about floors, i prefer rushing 1-29 and large c6 all the higher ones. Why? Because i don't see myself rushing 1-55 for example, but the exp you get let's say at lvl105 in f30 is around 80/90k, so still pretty good for a bit more than half hours work. Ofc this depends on team, but as keyer, you are the main piece in the board.

 

I always wonder why people neglect these aforementioned tips... damn noobs.

 

Oh well, hopefully one day I find a team with decent IQs...

Amitoz.png

Come to my Clan chat (I'm there if I'm online) if you wish to borrow a Green H'ween mask, Blue H'ween Mask, Red H'ween Mask, or Santa for a reasonable price.

Link to comment
Share on other sites

So does that mean that there is a cutoff point where the difference between exp gain between higher floors isn't as huge as the lower ones? For example, doing F1 large vs F36 large is a huge difference in experience, but would the difference between doing F36 large and F50 large be as great of a difference as the previous example?

 

If that's the case, would the "new" rule of thumb be to rush 1-35, and then do all Occults and Warped large?

Link to comment
Share on other sites

Grimy has a draft calculator for this, link in my sig.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Grimy has a draft calculator for this, link in my sig.

 

I've went through it. Could you please interpret this? As far as I know, it top out near after F36, so that means that I maximize experience if I just rush all floors other than 36+, and just dung in larges with those?

Link to comment
Share on other sites

What's that crucial difference between 100 and 105 dungeoneering?

 

Experience using your third bind and more experience with pro teams.

The crucial difference is when you levelup to 100, but I find that 105+ dungeoneers are *much* better than 100-105.

 

I find that these 5 levels cut down on the number of people that don't know how to do specific puzzles/bosses, the number of people that don't grab runes/toolboxes at any point through the floor, and the overall time the map takes.

 

It is a bit annoying if you are level 100-105 but this isn't very long if you consider it on the scale of 120, so just keep working through it.

2496 Completionist

Link to comment
Share on other sites

Grimy has a draft calculator for this, link in my sig.

 

I've went through it. Could you please interpret this? As far as I know, it top out near after F36, so that means that I maximize experience if I just rush all floors other than 36+, and just dung in larges with those?

You need to enter data relevant to yourself, e.g. time it takes to do a large and time it takes to do a c1.

 

The current setup shows the xp/hr equivalents of 60 prestige, which requires 119 dungeoneering. At that point, you'd want to do larges from floor 40 onwards.

 

There is a critical point and that's all very nice but in general most people just do 30+ larges and screw the math :P.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.