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Dungeoneering clan (DG ELites)


Dire_Wolf

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The problem with DGing is that most of the helpful high level DGers reached their goals and quit, leaving just uber-elitist snobs to run things. The entire skill has gotten unbearably elitist. It's [bleep]ing [cabbage] that you have to get nearly DOUBLE level 99 in DG before you can even get on a decent team.

You have to get 99 atk str def, 95 prayer, and 92 herblore before you can begin to get into a decent mhing team. What's the point?

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The problem with DGing is that most of the helpful high level DGers reached their goals and quit, leaving just uber-elitist snobs to run things. The entire skill has gotten unbearably elitist. It's [bleep]ing [cabbage] that you have to get nearly DOUBLE level 99 in DG before you can even get on a decent team.

You have to get 99 atk str def, 95 prayer, and 92 herblore before you can begin to get into a decent mhing team. What's the point?

 

That the most realistic way to get 95 prayer and 92 herblore is by mhing?

 

The best way to get high level DG is to get into a high level clan; the best way to get into a high level clan is to get high level DG.

 

The only way to unlock the door is with the key locked inside the room.

 

Ooo, that sounds cool.

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I see all these level 95s-99s in w53 begging me to take them because they swear they are "good".

Every one I take is a complete idiot that can't open skill doors, don't buy tools, don't make runes, don't gate doors, don't do gds unless the ggs is in the room, and generally don't listen at all.

It's not really the high level people's fault that they take the people that would GENERALLY be better despite the few low level dungers that might be good. It's just like how pro mh clans don't take people without ovls/chaotics/turm.

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The problem with DGing is that most of the helpful high level DGers reached their goals and quit, leaving just uber-elitist snobs to run things. The entire skill has gotten unbearably elitist. It's [bleep]ing [cabbage] that you have to get nearly DOUBLE level 99 in DG before you can even get on a decent team.

 

What people in the 80s-90s consider decent teams would generally seem slow to people 105+.

Don't get me wrong: there are some very good dungeoneers in the 80s and 90s. But they're in the minority compared to the masses of hopelessly incompetent players. It's very true that getting an opportunity in the low levels is hard.

But mid level clans have failed for various reasons. If you think you can do better with one, go for it.

 

The one point I will grant you is that 105 sounds like a strange number. The only truly significant levels are 50 and 100 in terms of setting requirements. Realize, though, that at level 100-104 you will not be kicked from too many 105+ teams because of level.

 

The dung system is not entirely elitist, though you will find some people like that without a doubt. It's set up so that your exp rate can increase as you level up, and setting reasonable requirements is a part of that.

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The problem with DGing is that most of the helpful high level DGers reached their goals and quit, leaving just uber-elitist snobs to run things. The entire skill has gotten unbearably elitist. It's [bleep]ing [cabbage] that you have to get nearly DOUBLE level 99 in DG before you can even get on a decent team.

 

What people in the 80s-90s consider decent teams would generally seem slow to people 105+.

Don't get me wrong: there are some very good dungeoneers in the 80s and 90s. But they're in the minority compared to the masses of hopelessly incompetent players. It's very true that getting an opportunity in the low levels is hard.

But mid level clans have failed for various reasons. If you think you can do better with one, go for it.

 

The one point I will grant you is that 105 sounds like a strange number. The only truly significant levels are 50 and 100 in terms of setting requirements. Realize, though, that at level 100-104 you will not be kicked from too many 105+ teams because of level.

 

The dung system is not entirely elitist, though you will find some people like that without a doubt. It's set up so that your exp rate can increase as you level up, and setting reasonable requirements is a part of that.

 

I agree, the 105 requirement does sound awfully odd though.

 

However, it's kind of a round about argument about getting good at dg-ing and getting into good dg-ing groups.

Although we can all read tons of guides, most of your dg will come from experience - and without it, it's hard to get into a good group.

However, it seems that nobody is really willing to help you out and give you tips. They're just all about getting their own exp or tokens or whatever and they're just looking for people of the same caliber.

 

It does make some sense though, nobody really wants a player that will hinder them - especially if they have better players to choose from at the moment.

I think that RS should change DG a bit.

 

Some things they could add can really change how people DG and even improve different player's skill. Right now, it just seems like a pretty large waste of time til you hit lvl 90 or so and that's definitely not an easy task.

Dg would be a lot more fun if they could:

-give a pretty decent bonus for people who complete dg's solo (don't take away exp for being in a team because in all honesty - working together as a team is pretty difficult sometimes)

-give bonus/penalties for completing DG's within reasonable time periods. That way, people can notice "oh, i'm getting penalized for being slow - how can i work to expedite my gaming?"

 

I don't think that most of RS players actually read forums thoroughly and then work on their game - at least I didn't used to be. Most of the time, I learn from experience and if I don't realize that I'm not doing something wrong - why would I change it?

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I think it's kinda fun seeing how fast you can go with idiots, and how often you can not die. You meet a few ok people that you can add and see if they'll dng.

Just don't take it too seriously, if you have to suicide a few floors it'll help you become better. You also get to make remarks like "Ok ill just solo the dng", kinda funny. Almost always I go with at least 1 person I know, though - it really helps a lot.

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See the thing is this.

 

People good at dungeoneering will level fast. People bad at dungeoneering will level slow. Thus, when you set a high level requirement, say 90+, you are making it so only the people who have leveled fast can join, eg. the people who are good.

 

After a while, though, the people who are bad will begin to catch up. No one wants to dungeoneering with something who is "bad" (by their standards), and so by applying this same concept, they raise the requirements again. It's not fair, but it's logically sound. I can't say I 100% like it, but for what its supposed to do, it gets it done.

 

This system, of course, leaves people who don't train DG all the time completely in the dust.

 

That being said, I have not seen any good clan out there, in terms of efficiency and activity, that can match what 3bo has right now. I'm sure there ARE clans out there, but they are either not that great or not that active. If you need both, w148 is your only non-3bo option.

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its good to know who the clans are.

 

the biggest problem with clanning for me is that I want to play NOW with anyone who is ready.

I'm not remotely interested in waiting 20 minutes for clan players who then want to brag we did a 20 minute large:

I would far rather play a 40 minute large with 4 random people who were ready to play when I want.

 

its roughly true that there are about 5,000 people 99+ and about 1,000 people ready to play as deep as me to floor 55.

so... I find Im often playing with folk from rawr, dge, or 3bo... and every once in awhile some forum queen bee will

try a flame that Im going to get blacklisted with her whole swarm of worker bees for telling her to [bleep] off and leave me alone

(I wish I could get blacklisted. ha ha. none of the spastics read their clan blacklists though so it wouldnt help).

 

players kinda new to clan/themed world are kinda worse. w148 was about 50% the sort to flood my screen with

"umg wut u dooo? y u leech kerr? ggs! ggs! ggs!" while I'm busy runecrafting entangles or something that mean

I dont need pray, food, altars like the cry baby law-binder, bob-loader, eel-juicer, primal mauling halfwits do.

 

w53 -was- a lot better because they just dont talk that much. they ran like hell, left the text window alone, and we all understood

each other quietly by checking the map and ring interface. now... it was almost always true they'd have

ssh, primal plate, primal battleaxe and celestial surgebox bound and all look the same, and they were clearly more judgmental of

me for showing up in range gear, but... I'd do 2-4 warped floors with them even though they didnt 100% approve of my setup.

 

oh yeah but of course... if you ever join a party and 3 of the members have the same prefix/suffix like...

Johnny_SyCopHANt

Maria_SyCopHANt

420weasel_SyCopHANt

then leave, leave, leave. Don't even start. They hold a majority and they will kick you at the boss door after

you have prepped for the boss. Theyre doing it maliciously to kill yer dng xp and yer dng rank... because they can.

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its good to know who the clans are.

 

the biggest problem with clanning for me is that I want to play NOW with anyone who is ready.

I'm not remotely interested in waiting 20 minutes for clan players who then want to brag we did a 20 minute large:

I would far rather play a 40 minute large with 4 random people who were ready to play when I want.

 

its roughly true that there are about 5,000 people 99+ and about 1,000 people ready to play as deep as me to floor 55.

so... I find Im often playing with folk from rawr, dge, or 3bo... and every once in awhile some forum queen bee will

try a flame that Im going to get blacklisted with her whole swarm of worker bees for telling her to [bleep] off and leave me alone

(I wish I could get blacklisted. ha ha. none of the spastics read their clan blacklists though so it wouldnt help).

 

players kinda new to clan/themed world are kinda worse. w148 was about 50% the sort to flood my screen with

"umg wut u dooo? y u leech kerr? ggs! ggs! ggs!" while I'm busy runecrafting entangles or something that mean

I dont need pray, food, altars like the cry baby law-binder, bob-loader, eel-juicer, primal mauling halfwits do.

 

w53 -was- a lot better because they just dont talk that much. they ran like hell, left the text window alone, and we all understood

each other quietly by checking the map and ring interface. now... it was almost always true they'd have

ssh, primal plate, primal battleaxe and celestial surgebox bound and all look the same, and they were clearly more judgmental of

me for showing up in range gear, but... I'd do 2-4 warped floors with them even though they didnt 100% approve of my setup.

 

oh yeah but of course... if you ever join a party and 3 of the members have the same prefix/suffix like...

Johnny_SyCopHANt

Maria_SyCopHANt

420weasel_SyCopHANt

then leave, leave, leave. Don't even start. They hold a majority and they will kick you at the boss door after

you have prepped for the boss. Theyre doing it maliciously to kill yer dng xp and yer dng rank... because they can.

 

Making entangles is "leeching".

You should take a look at this thread since you seem to have such a hard time

http://forum.tip.it/topic/288181-dungeonsweepers-dgs-a-dungeoneering-clan-for-tipiters/

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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players kinda new to clan/themed world are kinda worse. w148 was about 50% the sort to flood my screen with

"umg wut u dooo? y u leech kerr? ggs! ggs! ggs!" while I'm busy runecrafting entangles or something that mean

I dont need pray, food, altars like the cry baby law-binder, bob-loader, eel-juicer, primal mauling halfwits do.

Okay. If the keyer is shouting at you to ggs and you're not doing it because you're lol so superior sitting there making ENTANGLES, you are a leach.

 

You have a lot to learn before you're worth dunging with, but the first thing you need to learn is that you utterly suck.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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entangles to stop forgotten warriors before I solo a merc leader?

when the ggs spam is to join 4 cowards doing ferrets instead of merc leader?

 

add 1,000 people to tell me I'm a puss and I won't change.

 

I'm macho as hell and I make every dungeon I play faster.

 

talk more smack with more fake names

I am J.R. Kerr Dallas Texas and I aint shy.

find out.

 

 

I don't find anyone caring if you're macho or from Texas.

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wow so... the longer you're at this forum the more you can get away with?

 

someone can call me leecher, someone can write I suck, and then one more fairy with a fake name can express fake bravado?

 

and these comments remain in place after I report them for [bleep]ing with me personally after I hadn't actually picked anyone in particular to mess with?

 

wow... um... that'd be why they are levels 90-100 dungeoneering and not 110 like me.

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"j r kerr" has 40,000,000 dungeoneering experience

and

"sir izenhime" has 19,300,000 dungeoneering experience

 

I wont forget you sniping me personally to say I leech.

 

see you.

 

I honestly don't care if it's against the rules to do this (I don't even know if it is tbh), but he pmed me this.

I literally started laughing.

 

Watch out guys

Leech.jpg

^ This personally sniping someone.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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serious about having TWICE the experience of the noobs sniping me?

yeah I am.

 

gf noobs.

1 month old thread revived by an idiot who thinks making binds is a good idea who then continues to flaunt his dg exp (PROTIP: anyone can get high dg exp in a year, good players get high dg exp in a month.)

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