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Tip.It Times - 24th April 2011


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33 replies to this topic

#1
tripsis
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Time for a new release of the: >>>Tip.It Times!<<<

I'd like to remind people of the rules pertaining to Times threads:

Read these rules before posting in this thread


When replying please make sure to clarify the article you are replying to! Thanks!

If you spot any typos or mistakes in the article then please PM them to me :)

Enjoy the articles!
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#2
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first post

i liked the first article, it was informative and interesting.
not much though.

the seconds article i felt was a long winded member bias, well said and all, but still a very narrow vew.
but meh, it takes all sorts to make a world.

not a very good times this week tbh, although i should not criticise, they both where better then anything i would ever write!
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#3
Assume Nothing
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I'm disliking the trend of Economic articles that has arisen in the recent months. It seems that they attempt to explain very basic Economic theory, but always lacks a strong conclusion.

This week's article by sees_all basically said that RWT may affect us more than we'd like to think, which to me, is just a bit obvious. I think these articles really ought to focus on more lines of reasoning, instead of being an Economics lecture (or a Statistics lecture on the article about the dice game). These articles ought to be persuasive, balanced, and that it delivers a clear and concise message to the audience it's aimed for.

On the other hand, the article based on Nostalgia was an enjoyable read, as it did persuade me a bit to take their position of the debate.

I hope this post isn't going to be interpreted/perceived as flame, as that's not my intention at all.

#4
K4ylan
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The removal of Tutorial Island was the one thing I think JaGeX had absolutely no reason to remove; it was way more informative than the two(three?) new tutorials.

#5
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I agree, having played through the new tutorial. Instead of learning valuable skills, like you know, the actual runescape skills, you learn how to collapse a basement on a dragon.

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#6
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I also liked that the game just dumped you out of a random closet of a house on an island, with no apparent explanation of how you got there, or memories of your life up to that point, as if you were torn fully grown from another world to serve a vague purpose. That is a story that has gone unexplored although there are bits and pieces that only bring even more questions.

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#7
sees_all1
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ought to be persuasive, unbiased, and delivers a clear and concise message to the audience it's aimed for.

persuasive and unbiased? :blink:

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#8
Assume Nothing
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ought to be persuasive, unbiased, and delivers a clear and concise message to the audience it's aimed for.

persuasive and unbiased? :blink:


Take out the unbiased. I'm not sure how to phrase it, but my point was to at least present a balanced argument that offers a look from the opposition's position.

#9
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I loved the first one, I was always interested in economy in real life, but I found it too complicated, so for me Runescape and it's economy is perfect. It's much simpler, yet is so complicated because of all of the items there is, how the different events affect the economy (mainly updates) and all.
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#10
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ought to be persuasive, unbiased, and delivers a clear and concise message to the audience it's aimed for.

persuasive and unbiased? :blink:


Take out the unbiased. I'm not sure how to phrase it, but my point was to at least present a balanced argument that offers a look from the opposition's position.

The audience I'm trying to reach don't have a formal background in the subject I'm looking to discuss. I feel like this thread is a good place to go more in depth for people that want to discuss certain nuances, that I couldn't write about without having everyone else read half a macroeconomics book.

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#11
Assume Nothing
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ought to be persuasive, unbiased, and delivers a clear and concise message to the audience it's aimed for.

persuasive and unbiased? :blink:


Take out the unbiased. I'm not sure how to phrase it, but my point was to at least present a balanced argument that offers a look from the opposition's position.

The audience I'm trying to reach don't have a formal background in the subject I'm looking to discuss. I feel like this thread is a good place to go more in depth for people that want to discuss certain nuances, that I couldn't write about without having everyone else read half a macroeconomics book.


That's true I guess. I just get a little tired of all the 'Inflation is bad', 'Botting is bad' articles that doesn't seem to lead anywhere.

I'll wait for a reply from the opposition before I debate here.

#12
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That's true I guess. I just get a little tired of all the 'Inflation is bad', 'Botting is bad' articles that doesn't seem to lead anywhere.

I'll wait for a reply from the opposition before I debate here.

:lol: Did you read the article?
TLDR; Botting is causing deflation.

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#13
Assume Nothing
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That's true I guess. I just get a little tired of all the 'Inflation is bad', 'Botting is bad' articles that doesn't seem to lead anywhere.

I'll wait for a reply from the opposition before I debate here.

:lol: Did you read the article?
TLDR; Botting is causing deflation.


Yes, I did. The posts went slightly astray, as I'm referring to the articles within the last 9-12 months.

Here's a little topic for you: In RuneScape, which is worse: Inflation or Deflation?

#14
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Long Quote


Neither are actually particularly damaging, except when they are rampant. As long as values inflate or deflate at a regular rate, then players are able to cope and plan for the flucuations; this massive crash is an example of hyper-deflation, and proved damaging to some peoples net value (my own included). On top of this, prices were thrown out of wack due to fears and speculation of where the prices would finally settle. Like all things, though, it has started calming down and Runescape is returning to business as usual.
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#15
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There's a thread around here where essence bots weren't updated for a while to help raise the price of ess and pure ess. This month, rune essence went up from 22 to 27. Pure went from 87 to 183 and is crashing again. Just a small example of RWT being a strain on the economy.

2nd article's longwinded, but on the subject of gnomecopters and in-game advertising, if Jagex had kept that and little things like agility giving a boost in F2P players would feel pressured to get members. Not that it's a bad thing. Jagex certainly wouldn't seem hypocritical now with their statement of "F2P is not a demo" when everywhere you look there are limitations.

Then again it looks like things are headed towards the gnomecopters again, just look at all the in-your-face member things all over dungeoneering in F2P, not to mention the dual holiday event this Easter with members coming to F2P worlds hacking at evil hawthorn trees.
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#16
Adamfostas
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I would agree with the above poster who said that the first article lacked a tightly argued conclusion; you don't necessarily need to go into significant depth to provide one. While there's nothing wrong with providing an observational piece, inflation is something about which many articles have been written on tip.it already, and this one didn't go anywhere new. I'd be less critical if this weren't a highly interesting time for RS economically, and the subjects you could have written about being as diverse as:

- The contrast between inflation caused by credit expansion (i.e. Alching) and inflation caused by lower output (i.e. Fewer bots)

- The relationship between inflation, the cost of levels, and Jagex's freedom to make high level content

- The role of pure essence as a credit expansion enabler

While, to be fair, you do touch on the above you don't really explore them in depth. I'm convinced you could, so it's a shame that you didn't.
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#17
Assume Nothing
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Long Quote


Neither are actually particularly damaging, except when they are rampant. As long as values inflate or deflate at a regular rate, then players are able to cope and plan for the flucuations; this massive crash is an example of hyper-deflation, and proved damaging to some peoples net value (my own included). On top of this, prices were thrown out of wack due to fears and speculation of where the prices would finally settle. Like all things, though, it has started calming down and Runescape is returning to business as usual.


However, inflation or deflation is rarely uniform for all goods, thus it's quite detrimental to the economy if the inflation/deflation rate is high.

Take the inflation in 2009 for example: Whips went from a steady 1.4m to above 4.5m, which is roughly a 200% increase, whilst the Armadyl Godsword went from 60m to 120m, a 100% increase. It could be argued that this isn't fair for those who slay Kree'ara, as this isn't the normal market forces that has caused the inflation.

The problem with inflation would be that it's harder to stop than deflation. All JaGex needs to do to fix the current deflation would be create a monster which drops a somewhat significant amount of coins, or something that could be sold to the NPC for a significant amount of coins. Creating an additional effective money sink is difficult because it's hard to incentivise people to actually use the money sink, given the amount that exists already.

#18
Assume Nothing
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How did I manage to doublepost?

#19
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I thought both articles were well written.

Talking about 2nd article first, I enjoy watching gnomecopters tours as well as having tutorial island back. (Being pure f2p) It's more meaningful obviously... To those who are old players, tutorial island is the standard procedure to start off but it's fine. A fine read.

1st Article.. Hi sees_all (Don't think you remember me anyways in RS). If I were to choose, Inflation in RS is significantly better. While the supply of GP that is still being held by RWT companies/inactive accounts have no significant impact (except to cause the value of raw materials fall during the trades,but kept in bank = stagnant value), if it remains in the hands of botters (because runescape doesn't generate interest rates), the strain on the economy is caused by the inflow of the supply of raw materials that is not controlled. Items and coins are generated in Runescape as usual as players play it. Free Trade has been certainly 1 cause, as stated. I think I am going abit off topic.. So I will continue only with refreshed thoughts.

Blah.




Yeah, like that zaryte bow
wait

recharge costs = ammo.

So, all melee weapons are overpowered, at least.

this combat triangle finally makes sense...


#20
BioIce
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I would agree with the above poster who said that the first article lacked a tightly argued conclusion; you don't necessarily need to go into significant depth to provide one. While there's nothing wrong with providing an observational piece, inflation is something about which many articles have been written on tip.it already, and this one didn't go anywhere new. I'd be less critical if this weren't a highly interesting time for RS economically, and the subjects you could have written about being as diverse as:

- The contrast between inflation caused by credit expansion (i.e. Alching) and inflation caused by lower output (i.e. Fewer bots)

- The relationship between inflation, the cost of levels, and Jagex's freedom to make high level content

- The role of pure essence as a credit expansion enabler

While, to be fair, you do touch on the above you don't really explore them in depth. I'm convinced you could, so it's a shame that you didn't.


Ask for a follow-up article then. Might get it too.
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