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Why is Smithing So Popular?


stormveritas

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I have perfect graspe of economics thank you.

 

 

 

 

 

 

 

Not matter what value essy, ores, nats and bars have if you produce them yourself they cost you nothing.

 

 

 

 

 

 

 

Smithing them further may take from thier value, but in end it is still profit for intial cash amount and also as it was nvr converted to cash at mid point is not a lose.

 

 

 

 

 

 

 

It may not be the best way to make money cause gettin ghte resources and making them worth less by 2nd process is unefficent, but it still produces pure profit

 

 

 

 

 

 

 

Your logic only stands if you ignore the fact that mining and smithing are mutually exclusive, and the fact that there is indeed a worth to goods in your inventory other than gold.

 

 

 

 

 

 

 

The iron and coal ore that you mine increases your net worth as you bank it, since it immediately becomes an item with some resale value. When you stop mining, it's net value then adds your inventory's total value, and the amount of money (not just gold, but total tangible assets) that you have.

 

 

 

 

 

 

 

Smelting generally increases this net worth.

 

 

 

 

 

 

 

When you turn around and smith, however, you are spending some of your newly acquired assets. Your net worth DECREASES THROUGH SMITHING, (unless you're doing CBalls, which are boring and horrible), as the gold yielded via high-alching is far less than you could have earned had you sold the ores or bars.

 

 

 

 

 

 

 

The difference between your net value before and after smithing translates into the DIRECT COST TO YOU that you are paying in exchange for smithing experience.

 

 

 

 

 

 

 

So in other words, NO, this type of smithing is by no means "pure profit".

 

 

 

 

 

 

 

This economics lesson has been brought to you by Stormveritas

 

 

 

 

 

 

 

I am not talking assetual values here. I am talking cold hard cash.

 

 

 

 

 

 

 

The 1st of the mutally exclusive events has no input and produces items and xp

 

 

 

 

 

 

 

the 2nd mutually exclusive event takes the itmes and produces further xp and different items

 

 

 

 

 

 

 

the 3rd event converts these items to cash.

 

 

 

 

 

 

 

Hence in terms of cash, it is a pure profit system of work.

 

 

 

 

 

 

 

 

 

 

 

I understand perfectly tht if u include asset value

 

 

 

 

 

 

 

1st event is a profit

 

 

 

 

 

 

 

2nd event is a lose

 

 

 

 

 

 

 

3rd event juts tranfsers asset to cash

 

 

 

 

 

 

 

thus creating a profit that is not neccessarily as worthwhile.

 

 

 

 

 

 

 

Thing is thsi argument could go on and til ur blue in the face but the fact still remains, it depends on what you value to the worthwhileness

 

 

 

 

 

 

 

If you are one who wants to make the most of asset value then the whole process is a lose to you

 

 

 

 

 

 

 

If you are one who values end cash and xp equally this process is a system of pure gain as you get the xp and the cash.

 

 

 

 

 

 

 

If you like xp and cash this system is a again a lose to you as getting the xp cuts ur cash

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OK, we're getting somewhere now, just as I have to leave...

 

 

 

 

 

 

 

If you are one who values end cash and xp equally this process is a system of pure gain as you get the xp and the cash.

 

 

 

 

 

 

 

If you like xp and cash this system is a again a lose to you as getting the xp cuts ur cash

 

 

 

 

 

 

 

These two comments are the breadth of the whole shebang.

 

 

 

 

 

 

 

Now, "equal" xp vs. cash is where it comes into argument. What amount of cash is worth 1000 XP? As we said, you can get 1000 XP and MAKE money by smelting, but how much is it worth to someone to get that added boost to XP and pay up for it?

 

 

 

 

 

 

 

If you can separate that the isolated process of Smithing does indeed lose money, then you see where I'm coming from, even though you look at mining, smithing, and alching as an all-inclusive process (which would net a modest gold profit and good experience, as opposed to maximum gold).

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smithing is gd

 

 

 

 

 

 

 

Cannonballs and plate armour (steel and up) r majorly profitable

 

 

 

 

 

 

 

 

 

 

 

cannonballs r in demand by cannoners and can sell for nearly 400ea whihc means 1.6k per steel bar used

 

 

 

 

 

 

 

and plates may use 5 bars but steel upwards alch for alot compared to abr costs making it profitable

 

 

 

 

 

 

 

plus when u hit rune u got the obvious profits

 

 

 

 

 

 

 

cannon balls sell for 200 each...

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no offence dude, but read the whole thread before responding. We already confirmed I was wrong on tht one and r way past tht now

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no offence dude, but read the whole thread before responding. We already confirmed I was wrong on tht one and r way past tht now

 

 

 

 

 

 

 

 

 

 

 

no offence, but where DID you get the # 400 each for cannonballs? i mean IF you saw some guy buyin 400 each at one time, OKAY id could see where it came from.

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no offence dude, but read the whole thread before responding. We already confirmed I was wrong on tht one and r way past tht now

 

 

 

 

 

 

 

 

 

 

 

no offence, but where DID you get the # 400 each for cannonballs? i mean IF you saw some guy buyin 400 each at one time, OKAY id could see where it came from.

 

 

 

 

 

 

 

last time i was making em I was getting offered 400 ea by everyone. Only real connection I had to cannonball market, but it think tht was just a peak from when everyone was using cannons to get slayer xp fast

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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no offence dude, but read the whole thread before responding. We already confirmed I was wrong on tht one and r way past tht now

 

 

 

 

 

 

 

 

 

 

 

no offence, but where DID you get the # 400 each for cannonballs? i mean IF you saw some guy buyin 400 each at one time, OKAY id could see where it came from.

 

 

 

 

 

 

 

last time i was making em I was getting offered 400 ea by everyone. Only real connection I had to cannonball market, but it think tht was just a peak from when everyone was using cannons to get slayer xp fast

 

 

 

 

 

 

 

 

 

 

 

ah i take it, that this was not a recent thing then.

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smithing is fun for me :)

 

 

 

 

 

 

 

and to most of ppl discusing with paw: runescape isn't justa bout GP. i don't even care how much profit i will get if i sell now, or make smth and sell latter. thast not the point having billions gp and won't ave where to put them. also i'm not saying that having GP is evil, but turn game into race who has more gp isn't worth anything.

 

 

 

 

 

 

 

my $.02

1500+ total 89 cmb; 1600+ total and under 93 cmb.

02/04/07 reached all skills 60+ under lvl 90 cmb.

07/19/07 reached all skills 70+ at lvl 93 cmb.

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I think its one of those "urban" legends circling around in f2p..... thts it great cash and all tht nice stuff. Comments like paws only reassure me tht the legend is still alive...

 

 

 

I remember beeing supremly confident that 69 smithing (aka full mith) is gonna make me silly rich...someone told me so i suspect

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This is how I make my smithing go up (Even though my smithing isnt really that high :oops: )

 

 

 

 

 

 

 

 

 

 

 

Buy 1k iron ores, 90k. Get the 9 ruby rings yourself.

 

 

 

 

 

 

 

Make 1k iron ores into 5k knives and sell them for 20+ ea. You can get it for that price and you make a profit no matter what.

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This has been something that has confused me since about two weeks after I started playing. Smithing, for whatever reason, has enchanted Runescape, and I have to admit I am one of those that enjoys it.

 

 

 

 

 

 

 

The question remaining - WHY?

  • [*:2e8wy6re]Compared to other skills, smithing is NOT profitable, and en masse usually leads to a loss.[*:2e8wy6re]With rare exception, the primary focused materials created (armors and weapons) are extremely common and easily found. [*:2e8wy6re]In order to MAKE a rune suit, it is nearly impossible to even get to the rocks necessary to mine rune without having something of comparable power to rune already. So you aren't unlocking neat new things.[*:2e8wy6re]Melee characters in general are out of vogue compared to mages and rangers.

 

 

 

 

 

 

 

And yet, with all this known, I still have worked smithing nearly as hard as any other skill. I look for ways to turn the narrowest profit so I can do it more?

 

 

 

 

 

 

 

What is it that makes smithing so enticing? What is it about smithing that should be carried over to other skills that would make them more appetizing? Is there a way to take what we've learned from smithing's enormous success and apply it to other skills?

 

 

 

 

 

 

 

The idea of being able to smith full rune fascinated me at first. I'm big on self-sufficiency, and if I go PK (not that I ever do) in wild and die in full rune I can just go make another set... I just love being able to say that.

 

 

 

 

 

 

 

anyway, smithing IS profitable if you want it to be. The following are a few ways you can buy all supplies and PROFIT in smithing.

 

 

 

 

 

 

 

1: Trade products for supplies whenever you can: I got my entire last level in smithing from smithing full rune or kites for other players. I had one particular guy make a ton of money off of this too. He was giving me about 5m worth of rune at a time to do at first, and by time I was done it was 10m worth at a time. This doesn't actually MAKE you GP, but it saves you from buying supplies.

 

 

 

 

 

 

 

2: Buy supplies and sell products: This is commonly done with cannonballs, but you can also do this with things like knives, darts, arrowheads. I did this with iron ores back when I could get them 50 each and made arrowheads that sold for 10 each. Even with the increase in ore prices this can still be profitable, just not as much.

 

 

 

 

 

 

 

Also, once you get to rune you can get ores for 12k or less easily. If you pay 200 each for coal and 300 each for nats, that costs you 13.9k a bar. You can smith rune products and sell for at LEAST 15k per bar, and often 16-20k a bar. That's at least 1k profit per bar. If you have regular ore sellers and product buyers, this can make some fast GP.

 

 

 

 

 

 

 

3: Buy supplies and use products: Buying supplies and using the products yourself can also make it worthwhile if you're training other skills. For example making your own throwing knives and darts will pay for itself and then some when you get drops from worthwhile foes. Or if you go the gold gauntlet route, and make jewelry out of it (even if you buy the gems), you can profit. This takes a little more time and effort, but if you're GP-conscious, you can come out ahead this way.

 

 

 

 

 

 

 

4: Mine your own stuff: Not many want to do this, but it makes smithing a lot easier if you mine some (or all) of the stuff yourself. If you mine your own runite you can make a LOT of profit :D

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Compared to other skills, smithing is NOT profitable, and en masse usually leads to a loss.

 

 

 

 

 

 

 

sorry if this was already posted, but smithing is profitable when you buy steel bars for 600 ea, make 4k c balls from that and sell for 800k. you're making a 200k profit everytime you buy steel bars and make c balls from it. smithing might not be profitable in some aspects, but if you look at it this way you're definetly profiting.. :D

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I liked smithing because I used it to make all my armour up to steel :P. (I haven't touched it for a year though) except witht his new quest where we need 65 smithing.....i'm gonna have to get 10 lvls :(

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Let me rephrase - for none lazy people who actualy do the work instead of relying on buying all resources for secondary skills they r porfitable

 

 

 

 

 

 

 

Don't give me that flaming crap, because I've done a good deal of smithing from scratch. Smithing plates is NOT very profitable, it merely nets you a little pittance to go along with your experience.

 

 

 

 

 

 

 

But the smithing part costs you a lot of money there. Assuming you get a great rate for the plate (1200), you used 10 coal and 5 iron to get there.

 

 

 

 

 

 

 

-Each steel bar would sell for 600 (a total of 3000, or 1800 loss)

 

 

 

-Each coal would go for 150, and 100 per iron (2000, or 800 loss)

 

 

 

 

 

 

 

So by using your own resources to smith, you are forfeiting the opportunity to make a LOT more money. If you have an educated rebuttal for that (aside from the sophomoric flaming you've already exhibited), then I'm all ears.

 

 

 

 

 

 

 

Paw, I'm sorry, but you gotta do some research on this stuff before posting. You're saying Smithing is profitable if you mine your own ores, but it really isn't. The only reason you're "profitting" is because of Mining; the actual act of Smithing the Armor is actually losing you money. Smithing is only profittable if you're Smelting Bars, which is quite boring.

 

 

 

My research shows when u pay absolutely zilch for resources then make them into something worth 200ea or 1.6k upwards u r making pure profit.

 

 

 

 

 

 

 

It doesn't matter if selling bars or ores is worth more, if u do all the work it is pure profit

 

 

 

yes but you can make MUCH more selling the ores/bars before smithing them. the only reason anyone would bother is for the xp.

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All skills are profitable if you take the time to do them in a way that gives you more gp. But sometimes you just have to put time into the equation and see that some ways are probably not worth your time. If your good at making alot of money in a certain way like merchanting or monster drops then spending gp on bars to smith into plates for faster smithing exp might actually end up saving you more gp in the long run because it gives you more time to spend on the other things you are better at making gp with.

 

 

 

 

 

 

 

I personally like stringing longbows to make my money and merchanting on the side, so they I can turn around and spend a little gp on getting my smithing level up. As long as you work out what works for you and what you are good at with making gp you can find a balance for what you can afford to spend gp on getting xp and what other ways you can get xp for no cost or even profit.

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AHH SAVE ME FROM THE POINTLESS REPETITIVE CIRCULAR BANTER :shock:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

now, going back to the point where the discussion developed to the point of amount of xp per gp, i'd say it once again depends on your priorities. for example, some months ago i bought 2k steel bars, 30k feathers, and smithed and fletched 30k steel arrows. i sold half of them to make up some of my money, and kept the rest in case i ever need to do heavy amounts of ranging. of course i lost half my money making the arrows, but i thought that the combined smithing and fletching and (potential) ranging xp was worth the cost. and obviously i paid very close to the price of steel arrows by making them myself (2 or 3 gp loss per arrow).

 

 

 

 

 

 

 

on the contrary, someone that already has 99 smithing/fletching would have no reason to spend the extra time making the arrows, because there's much faster ways to raise smithing/fletching on their own. it's also very likely that they have a much larger sum of cash to work with, and are likely willing to incur heavy losses to have the greatest xp gain.

 

 

 

 

 

 

 

the point of making all your items from scratch and turning them into profit is valid, but the point is (as already stated) that you will have a smaller cash-per-hour gain than if you sell the raw materials yourself, simply because of the market prices. then from that, you can argue that the most efficient way (cashwise) to have the items you want is to solely do the activity that yields greatest gp/hour, then buy the second-to-last step (steel bars for our example) and then work them into whatever for the xp. the idea is that

 

 

 

 

 

 

 

(gp saved by buying ores as opposed to bars)/hour < greatest cash per hour activity.

 

 

 

 

 

 

 

or, in a 24 hour period, you'll have a greater cash gain and equal xp gain (disallowing smelting, since the xp gain is kind of negligible compared to what you get with bars) doing the best activity and buying the bars then spending the time to save the 200gp/bar for the same amount of bars. or, if you decide to have 0 net cash gain for that day, you can buy more bars and thus have greater xp gain than by spending the time to smelt.

 

 

 

 

 

 

 

eh.. that was too long. somehow i get the feeling i'm going to get flamed...

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people alch steel plate, its fairly good amount of return on the money.

 

 

 

 

 

 

 

Nats worth 300 each, plates alch 1200 each.

 

 

 

 

 

 

 

1200-300= 900

 

 

 

 

 

 

 

900/5= 180

 

 

 

 

 

 

 

180gp back for each bar you spent 500-600 each on is good return? You're better off with gold gauntlets and selling gold bars if you do that.

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Proud to have gotten 1800 skill total before access to fishing guild

 

Why make a house when you can rob one?

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people alch steel plate, its fairly good amount of return on the money.

 

 

 

 

 

 

 

Nats worth 300 each, plates alch 1200 each.

 

 

 

 

 

 

 

1200-300= 900

 

 

 

 

 

 

 

900/5= 180

 

 

 

 

 

 

 

180gp back for each bar you spent 500-600 each on is good return? You're better off with gold gauntlets and selling gold bars if you do that.

 

 

 

 

 

 

 

Its 330 each if you get the materials. I know I'm not helping because thats still a major loss

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people alch steel plate, its fairly good amount of return on the money.

 

 

 

 

 

 

 

Nats worth 300 each, plates alch 1200 each.

 

 

 

 

 

 

 

1200-300= 900

 

 

 

 

 

 

 

900/5= 180

 

 

 

 

 

 

 

180gp back for each bar you spent 500-600 each on is good return? You're better off with gold gauntlets and selling gold bars if you do that.

 

 

 

 

 

 

 

 

 

 

 

did you do the gold gaunts for smithing exp?:P

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people alch steel plate, its fairly good amount of return on the money.

 

 

 

 

 

 

 

Nats worth 300 each, plates alch 1200 each.

 

 

 

 

 

 

 

1200-300= 900

 

 

 

 

 

 

 

900/5= 180

 

 

 

 

 

 

 

180gp back for each bar you spent 500-600 each on is good return? You're better off with gold gauntlets and selling gold bars if you do that.

 

 

 

 

 

 

 

 

 

 

 

did you do the gold gaunts for smithing exp?:P

 

 

 

i think he did, i remember an avatar of his with some smithing lvl in the 90s and his huge # of goldbars, and his gold gauntlets

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