February 2, 201214 yr so its pretty obvious that there will be a high demand for these flasks as they seem really usefull for stuff like nex, and there will probably be a very high demand for them because of the high requirements to obtain them, and because each lpayer can only obtain a maximum of 50 flasks per day. what do you think the prices for the flasks will be? my guess is around 10k each
February 2, 201214 yr Nobody knows for sure. Some people say that they could be 50-100k each. Then again, the people that are doing high level bosses such as Nex shouldn't have to buy the flasks anyway.
February 2, 201214 yr Author Nobody knows for sure. Some people say that they could be 50-100k each. i know noboby knows, what i asked was what your guess was ;)
February 2, 201214 yr There is always the option that they may be quite low, as some have pointed out they hold 6 doses and are destroyed when emptied.So why not just treat them as a 5 dose potion?Reap the benefits, but never empty them. That way you only need 1 lot of them ever which would wipe out a lot of demand. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 2, 201214 yr I don't see them higher than 2-3k ea but I hope they are 10k ea,so me can make some money =) Mamiću odlazi!
February 2, 201214 yr I don't see them higher than 2-3k ea but I hope they are 10k ea,so me can make some money =) I would expect them to be more than 3k each for awhile.
February 2, 201214 yr Prayer renewals traded at 150k for the first few made. Move quickly. In real life MMO you don't get 99 smithing by making endless bronze daggers.
February 2, 201214 yr Author There is always the option that they may be quite low, as some have pointed out they hold 6 doses and are destroyed when emptied.So why not just treat them as a 5 dose potion?Reap the benefits, but never empty them. That way you only need 1 lot of them ever which would wipe out a lot of demand. lol i doubt jagex will make it possible to do that, since they clearly stated that they want this to be a good daily profit for people that meet the requirements.
February 2, 201214 yr Using Saradomin Brews as an example, Saradomin brew(1) is 3,307gpSaradomin brew(2) is 6,427gp (+3,120gp for second dose)Saradomin brew(3) is 9,794gp (+3,367gp for third dose)Saradomin brew(4) is 13,200gp (+3,406gp for fourth dose) Since there are a lot of other factors in those differences I would just approximate +3,500gp for five doses and +3,600gp for six doses. Therefore I am guessing: Saradomin brew(5) will be 16,700gpSaradomin brew(6) will be 20,300gp With some more demand in general because of their advantage in terms of trip length. EDIT: Oh I misread, you mean just the empty flasks themselves. Disregard ^ Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum!
February 2, 201214 yr Author Using Saradomin Brews as an example, Saradomin brew(1) is 3,307gpSaradomin brew(2) is 6,427gp (+3,120gp for second dose)Saradomin brew(3) is 9,794gp (+3,367gp for third dose)Saradomin brew(4) is 13,200gp (+3,406gp for fourth dose) Since there are a lot of other factors in those differences I would just approximate +3,500gp for five doses and +3,600gp for six doses. Therefore I am guessing: Saradomin brew(5) will be 16,700gpSaradomin brew(6) will be 20,300gp With some more demand in general because of their advantage in terms of trip length. EDIT: Oh I misread, you mean just the empty flasks themselves. Disregard ^ haha, still enjoyed ur math there :Dinteresting indeed :) but we still dont know if we can trade pots with 5 or 6 doses yet
February 2, 201214 yr I doubt that you will be able to trade the flasks once they have a potion in them.
February 2, 201214 yr Author I doubt that you will be able to trade the flasks once they have a potion in them. yea i agree with you. it will be interesting to see how jagex go about this :D
February 2, 201214 yr There is always the option that they may be quite low, as some have pointed out they hold 6 doses and are destroyed when emptied.So why not just treat them as a 5 dose potion?Reap the benefits, but never empty them. That way you only need 1 lot of them ever which would wipe out a lot of demand. lol i doubt jagex will make it possible to do that, since they clearly stated that they want this to be a good daily profit for people that meet the requirements. How exactly are they going to disallow it?Even if they enforce a rule where by you can ONLY decant 6 doses into it, you can decant an extra 5 in when its at 1.Make it so you can't add to it at all after the first 6?Watching the rage fly and then the item become virtually unused as people don't want to waste left over dregs of potions, but equally don't want to waste space taking 2 or 1 dose pots out to tasks. Besides what Jagex wants/hopes won't dictate how they are used in reality short of a major nerf that kills the content (eg how they 'fixed' flash powder factory and now it's dead as the robes aren't worth it due to time and it's rubbish xp rates) Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 2, 201214 yr Author There is always the option that they may be quite low, as some have pointed out they hold 6 doses and are destroyed when emptied.So why not just treat them as a 5 dose potion?Reap the benefits, but never empty them. That way you only need 1 lot of them ever which would wipe out a lot of demand. lol i doubt jagex will make it possible to do that, since they clearly stated that they want this to be a good daily profit for people that meet the requirements. How exactly are they going to disallow it?Even if they enforce a rule where by you can ONLY decant 6 doses into it, you can decant an extra 5 in when its at 1.Make it so you can't add to it at all after the first 6?Watching the rage fly and then the item become virtually unused as people don't want to waste left over dregs of potions, but equally don't want to waste space taking 2 or 1 dose pots out to tasks. Besides what Jagex wants/hopes won't dictate how they are used in reality short of a major nerf that kills the content (eg how they 'fixed' flash powder factory and now it's dead as the robes aren't worth it due to time and it's rubbish xp rates) that may be, but still i higly doubt you would be able to use them tah way, jagex will probably make them break after a certain number of "refills" or something if they are to allow it. as for the xp waste and dead content stuff, yes it may be xp waste to do some of the minigames, but there are people who do stuff on rs to you know...have fun :D (althought i have fun going for good xp rates lol)
February 2, 201214 yr Sure people do stuff to have fun, but even having fun it is stupid to either:a) Discard a 2 dose extreme or overload as you cannot decant it.b) Take a 2 dose on a trip when you could take a full 6 dose and last longer. And I highly doubt jagex is gonna imposing any complex system on these beyond when 1 dose is drunk they break; it'd take too much coding for no real reason. Plus even Jagex aren't stupid enough to not see how people use potions (eg decanting leftovers to reform full pots) Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 2, 201214 yr I'm guessing they'd settle around 50k per flask? People will probably charge and make more off of assisting crafting levels than the actual flasks themselves after the hype slowly dies.
February 2, 201214 yr Author Sure people do stuff to have fun, but even having fun it is stupid to either:a) Discard a 2 dose extreme or overload as you cannot decant it.b) Take a 2 dose on a trip when you could take a full 6 dose and last longer. And I highly doubt jagex is gonna imposing any complex system on these beyond when 1 dose is drunk they break; it'd take too much coding for no real reason. Plus even Jagex aren't stupid enough to not see how people use potions (eg decanting leftovers to reform full pots) they dont need any "complicated coding" to do so. all they would have to do would have been something similar to: making a variable containing the number of times the vial had been refilled. everytime the potion got refilled they would add one to the variabel. when the variabel reached say 3 the vial would break. another way they could do it would be so that you could "reverse" the decanting in a way. what i mean by that is that you could perhaps take the remaining doses from the flask into a vial, that way you would not waste the overload or brew dose (or any other type of pot)
February 2, 201214 yr But that is still all pointlessly complex extras Jagex has no reason to add, plus why would they mention to use it breaks when empty but not mention it has a strictly limited lifespan if not emptied? Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 2, 201214 yr Author But that is still all pointlessly complex extras Jagex has no reason to add, plus why would they mention to use it breaks when empty but not mention it has a strictly limited lifespan if not emptied? still complex? it would take like 3-4 lines of code (maybe a bit more in theyr language, i think they use javascript. but only a few lines in my language: c++) and they wont give us too much detail, because if they did we wouldnt be discussing it, and the discussing builds a bit of hype around the update. :P
February 2, 201214 yr Maybe a vial simply has 6 charges and each time you drink from it drains one charge (breaking at 0). Personally I can't see a 50k price being worth it, at that point you're paying 1m+ for one inventory of those vials to save one banking trip of about 5-10 minutes every 1-3 hours depending on what you're hunting. For a boss which is 10 minutes banking per hour and 5m gp/hr profit, you can pay up to ~500k per hour to halve banking times and still profit, which is depending on the boss about 20k each (20 potions used per hour). For a boss which is 5 minutes banking per hour and 3m gp/hr, halving banking time would be worth it at about 135k per hour, so 6-7k per flask. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted
February 2, 201214 yr Maybe a vial simply has 6 charges and each time you drink from it drains one charge (breaking at 0). If this is true imagine the rants if it can be filled eg you take a 3 dose to bank, refill to 6 then at 3 dose it breaks and you lose your 3 doses! Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
February 2, 201214 yr Author Maybe a vial simply has 6 charges and each time you drink from it drains one charge (breaking at 0). Personally I can't see a 50k price being worth it, at that point you're paying 1m+ for one inventory of those vials to save one banking trip of about 5-10 minutes every 1-3 hours depending on what you're hunting. For a boss which is 10 minutes banking per hour and 5m gp/hr profit, you can pay up to ~500k per hour to halve banking times and still profit, which is depending on the boss about 20k each (20 potions used per hour). For a boss which is 5 minutes banking per hour and 3m gp/hr, halving banking time would be worth it at about 135k per hour, so 6-7k per flask. yea that seems very reasonable, good thinking there :D
February 2, 201214 yr I wondered about the refilling of the flasks too, I mean, if you are limited to making 50 flasks a day, there has to be some method by which the flasks become defunct. I'm guessing it might be something similar to the way essense pouches degrade or something similar to how say a bracelet of clay breaks after so many uses. As for having a bank full of 1 and 2 dose flasks, well, won't those get used to decant a flask all the way up to 6?
February 2, 201214 yr I really doubt they will be refillable, if that's possible then any profit to be made on them will go right out the window. Jagex want these flasks to generate some form of income for players with high crafting. If all you need to do is buy 100 flasks and then be set for life, they aren't going to generate any form of profit at all. Not to mention that once everyone has their flasks the content will essentially be dead. I would imagine that once a 6 dose is made it can't be altered or added to in any way except being consumed. I see no reason, or problem for that matter why they can't make the flasks decantable back into ordinary potions however.
February 2, 201214 yr There is always the option that they may be quite low, as some have pointed out they hold 6 doses and are destroyed when emptied.So why not just treat them as a 5 dose potion?Reap the benefits, but never empty them. That way you only need 1 lot of them ever which would wipe out a lot of demand.You know, when I first read about this, I thought the best part WAS destroying the flasks. No more dropping empty vials from your inventory. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.
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