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MTK Help

Featured Replies

Hey everyone!

 

So for some reason I finally just finished Throne of Miscellania so I can do MTK, how much money should I put in my coffers, how should I distribute my workers?

 

Also, will I not make decent money until I do the Royal Trouble Quest? Or will I be OK without it?

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1.35 mill in the coffers if you check once a week. Check grimy bunyip s spreadsheets for which distribution is best at the time you cash out

 

Edit

 

Do royal trouble first


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

You want a minimum of 750k in your coffers at all times - I personally keep mine at 1.5M to give myself a safety net should I forget to top it off for a few days.

 

RuneScape Wiki has a Miscellania Calculator that shows what the best/most profitable resources currently are. Just Google "RuneScape wiki Miscellania calculator" and a link should come up for the page. (Probably worth bookmarking it if you do MTK regularily.)

 

MTK is still profitable without Royal Trouble, but given that the extra workers only help more, I'd complete it as soon as you're able.

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put max cash you can and dont worry about rating,just make sure when you collect that its at 100%

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Mamiću odlazi!

put max cash you can and dont worry about rating,just make sure when you collect that its at 100%

This is wrong. Having it 100% when you collect does not give you max efficiency. The resources are gathered each day based on approval rating for THAT DAY and what you collect is the sum of all days that they gathered on.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

put max cash you can and dont worry about rating,just make sure when you collect that its at 100%

This is wrong. Having it 100% when you collect does not give you max efficiency. The resources are gathered each day based on approval rating for THAT DAY and what you collect is the sum of all days that they gathered on.

 

This is a common misconception that I actually just recently learned about. It is collected everyday, so it would be best to bring it to 100% everyday, but you won't notice much of a difference as long as you don't let it drop below 90-95%.

Working on max and completionist capes.

2435/2475

Also the wiki calculator is wrong quite often, use grimy's instead.

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Also the wiki calculator is wrong quite often

Never done me wrong in the past. :) *rolls in money*

 

That's because items that profit generally tend to stay profitable for a while. The wiki doesn't always update information well enough. That's why people most often recommend Grimy's Daily Profit spreadsheet instead, found here, to see the items that generate the highest percentage of profit.

 

I think.

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if it's collected every day,how come you can choose what you want to collect from MTK any time,and all resources collected before will change?

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Mamiću odlazi!

if it's collected every day,how come you can choose what you want to collect from MTK any time,and all resources collected before will change?

 

At the end of every work day in Miscellania, the game checks your approval rating at that time and the amount of money in your coffers. It then deducts whatever it would and calculates the effective money spent based on your approval rating and the amount deducted. You could think of these as work units. These work units are accumulated each day, and are then cashed in when you show up one day and ask Ghrim to send the collected resources to your bank.

 

What this means for the Miscellanian citizens is that each day, based on the amount of money distributed from the coffers, they have to set aside a certain amount of their produce should the Regent (i.e. you) decide to show up unexpectedly. That's right; for every day 75,000 coins are deducted from your coffers at 100% approval, each of those poor villagers has to collect however many logs, fish, seeds or what have you and stockpile them in a magic shed. When you do eventually show up, and tell Ghrim the exact distribution of goods you want, they run to that shed, pull out whichever resources you wanted based on your work units spent, and then bring those to your bank. They keep the rest for personal use. Incidentally, this is the reason their approval goes down each day too - filling warehouse after warehouse with the gargantuan amount of resources generated does take a toll on one's image of their fair Regent.

 

Which does make you wonder what on earth those poor people are doing with hundreds of thousands of asgarnian hops seeds ... :-k

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

Saradomin covered it quite well in a colourful way, but in brief direct terms:

 

At the end of each day 5k per active worker is charged to the coffers. (assuming you have enough in there for the full 50k/75k to be 10% or less of total coffers.)

The approval rating is then looked at, let say it is on 80% for this example.

80% of the money is given to the workers (so 4k each), the rest is lost.

The money given to the workers is effectively banked as a running total.

When you collect that bank total is spent on the selected resources.

 

 

The money is banked, based on approval rating daily. So this does impact daily.

The money is however not converted to resources until the moment you collect. Which is why you can swap just before you collect.

The simple programming reason for this is storing a single string of numbers for a banked coin pile takes up less space than storing strings of numbers for a variety of items.

 

In the recent game engine FAQ they said each stack of items stored in your save data takes 6 bytes of space, which is where bank space limits etc. come from. The same would apply here, storing a money value to use at collection = 6 bytes per user, storing the assortment of items pre-collection would be much higher as there'd be at least 10 items to store at 60 bytes. While small numbers on their own they soon add up with many users, example bank space wise we have about 500 slots these days, that means 1 full bank = 3000 bytes or 2.9kb. 354 full banks = over 1mb, 992 full banks = over 1gb of data.

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I love how you explained it Gwyn <3:

Requiescat in pace, Shiva "Anarith" Kumar.
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