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Your average non-afk nolifer


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This thread is not about skills being devalued or xp-rates being increased.

 

I partially disagree with Jagex's new approach to combating grind. It's wrong for players like me who can't and/or don't like to multi-task while playing Runescape.

I agree that these updates are appropriate for players who are into the more relaxing playing style but not everyone is like that.

 

I have tried training afk skills, but just can't do them w/o stopping early on.

 

Here's a true real life example. Last year I was taking the calc-based Physics sequence for major requirements. For those who have taken these classes you will know how time consuming the homework problems can be.

Anyways I would say the average problem was 1-2 hours long. And when you get 10 problems a week it takes quite awhile. I've even had some problems take me up to six hours.

 

So I thought, hey I'll afk woodcutting while I do this.

 

The problem is though when I work out a problem I completely forget about Runescape, as I'm looking down at the book and paper on my desk. Then 7-8 minutes later I'll be like oh I better check my guy. I'm in the lobby screen, so I log back in and click the ivy. 7-8 minutes later the same thing happens. At that point I'm like ok forget about this and just log off Runescape and finish my homework.

 

Same goes with movies. I'll get so sucked into the drama, action, comedy, or whatever that I forget Runescape exists. Same for books and so-on.

 

 

Summary: Due to how my mind works I can't really focus on two things at once.

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So this leads to my next problem.

 

I have to play Runescape while watching the screen pretty much 100% of the time. Now watching your guy fish, mine, or woodcut is not very exciting. At least for me anyways. Runespan and this new bonfire make these skills require little to no concentration. So if you're not afk it gets boring fast.

 

However, just because something is non-afk doesn't make it fun. Two examples would be altar style Runecrafting and Agility. These are just repetitious actions that require almost no thought process and they get boring fast too.

 

 

Summary: 100% watching my guy do mindless tasks is boring.

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What do I feel is fun?

 

Ok I know some people aren't going to like this, but I feel Dungeoneering is the best example of a non-grind skill. One could argue that at the end of the day it is repetitious in that you're repeatedly rushing dungeons.

Which I would say thats correct. However, you actually have to use your mind, well a bit. The Rc flip tile room is a great example. If only they made it so you couldn't force imbue the squares. You also, have to prioritize what monsters to kill first, what path to open up first, what bonus doors to skip. Your thought process is constantly being used.

 

There are many activities likes this

- Soul wars

- Castle wars

- GWD dungeon and other bosses

- The fight kiln

- Pvp

 

Imagine if those could actually be a decent training method to the skill.

 

Here's what I see as components to a successful update (Doesn't necessarily have to include all)

 

- Prediction/prioritizing (Whats your opponents next move, should I do this dungeon path first or another one, should I do this node or hop to the one three platforms away that gives more xp)

- Socializing (Communication with other people to successfully kill a boss or rush a dungeon or just chat in general like "How is your day")

- Twitch gaming (Switching armor, switching prayers, etc.) <-- Doesn't necessarily have to be "Jad" fast but just the act of changing something

- Usefulness towards combat (overloads, turmoil, accuracy, unlockable weapons, weapon upgrades, healing methods)

- Puzzles (sodoku, minesweeper, patterns)

- Graphics + special effects to awe the player

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Conclusion

 

While I agree there should always be afk methods it would be nice if Jagex also focused on content that constantly uses your thought process. So players could switch between the two. I may be overreacting but if I really can't stand skills like fishing or agility and if this is how Jagex is going to eventually make all skills it will suck a bit. I don't feel afk or non-afk should offer greater xp from each other. Just give us a choice between the two for every skill.

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Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

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I can agree with most of that but I don't think you'll be able to force general chat like "How was your day?"

 

But if you want to chat with someone, I'll pm you ;).

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I think you're playing the wrong game.

 

RS has always been something that was pure grind OR not needing to look at the screen.

 

And guess what? It caters to a seemingly large number of players who like it that way.

 

So, I'm sorry it doesn't please you, but I'm sure many other games would.

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I like Runescape because it takes a long time to beat. Been playing seven years and still haven't reached the max total level. Plus I always tend to do the stuff I enjoy, so I don't really get bored. I do play lots of other games, but most games you finish fast. Fallout, Skyrim, call of duty, pokemom, age of empires, halo. There is only so much you can do before you beat the game. Then it doesn't help that a new game in the series comes out a year or two down the road and everyone moves onto the next one. Runescape has only done rsc to rs2. Call of duty and pokemon have several versions where you have to completely start over. Runescape is constantly updated which I love that.

 

I would agree that RS is pure grind or not looking at the screen if that was all it was.

 

Jagex releasing things like wildy, dungeoneering, god wars dungeon also shows that it's a game that requires a decent amount of thinking.

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

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You might have guessed I played pokemon. And it was so annoying being treated like a total idiot every time you started fresh. :thumbdown:

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I personally agree that the high concentration things, like PVP, should be the best ways to train. AFK methods should be offered as a lazy mans alternative and never the best way. (Ivy VS teaks is a good example of this done right.)

 

I love to AFK occasionally but don't think people should be forced to, to attain the best xp/hour.

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You'd make an awesome engineer. Me, I wanted to engineer, but since there are just so many things I HAVE to multitask or I can't concentrate, as well as so many things I CAN NOT multi task and do well (like read+listen to music- I toon the music out) I wasn't quite cut out.

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I agree with all your things you class as good for a successful update except twitch gaming. I'm level 138 with high level gear and extreme pots and still can't kill Jad. There are a lot of people like me as well. Some people don't have good enough computers or internet connections, others just physically can't click fast enough. Certainly within my group of friends, who are mostly much older players, there is a disproportional number of players who still haven't killed Jad despite having high stats and good equipment. Perhaps it's an age thing?

 

I am actually enjoying these last two updates. I don't see them as being AFK like perhaps you do. I often spend a lot of time in-game just standing at a bank chatting to people. The runespan for me has enabled me to get significant amounts of xp while still chatting and socialising with friends rather than just sitting in varrock bank. We call out nodes and wizard locations and if one of us finds a runesphere we go there. Just because you CAN click on a node or logs on a fire and then go and watch tv, play xbox, make a sammich etc doesn't mean you HAVE to.

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"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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I agree with all your things you class as good for a successful update except twitch gaming. I'm level 138 with high level gear and extreme pots and still can't kill Jad. There are a lot of people like me as well. Some people don't have good enough computers or internet connections, others just physically can't click fast enough. Certainly within my group of friends, who are mostly much older players, there is a disproportional number of players who still haven't killed Jad despite having high stats and good equipment. Perhaps it's an age thing?

 

I am actually enjoying these last two updates. I don't see them as being AFK like perhaps you do. I often spend a lot of time in-game just standing at a bank chatting to people. The runespan for me has enabled me to get significant amounts of xp while still chatting and socialising with friends rather than just sitting in varrock bank. We call out nodes and wizard locations and if one of us finds a runesphere we go there. Just because you CAN click on a node or logs on a fire and then go and watch tv, play xbox, make a sammich etc doesn't mean you HAVE to.

I understand some people just aren't capable of the highly skill oriented tasks, and appreciate the updates to make things easier for those that can't or choose not to, but i still think there should be "twitch"ier alternatives for those that are skilled enough to do them, as it's a game at the end of the day and they should be rewarded for their interaction in it moreso than those clicking "add logs" and waiting 2 minutes to repeat the action.

 

Just FYI, you don't need to prayer switch on jad anymore. Just tank him in ganodermic, deflect range, with storm of armadyl. :)

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I agree with all your things you class as good for a successful update except twitch gaming. I'm level 138 with high level gear and extreme pots and still can't kill Jad. There are a lot of people like me as well. Some people don't have good enough computers or internet connections, others just physically can't click fast enough. Certainly within my group of friends, who are mostly much older players, there is a disproportional number of players who still haven't killed Jad despite having high stats and good equipment. Perhaps it's an age thing?

 

I am actually enjoying these last two updates. I don't see them as being AFK like perhaps you do. I often spend a lot of time in-game just standing at a bank chatting to people. The runespan for me has enabled me to get significant amounts of xp while still chatting and socialising with friends rather than just sitting in varrock bank. We call out nodes and wizard locations and if one of us finds a runesphere we go there. Just because you CAN click on a node or logs on a fire and then go and watch tv, play xbox, make a sammich etc doesn't mean you HAVE to.

 

Doubt its an age thing. High end raiders in WOW are older people. Heck we've got an excellent shadow priest whose in his 40's or 50s. And believe me, raiding in the top percentile worldwide is a LOT harder than jad.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I agree with all your things you class as good for a successful update except twitch gaming. I'm level 138 with high level gear and extreme pots and still can't kill Jad. There are a lot of people like me as well. Some people don't have good enough computers or internet connections, others just physically can't click fast enough. Certainly within my group of friends, who are mostly much older players, there is a disproportional number of players who still haven't killed Jad despite having high stats and good equipment. Perhaps it's an age thing?

 

I am actually enjoying these last two updates. I don't see them as being AFK like perhaps you do. I often spend a lot of time in-game just standing at a bank chatting to people. The runespan for me has enabled me to get significant amounts of xp while still chatting and socialising with friends rather than just sitting in varrock bank. We call out nodes and wizard locations and if one of us finds a runesphere we go there. Just because you CAN click on a node or logs on a fire and then go and watch tv, play xbox, make a sammich etc doesn't mean you HAVE to.

Ye I suppose twitch gaming is difficult for quite a few people. I know it took me 17 tries to kill my first jad. However, I'm decent enough now to do him with melee protect and melee him. I always did wish Jad would have a practice version though. I agree Runespan was a decent update. I did node chasing and wizard hunting. If it was just esswraith siphoning I would have stopped playing it. My only beef with Runespan though is that to obtain the best points than afking is the way to go. I gained 4m xp there and left with 42k tokens. Most people had 40k tokens before hitting 3m xp. It didn't help I was losing around 50 to 100 tokens per wizard either.

 

It's not that you don't have to afk either, but it's almost like the content was designed for you to be afk. I feel that a few months down the road, Runespan will be extremely botted. I was just thinking if Jagex took the content that most people spend the time doing or betting yet not botting. Then applied that to skilling methods we could perhaps eliminate the desire to bot. For example QBD, is coming out this month. Say she takes 20 minutes to kill. Why not have every kill grant 20k xp bonus for a combat skill on top of the xp to kill her. I know this would undermine a lot of training methods. But people would be training while doing stuff they like.

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Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

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Obviously if everyone in RuneScape started training on QBD, the value of any unique or valuable drops would plummet. And I *thought* killing bosses was supposed to make you rich, not gain massive amounts of xp. :unsure:

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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Last year I was taking the calc-based Physics sequence for major requirements. For those who have taken these classes you will know how time consuming the homework problems can be.

 

Now that is a hell I've been through as well >.> had to deal with two semesters of it for my chemistry major and it did some pretty good damage to my gpa too. It overwhelmingly confirmed my hatred of physics :P

 


 

Anyway on point, I'm actually the opposite in many ways, I actually work in a research lab and play Runescape at the same time. I love multitasking and honestly I work better multitasking as my brain wonders if I only concentrate on one thing at a time. This ranged from always doing my math homework in my English class in highschool (which annoyed the teacher, but my high grades spoke otherwise) to cutting ivy on my android phone while in some college classes (Its possible to remote access your computer with an app for androids or iphones).

 

So some of these updates I love. But one thing to keep in mind, none of these afkable ways are the best experience. If you are someone who cannot really multitask and finds watching your guy throw logs on a bonfire boring, then consider aiming for the efficient methods. Th best experience rate in every skill is nonafkable:

 

Woodcutting: Artic Pines, splitting the logs on the stump in between each cut and dropping the planks

Fishing: C2 floors in Dungeoneering or low alching fish caught at barbarian assualt

Mining: Superheating the gold ore while mining and dropping (nice smithing experience to go along with it)

 

etc, etc

 

So in some ways you have a "gift" for concentrating, which is something I don't have at all with skilling, so maybe some of efficient ways are worth while for you :P

 

Jagex, while intentionally or not, always has the best experience rates come down the meta level of gameplay, where people count there game ticks XD

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  • 2 months later...

I am your average afk no-lifer. I work too many hours a day to want to engage my brain when I come home. I enjoy skills like mining, fishing, etc. I am about to get 99 smith (my favorite skill and will be my most prized cape), woot woot. I have been playing much too long to only have three 99s, but I dont care.

 

What I don't like is something like a mini-game or random event interrupting my skilling. That is the break in my engagement.

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scape is boring :P

 

but yea i fail at multitasking sometimes. Combat is good afk if monsters easy and aggressive another reason to dislike the evolution of combat update....

 

but there a good balance of afk and totally concentrated things :P

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I wish they had kept the flash powder factory rates the same....it's pretty concentration intensive, but reducing it to the reward level of a repetitive grind task made the whole thing useless overall.

 

The people who do the adjusting in Runescape must know they are actively killing content, right? I mean, to be able to do it that frequently, every single time a good thing comes up, it can't be by accident. It'd take an enormous amount of simultaneous awareness and oblivion to accomplish the means to which they would be able to ignore the effects of their actions so consistently.

 

In addition, it's also indirectly spiting the art and design departments to waste their work like that.

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I wish they had kept the flash powder factory rates the same....it's pretty concentration intensive, but reducing it to the reward level of a repetitive grind task made the whole thing useless overall.

 

The people who do the adjusting in Runescape must know they are actively killing content, right? I mean, to be able to do it that frequently, every single time a good thing comes up, it can't be by accident. It'd take an enormous amount of simultaneous awareness and oblivion to accomplish the means to which they would be able to ignore the effects of their actions so consistently.

 

In addition, it's also indirectly spiting the art and design departments to waste their work like that.

 

I think they didn't quite realize just how much their nerf would work and are afraid to admit it.

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but

 

I mean just look at all the stuff they've nerfed in the past

 

they have to have numbers or something

 

and it's never occurred to them once that it was because of their actions. they're probably blaming it on the content itself for not being engaging enough to get past release, despite how that flies in the face of every single thing this game has come to stand for, and the resulting effect it has on the community, culling those who had any shred of dignity or reason, and conditioning the rest to become slaves to greed or ego

 

...

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