The two clan articles are great and right on the money. As an overseer in the RS Addicts, people don't seem to know how hard it is to run a clan. As a clan admin i see how hard it is, and I'm thinkful for my clan leader for all his work. The 2nd article to me was bad because it was just someone remembering their time on rs before they quit. It didn't bring any discussion or analyze anything about the game as most of the articles do in the times. I would have liked it to be categorized as a fiction article.
I understand that you are disappointed that I didn't use any real examples. However, the world is small, and even with anonymous descriptions of real clan interactions, it would not be difficult for people to see I was talking about them, and I wouldn't want them to take offense. I think an article with more details would indeed be more suitable if it were essentially made-up, like the fictional that was published.
However, we'll have to agree to disagree, so to speak, on whether clans are an important part of the game. I'll illustrate with some numbers. You can quickly check the hiscores to see that there are about 110,000 clans with at least 5 people. That's almost as many clans as there are active people on the game at an average time. Furthermore, a fully 47,000 clans were created in 24 hours after the creation of clan camp and a quarter of a million players
pledged allegiance to a clan in that time (source: Rs Wikia). As of now, there are 2,000 clans with 100+ members in them, making well over 200,000 players engaged in a fairly large group.
In my opinion it seemed worthwhile considering it is such a large body of people, and not a disgrace to the Times as you have implied with your post.
Finally, I'm not going to write my autobiography here, but whether you take my word for it or not, I am active RuneScape player. I have never quit and have no intentions of doing so in the foreseeable future.