iwwnu Posted December 19, 2012 Share Posted December 19, 2012 I must have over 100m in combat equiptment, and my level is 177, yet I loose to level 100's.. I don't understand the new combat systemeven after going through the tutorial..Is it just me that thinks it's overly complex?And what are these special moves? Seems dumb. Link to comment Share on other sites More sharing options...
Vezon Dash Posted December 19, 2012 Share Posted December 19, 2012 You won't understand it right away. You must play around with it some with PvM. After you get the hang of it you can start excelling in PvP. 1 Link to comment Share on other sites More sharing options...
Strife 3e Posted December 21, 2012 Share Posted December 21, 2012 Before it was based on your skill, levels and equipment Now it is based soley on your tier of armour/weps that you have and combat style. I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc I don't blame you, nor would I doubt any longtime player who was also nerfed to a newbie Because right now a bloody bot has the same combat level as me 1 Link to comment Share on other sites More sharing options...
Kimberly Posted December 21, 2012 Share Posted December 21, 2012 I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc You haven't mastered abilities as much as you thought then. 1 Link to comment Share on other sites More sharing options...
Tansuo Posted December 21, 2012 Share Posted December 21, 2012 Before it was based on your skill, levels and equipment Now it is based soley on your tier of armour/weps that you have and combat style. Right firstly, if it "was based on your skill, levels and equipment before" and now it is based on "your tier of armour/weps", how is that different to pre eoc, when it "was based on your equipment"? Secondly, "skill", surely the skill now is to not be a derphead, running in against a mage whilst you're using melee. Also known as a degree of logic? Prior to this, you could wreck anyone in melee, given a bit of good luck and a nice venge combo. Because right now a bloody bot has the same combat level as me If you're dying to a bot, you should really walk away from pvp and never return. 1 | | | A Blog to Bathtubs for BeginnersQuest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-201299 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/201299 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/201399 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013 | 99 Smithing 22/8/2013 99 Crafting 19/12/2013 | 99 Cooking 15/1/2014 | 99 Agility 25/1/2014 | 99 Thieving 01/02/201499 Construction 21/04/2014 | 99 Woodcutting 04/03/2014 | 99 Fishing 17/04/2014 | 99 Mining 23/07/201599 Divination 27/07/2015 | 99 Runecrafting 20/08/2015 | 99 Hunter 20/08/2015 | Maxed 20/08/2015 Link to comment Share on other sites More sharing options...
Strife 3e Posted December 23, 2012 Share Posted December 23, 2012 I went from being 138 maxed combat nonskiller who could kill 100 players/bots in soulwars without dying now to a lvl 200 which has no recognition whatsoever because he never trained skills and gets 3 kills if lucky before dying in soulwars despite mastering abilities etc etc You haven't mastered abilities as much as you thought then. Enlighten me master yoda, How do I go back to killing 100's in EoC as to what i'm doing wrong now? Getting piled in melee and having to constantly change armour/weps/prayer etc etc tends to put it off while fighting clans :wink: In 3 people I was meaning whilst getting piled by all 3 combat styles that were the same level Link to comment Share on other sites More sharing options...
Strife 3e Posted December 23, 2012 Share Posted December 23, 2012 Before it was based on your skill, levels and equipment Now it is based soley on your tier of armour/weps that you have and combat style. Right firstly, if it "was based on your skill, levels and equipment before" and now it is based on "your tier of armour/weps", how is that different to pre eoc, when it "was based on your equipment"? Secondly, "skill", surely the skill now is to not be a derphead, running in against a mage whilst you're using melee. Also known as a degree of logic? Prior to this, you could wreck anyone in melee, given a bit of good luck and a nice venge combo. Because right now a bloody bot has the same combat level as me If you're dying to a bot, you should really walk away from pvp and never return. Calm down lol, You misunderstand I think. In meaning PreEoC having it based on your skill, levels and equipment. I could take down 100 players in Soulwars whilst maging in bandos armour, with sara halo and soulsplit on on standing in melee distance at their grave. That is equipment, 99 mage/def/prayer in levels and skill comes in to thinking of that laughable combo and actually trying it to see it worked very well that the idea was to freeze everyone and/or turn their focus on you while your clan captures the objective. Now it is based off the fact everything is laid out in front of you and it takes a very long time to kill anything without using it's specified weakness. Tier of equipment now, well have a look how the bots are doing at mithril dragons. They'll be fighting bosses next at this rate once the owners figure out that since EoC is made easier for them and with very little loss on death. As for the bot statement. Being a 138 and becoming nerfed to combat 200 requiring 2 easy skills instead of the previous 8... Bots are now combat level 200 aswell very easily. Goto castle wars bank on any world/mithril drags and you will see. I would never bother to try bot because it undermines the point of the game Link to comment Share on other sites More sharing options...
chenw Posted December 24, 2012 Share Posted December 24, 2012 Combat level to me is merely a number, not exactly an achievement. Before EoC I already found myself drowned in a sea of lvl 138's (and I was not a 138, I was a 136), so being drowned in a sea of 200's isn't a big difference. I find the total level to be a more important number than Combat TBH If anything, I can now switch off Combat challenges post EoC which I couldn't pre eoc because I didnt have max combat level then. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Huge Ego Posted January 2, 2013 Share Posted January 2, 2013 Now the games has to do with strategy :P and how well you can use your abilitys in combat. it's really easily tbh. Also, you gotta understand the combat triangle Warriors are strong against rangersRangers are strong against magesMages are strong against warrior Remember this when you go pking Link to comment Share on other sites More sharing options...
GM Dutch Posted January 4, 2013 Share Posted January 4, 2013 I do understand the rant tbh. The combat has changed a lot with the latest updates. I personally love the new combat system. Makes slayer a lot more tactical, fun, and better paid for an higher combat lvl. For the PvP.. no experiance gained myself yet. A friend of mine tried it and told stuff that are almost a copy of this topic. But he admit that it was his own failure for not understand the combat system the same way other people do in wildernis. therefor he sticked with it, became better in it and turned the luck to his side simply because his combat stats are higher. His point was.. Levels do matter but experiance in the new system do as well. And that is something the pkers nowadays have more then us.. Experiance in pvp. My advice: do the tutorial if you haven't allready. If you want to stick with pk.. ask yourself if you want to risk valuable stuff on it. if not, it might not be a bad idea to start a low lvl pker (the fair way ofc, no drop trades etc) and get your experiance that way. ps. I'm not saying that you are doing it wrong btw.. i wasnt there :P rsn changed for a short period of time to: GM Dutch Link to comment Share on other sites More sharing options...
Paragon Posted January 4, 2013 Share Posted January 4, 2013 Higher level/better equipment doesnt mean anything anymore. You need to pay attention to strengths and weaknesses. The game has changed so one needs to adapt. Link to comment Share on other sites More sharing options...
LittleDj Posted January 4, 2013 Share Posted January 4, 2013 In my opinion, EoC has made the game worse, now people train combat for just about nothing.Now noobs can kill people who have a combat level they worked for (before EoC) and now theres a bunch of these new power-up things.I do know though that the higher your levels, the more you hit, harder you hit, etc.. Link to comment Share on other sites More sharing options...
Ammako Posted January 9, 2013 Share Posted January 9, 2013 This isn't just about having all the best gear, Strife. You must also believe. Believe, in the heart of the Abilities. 1 Link to comment Share on other sites More sharing options...
Nico Robin Posted January 11, 2013 Share Posted January 11, 2013 This isn't just about having all the best gear, Strife. You must also believe. Believe, in the heart of the Abilities. Kill yourself. 2 899th to 120 attack! August 9, 2014~! Link to comment Share on other sites More sharing options...
Ammako Posted January 11, 2013 Share Posted January 11, 2013 This isn't just about having all the best gear, Strife. You must also believe. Believe, in the heart of the Abilities. Kill yourself. Link to comment Share on other sites More sharing options...
GM Dutch Posted January 11, 2013 Share Posted January 11, 2013 Higher level/better equipment doesnt mean anything anymore. You need to pay attention to strengths and weaknesses. The game has changed so one needs to adapt. This is something Jagex agreed with I think"Change to the Defensive Value of ArmourAt the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that." Full article:http://services.runescape.com/m=news/og-blog-upcoming-changes-to-the-eoc rsn changed for a short period of time to: GM Dutch Link to comment Share on other sites More sharing options...
Strife 3e Posted January 11, 2013 Share Posted January 11, 2013 Lol @ the kill yourself post and the heart of the cards reference XD Anyhow, bit more of a worry now with those changes happening. The war on their facebook page already those who bashed us for asking "why is nothing being done for 138s" and telling us "adapt or quit" now seem to be having that taken into context themselves. I'm seeing EoC1 lovers hating the changes to EoC2 lol and are now wondering whether to quit because of too many drastic game changes at once :/ Tried to help a ex of mine start RS today. wasted 2hours of my life because all the BE A MEMBER stuff made her wonder if shes going to get spam/negative balance etc but most of all she couldn't finish the tutorial and because I couldn't see what she could I created a acc myself and tried to get up to where she was. That tutorial is probably the single most reason why we lose new players lol. At least Tutorial Island was straight to the point not taking us hours or having to look up guides on how to do especially that glitchy horrible Beta academy one Link to comment Share on other sites More sharing options...
Naraku893 Posted January 17, 2013 Share Posted January 17, 2013 The new combat system is in no way complex lol it's just annoying Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 17, 2013 Share Posted January 17, 2013 Higher level/better equipment doesnt mean anything anymore. You need to pay attention to strengths and weaknesses. The game has changed so one needs to adapt. This is something Jagex agreed with I think"Change to the Defensive Value of ArmourAt the moment, the difference between, say, level 70 and level 80 gear isn’t great enough to matter for standard combat training and boss hunting. Understandably, this means that people aren’t investing in the best gear available to them. We are changing that." Full article:http://services.rune...nges-to-the-eoc People use level 70 gear because Nex gear is ten times the [bleep]ing price. Actually, if you compare to barrows, probably twenty times. While RS did need to move away from the click and eat style of combat, the EoC was poorly implemented and should still be in the beta phase. Quite frankly, in many ways the EoC still IS in the beta phase. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
chenw Posted January 18, 2013 Share Posted January 18, 2013 The way they did with the armor values are, in my opinion, one of the following: 1. Numbers game. The armor values go on exponential, and so do accuracy. In the end, the net result is the same, except with a few bugs that made some monsters too hard to hit. The change are there only to satisfy the egotistical and changes absolutely nothing. They spent development time to just make a line fit a curve... 2. They changed the actual effectiveness of the armors, with one of the tiers being the 'standard' set (IE it is the same before or after), which has the effect of making everything below the standard worse than before, and everything above it better, and makes the gear inequality worse than before. I would be inclined to believe they did the first option. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted January 18, 2013 Share Posted January 18, 2013 The exponential scaling basically makes it much harder to hit something with gear below its tier. Without considering weakness/typing, a level 60 weapon versus level 80 gear used to be an accuracy of 600 versus and armour of probably 800~, now it's 903 versus 3043~ which is a massive difference. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
chenw Posted January 18, 2013 Share Posted January 18, 2013 Yeah, but thats assuming the chance to hit interacts with armor in a linear fashion, not an exponential one. I'll pick an example to clarify what I mean: suppose that in a case of combat, I have 100 accuracy, and you have 150 armor, and to simplify calculations, assume that my overall chance to hit is accuracy divided by armor. In my case 66.67% Now, we have armor and accuracy scaling, I square all of my accuracy and armor and divide by 10 My new accuracy would be 1000, your new armor 2250. Using the same rudimentary calculation, my CTH is 44.44%, but that is assuming my CTH calculation remains the same as before. What if the new calculation were changed to Square root(accuracy *10)/sqrt(armor*10)? We would yield exactly the same result as before, 66.67% chance to hit, despite the fact that my accuracy and your armor's difference have been dragged apart even further than before. If what you said was true, lower tiers got nerfed, then it doesn't help its cause, not one bit. In fact it will simply make sure those who play casually can never EVER access high level content on ghetto gear (since ghetto gear is now what used to be standard gear), due to the fact that they can't get high level gear without having to perform some boss hunting feat (it is easier said than done for a lot of people), or pay through their noses for one. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted January 18, 2013 Share Posted January 18, 2013 Sadly what I've posted is probably correct, judging by the people on RSOF who can't do jack squat to a Steel dragon because they're using master wands lol (tier 55? vs tier 76) The problem is that combat effectiveness is really too gear centric now and there's not enough emphasis on base levels. It was good to make the curve exponential, because linear growth would severely hamper equipment at tier 90+ (900 accuracy vs 800 accuracy is a miserable 12.5% boost), but currently there's not enough base level usage in calculations and the exponential growth rate is quite harsh. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
chenw Posted January 18, 2013 Share Posted January 18, 2013 T80 to T90 upgrade is more like 1.125*1.125 (accuracy and damage multiplied together), which is 1.265625, which is over 26.5% Improvement. Some MMOs I know have improvements that number in single digit %'s and those multiplied give the larger boost overall, 12.5% for a single item is already very large by that standard. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
GM Dutch Posted January 18, 2013 Share Posted January 18, 2013 A second masterwand might be an idea.. One tradeable masterwand and one superior masterwand (untradeable but require more points). This way you make it possible for regular players to get a lvl tier 80 wand too rsn changed for a short period of time to: GM Dutch Link to comment Share on other sites More sharing options...
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