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Behind the Scenes � September 2013


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I don't get how you only need to do 1/8 of the xp required to master a skill in order to do all of the elite requirements.

 

Isn't it incorrect to think of this as a single skill-based task set? Quite frankly I sort of think that's why it's a terrible idea for a task list in its current state, since you're virtually put in a corner from the start. But it is a Daemonheim task list and while DG will be a common companion requirement to many (almost all, no doubt) of the activities, likely it will demand other skills around the 90-98 mark.

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but high skills are really easy to boost in dg. so really the non-dg/summ/pray stats max out at like 88, unless they add "Open a 105 stat door" or something, which they won't because of the randomness of it.

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but high skills are really easy to boost in dg. so really the non-dg/summ/pray stats max out at like 88, unless they add "Open a 105 stat door" or something, which they won't because of the randomness of it.

I thought every C6 dungeon has one skill door like that? One you might need to boost for to get over 100.

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I'm curious how literal they were being when they said hard mode would ALWAYS pick the hardest choice from the random scales.

If that were true it would imply every single skill door and puzzle would require potting as they'd require 105.

 

I'm excited for free laws n cosmics (hopefully they are effectively bound so we just have them) will make starting a floor quicker for those of us with some lag. Also the extra gatestones intrigue me; I'd assume it'll be a 2nd personal one created and teleported to via the aura. Or a 2nd one you just have that leaves a 'ghost' in your inventory to click when dropped for teleport/

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but high skills are really easy to boost in dg. so really the non-dg/summ/pray stats max out at like 88, unless they add "Open a 105 stat door" or something, which they won't because of the randomness of it.

I thought every C6 dungeon has one skill door like that? One you might need to boost for to get over 100.

 

No. Every c6 dungeon has bonus doors, and bonus doors can be (are always?) outside the level range for crit doors, but they do not have to be 100+, 1-85 are all good possibilities as well (assuming 99 stats, the level range is like 90-99 for crit? idk).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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I don't get how you only need to do 1/8 of the xp required to master a skill in order to do all of the elite requirements.

Isn't it incorrect to think of this as a single skill-based task set? Quite frankly I sort of think that's why it's a terrible idea for a task list in its current state, since you're virtually put in a corner from the start. But it is a Daemonheim task list and while DG will be a common companion requirement to many (almost all, no doubt) of the activities, likely it will demand other skills around the 90-98 mark.

 

If there was something that required 113 dg in Morytania, I would expect it to be part of that diary too.

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What's the predicted date when they will allow lamps, penguin points, TOG and what-not to be applicable to Divination?

 

I am trying to determine whether to cash-in my 50 penguin points on something else now, or hold 'em ... :unsure:

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