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PSA: Death Rework LIVE next week!


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#1
Urza285
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Compliments to ImRubic for putting out a notification on reddit.

Death Rework

Players will now respawn in Death's realm with the ability to buy back their lost items for 24 hours, should they decide not to return to their gravestone before it expires.

Always saved on death' items now default to the inventory rather than being held by death as well, meaning auras don't deactivate on death

Death' inventory has been split into two inventories, one for backpack and the other for equipped items.
Updated graphics for entry portal

Gravestones now have a much shorter duration. (The Royal Dwarven Gravestone lasts 3 minutes.)




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#2
Arceus
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Did I miss something or did we never really approve/vote for/sanction this? Almost like Jagex wants to scare us half to death with this sudden update.

 

How will this scale for F2P gravestones? 1 minute for starting off? That doesn't seem like enough :S.


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#3
Sy_Accursed
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This is one of those 'it needs to be done so we are doing it get used to it' kinda updates; though it has lurked on the beta for a while now.

 

I'm just glad they saw sense and made the buy back somewhat optional instead of scrapping the free return grave thing entirely - though the times do see rather on the harsh side I mean sure 12 (15?) base timer was a bit much really but only 3 minutes for the best grave in-game? Ouch! Though I suppose the time was only ever a huge issue in getting back to GWD and now instances mean your grave is dumped outside the kc door does it not?


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#4
Urza285
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I'm thinking they are using the shorter gravestone duration's to up the use value to signs of respite.



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#5
Saradomin_Mage
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Are signs of respite going to work the way they were described in the old devblog? Consuming signs to cut down your buyback cost by a fixed amount isn't going to make them that useful.

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#6
Urza285
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Oh I forgot that was changed.



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#7
essiw
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Guess I will be questing naked in the future :3 I still have no money on ironman and don't want to spoil myself to much by reading guides for quests. But I see this as a good update, brings back the old feeling of the game where everyone was afraid of dying, finding someones loot in karamja because someone died of poison. Fun times, but maybe that is just because it is how it was before and I might be biased by that :P



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#8
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Except we won't find stuff on the ground - it goes to lucky old Death's office :(. Although just imagine if they dumped random loot that expired after 24 hours in random places.. :P. Would be fun, but defeat the whole purpose if it being a gold sink I guess.


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#9
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do i get my 500k back for that bs?


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#10
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Why 3 minute grave? I thought the 15 minute default grave was fine.

 

Having a 15 min grave PLUS the new death rework would be perfect.


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#11
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Also I assume the grave blessing mechanic still remains as it is at present? Or has it been changed as well?


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#12
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are they planning to go forward with the "sacrifice crap in your inventory to save on costs"


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#13
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So wait, if you die at GWD or something like that, you HAVE to pay Death a price, as you'll never be able to loot your grave in 3 minutes. Grave blessing to up the timer really needs to stay. :x



#14
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Grave blessing stays but it ups the timer to 5 minutes iirc

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#15
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Did gravestones really need negatively reworked? A very large portion of deaths is related to lag/server dc anyways....


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#16
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I guess it comes true then...

 

Now, the next time I die because of server issues, instead of being frustrated, I can be proud that I'm helping remove gold from the economy. What a wonderful idea!


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#17
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Finally going back to death being a punishment. Yes it's going to suck occasionally on an individual basis but at least each person is making a small improvement to the game economy.

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#18
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Server issues aren't economic cure-all I would hace chosen, but I suppose that's why I'm not in game design

#19
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I've been playing for over 10 years and I've never died to server lag or dcs. I'm not saying it doesn't happen but I think it is over hyped sometimes.

In the end the game needs a refresh in terms of items and gp and any sink is a good one.

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#20
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It's a regressive tax though (lower level/less monied players are more likely to die and people with bad connections are less likely to have either) so it's somewhat less effective

 

you would have to promote situations where high level/rich players are going to die to lag in order to bring the curve back


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