Dev Blog: Quest Point Master Cape
The Quest Point cape has always been a difficult, time-consuming cape to attain and maintain. Those who do posses one can boast about having a great amount of dedication and commitment in skills across the board as well as being able to complete the many mind-twisting puzzles that we have with over 200 Quests in the game!
The quest point cape, even though it shows the amount of dedication beyond a single 99 in a skill, never had a "trimmed" version and rather than adding an extra colour to the cape's tassels we thought of going a step further and introduce a Quest Point Master cape.
What is a Quest Point Master Cape?
A master cape shows even greater dedication than a skillcape but with the amount of quests that are available we chose a slightly different approach:
- Completing all quests, miniquests and claiming all post-quest rewards will be a requirement to wear the cape.
-> Post-quest rewards will not include lore books that do not necessarily improve the player character (e.g. 'Archmage' or post-Plague's End titles).
-> Anything that awards items, XP or unlocks should be a requirement.
- The cape would have a similar appearance to that of a master ("120") cape.
- Some of the requirements will overlap with the Completionist and Trimmed Completionist capes (but will not be a requirement for either).
- It would be included in the Completionist tab for an easy way of tracking your progress.
Secondly, few things what that cape is not:
- An everything-lore cape.
- A taskmaster cape.
- An overly RNG-based cape.
- A music cape.
- A D&D or a Minigame cape.
- A requirement for the Completionist/Trimmed Completionist cape, just like any other master cape other than Dungeoneering.
This is where we need you! Below is a list of the requirements that would be befitting the master cape but being just human we might have missed one or two thus in order to get this correct the first time - please do suggest other requirements that you think would fit in well with the cape. Do remember, however, tasks, RNG-based lore books that do not necessarily improve the player character from a gameplay standpoint, pets, Minigames and D&D's should not be part of the cape.
All quests complete
100% completion of every Fremennik saga
Unlocked the Abyss
Completed the Azdaran document
Unlocked all routes in the Balloon Transport System
Bar Crawl complete
Collected all of Blood Pact’s demon statuettes
Completed Broken Home post-quest challenges and opened all chests
Completed the 3 Buyers and Cellars capers
Unlock Char's training cave
The Curse of Zaros complete
The General’s Shadow completed
Completed Doric & Boric's tasks
Completed 5 supply runs after Death Plateau
Cleansed the murals in adamant dragon dungeon and Mount Firewake
Put Clarence to rest
Digsite pendant ability unlocked
All rewards unlocked from Dimension of Disaster, including the tasks
Unlocked all Death of Chivalry post-quest rewards
Given the Apothecary Herbi Flax's diary
Found all Enchanted Key treasures
Fairy Tale III post quest rewards (incl. all fairy ring locations and excl. tooth creature)
Obtained the Holy Cithara
Hopespear's Will complete
Koschei's Troubles completed & all Kharshai's Memories unlocked
Opened all chests after Dishonour among Thieves
Obtained a medium XP lamp post-Heart of Stone
Mogre miniquest complete (sobered up Skippy)
Fully enchanted your broomstick after Swept Away
Unlocked the Purple Cat
Unlocked the ability to chip teleport tablets
Unlocked the God Wars Dungeon teleport spell
Completed Stronghold of Player Safety & Stronghold of Security
Unlock the full power of the Ivandis Flail
Caught Thalassus 10 times
Delivered 25 chimp ices
Killed 4000 chompies
Unlocked all spells from Livid Farm
Unlocked all rewards from Missing, Presumed Death
Fate of the Gods post quest rewards (XP lamps, helm of Zaros, Crest of Seren, 6a-circuit upgrade, Sliske's Gift)
Gained max Varrock Musuem Kudos
Met Philipe Carnillean at all currently available locations
Gained access to the secret treasure room post-Diamond in the Rough
Gained access to the secret treasure room post-Do No Evil
Get all experience from the cave paintings in the Land of Snow
Engraved all of Dororan's jewelery
Unlocked the ability to purchase full white armour
Rag and Bone Man & Fur'n'seek wishlists done
Unlocked all Rogue Trader merchandise
Spoken to Azacorax after Rune Memories and gained Prayer or Magic XP
Unlock the Vyrelord title
Put Arrav to rest after ROTM
One of a Kind post-quest rewards
Open the Dragon Forge
Killed Tarn Razorlor
Gained the extra constitution XP after Song from the Depths
Fully upgraded Pig Creation machine
Plague’s End post-quest rewards (Ability to grow 3 spirit trees, Magic, Divination, Melee, Slayer and Smithing XP lamps)
Killed all post-Smoking Kills bosses
Given completed Scabarite notes to Abigail
Completed Sheep Shearer & Witch's Potion
Gained access to Vanligga's yak shop
All Wilderness spirit realm portals unlocked
With the core aims being revealed to you, we're now eagerly waiting for your feedback! Please note that some things might change during development and not every bit of feedback will be taken on-board but we will be monitoring this thread and I will be updating the requirements list if the suggestions are feasible. The Ninja Team