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On Permanent Death


Quasar889

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I do believe a perm death system can work, but it requires a total overhaul in the game concept compared to most mmogs now and is not suitable at all for extremely skill-based (repetitive task based) games like RuneScape.

 

 

 

 

 

 

 

Furthermore, for perm death to work, dying shouldn't be as 'normal' as it is in nearly all mmogs.

 

 

 

 

 

 

 

Without an extremely cautious well-thought approach and throughoutly tested game, any mmog game with perm death is a recipe for failure.

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Yes it does, but in Diablo you don't have to pay monthly fees. And to get to level 100 on diablo doesn't actualy take that long compared to Runescape.

 

 

 

 

 

 

 

oh boy how wrong you are.

 

 

 

 

 

 

 

i forget what update it was, but i think 1.09 (for sure by 1.10) of diablo2 changed the whole leveling system. you could no longer party up and kill cows all day. the experience gained from that was terrible. it was endless runs of killing the game boss and his 5 sets of minions.

 

 

 

i was a fan of d2 hardcore. i played on USEast and had a high level (96+) character for each of the three seasons i played.

 

 

 

 

 

 

 

the time spent getting from 96-99 was insane, altho nowhere near the time needed to max out skills in runescape.

 

 

 

 

 

 

 

permanent death fit well into d2 hardcore. it would not fit in to runescape due to the massive amount of time spent grinding.

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What a horrible idea. We basically have that already.

 

 

 

 

 

 

 

Permanent death= takes time to rebuild a character.=regain what you had

 

 

 

 

 

 

 

Non-perm death= loss of items=loss of money=loss of time=time to regain what you had

 

 

 

 

 

 

 

It's basically the same. Now we aren't talking about 1 iteming and junk. That's just fun to mess around with.

 

 

 

 

 

 

 

The problem we have with perm dying is that it takes too long to rebuild. Well, what we have now is like perm dying just it doesn't take as long to rebuild. Thus, solving the problem the potential solution to the current way things are (not that it needs a solution).

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Trix.--quit WoW as of 12/07

Thank you 4be2jue for the wonderful sig and avatar!

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wow, he needs to get laid...

 

 

 

 

 

 

 

Lol so true =D>

 

 

 

 

 

 

 

This could never work without changing the whole game play and if they did everyone would quit.

 

 

 

 

 

 

 

the guy has a few good point but not for runescape

 

 

 

 

 

 

 

good topic

Quit RuneScape :)

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Diablo 2 Hardcore is the only game I know with permanant death. It intrigued me and I was addicted to it having played many characters and variants.

 

 

 

 

 

 

 

t used to be insanely easy to level up a new character becasue you could rush a character to hell an level em upin the cow level of hell.

 

 

 

 

 

 

 

This has been fixed and it is now harder to cheesily level but if you get with a good group the xp can add up fast.

 

 

 

 

 

 

 

Coming from DII hardcore to Runescape I was at first let down by the respawning after death and the seemingly turn based combat, but where DII failed (1 race, limited choice in skill developement, and monotany) Runescape Excels (Train all skills of your choice, constantly updated gameplay, and variety).

 

 

 

 

 

 

 

Permadeath would be self desctructive for jagex as a company so I doubt it would ever happen in this game, but the concept is attractive to people who take pride in their characters and enjoy the challenge of keeping their pixelated selves high with the threat of permanent death looming.

 

 

 

 

 

 

 

Slay On,

 

 

 

 

 

 

 

Axe Man Jack

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The Slayers Guild a Slayer Clan led by Axe Man Jack

Proud to have written the most plagiarized Slayer guide on the planet.

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Interesting.

 

 

 

 

 

 

 

Other approches that I've seen or heard of:

 

 

 

 

 

 

 

1. Limbo - after death the action continues in an undead world, which you must buy or fight your way out of. This is probably the only thing which could be easily fitted into runescape, kind of like an enormous random event thing when you die.

 

 

 

 

 

 

 

2. Stat loss - where winning a fight gains you XP, dying costs you XP - and running from a fight may have a smaller penalty, or no consequence.

 

 

 

 

 

 

 

3. Spirit transfer - dead characters are perma-dead, but the spirit (with some changes) takes a new body.

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1. Dying on runescape is huge penalty, we don't need perma-death.*

 

 

 

2. Perma-death is solely designed for "hardcore" players, most runescape player aren't hardcore

 

 

 

3. Noone would like to pay $5 to play perma-death character

 

 

 

 

 

 

 

 

 

 

 

By the way, I don't think author actually ever got higher level in EverQuest. Dying with higher level in EverQuest is huge penalty too, you lose huge bulk of experience (or even lose a level). And if character died somewhere that they cannot really go back to get a corpse - they would have to purchase expensive "corpse summoning". And then they have to go beg certain character class to revive your character to get part of exp back. All of these take hours to do to get back to 'where you were'.

 

 

 

 

 

 

 

*penalty such as lose dragon leg, rune boots, barrow glove, whip, fury amulet, etc...

Hacked 10 years old account, permamently quit if Jagex doesn't return items.

 

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Perm death would be bad.

 

 

 

 

 

 

 

To clear this up. There is perm death in star war galaxies for the soilders. You start with 150 soilders and when the one you are controlling dies you take over anthor one. The only time this does perm death does not occuring is when you are using a hero, or jedi. If they die then sooner or later you can get them back.

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I will shoot down any one with my bitting wit, and sarcasm!

What POSSIBLE reason would someone have to make a fake like that?Does he profit from faking a picture like that? Does it help him at all?Jesus Christ, stop being so suspicious. This is Tip.it for God's sake, not RuneHQ. -_-
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Permanent death would suck man.

 

 

 

 

 

 

 

"Yes! I just got 99 cooking! W00t!"

 

 

 

 

 

 

 

-Chicken appears-

 

 

 

 

 

 

 

"FLEE FROM ME FGFUYFYUIUY0!"

 

 

 

 

 

 

 

"Ah!"

 

 

 

 

 

 

 

-Dies-

 

 

 

 

 

 

 

...

 

 

 

 

 

 

 

 

 

 

 

...

 

 

 

 

 

 

 

 

 

 

 

...

 

 

 

 

 

 

 

-Message in Inbox-

 

 

 

 

 

 

 

"We are sorry to inform you, but your character has used its 50 deaths, and is now erased. You can make a new account and start over, and make sure to sign up for members again!

 

 

 

 

 

 

 

-Mod Dan"

 

 

 

 

 

 

 

:?

 

 

 

 

 

 

 

Lol, I hope Jagex never do something like that.

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If Jagex was smart, they'd incorporate a feature where you have to pay another $5 to get your character back after he dies a certain number of times. For members only, of course.

 

 

 

 

 

 

 

wow, that is ironic. Really dumb idea for many points:

 

 

 

 

 

 

 

1. On top of the $5 your paying a month, you now have to pay more if you want to be a pker.

 

 

 

2. If jagex were smart...Jagex would lose ton's of money with that idea.

 

 

 

3. For members only? So punish you for being a member...yep, only if jagex were smart :S

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I already suggested a hardcore version of runescape and the idea went down well, there would have to be some changes made:

 

 

 

1 server only, pk anywhere like original rsc, duel anywhere, like original rsc, the original rsc pk system reimplimented.

 

 

 

2x xp gain (8xp per damage), pk/non pk change added again.

 

 

 

max of 3 accounts per player.

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