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Ultimate High level f2p melee training guide


Lord_Gromit

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This is already in the archive of wisdom, but I'm reposting it here so you can comment on it and give feedback. And without further ado...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

If you're level 50 or up kill ice giants.

 

 

 

 

 

 

 

That's it, please rate 1/10.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Just kidding. Here's the real guide.

 

 

 

 

 

 

 

Why ice giants?

 

 

 

 

 

 

 

Well, first of all, they are very good combat xp. They have very low defence, and I almost always hit and hit high. The giants don't use much food, and 20 salmon usually lasts me 2-3 hours. Additionally, they drop big bones, which are very good for prayer. Their other drops are quite good too, including lots and lots of nats and addy arrows.

 

 

 

 

 

 

 

Ice_Giant.gif

 

 

 

 

 

 

 

Recommended Stats

 

 

 

 

 

 

 

To use this guide, you MUST have 43 prayer and 37 magic. And of course more is always better.

 

 

 

 

 

 

 

Additionally, I highly recommend at least 60 attack, 60 strength, and 60 defence. It can be done with less, but then you're not training very efficiently. And once again, higher stats are better. There is NO maximum recommended level here, as even at 120 combat there are no better places to train on f2p.

 

 

 

 

 

 

 

After this, you have to choose your location. Location A is in the ice caves, and while safe is often crowded and the warriors are annoying. Location B is in level 48 wilderness, so you can be p'ked. However, the odds of being p'ked are small, and its never crowded, and has 5 giants and no warriors. The wilderness giants also have a cosmic rune respawn, and I generally collect about 300-400 cosmics a trip there. I personally recommend the wilderness giants, but its up to you.

 

 

 

 

 

 

 

Location A - The Ice Caves

 

 

 

If you want to train at the wilderness giants, read this too. However, much of the information you should read is in section B.

 

 

 

 

 

 

 

1. Recommended Equipment

 

 

 

 

 

 

 

I highly recommend using a rune scimitar. It is fast and decently strong. Yes, a rune battle axe may hit higher, but its much slower, and you end up getting less xp.

 

 

 

 

 

 

 

Full rune is a must

 

 

 

Stronghold of security boots and any cape and ring, doesn't matter which of each

 

 

 

Green dragonhide vambrances give best defense, so wear them

 

 

 

Amulet depends on attack level. Beyond 70 attack, you almost never miss, so a strength amulet would be more beneficial. With under 70 attack, use a power amulet.

 

 

 

 

 

 

 

1915newarmor.PNG

 

 

 

 

 

 

 

Food

 

 

 

 

 

 

 

Essentially, anything works. I generally use salmon because its cheap and heals decently. Lobster is great, but not neccesary. Anything below trout really isn't worth taking, so trout and up.

 

 

 

 

 

 

 

What I've found works best, even better than lobster, is kebabs. No, don't laugh. I can buy a full load in Al-Kharid in under 2 minutes, far less time than it takes to fish a load of food. I've found that about half of all kebabs heal 9, a sixth heal 7, a sixth heal 14, and the last sixth is split between 2 damage and healing 22, boosting attack strength and defense by two.

 

 

 

And they're only 1 gp each.

 

 

 

 

 

 

 

However, that is only my preference. What food you take is totally up to you, although I highly recommend only trout and up.

 

 

 

 

 

 

 

Note: You may want to leave one or two inventory spaces open for drops. (Thanks Superway26)

 

 

 

 

 

 

 

Note: If you have no food banked, go to Port Sarim and buy fish from the shop there, and cook on the range just north of the shop. (Thanks goodcountry)

 

 

 

 

 

 

 

If you don't have/can't afford strength potions, don't use them. They help, and speed up training, but aren't required.

 

 

 

 

 

 

 

Other

 

 

 

 

 

 

 

Fire staff

 

 

 

Natures

 

 

 

Air runes

 

 

 

Water runes

 

 

 

Law runes

 

 

 

3 strength potions (4)

 

 

 

The other 20 spots should be food of your choice

 

 

 

 

 

 

 

And a picture:

 

 

 

 

 

 

 

1850Inventory.PNG

 

 

 

 

 

 

 

2. Getting there

 

 

 

 

 

 

 

1. Teleport to Falador

 

 

 

2. Follow this path

 

 

 

 

 

 

 

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Be sure to bank at Falador East Bank and make sure you're all set.

 

 

 

 

 

 

 

3. Be sure to recharge your prayer at the alter

 

 

 

4. Go through the ice caves to the giants

 

 

 

 

 

 

 

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5. Find a world that either is empty or only has one other person - with more than that there aren't enough giants

 

 

 

 

 

 

 

3. Killing them

 

 

 

 

 

 

 

Well, there's not much to say. Drink strength potions when needed, bury their big bones, and that's mostly it. Ice warriors will attack you (unless you're 115+ combat), but stop after 20 minutes. Then, just attack the giants. They have 70 hp, and a max hit of 7. I collect all runes and alch all drops black and up, leaving everything else. And remember, wine and bananas are gifts, free hp. Same with kebabs from the drunken dwarf and sandwiches from the lady.

 

 

 

 

 

 

 

After about 2 hours, most of your strength pots are gone, and you're out of food. Don't panic, don't teleport. I recommend staying until the very end. Once I hit about 8 hp (1 over their max hit), I turn on protect from melee. During that time I usually get a food drop, and can turn off prayer. That last section, when out of food, is actually much longer than you'd think. For me, its usually about 20-30 minutes from when I run out of food to when I teleport.

 

 

 

 

 

 

 

6808finalstand.PNG

 

 

 

 

 

 

 

When you do finally teleport, teleport to Falador. Sell any items you didn't alch to the general store, then run to Falador east bank. Rebank, and run back out.

 

 

 

 

 

 

 

4. Rewards

 

 

 

 

 

 

 

I average about 30k xp any hour here, and gain prayer at a decent rate too. I have gone from straight 60s to straight 80s here, and this place rocks.

 

 

 

 

 

 

 

There are also great material rewards, in cash, nats, laws, minds, body, and addy arrows.

 

 

 

 

 

 

 

If you want chaos and death, don't expect too many of those. I get maybe 6 death and 18 chaos per run.

 

 

 

 

 

 

 

9318loot.PNG

 

 

 

 

 

 

 

All is loot except water, air, strength pot, and fire staff. That's all from one run to ices.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Location B - Level 48 wilderness

 

 

 

 

 

 

 

1. Recommended Equipment

 

 

 

 

 

 

 

Much the same as for the ice caves. Full rune, rune scimitar, green dragonhide vambrances, stronghold boots, and strength amulet. However, DO NOT bring any treasure trail armor here, as you're just asking to lose it. Also, if you are scared of losing a rune full helm, you can substitute it for something cheap like an addy full helm (purchasable for about 4k in the barbarian village).

 

 

 

 

 

 

 

Since this is much farther from a bank, you'll want better food. I recommend lobster or up, but if you really follow this guide you don't need to worry much about food. You'll be using the best food, kebabs (explained later).

 

 

 

 

 

 

 

2005wildyequipment.PNG

 

 

 

 

 

 

 

2. Getting there

 

 

 

 

 

 

 

1. Teleport to falador and bank

 

 

 

2. Walk north along the west edge of the wilderness to the giants

 

 

 

 

 

 

 

6391wildywalk.PNG

 

 

 

 

 

 

 

3. Once you're done training, retrace your steps to level 20 wilderness. You may want to recharge your prayer at the chaos alter as you leave.

 

 

 

4. Cast Lumbridge Home Port (0 magic, 0 runes)

 

 

 

5. Run to Al-kharid bank and deposit loot, take out runes for falador teleport

 

 

 

 

 

 

 

8939lumbyarrival.PNG

 

 

 

 

 

 

 

6.Run just north and buy about 20 kebabs.

 

 

 

7. Repeat from step 1

 

 

 

 

 

 

 

 

 

 

 

3. Killing them

 

 

 

Um, you click "Attack ice giant (level 53)". Simple enough. Collect the drops you want, and alch the black and mithril drops. Bury all big bones for prayer xp.

 

 

 

 

 

 

 

There are only two major differences between here and the ice caves. Difference number one is the cosmic rune respawn. Always collect the runes when they spawn, and you'll leave with literally hundreds of cosmics each trip. The second difference is that because you're in the wilderness, you do NOT want to try leaving at 5 hp. I recommend that once you reach about 40 hp and no food you use prayer, but leave a little unless you need to protect item. Once you're down to your reserve prayer, leave. See section 2 for more details.

 

 

 

 

 

 

 

3549wildygiantsmap.PNG

 

 

 

 

 

 

 

4. Rewards

 

 

 

 

 

 

 

The rewards are largely the same as in the ice caves, but you also get hundreds of cosmic runes each trip.

 

 

 

 

 

 

 

4590wildyloot.PNG

 

 

 

 

 

 

 

All is from one trip to the wildy giants.

 

 

 

 

 

 

 

 

 

 

 

5. Escaping from player killers

 

 

 

 

 

 

 

Well, these are extremely rare. If you do happen to be attacked by one, I have two main strategies.

 

 

 

1. Turn off autoretaliate. Yep, that's right. Turn off autoretaliate, and let the giants attack him. It's single combat, so he'll be unable to attack you. Wait about 10 seconds like this, then log out. If the giants don't attack him, run south to the warriors.

 

 

 

2. Run for your life. Just retrace the path you took up here back out of the wildy. Its all single combat, so you should be fine. See the map in getting here for the exact route.

 

 

 

 

 

 

 

Between the two, I recommend strategy 1. It will always work unless there's a pking team, which is almost unheard of in single combat. If there're multiple people, there may not be enough giants/warriors to engage them all. If this is the case, take option 2.

 

 

 

 

 

 

 

 

 

 

 

Overall

 

 

 

 

 

 

 

Common questions/comments

 

 

 

 

 

 

 

There's a great mage and range safespot for giants in there too. You can range while low on health until you heal."

 

 

 

 

 

 

 

While this is true, this is a MELEE guide, not a guide to the ice caves. Doing those would slow down meleeing experience, even though you might last slightly longer per trip.

 

 

 

 

 

 

 

You should use a power amulet instead of a strength amulet."

 

 

 

 

 

 

 

Well, lets think about all the bonuses of a power amulet.

 

 

 

 

 

 

 

It gives +6 to all attack. I recommend only switching to a strength amulet at about 70 attack, after which you hit about 95% of the time. Because you almost always hit, the attack bonus will make you hit about 96% of the time. In other words, it will have a very small effect.

 

 

 

 

 

 

 

The +6 to defense does help, but that only slightly extends your trips. Remember, the goal is not trips as long as possible but the fastest xp possible. Yes, by banking every 125 minutes instead of 120 you don't waste as much time, but once again, its a very minimal difference.

 

 

 

 

 

 

 

Also, the +3 prayer might get you one more giant, which is also quite minimal.

 

 

 

 

 

 

 

However, hitting 1 higher on every single hit is a huge advantage. It has a much larger effect than any bonuses of the power amulet.

 

 

 

 

 

 

 

You should replace those strength potions with more food to last longer.

 

 

 

 

 

 

 

The point is NOT to stay there as long as possible. Strength potions mean higher hits which means faster xp. Hitting 2 higher on almost every hit definitely speeds up training more than 2 or 3 foods. However, if strength potions are too expensive you can replace them with food.

 

 

 

 

 

 

 

 

 

 

 

I did some expiriments with other monsters, and found out some interesting things. If you're after just fast melee xp (no loot, no fun, no prayer), the best place to train is at the flesh crawlers in the stronghold of security. I got the exact same xp at flesh crawlers and spiders, but spiders use way more food. Anyway, the final statistics (with my stats and equipment):

 

 

 

Ice giants: 32k melee xp per hour, good drops, and big bones - very good prayer xp

 

 

 

Flesh crawlers: 40k melee xp per hour, no drops worth grabbing, no prayer xp

 

 

 

 

 

 

 

 

 

 

 

For general combat training, I would recommend ice giants. But if you ONLY want melee xp, not prayer or loot, then use flesh crawlers. I plan to soon include a section in this guide on flesh crawlers.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This is my first guide, so please don't flame. However, I would appreciate suggestions on how to improve this. Please criticize with (reasonable) ideas on how to improve. I want feedback, not "say u r k1dd1ng ab0t tr0ut, pl0x". If you give an idea that I incorporate into the guide, you will be given credit. Also, if you give a rating (other than 10/19), please tell me what you think can be improved.

 

 

 

 

 

 

 

Anyway, thanks for reading, and good luck training.

 

 

 

 

 

 

 

Credit to:

 

 

 

 

 

 

 

Goodcountry

 

 

 

Superway26

 

 

 

Ice giants for letting me kill them

 

 

 

Jagex for making the game

 

 

 

ME for making it

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Read guide in AoW. It's amzing!!

 

 

 

 

 

 

 

Second I sell all my gold bars, im gonna try it out. (Wanna buy 'em? :-s )

~~Let The Dragon ride again, on the winds of time~~

dragonrebornkr1.jpg

I've always felt as if I'm the only person who can understand the concept of sarcasm on the internet.

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I dont know how much it matters if you add this. But when i go ice giants I run up there from falador with stat restore prayer on and turn it off and recharge prayer on the way up, it helps save a bit of time. And when Im at the giants I leave run on, because you don't move very much and you will recover the run energy most of the time.

 

 

 

 

 

 

 

I still dont agree with the str pots, do you really need 3? They're ok, but you dont need that many instead of food.

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I dont know how much it matters if you add this. But when i go ice giants I run up there from falador with stat restore prayer on and turn it off and recharge prayer on the way up, it helps save a bit of time. And when Im at the giants I leave run on, because you don't move very much and you will recover the run energy most of the time.

 

 

 

 

 

 

 

I still dont agree with the str pots, do you really need 3? They're ok, but you dont need that many instead of food.

 

 

 

 

 

 

 

I don't think stat restore affects run energy.

 

 

 

 

 

 

 

3 strengths is the perfect number. I usually run out of kebabs at the same time as I run out of food. If you find yourself with a full vial when you run out of food, only take 2. 3 is just the perfect number for me.

 

 

 

 

 

 

 

And ask around. Almost everyone will agree that strength pots are certainly worth using while training. They give about +15% to strength, so you hit about 15% higher, so you gain xp about 15% faster. Definitely worth the food spots.

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Run to Al-Kharid bank can now be switched to "go to the bank at the top of Lumbridge castle".

 

 

 

 

 

 

 

The LHP teleport saves a little time, but won't save your skin, but it's probably not worth carrying tele runes when you're beyond teleport range for most of the trip.

 

 

 

 

 

 

 

If worried about PKers in the wilderness trip, it may be worth compromising the outfit further, to be certain which 4 good items (with protect item on) you will keep, and the others you won't care about losing. Pieces with high mage defence may also be worth substituting.

 

 

 

 

 

 

 

And finally, in single combat wilderness monster locations, make use of monster protection, I've had a PKer waiting to engage me at the skeleton mine, took a skeleton, and then made a running break... PKer never touched me!

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Good Work. This is one of a few good guides that i've come across. I never knew about the wildy location and the cosmics. Plus a time difference of +5:30 GMT has come to an advantage as the max no. of players on majority of the servers are : 250 - 400. Thus reducing the chances of getting Pked.

 

 

 

 

 

 

 

Thanks a lot. :cheers:

Opeious.pngopei.png

 

Barrows Drops:....................................................Dragon Drops:...............Other Drops:

Dharok: 2 Helms, 1 Top, 2 Legs, 4 Axes.......................2 Claws Split..................1 Bandos Tassets

Karil: 1 Coif, 1 Top, 2 Skirt, 2 Crossbows......................3 Plate legs...................4 Berserker Rings

Ahrim: 3 Hood, 2 Top, 3 Skirt, 1 Staff..........................2 Plate Skirts.................2 Warrior Rings

Verac: 1 Helm, 3 Tops, 2 Skirts, 1 Flail..........................1 Med........................1 Archer Ring

Guthan: 2 Helm, 5 Tops, 1 Skirt, 0 Spear.....................1 Shield Half.................1 Seers Ring

Torag: 2 Helms, 2 Tops, 5 Legs, 1 Hammer....................4 Hatchets..................1 Missed Divine Sigil (was at bank -,- fml)

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W00t, I hope this helps me reach combat 100 sooner than expected :D

 

 

 

 

 

 

 

10/10

grammar2gr8dx.png

 

Noob.

Lets get some things straight, RC pking is BAD, therefore you deserve to get FLAMED. Bad kills, they are defenseless people. It's like attacking a woodcutter for a yew log...

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about those kehabs.... regular ones heal 10% of your total hp

 

 

 

 

 

 

 

bad ones deduct 5%

 

 

 

 

 

 

 

good ones heal 20%

 

 

 

 

 

 

 

hope this helps for your guide btw it was great!!!!!

The Destiny FOR LIFE

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I have read this guide before and use the Wildy location when I am training combat. Usually, though, I pass the Monastery to get my prayer boosted. I know that I lose some time and that it is quite useless, but I like doing it anyway. :D

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Nice guide.

 

 

 

 

 

 

 

I do train at flesh crawlers and the drops I pick up are bodies and coins.

 

 

 

 

 

 

 

When I leave I have about 2k bodies and 2k gp. The coins could pay for the kebab (I use lobsters) and the bodies are good mage xp using curse.

 

 

 

When the flesh crawlers aren't aggressive anymore, I just run all the west and back, and they atk me again \'

 

 

 

 

 

 

 

The only downside is the no prayer xp, buy I'm gonna kill ice giants for that. :P

 

 

 

 

 

 

 

EDIT: I've now started using str pots! Really, awesome xp. I run to west when my str works out, as it wastes doses otherwise. It is good to bring more str pots than at the ice giants.

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