January 31, 200719 yr What updates can you think of that Jagex have mentioned that they haven't developed or have completely forgotten about? * Player Owned Shops * Summoning * Lizardmen (2004) * More Pets * Clan Support (2004) * Wilderness Tags (jessy87) * Randomly Generated Scenarios (darkdude98) Can you think of anymore? Why do you think these developments have never been introduced? Player Owned Shops I recon Player owned shops will eventually be released. It'll be awesome for selling stuff when you're not online or shifting stuff that's normally a bit hard to sell. Summoning Dunno, kinda had a soft release in the Fishing Colony quest, but doesn't really count. More Pets Bird Eggs? Gold fish (luker2d2) Clan Support They've mentioned that they're looking into this again. Wilderness Tags no info' atm Randomly Generated Scenarios Maybe the Temple Trekking game? (Artemis_42). We're not sure lol Discuss please. I'll add the best arguements.
January 31, 200719 yr mod mark (or someone) said that clan support was going to be GREATLY improved this year :wink: Proud Retired Council of The GladiatiorzClick here for our website - 110+ F2P Combat Requirements
January 31, 200719 yr Author mod mark (or someone) said that clan support was going to be GREATLY improved this year :wink: Yeah, I hope so... at the moment, I don't think there's any clan support is there?
January 31, 200719 yr awsum pos How will they work??? If they worked like normal shops ud only get a samll amount of cash, wouldnt it be better for ppl to high alch and just sell the items on forums? :-k
January 31, 200719 yr wildy tag, but their was feedback from jagex on that i heard... i think i read about mamoths previously as well.
January 31, 200719 yr Author awsum pos How will they work??? If they worked like normal shops ud only get a samll amount of cash, wouldnt it be better for ppl to high alch and just sell the items on forums? :-k Dunno, I always imagined that you simply click on a house/shop, type in the item and you're given a list, starting with the cheapest price and quantity? The player(s) automatically get the cash when you buy it and maybe get sent a message to let them know about the sale.
January 31, 200719 yr Randomly Generated Scenarios pl0z Get a group of ~5 friends or however many you want. Then you get shoved into a Barrows-esque dungeon. Filled with monsters you and your friends have to kill them all and find a chest in the middle. The monsters will have certain weaknesses/resistances and there'd be "puzzles" that you'd need a ranger for etc. (Like the "puzzles" in the underground pass) The dungeon is random each time, so you have no idea which way to go, what enemies and what obsticles you'll face. When you find the chest you'll each get a seperate reward like a cross between Clues and Barrows (Each person gets an individual reward, each of the rewards will have multiple items like clues) each dungeon should take ~an hour to do, and if a member leaves then the others can continue. The dungeon would NOT be safe and thus you'd lose your items if you died. Relativly difficult too.
January 31, 200719 yr can someone find the behind the scenes where they mentioned some of them i can remember the wildy tag. but the pets the put in goldfish. Kiss me, i'm part Irish!
January 31, 200719 yr wasnt there going to be mammoths? click my sig for my blog!!!Thanks everyone for the sigs they pwn!No. Why should i give presents for someone in rs?Most selfish thing I've ever heard
January 31, 200719 yr I remember seeing somewhere that they dished out the wildy tag thingy... It seems that the game engine couldnt handle what they wanted to make or something. *** [ END ]: You gained 1,671,000 thieving exp in 9mins 44secs. That's 10,300,684 exp/h.Dragon Drops - 1 Skirt
January 31, 200719 yr Randomly generated scenarios could be temple treking. Everytime you get to a new step it randomly generats a new scenario for you to overcome. Be it trying to cross a muddy swamp or killing half a dozen shades. A bit dissapointing as far as concept goes, but it fits none the less. "Those who know nothing, can understand nothing" - Ansem, Kingdom Hearts
January 31, 200719 yr Randomly generated scenarios could be temple treking. Everytime you get to a new step it randomly generats a new scenario for you to overcome. Be it trying to cross a muddy swamp or killing half a dozen shades. A bit dissapointing as far as concept goes, but it fits none the less. No it doesn't Jagex Clearly stated that you'd no friends to do the randomly generated scenarios :) and that you'd need all the classes to help
January 31, 200719 yr I remember when jagex said they were releasing new pets that would follow you around....We got lame fish in a bowl :P http://img215.imageshack.us/img215/975/70961xn8.jpg[/img]Playing WoW
January 31, 200719 yr Randomly generated scenarios could be temple treking. Everytime you get to a new step it randomly generats a new scenario for you to overcome. Be it trying to cross a muddy swamp or killing half a dozen shades. A bit dissapointing as far as concept goes, but it fits none the less. No it doesn't Jagex Clearly stated that you'd no friends to do the randomly generated scenarios :) and that you'd need all the classes to help You make a good point, I forgot about the friend aspect of that. :oops: "Those who know nothing, can understand nothing" - Ansem, Kingdom Hearts
January 31, 200719 yr The update of Varrock? - I'm not proud of everything I've done, but I have no regrets
January 31, 200719 yr mod mark (or someone) said that clan support was going to be GREATLY improved this year :wink: Yeah, I hope so... at the moment, I don't think there's any clan support is there? They made a lame attempt with team capes :roll:
January 31, 200719 yr Team capes aren't all bad... Also Wilderness Tag was scratched :( well today at 11:30 am 14 years ago i was born.. wo0t!!!At 11:30 you should start holding your head underwater wo0t!!!Stop acting such a moron.
January 31, 200719 yr What updates can you think of that Jagex have mentioned that they haven't developed or have completely forgotten about? * Player Owned Shops * Summoning * Lizardmen (2004) * More Pets * Clan Support (2004) * Wilderness Tags (jessy87) * Randomly Generated Scenarios (darkdude98) Can you think of anymore? Why do you think these developments have never been introduced? Player Owned Shops I recon Player owned shops will eventually be released. It'll be awesome for selling stuff when you're not online or shifting stuff that's normally a bit hard to sell. Summoning Dunno, kinda had a soft release in the Fishing Colony quest, but doesn't really count. More Pets Bird Eggs? Gold fish (luker2d2) We already have pet fish. Clan Support They've mentioned that they're looking into this again. Indeed they are, here is a pic as well. I was NOT doing any of the ranting, I was just checking it out. Wilderness Tags no info' atm Randomly Generated Scenarios Maybe the Temple Trekking game? (Artemis_42). We're not sure lol Discuss please. I'll add the best arguements. [Tip.It Mod][Retired][Add your Steam name here!]
January 31, 200719 yr wildy tag, but their was feedback from jagex on that i heard... i think i read about mamoths previously as well. I remember Jagex saying it won't ever happen.
January 31, 200719 yr i remember they said a large ice area with penguins and wolly mammoths, they have the large area, but no mammoths... :? Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it
January 31, 200719 yr Go back in the archives right before RS2 came out and they said something along the lines of releasing quests that were random each time or something along those lines, if I remember they also said something about group quests, I'll try to dig up a link.
January 31, 200719 yr Aha, found exactly what I was looking for. "Update: I've changed this list very slightly to clarify some of the items on the plan. Also please bear in mind when this list was written it was just a rough plan to give you an idea of the sorts of things that we were thinking of. As it happens we inserted lots of other cool stuff into the schedule that isn't even on this list, which pushed some things back but certainly didn't deprive you of updates! However pretty much everything here is still planned. There is just so many possible things we can do (this list being just a small fraction), and it's hard to decide what to do first! In particular we decided to develop several key map areas that aren't even listed, before the ones here, and did considerably more detailed and complex quests than originally planned. Development plan as of 31-Mar-04 Now that we have finished our big game engine update we can finally get back to producing regular updates to the game. I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned. The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast. These are just some of the many of the currently planned features. New areas: # A viking style area, including a new quest and town. # A large 'frozen lands' area including penguins, mammoths, polar bears and more. # A pyramid quest in the desert full of traps, treasure and mummys . # A barrows of the undead area to explore and find new equipment. # Some good training areas designed for rangers. New quests: # There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline. New items: # Enchantable rings. # More rare weapons and armour - including weapons with impressive special moves. # Armoured boots. # More clothing to help give your characters a unique look. # Special prayer book items which can be wielded in the shield spot for prayer bonuses. New features & skills # Treasure hunt mini-game with a variety of rewards, including some new rare items. # Summoning spells - summon skeletons, demons, etc...! # A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next. # More random events, to give more variety, and lots of chances to win unexpected rewards. # More pets and followers with different properties and abilities. # Special organised game events on holidays. # Many new monsters such as Orcs, Lizardmen and more. # In game versions of our boardgames such as chess and draughts. And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as: Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! Clan support, to allow you to optionally form your own clans with your friends. Mutiplayer castle arena for massive team based wars! Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest. So there's lots to look forward to! We think the next year will be very exciting. "
January 31, 200719 yr the "More Pets" was already added "Pet Rock" and "Pet Goldfish" are the more pets
January 31, 200719 yr I remember when jagex said they were releasing new pets that would follow you around....We got lame fish in a bowl :P And hellcats, that's probably what they meant by "new pets" Lamest attempt at a lure ever.No, Ive seen "selling easter egg 5m must be level 78 77 or 76 and meet at varrock bar unarmed.
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