Icyene cape: I think the stats of the cape should be something like +5 defence and +5 strength. Higher strength bonus so some people might prefer this cape at some situations. No attack or prayer bonus so fire cape is still useful. Combining helms: No. Make it so that you need to use some useless skills (smithing! crafting! herblore! firemaking!) to make new fishbowl helmets e.g. a fishbowl that has a light source inside it (make the cave dark) and you need high smithing and firemaking levels to make the helm OR make the leviathans able to break your fishbowl with the magic attack so you need to strengthen the helm with steel structures or potions. Dragonfire apparatus: How can you enchant it when there's no dragonstone on it? Why is it better than skill capes? Why do you even need it? Belt slot: Why? Can't they just go into gloves, amulet or boots slot? I like when you need to choose between different equipment e.g. berserker ring (stats) vs ring of wealth (drop boost) or proselyte legs (defence) vs monk's robe bottom (weight). Hasten talisman: Don't we already have enough melee stuff? Maybe make it affect only the less-used weapons like torag's hammers, spears, longbows, seercull, wands and iban's staff? Do the best weapons (whip, ss, gs) really need improvements? Icyene talisman: Don't we already have a skill called magic for such effects? Lava talisman: Can you block the burning? Does it work with magic or ranged? Enlighten talisman: The chance of hitting max is pretty minimal, so 10% increase really isn't much. 20M for that? Does it work with magic or ranged? This post lacks smilies and positive stuff, but i'm not totally against your idea. I really tried to make this post readable.