Everything posted by compfreak847
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Runescape Customer Service Is Incredibly BAD!
Here's a quote of mine from a previous thread. Anyway, go on then... What, specifically, do you need to contact them about? What is there that makes them so 'bad'?
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RS Died one year ago today
Psst. Guess what. RWT = closed in 6 months. Therefore, at this moment, RS would be dead, as in no one playing and the game offline. Instead, the game has VASTLY improved, with many great updates coming into the game.
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Slayer Sucks
Comparisons are obvious; a cannon will result in losing money, not making 135k. There is simply no way to achieve that while using a cannon. A cannon costs MUCH more then 113.3k per hour. What I was referring to with Aberrant Specters was #1 running around picking up the spread out drops, and #2 the fast kills; frequently I only got a couple of whip hits in before the specter died. I was eventually forced to use range, as melee was wasting my run energy and time. No, your numbers were based on flawed rates and inaccurate calculations. The cannon debate went on for much longer then page 15. We already established that bloodvield rates needed to be tested, as Qeltars were not lining up. You said you were willing to test them, then disappeared. Now your coming back and trying to support them. To be specific, .89 to 1 would make for 13.2k melee XP, not 11, but my melee XP was slightly less then 14.9 for summoning. You are claiming that cannon times include the time to earn the money; yet your XP rates show no sign of this. Lastlyo, for blodvields, I only had around 6 tasks, most of which were closer to 200 then 150, increasing my melee XP.
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Runescape Customer Service Is Incredibly BAD!
What does fixing RWT have to do with offensive language? I see and report offensive langauge all the time. Ever seen a youtube comment section? I'm VERY glad we have a filter in place, or it would be a non stop spamfest. Rule 12 is still a rule; there are other ways to RWT, just very difficult. What good is your 'standing together' going to do? Jagex is a cheap, web based game; they can't personally respond to each of your queries! Instead, use the official forms or ones like Tip.it, that will do an excellent job with them. Jagex does a good job of monitoring and fairly banning, and I have NEVER seen proof of someones account unfairly banned. So what, specifically are you complaining about the customer support?
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4 Years of Castle Wars
Bleah. Castle wars, give me my 50m in barrage runes back! Yeah, it's pretty good. I really wish they would make some updates to it, though. Just a few simple things would make it so much better. Graphic update was the best thing to happen to it in years. Now we need REAL rewards.
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92-99 Range
That's exactly what I said. Except that grey (regular) chinchompas are better.
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Tormented Demons Extinct?
Probably. I have a feeling Jagex didn't like what happened to the price of dragon plate.
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My guide to cannoning yaks amazing way to train
Have you even thought about testing this? Let's put it this way Ok, we'll be generous and go with 120k XP per hour. Given your 88 range, we'll assume that with reloading cannon you average 40k XP per hour. That leaves us with cannon getting 80k XP per hour. With 1.6k cannonballs. Now, cannonballs miss about once every 6 times on yaks, so we can factor out 300 cannonballs. That leaves us with 1.3k cannonballs with which to get our 80k XP. Now, yaks end up getting KOed with 1s or hit by 2 cannonballs at low HP, making for some cannonballs that don't get a full hit. With a max of 30, we can assume our average hit to be 15, making for 4 hit kills on yaks. This will, on average, halve the XP from 1 out of every 4 cannon balls, or 0 XP from 1 out of 8 cannonballs. This reduces our cannonballs that actually get XP by 162, leaving us with 1.16k cannonballs. to Another note is the 'double shot' tendency, wherein 2 cannonballs are fired, but only 1 hits because the first one kills the yak. This happens about once every 5th KO shot, making for another 1 out of 20 cannonballs missing. This cuts an additional 58 cannonballs out, leaving us with a grand total of 1.1k cannonballs getting the full XP. 80k XP is 40k damage, in the 1.1k cannonballs. This gives us an average of 36.4 damage per cannonball. Oops... Let's do this realistically now. We'll use the same 1.6k cannonballs per hour, 1.1k getting the full hits. Max hit of cannon is 30, making the average hit 15. 1.1k X 15 = 16.5k damage, or 33k XP per hour. Add this to the 40k from knives (Cannons take a lot of time to constantly reload at yaks; every time you get hit, you are forced wait a while before attacking again, and the constant running and out + fast yak deaths limits the XP of knives), for a total of 73k XP per hour; at most a 20k boost above knives alone, and at a much higher cost. Unless you make 1m+ per hour, this is obviously not worth it. In the event you DO make that much, chinchompas are FAR better, at 240k XP\hour at a cost of 480k; we can do 2 hours of chins + 1 hour of money earning for 160k XP\hour, instead of 73k.
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92-99 Range
I can't offer from a fun standpoint, but avansies are the end all, be all for range XP + cash. If you just want XP + breaking even, you can break 160k XP per hour if you use the money from avansies on chinchompas.
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Slayer Sucks
Now I read your entire post, and I still cannot understand where you are getting 135k profit per hour. There is no way that you are completing 2-3 tasks in an hour, at least I don't believe so. Maybe I am just inefficient but I take at around an hour and a half to do 180+ bloodvelds, and that is WITH potting, no praying though. So how is adding 60k to the already a fore mentioned 75k even plausible? Maybe I am just soo oblivious to what everyone else does when slaying, however, I doubt it. I do believe cannons speed up dagg and kalphite tasks at LEAST by double the amount, but I am yet to see anyone use a cannon at bloodvelds, Abby Specs and Wyverns, in-fact I am yet to see a cannon anywhere but kalphites and daggs.. and I do not believe the profit made back is enough to pay for the cannon, nor for the 2x or 3x more you would of spent without one. I just don't see it. Mutated bloodvields can be cannoned, but I spend 400k+ on cannonballs for 1 task, plus prayer pots, and I get maybe ~30k in drops.
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Range Haters United!
So is your outfit of veracs and dragonfire shield. Ahrims top is only 235k, bottom can be swapped for mystic for cheap people, with torag's\nezinot helm and rune kite for shield. A defender is a major loss; it can take a very long time for each one, and no matter how rich you are they can't be bought.
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Things that DO NOT make me a noob
Yep, people say those things when they can't think of a good insult. Here's a great idea that I use - insult them back in like manner! They call you a defence noob, call them an armor noob or a weapon noob or strength noob or some other such thing. It seems to work very well at confusing them.
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randoms again....
No you're not, otherwise you wouldn't have included it. And to say the least, "barely get to play the game anymore" is a monstrous exaggeration. Otherwise I agree, randoms are a waste of time and need to be rebalanced by updating some of them and taking others out. Which is exactly what Jagex said that they were working on a while ago; I wouldn't be surprised if they gave that to us with the christmas update or next month. by barely get to play the game, i dont mean time wise, i mean as in i cant do some stuff otherwise i'd get even more randoms than at present. also i dont consider it spam, but some would, so i apologized to them. and hopefully they do update the randoms, or even give slightly better rewards, because the time spent doing them sometimes, far outweighs the actual reward. What? You mean that your so scared of doing stuff to cause randoms that you can 'barely get to play the game'? I get a teleporting random every 2-3 days, usually taking 30 seconds - 1 minute to complete. MOM box or talking to randoms take ~3 seconds. There ARE still autoers, especially in FTP, but Jagex could probably tone it down a bit.
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Items you keep on death. And REVS
DDS? Psh. They used to be good against PKers but try scaring a revenant away with it. its for the mage not the revs. Why not get a better weapon for that, though? It's not like it's easy to lose, or if you lose it, hard to reclaim. 4 specs = bye bye zammy mage. No worries about losing more expensive items like a whip.
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Slayer Sucks
The 75k was WITHOUT a cannon. With one you will lose a significant amount; a cannon costs FAR more then either the increased drops or 135k\hour can cover. Case in point: I did some speed slaying for 83 slayer; approx. 100 tasks done as fast as I could, using a cannon on most, and praying piety for tasks with high HP. Intresting results: My melee rate for tasks like specters went down, a LOT. They were too spread out, with too many drops, to efficiently melee them while using my cannon. Kalphites really wern't that much faster XP; all of the full worlds were usually taken, and when I did get one, I killed them much faster then they respawned. My end numbers: I averaged just under 20k slayer XP, a little over 60k melee XP, and around 10k range XP\hour. My end results: Around a 5 mill loss, including buying slayer dart runes with points. Your cannon numbers are yours, from page 15, that I already disupted and shown all of them to be over 400k, except for bloodvields at 360k. 360k means that for every hour you would spend meleeing, the time spent cannoning + making the money back would be close to 54 minutes, leaving us with only a 9% time saving for a single task. I still haven't seen your whip with cannon numbers, so I can't comment on those. Also, some side notes: First of all, slayer with melee is 11k summoning XP\hour, not 20.5k. 2nd, Zombies are 8-9k summoning XP in and of themselves. 3rd, now that I have refined my methods and upgraded to better equipment at zombies, I am now getting closer to 104k XP\hour.
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Range Haters United!
Ever seen what 99 range does to 1 defence? Let me put it this way: the meleer might get a chance to empty out his specs on the ranger's torags, even though they probably won't work, but after that the ranger would make the fight look like a joke. 99 range can easily hit 1 defence faster then you can eat.
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clue scrolls
So are clue scrolls. I hate running around trying to get items I don't have! Much as I hate flax picking, at least it provides a better income.
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Highest Prayer Bonus Possible
For every 30 prayer bonus you have, your prayer drain rate halves. Therefore, the max bonus of +48 will result in a prayer drain rate 2.6 times slower then normal. White gloves have a +1 prayer.
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clue scrolls
Some of us enjoy things that take money, like skilling or PVP, and not running around the RS world digging. You can't use fun as any sort of estimation; we all have fun in different ways. Clues: maybe 150k an hour, tops. You could make better money picking flax. Next time you get a clue just drop it and go pick flax for 20 minutes instead. You'll end up with more money.
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Really annoying bug.
I know this happens if you kill someone that someone else did more damage to, but you get a message and the person who died does not get their stuff back. Sounds like a bug...
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Slayer Sucks
The problem with your calculations is that a cannon is STILL not worth using. I believe we have conclusively proven that it is ether not worth using, or of so little effect that it isn't even worth including, in previous posts. In any case, you are NOT going to be making 135k an hour with a cannon - and you can't use it on every task.
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Dragon Claws
actually... this is how you "instantly kill them, almost no chance of survival" I rest my case. Are you sure that guy with the AGS over there didn't sneak in a 31? That adds up to 98 damage, more then I've ever seen them max.
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where is the "best" melee xp?
Impossible. I get a max of 85-90k there. And that requires 100% attention, is fairly dangerous, requires competing with others, and costs ~40k an hour. Monkeys are 102k XP, 190k profit, virtually no attention required besides recharging pray\potting every few minutes, very rarely anyone else there (and room for farm more people), and no danger whatsoever (I get hit, at most, 80 damage in the 10 minutes that they are aggressive. And that's in full void).
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where is the "best" melee xp?
There's your problem. Do armored zombies; you get an altar right next to you, so you can constantly pray piety. Also, super set every 5 minutes, not every 10. That will get you into the 100k melee XP range, with 190k profit. Slayer with piety is an epic fail: loss of 50k+ per hour, max of 75k melee XP\hour.
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Range Haters United!
99 range - 74 attack, 74 strength. Assuming both players have 70 defence, who do you think is going to win? Hint: The meleer has a max hit of around 33, assuming he super sets and is able to use piety (although the ranger can get his +15% range at a much lower prayer level; if we include 44 vs. 70 prayer, the meleer has to have stats of 70 attack, 68 strength). Ever fought a 99 range tank? I have, and with virtually maxed melee stats it's a very close fight without specials. 99 range vs. 70 attack\68 strength is a joke. Did I mention that the range weapon (rune crossbow) costs 10k to whip's 1.4m? What about the d hide body vs. torag's? Oh, and the ranger hits 55 non spec, 96 with spec. The meleer hits 30 with a regular whip hit, 47 with an armadyl godsword (60m; slower then crossbow). Oh, wait: he can't even wield that godsword! Well, if we go up to 75 attack, our strength drops to 62 - giving us a max of 27 regular, 43 with Armadyl Godsword. So range maxes 60 non spec, melee 27 - and the ranger will hit FAR more often then the meleer. 99 range is accurate; 75 attack is not. The meleer might as well be speccing continuously with his 60m+ KO weapon; it doesn't matter, he will max a 43 and be far out hit by the faster, more accurate, much harder hitting range. Oh, and did I mention that melee is the skill that's supposed to beat range? melee grows you cb lvls faster but if you are 70 atk and 99 str with dds... you will rape the ranger because boy do dds own range armour like no other #-o 99str > 99 range with a dds spec =o My personal range outfit (swap accumulator for fire cape if you need to pick up arrows): I've got +318 slash, significantly higher then veracs - plus a 112 magic defence boost. Did I mention that 99 strength requires 38 attack to match 99 range's combat level? Good luck hitting on me with that addy scimitar. To give us a dd++ with 60 attack, our strength level drops to 77. Your 60 attack isn't even going to touch my +318 slash defence, and if it did your 77 strength would make your hits look pathetic - even more so with your regular weapon, dragon scimmy, which would be maxing in the mid 20s. In the mean time, I'm hitting in the upper 50s without specials, and 96 with my dark bow. Bye bye, ranger... With my 97 range, I'm a fair match for someone with combat stats in the upper 90s.