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compfreak847

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Everything posted by compfreak847

  1. The proof is interesting, but I think it's just another way of looking at it. Infinity, essentially a nonreal concept cannot be compared to real numbers on our decimal system; it can easily be said that .999... is infinity increasing but never actually reaching 1. It's the same concept as approaching the event horizon of a black hole; to observers, it goes infinity slowly and will never reach the actual horizon. Basically, yes, it is increasing - but by an infinitely small amount. Your proof represents another way of looking at it, but it isn't accurate to treat infinity as a number when doing comparisons. Essentially, 1/9 and .999... are numbers that cannot be compared in the standard decimal system, as they represent a concept instead of an actual value.
  2. Just saying that it seems to be on track for a release this year, and I'm curious as to where haloproman got his information that it wouldn't be.
  3. Except the kill speed isn't faster #-o It isn't the number of things that are annoying, it's how frequently they occur. And you either haven't tried the hally method or are doing it incorrectly, as you should be hovering over your weapons to change. That way you don't have to switch to you inventory every time he switches prayers. That is not true. You will always get hit once, but unless you have very poor mousing skills you will not get hit twice. And you'll get hit once no matter how you do it except in cases of the slow mage attack, where any method gets the prayer in time. Not in the spot I use, the prayer is already left-clicked so a double click activates it and wilds; clicking on the demon brings me right to him. You must be using the wrong location. Soo, you drop the vials and start drinking your next super set? I'm really not understanding you, are you trying to argue that vial-dropping is a huge hassle? If that's the case, it's certainly no more hassle then when using 3 attack methods. I've been stating all along that I was referring to maxed players with unicorns, I thought that was clear. I used it for two trips, and it worked OK, but I prefer the SW spot. You only have to lure one demon at the very beginning, and it's quite obvious which one - no other demons will ever come within close enough range to attack you, and it's a simple two click lure from a spawn a few squares away plus a completely safe area to pick up drops.
  4. To be honest, I think it is almost impossible to collect hard numerical data on how good the updates are. We just don't know how many man-hours went into an update (the only real measurement), so I would advise using the best possible alternative - I think my employee numbers provide enough information for an enlightening discussion :P
  5. Um..no. They hired completely new people for FunOrb and now for Mechscape, they're not spreading out the original team to work on three games, it's three completely different teams hired for their respective games. What does that have to do with my records? They are from Jagex Ltd, not from Runescape - Jagex being the company that makes all three of the games. What does that have to do with the company having more CR people then every other aspect of the company combined?
  6. You are ignoring all of my main points. When praying from a distance, prayer is used around 50% of the time - meaning your getting hit 1/2 as much, so little that a unicorn removes all need for food, and your using 1/2 the prayer potions, meaning far cheaper supplies and reduced time spent banking. Yes, but only half the time - 50% less effort is far, far less. Not nearly as much of a hassle as having to stay on your prayer screen the whole time. It's quite simple to stay at your inventory screen instead of switching back and forth from prayer as you get hit far less, and 3 clicks + very short mousing distance makes it much, much easier to switch weapons then switching from the prayer menu. What does moving a step when darklighting have to do with anything? You don't have to click, it doesn't affect attack time, and it happens once or twice a kill. When my super set runs out, I drink another dose. I don't get what your trying to say. Obviously you arn't getting optimal melee results; I'm talking about maxed unicorners, and your a level 125 with a bunyip. Same here, I tend to be abrasive when debating, but I argue against the statement, not the person.
  7. No, as we are currently doing nothing whatsoever to affect the game in any way. The only way it could change it is if people read and understand this, then stop whining and complain about CR when they realize how much it's detracting from their gameplay and update potential. All of Jagex. It's slightly outdated (2007), but it proves they are even more spread out by developing 3 games at once. Source please? I'm assuming your either an undercover employee or working on inside information, as the most recent CEO interview available states: This was released recently enough to prove that their schedule would have to be drastically pushed back to not make it by the end of this year, and we've had no evidence that that is the case.
  8. Your moving your IP address to a distant location instantly, frequently based in another content. I would say there's a considerable risk of getting banned if they are indeed banning on IP like they say. Unless you enjoy getting thousands of spam messages per day, posting your email on a public forum is one of the dumbest email-related things you could possibly do.
  9. No, the reason is because the numbers are useless without the background built up in the earlier posts. It's the same reason your rates aren't helpful at the moment; simply giving a number with no information on how it was obtained prevents comparison. 1/120 vs. 1/130 isn't a huge difference, but it's the number we agreed upon earlier, and closer to what I believe is the real number (1/140). Switching to zammy mages indeed boosts KC by a small amount, but reduces XP from the lower HP; just because you CLAIM you can get 90k XP\h on a very low HP spread-out monster doesn't make it so. Add it to the list of things we compare. Oh, and as for prices, back when this thread was posted they were worth far more then that, and back when slayer came out whips were several dozen million. You can't say "my numbers are correct because they used to be". And what makes your rates more reliable then queltars and mine? What proof do you have YOUR not skewing your results for the sake of argument? it most certainly didn't. Go back and read the posts, I CONCLUSIVELY proved it shortly before you left. You get 1 extra atack level in exchange for a big defence, HP, and strength cut; delay to where your strength level drops below the amount subtracted, and you'll end up far overbalancing the bonus with a strength drop - and it's only able to be used on a few very low level monsters where strength matters much, much more then attack boosts. Excuse me? You specifically stated you completely made up your numbers for the first 40 pages. So no, you aren't allowed to reference them. See above replies for your 300 rate. I based my response off of knowing it was, and it was quite obvious. Stop avoiding the issue and respond to the post :roll: They were proven correct by me before, go back and refresh your memory. Don't bother, you've still refused to release many essential details. It's utterly impossible for us to test the rates for every single slayer task in depth slaying side by side in the next 3 days, especially considering I'll be gone most of the weekend. Nah, I hate dark beasts. And I got twice as many whips as you (and 3 heads) before I even hit 85, which I leveled using a couple of my WGS lamps \
  10. Not at all. Not only has hemen specifically said he has no clue how to fix it (viewtopic.php?f=66&t=791116&p=6593814#p6593726): "I don't got a solution", any of the proposed solutions would have drastic repercussions that would affect far more then a few people who forgot to check their "items kept upon death" chart. I'm afraid it's not obvious to the rest of us, as no one here has posted it or demonstrated an understanding besides you. All sarcasm aside, I would appreciate it if you would tell us what you believe the solution is, as I for one (as well as the OP) am not getting it. To be honest, I don't think there is a system that would prove flexible enough to replace our current one, but just because I haven't thought of it certainly doesn't mean there isn't one.
  11. That wouldn't bother me so much. What would bother me would be losing my fire cape to 1 GP, and the massive influx of rants on this forum of that manner. There's a reason the death system is the way it is, and it involves a large corporation knowing more about the game they programmed then one angry person who died and lost his stuff at a place where he was well aware of the inherit risks thanks to the many safeguards and methods to determine items lost and elements of danger :|
  12. You missed the point. The "worthy of discussion\backing up" means you have to show that your idea is a good one and worth carrying out - something that you have utterly failed to do, as all of the proposed solutions have irreversible flaws. See this thread for details on where the guidelines emerged. By your logic, I could post saying that no one was rich enough and a billion GP should be dropped every time any monster was killed. Of course, it would completely ruin the game, but that's Jagex job, right? Just because my post has no logic whatsoever behind it and has no possible solution doesn't mean I can't post it! Sorry, but that's exactly what the rants forum guidelines are there for. You can't whine about something which is your own fault and for which there is no solution =D>
  13. Your also not getting that this forum HAS to have a discussion, as shown in my earlier post. I'll repeat the relevant section in the forum rules for you: And you can bet that Jagex reads their official forums much more closely then any of the plethora of fansites.
  14. So why are you posting it on this forum, where not only does it break the rules, in all probability it will never even be seen by Jagex?
  15. Exactly. So why do they have 94 people working on developing the game, while 140 field complaints from angry users? How many companies can you name that have a help desk team significantly larger then the rest of the entire company together?
  16. Well, I was going to leave it at agreeing with you, but you've said quite a few things that I strongly disagree with, so I guess I'll begin the debate \ And what's your proposed solution to those problems? A high alch value is the best of all current systems for that, as a market price would destroy untradables and unbalance the economy. Selecting your own items would be absurdly complex, and we'd get rants from people who lost their Armadyl Hilt when they picked it up then died and their preselected granite shield protected over it. So your just throwing it out there without a discussion or possible solution, saying "its their job, just because I don't have a clue how to fix the problem doesn't mean I can't complain about it"? Then it should be locked, read the guidelines at viewtopic.php?f=66&t=783809 See above example. How does choosing your own items work when your inventory changes? I don't want to protect my infinity boots over a newly-obtained berserker ring at DKS, and I certainly don't want to go through the hassle of changing it every time I get a rare drop; with dagganoths attacking me, it's impossible to bring up any interface anyway.
  17. How have I been defeated? I'm saying he's right and that I agree with him :?
  18. Sorry, but I'm here to make money, not "challange" myself by getting hit far more with a ton of extra clicking You only have to do it twice per kill, two extra clicks compared to dozens from triple prayer switching is nothing. Hally and crossbow can both be switched with two items if your fast without losing a single attack round. Virtually all of the 'hassle' you mentioned is included with regular melee, and amplified by having to do it with 3 combat styles, getting hit nearly twice as often. Also, I'm afraid you missed the part where I said it was very close to regular speed thanks to piety flipping. You mentioned not potting, that could be one of the reasons your experiencing slow kill speed. Watch his video again, he details everything besides piety flipping.
  19. Yep, they spend wayyy too much on CR for reports, and people STILL whine about it. =D>
  20. There's really no reason to flame. I'm sure he didn't intentionally get himself killed, and it's quite probable he knew of the items on death interface. At any rate, he's got a more valid point then most rants on these forums. I can't even come up with a truly good argument against it.
  21. It doesn't matter what it was made for, the point is that it is currently designed to be used in PVP - and the point is that it is far too good at it for anything but high level FTP.
  22. Because you wanted to ruin RS and force Jagex to close it in a few months so no one could play, something implementing your suggestion would do. Since you seem to have recognized your mistake, I'd suggest PMing a mod requesting a lock so this thread doesn't continue to fill with spam\flames as poorly thought out threads tend to do. I'll leave it alone, unless someone appears and tries to defender it, in which case I'll wage an all out debate war -.-
  23. I like it. And that's rare. I've thought a feature like this would come in handy many times. You can add me to the supporter list, despite what some people around here say, my agreeing wholeheartedly with a suggestion is a rare thing indeed and is worth being on a supporters list :P
  24. Already covered in earlier posts in threads in this forum. Nowdays keyloggers can actively monitor the area around the mouse, and do a frame dump whenever the mouse goes over the colors of the PIN keys. If your computer is insecure enough to get a keylogger, it's a simple matter for a hacker to get your pin. Pins take considerably longer to enter then passwords, making this system both less secure and much more hassle then the current one. It would be used by no one.
  25. Because they are all examples of magic spells used in RS combat, with a cost vs. damage factor and virtually identical effects - freezing and dealing damage being the main points. I don't "think" it, I KNOW it. Higher requs = lower accuracy. What? Like I said, a set of expensive, high level elemental spells and boosting of the lower reqs handily solves that problem.
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