Everything posted by compfreak847
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Abyssal titans
Useless? It's the greatest thing since veracs in the fight pits : And for the last time it's not a glitch, Jagex obviously designed summons to 'refresh' when that happens. The same thing happens when you log in like that.
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Revolutionary Summoning training method- Brainstorm
Ok, further testing has proven that this method does not scale well to long term farming. It only works for a few dozen XP per day. The profit is still there, but beyond that it does not provide good XP. [/thread]
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How I made 2M in 10 days with 5 minutes of work! (GE)
It's too risky, and only works with a few select items. Oh and you only made 2m in a week with it? :-# Also, the limits for other items are too low to do this effectively.
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New PvP Worlds - What will happen to Team Capes?
I think team capes just got overanalyzed :shock: I'm betting they'll stay the same, no one needs their 1k refunded that badly; jagex wouldn't make another rare, we already saw that with axe handles, and it will still have a point.
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Playing RS using the one modem
I could be wrong, but I'm pretty sure because of the way the router works anything it connects to will see the router's ip and not the pc/xbox etc. I'm 80% sure things see the external ip On clan forums where i have mod powers and therefore see ip (to report for ip bans) mine shows the .4 and when my brother (hu lives away from home) connects to our pcs from his house to control them to fix problems he needs to correct ending to get to the one her wants. Eqaully when rs always you display "last connected from thing" (does it still have tht i dunno i nvr pay attention) it always showed my .4 ip If it all goes through 1 router connected to 1 ISP, you all have the same IP addres. The traffic is distributed with network address translation, which also works as a 'firewall' of sorts. There are some rare exceptions - try going to whatismyip.com. However, you will more then likely end up on the same IP. Virtually everyone who plays at the same house uses the same IP - not many homes have multiple broadband connections. They can't ban you for that, considering how many other people are 'multi logging'. As has been mentioned earlier, they hav eother ways of tracking this ;)
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Abyssal titans
I answered it on the first page, basically wolpertinger owns all non spec :
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Revolutionary Summoning training method- Brainstorm
I'm still not sure why waterfiends is considered so great. As Inu\me already proved, anyone high enough level to do them shouldn't even be considering them.
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Revolutionary Summoning training method- Brainstorm
You've gained 36k summoning xp in the last month, how much did you test it? :roll: The same way as any other way of summoning - Getting the actual XP is the last step, and very predictable. Getting the things to get the XP is the time consuming process. I have around 200k XP banked - like I said, I haven't tested it much. Just forget it, I guess I'll do what everone's recommending and drop it. I'm not lying though, and I have tested it. But it doesn't work with a lot of people, so its not going to be told. I'll be ignoring any further posts and PMs about it.
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Revolutionary Summoning training method- Brainstorm
Because of two things. #1, No one will guess it. The person who mentioned it spent months looking at and testing various charms and monsters, and stumbled on it completely by accident. #2, if 5 people started using it, it would be nerfed or ruined in under 24 hours. Which makes me think it doesn't involve killing monsters for charms at all. Or if it even exists, the only reason I doubt it does is because the guy who mentioned it hasnt gotten 99 and if the method was really that good I dont see why you would wait and risk someone finding out and then it getting ruined. Three reasons: I only found it recently I'm busy in RL around now, and cannot go on much to train with it I didn't realize so much would come out of one thoughtless post I'd just like to point that out before the witch hunt begins. And for the last time, let this die already. Green apparently has, now would you and Sqx please stop? I'm having to cut and paste a generic response to all PMs as I don't have time to reply. Your not going to guess it, I'm not going to tell you, It wouldn't do any good anyway. End of story. Join the great discussion me and inushakent have going on, although it appears to be dying :x
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Revolutionary Summoning training method- Brainstorm
Because of two things. #1, No one will guess it. The person who mentioned it spent months looking at and testing various charms and monsters, and stumbled on it completely by accident. #2, if 5 people started using it, it would be nerfed or ruined in under 24 hours. Which makes me think it doesn't involve killing monsters for charms at all. Meh, I'm getting a bit tired of the PMs I'm getting from random strangers. Let's let this die already, please? It can't benefit anyone, even it it was somehow guessed it would only ruin it. This topic has turned into a great discussion though :shock:
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Revolutionary Summoning training method- Brainstorm
Ahhhh... too much love. :evil: :twisted: :twisted: :evil: Anyway, yeah... Now I remember why I was so annoyed with people who thought waterfiends were better. Just try convincing them otherwise, I dare you. The fact that 191k+ income make them better is of no matter to them. Oh, and I'd like to point out that for those with higher incomes, barraging is even better. I don't remember all the details, so I won't make much of an argument, but I want to say the price crossover point was around 950k, entirely possible for those of us who GWD and merch : I'm not a big waterfiends fan, though. I've died their twice due to lag. I like to toy with fate by leaving my hp at 20-30 with turning protection pray on and off. No food, outfit worth several mill, staring at my unicorn and waiting for that little bar to hit "20". Then again, I got ROLed out of rock lobsters with roughly 30m in my outfit\invo. Three times. Ring of life has saved me several hundred mill, but is annoying on occasions (getting hp low at bandos as the last minion dies? Getting teled out as you click to eat the shark? Having your team get 2 plates in 3 kills while your teleing back to the bank for your forgotten hammer?) That stupid bandos door is the bane of my existence - it's made me lose 3 tassets, the aforementioned 2 plates, a hilt and 4 shards. I still get a sinking feeling every time I click that door. ANYYYYWAYYYY Burst those lobsters! And at least green got off the stupid topic. And I'm glad I got a chance to use math again :
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Revolutionary Summoning training method- Brainstorm
Because of two things. #1, No one will guess it. The person who mentioned it spent months looking at and testing various charms and monsters, and stumbled on it completely by accident. #2, if 5 people started using it, it would be nerfed or ruined in under 24 hours.
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Revolutionary Summoning training method- Brainstorm
Lol, you used a magic rate that has 25% more xp then alching but costs 900k more Still, you get my point - bursting isn't anywhere near as bad as people seem to believe. I'd venture to say that anyone who can merch or do GWD should burst, even without considering that your getting 180k mage and 40k+ hp an hour. I didn't. In the math I said that I wouldn't do that. Oops... I didn't read the edited version :wall: Anyway, assume that you get 60k from alching per hour, at a cost of roughly 40k Melee is 100k XP\hour, at a cost of roughly 40k So your losing 30k worth of cash for the melee XP, but earning 120k worth of cash from the magic, meaning a 90k advantage over fiends; subtract 90k from the 712k to get 622k as the tipping point. Now assume that you'll spend 45 minutes getting the melee XP that you missed while bursting, but 3 hours getting the magic XP you missed from waterfiends. Also note that you get at least twice the HP XP from bursting; I won't count that as it does not matter to many people, but at least keep it in mind. So for every hour of bursting and 45 minutes of monkeys, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 742k and an hour and 45 minutes. At the same rate, for every two hours of waterfiends (making it same number of charms for simplicity) and 3 hours of alching, your getting 180k mage XP, 200 crimson, and 75k melee XP at a cost of 90k (for the mage XP) and 5 hours. So, you end up spending 3 hours and 15 minutes saving 622k, meaning your time has to be worth more then 191k to burst vs. waterfiends. Obviously, others will balance different skills more highly then others; but I tried to be impartial and involve skills as little as possible. The hitpoints XP for the two methods would be similar, as you are spending twice as long at waterfiends vs. bursting. Still, I'm hoping that anyone high level enough to make the decision can make the extra 191k per hour of bursting...
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Revolutionary Summoning training method- Brainstorm
Lol, you used a magic rate that has 25% more xp then alching but costs 900k more Still, you get my point - bursting isn't anywhere near as bad as people seem to believe. I'd venture to say that anyone who can merch or do GWD should burst, even without considering that your getting 180k mage and 40k+ hp an hour.
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Revolutionary Summoning training method- Brainstorm
Your still not using the right numbers =S There's no way your getting 120 crimson at waterfiends; even with the extra charms besides crimson it barely breaks 100. And don't discount the extras from bursting, although I suppose some deduction should be made for the more expensive green ones. The speed of crafting makes the lesser XP much less of an issue, I got from 70-89 summoning in a day using bursted charms. 200 crimson 'worth' of XP per hour is possible even at the 7 lob spot, although I can't say much about 9 lobs. And if your using a maging method at a cost of 970k/hour (possibly misread), my calculations show that you'd be making a profit with bursting. Pick another method for training magic; spending 970k an hour for 80k mage xp is impractical.
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Revolutionary Summoning training method- Brainstorm
Waterfiends are a tad off - I havn't tried with void melee\SS, but with z spear and the usual best stuff (super sets, piety, unicorn, fighting as fast as I can etc.), I top out at 103 crimson as the absolulte max per hour, and that was a run where almost every charm was crimson. I usually get around 95-98, but not 120. 2 more strength levels\void melee\SS might help a bit, but I'm not convinced that void melee is good there - I like the prayer bonus from proslyte. Void melee is supposed to be the absolute best thing here from what I've heard. :-# [/hide] I'm not sure with piety; everyone I met there with void wasn't using piety, and I was outhitting them by far. The prayer bonus from proslyte\nezinot helm seem rather large, and void's max hit is nearly equal. The accuracy boost isn't all that great either, considering your giving up +12 from the barrows gloves.. Obviously its slightly superior offensivewise, but the prayer bonus from my standard outfit makes me think \it would be better. But with Pros wouldn't you get hit by those mage attacks quite a lot? The upside to Void is that it has wierdly high mage defense and the obvious offensive power. But then again, I'm not much of an expert at Waterfiends. I assume you haven't tried 88 summoning\SGS at waterfiends. Suffice to say, it rocks. Sometimes I have to wear karil's skirt for that extra bit of mage defence, but usually not. Now I go more for karils skirt\no range pray, but either way the defence beats void. Voids offensive power is blown far out of proportion, though. And I'm usually not concentrating enough to get 100 crimson per hour; 90-95 is a realistic number.
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Revolutionary Summoning training method- Brainstorm
Your ignoring several important things that would sway the balance considerably. First of all, waterfiends are 100 crimson an hour as a reasonable max. Second, bursting provides far more 2ndary charms then fiends, enough that they should also be taken into consideration. I don't rember exactly, but I believe it was somewhere around 1/3 extra XP from the non-crimson charms, including the random 0-22 (yes, 22) blue charms I've gotten from 1k bursts, 4 being a good average. I would say at least 200 crimson worth of XP at lobsters. Combat XP is much easier then magic XP; you can get 80k an hour for free just by standing there, and over 110k by spending 80k on pots and clicking 4 times every 5 minutes. Magic, when done in the usual ways, takes several thousand clicks per hour to get 65k XP, and at a loss. On top of that, you get a LARGE amount of hitpoints XP from bursting; although some may consider this worthless, it's still useful for the majority. So we're saying, roughly, that bursting is 200 crimson worth of XP per hour, at a cost of 725k. Waterfiends is roughly 100 crimson per hour, at a cost of 0. Meaning that if you make more then 725k an hour, bursting is better. That's not taking into account the fact that you get much more XP at lobsters, and that the XP is in a tougher skill. I'm surprised the number is that high, but I could be forgetting something. I have all my old spreadsheets with the XP for lobsters and waterfiends, but I'm too lazy to dig that up right now. However, based on my previous results, I'm fairly confident that the 725k number is if anything slightly high.
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Revolutionary Summoning training method- Brainstorm
[hide=] Waterfiends are a tad off - I havn't tried with void melee\SS, but with z spear and the usual best stuff (super sets, piety, unicorn, fighting as fast as I can etc.), I top out at 103 crimson as the absolulte max per hour, and that was a run where almost every charm was crimson. I usually get around 95-98, but not 120. 2 more strength levels\void melee\SS might help a bit, but I'm not convinced that void melee is good there - I like the prayer bonus from proslyte. Void melee is supposed to be the absolute best thing here from what I've heard. :-# [/hide] I'm not sure with piety; everyone I met there with void wasn't using piety, and I was outhitting them by far. The prayer bonus from proslyte\nezinot helm seem rather large, and void's max hit is nearly equal. The accuracy boost isn't all that great either, considering your giving up +12 from the barrows gloves.. Obviously its slightly superior offensivewise, but the prayer bonus from my standard outfit makes me think \it would be better.
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Revolutionary Summoning training method- Brainstorm
Waterfiends are a tad off - I haven't tried with void melee\SS, but with z spear and the usual best stuff (super sets, piety, unicorn, fighting as fast as I can etc.), I top out at 103 crimson as the absolute max per hour, and that was a run where almost every charm was crimson. I usually get around 95-98, but not 120. 2 more strength levels\void melee\SS might help a bit, but I'm not convinced that void melee is good there - I like the prayer bonus from proslyte.
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Revolutionary Summoning training method- Brainstorm
7 lob spot: 750-800 if your GOOD. And I have gotten that, so don't argue :thumbsup: 9 lob spot: Not as sure, but Artemis was quoting figures of 650-750, with 700 being most likely.
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Revolutionary Summoning training method- Brainstorm
Green, if its really eating at you so badly to know this method, assuming there is one... Why don't you get a list of every monster that drops charms, and go kill each one for an hour, see whats the best blue charm dropper, even if the monster doesn't seem likely to be a good dropper, do it anyways. Really, thats the only way your gonna figure this out, cause it doesn't seem like hes gonna be telling the method anytime soon... If none of the monsters work out for the methods calculations, then you'll know, its not monster killing that is the method, but you'll also know, you just wasted a lot of time. ;) Actually this topic sparked alot of good discussion about summoning, albeit not exactly what this topic is about... Wow. I wish, thanks. I'm not perfect. :XD: True, true. I'm glad to see that not everyones going crazy with "WHATS THE METHOD!!1!1!1!1111!", and I'm learning quite a bit. And killing every monster would likely result in you finding out the 'secret', so go ahead and do it. The good news is you'll be able to get slightly faster summoning XP; the bad news is that you'll hit 200m in all combat stats before getting it :-# Now we just need to change the name and subject of the topic, and this will be a great discussion on summoning :)
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Laptop problems.
OCZ sells a DIY barebones laptop kit, with a few basic parts + motherboard and case. It only comes in 15.4 currently, so I ordered my 17" from dell. Hopefully by the time I get my next one they'll have that available...
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Revolutionary Summoning training method- Brainstorm
Really? I'm surprised, couldn't get close to that myself. Then again, rune arrows and steel titan aren't exactly typical.
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Abyssal titans
This thread is getting way too much advertising... Tipit needs a delete post button. That works for everyone elses posts. :-#
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Revolutionary Summoning training method- Brainstorm
Yeah, wallaskis are nowhere near what has been claimed. I'm assuming someone went there for a few hours, got decent charm drops but failed to actually count how many\how long he was there, pulled out some random numbers, and posted it on one of the H&A threads. Quite a few people seem to have jumped on it from there, but all of them are quoting numbers far higher then what you actually get. And lagging out there is bad news... Anyway, why don't people just range avansies and burst rock lobsters with the money? You'll get more XP all around. No you won't... Your better off powertraining range then slayer/waterfiends. Only if you value slayer XP highly; if you can earn over 450k an hour (not exact, it's been a while since I calculated it all out), lobsters beat waterfiends. And powertraining range? I get around 60K xp\hour at avansies, the only way I know of to beat that is chinchompas. True, I don't use the 'standard' avansie method, but I still make around 450-480k an hour if I'm paying attention. If you like GWD and can earn plenty of money there, chins are a better choice, but lobsters would then be better also.