Everything posted by compfreak847
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Eating without Delay
Karmbawin delay like normal food, I've tested it. I agree with the OP, but considering how fast a bunyip dies it's not that handy.
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Aviansies
Did you read the thread? My method earns almost double that, with over twice the XP. \
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Best way to get junk?
Care to tell how? I also, would like to know how to accumulate some easy junk. If I tell people, it would be ruined, sorry, but no ;) Wow.... anyone seen something like this before? *cough*Compfreak*cough* ahahahaha ha ha... not funny. OT: Replys are correct, no way to make junk now.
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& Deathmath's Blog To Tankage - New Blog Post! &
99 summoning. That cape will earn you respect like no other. At least get 88, that'll make you an easy pick for any kind of GWDing.
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Aviansies
Ew... Everyone seems to have that invo set. You can barely make 300k an hour with it, and less then 25k XP.
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& Deathmath's Blog To Tankage - New Blog Post! &
w00t second post : Go for the range tankage! It's what I've always wanted to do, if my main ever got banned. Don't train summoning any more, though, if you want to BH. It isn't worth it until the 80s. For anything besides BH, go for it! Range tankage owns...
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Aviansies
Nobody trusts me, I've spent over 100 hours timing, calculating and researching. 550k\64k XP an hour at the current addy bar prices is something I've yet to see beat.
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The "Value" of Charms
Green charms twice the cost of crimson? Why? :shock: I'd love it if they were like that, 30m in charms = 99 summoning in an afternoon, instead of 200m in bursts for charms and several weeks of hardcore, dangerous bursting :wall:
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Aviansies
That's very true, but bringing alone super defence pots\Excalibur can take care of a lot of that. You will be OWNING them with a huge range bonus, rune knives, and +10% pray, getting you tons of bones. Lower defence could swap out a g shield\zammy d hide top, but I don't see it that necessary. Other then that, anyone with 70+ range or defence should be able to use it. Hmm, that doesn't sound all that bad. I may have to try that, they shouldn't hit me a lot with bunyip+b2p+excalibur. I have a few questions though. Do you kill them inside or outside the fortress? If you kill them outside, do you hop a lot for an empty world or do you just outhit them? Also, would obby rings be better than rune knives? They seem good to me, but I have no idea if they're actually buyable. They're buyable, but are on the expensive side and fire significantly slower then rune knives with not much of a max hit boost. I would recommend killing them outside, without anything of armadyl (unless you want to buy a plate, but its still dropping so I wouldn't recommend it) you'll get destroyed. And yeah, you should be able to out hit anyone - find a world with only a couple of people, and you can pretty much attack any avansie.
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Aviansies
That's very true, but bringing alone super defence pots\Excalibur can take care of a lot of that. You will be OWNING them with a huge range bonus, rune knives, and +10% pray, getting you tons of bones. Lower defence could swap out a g shield\zammy d hide top, but I don't see it that necessary. Other then that, anyone with 70+ range or defence should be able to use it.
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The implicit and unexpected value of an update
Summoning a disappointment? I heard it was coming out, said meh, decided not to train it. Then it was released, and wow... I'd say that since Batch 2, at least 3/4ths of my RS time has been with a summon out. If you exclude standing in t he GE, virtually everything I do is aided by a summon. I've never found updates to be wanting, though, except for a few of those low level quests My favorite update of all time was the removal of the wildy and dualing.
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Banning for unabuseable bugs.
Meh, that trick is too widely known now - I figured it out the day after batch 2 came out : Yeah, I'd say you couldn't get banned for that - it *could* happen accidentally, and it does not give any advantage, as you can't do anything, even talk. There are quite a few bugs out there, though. I still haven't figured out how its done, but a few weeks ago someone was in the fight pits but could not be attacked. That stupid level 3 won ever game :|
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Aviansies
Range defence is overrated. My personal setup: Sara Coif Fury Steel arrows Accumulator Black d hide top Black d hide bottom Rune Knives Zammy book Ranger\snakeskin boots Archer's ring\Ring of life Barrows Gloves Invo: Range pots, alching runes, healing method of your choice Works great for me, I can last around 20-25 hours if I don't use range pots. I now use a faster weapon, though. Rune knives hit too many zeros, and I started to lose kills every now and then. I personally use prayer potions and +10% range; the money is about the same, the hassle is slightly higher, but the XP is also slightly higher and it helps out hit anyone else. Void isn't worth it there, though. I can kill around 250 an hour, depending on how closely I'm paying attention. At a cost of roughly 500 GP per avansie (the GP), each addy bar is pure profit, so 2.2k per kill, meaning 550k profit and ~64k XP\hour. I've yet to see a better method with low risk.
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How many hours do you play runescape for?
RL has a habit of taking over RS time. I suspect that this will be moved to questionnaires, and turn into a massive flame war. I personally don't play much, lately I've been busy in RL. I couldn't really give a set time...
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Advanced (?) Mathematic problem
If its excel you want, use this forumla: Cell A1: 1 Cell B1 formula: =ROUND.DOWN(A1+300*POWER(2;A1/7);0)/4 Cell B1: 2 Cell B2 formula: =B1+ROUND.DOWN(A2+300*POWER(2;A2/7);0)/4 Fill the rest of the first column with numbers 3, 4, ... Copy B2 field formula down. It's from RSDemon, but I have a similar one in Excel that works fine. Can't be bothered to go to it though :wall:
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lvl 79 titans speical move: Titan's constituion
You honestly thought titan healed 13, 1 less then unicorn, plus a defence boost, plus a boost over max hp, all while fighting, being twice the combat level, and having 4 times the HP... for 9 lower summoning levels? :shock:
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The "Value" of Charms
Yeah, but you aren't even calculating in the time it takes to get the charms. Bursting costs that much, and your wasting weeks to get 99. Hmm... wonder how much that times worth? At least 11k/crimson... You say that bursting costs 700k per hour. But if bursting gets you 150 crimsons per hour and you could sell crimsons for 11k each, then you can make 950k per hour, bursting. (11k * 150 = 1,650,000; 1,650,000-700,000=950,000) Any money making method that makes almost 1mil per hour and lots of magic experience too is not going to stay like that for a long time. I think that people would be willing to lose 100k per hour just for the magic experience. So, I think that crimsons would drop to 4,000 each. (4,000 x 150=600k; 600k-700k= loss of 100k per hour) Your forgetting the other money making methods available to those who don't mind the levels required and risks associated with bursting. There are many ways to make more then 950k an hour, and ways to get almost as much magic XP for far cheaper.
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Blackmarks...
Let's point out the situation. You clearly and indisputably broke a rule, and received 2 blackmarks for it. What was this rant about again? :?
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The "Value" of Charms
Pointless? I'm looking from the point of total percentage; I started bursting at level 60. We're not doing the math based on XP, but based on the effort required to get charms; as such, level and current charms are irrelevant. Also, the value of the pouch does NOT determine the value of the charm.
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The "Value" of Charms
7 charms is actually reasonable for slayer; it's nowhere near what people claim. Yes, tasks like dusties can give 25 or so an hour, but most of the other tasks give much fewer charms, some not at all. Also, most of those charms aren't crimson. Your assuming that every single member in runescape is slaying for charms an hour a day, then selling them. Very unrealistic; granted, we are discussing a hypothetical problem. Even if the number of charms\hour from slayer was closer to 10, the average member doesn't spend an hour a day getting charms. That would mean that over half the charms would come from our 'standard' methods, and the other half would be balanced out by those currently unwilling to spend the time. If the charms were ever to drop significantly lower then the cost of bursting, even more players would begin training. It's really too hard to predict, though, and its safe to say it'll never happen.
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The "Value" of Charms
Your argument is flawed, based on the fact that there will be far more charms coming in the being bought. In reality, we don't know, but due to the sheer number of people that use waterfiends and burst, the two "good" methods of training summoning, I'd consider it fairly likely that the charms could be high. Otherwise people like me could power from 1-99 summoning in a day, at a cost of 150m or so. Not likely; too many people would do it. 200m XP could be gotten in under a week, and as more people trained summoning higher, more would realize how good it is.
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The "Value" of Charms
Given the number of people that currently burst or do waterfiends, that sounds entirely illogical, especially when compared to how many more, like me, would train if there were a faster but more expensive way. Your forgetting that bursting is THE best way, at least for those of us who earn more then 219k per hour :roll: You can argue slayer or whatever, but you must hold slayer XP very highly, given the tradeoffs in XP and charms. Sometimes opinions are right, but ignoring calculations and believing a personal hunch to be more accurate is usually a bad move. I've very effectively proven before, and am willing to do it again, that calculations and logic almost always prevail over opinions not based in facts.
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The "Value" of Charms
Aww, I'm really not in the mood for a bunch of mathmatics to prove my point. I'll leave it at bursting costing 4.5k per crimson, so 4.5k is our base price. You can get roughly 200 crimson worth of XP per hour of bursting, so considering an oppertunity cost of 2m an hour from Sara GWD (Much more then that is made merching, and some people make much less, but I'll redo it without that). So those 200 crimson are 'worth' 2m in time, minus the magic XP of 180k, making 3 hours, leaving us with a paradox for bursting and Sara if we use Sara for cash and bursting for XP. Never thought I'd encounter one in Runescape :shock: Ok, new angle I'm going to ignore the magic XP from bursting, a totally unfair and biased decision, but I'm not willing to do the math right now. Plus I already have 17m magic XP from bursting, so it doesn't apply to me : Ok, so we've got 200 crimson costing 4.5k each in runes, plus 2m in time - 2m distributed across the 200 crimson is 10k each, added to the 4.5k per crimson makes 14.5k total cost per crimson. I'd assume at least that if they were buyable instantly - I.E. I'd like to get 99 summoning now, but I'm too lazy to burst lobsters, as the XP is very slow. However, I have the money, so it's just a matter of getting around to it. I'd assume 15k would be the lowest crimson would ever drop to, with blue around 2.5x that, or 35-40k. Obviously they would be much higher when they first came out, but the prices for green and gold would scale similarly to crimson in XP; summoning can be leveled very, very fast, regardless of the charms used.
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if charms had a price...
And you get how many charms from Wolf Whistle again? Erm, 125 of them? Yeah, the quest reward would be worth 1m. What's that got to do with it? Obviously it'd upset the balance of the game, allowing even new players to make massive amounts of money, but allowing people who wish to train summoning to get 99 in under a day, for a small amount of cash. No, 275. That entitles anyone who finishes a 15-minute quest to 2.2 mil. Too long since I did that quest. Like I said, that's how it would be; it would unbalance major parts of the game.
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if charms had a price...
Hahhaahah - that puts the cost of 99 summoning at roughly 300k for the cheapest method, at roughly 120k xp\hour, and 3.2m for the fast\expensive method, getting roughly 700k xp\hour. Obviously there is still a fair cost for the shards and 2nds, but still...