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Will H

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Everything posted by Will H

  1. Will H

    Today...

    Harry Potter and the Days of Uncertainty, one of the lesser known and worse instalments of the series. I hate working with random teams at university. One report went amazingly and this report with a different team is being really tough to punch out before the deadline. To top it off it can't be late because Friday's the last day of term. I don't blame them as such, it's the fact that in this case we're all different breeds of engineers so organising meetings is nigh impossible.
  2. o.O Wow, I need to try out Tekkit properly. That sounds like a lot of fun.
  3. It depends, which skill(s) are you looking to train up?
  4. Well, I'm glad I got 90 prayer the other day! I can't wait to try it out. Also, fixed your title for you. ;)
  5. You're doing it wrong. Agreed. All combat styles can now get over 300k XP per hour and not just range/mage. And how is that possiable? I started playing back after the update. I honestly have no idea, what gear are you using? Combat and Slayer is way faster now, but monsters don't necessarily have the same weaknesses as they did before EoC, and using the wrong style will slow down your kills a lot.
  6. Yeah, I give up. I like that Jagex is trying to suggest there's real science behind magic, and they might well have worked out everything, but I can only go so far before I realise that I'm drawing up theories for a really pointless subject. I click a button, which makes me go from point A to B instantly. A beam of light and a wobbly sphere guarded by a floating person somehow allow me to do this.
  7. Guess. But really, my name is so ludicrously common that there's no need to hide it.
  8. The ability to teleport to the abyss was possible because of the beam. But there was nothing within the Abyss to anchor their teleport spells to in order to get back to the overworld. The portal within the abyss might have been their answer -- another connection to another area of the abyss to bypass the distance needed to reach the rune altars. And because it seems like their magic was less refined than their Mage Guild counterparts, the portal could've been unstable, hence the Apprentice's need for constant vigilance. ...Or maybe I have it back asswards and it's the portal within the abyss that anchors them & allows them to teleport INTO the abyss, and the portal beam in Gielnor allows them to teleport OUT of the abyss as a reverse of what people use to teleport in the overworld. I'm not sure exactly which it is, but I'm fairly confident it's one of those answers. Actually I think it might be the second one. Ehh. I got a third theory: The power beam makes it possible to teleport both in and out of the abyss, but it cannot make the user's existence in the abyss stable. Teleporting in instantly forces you to teleport out at your destination. A normal teleport does not use the portal at all, so as to make the user spend practically no time in the abyss (which is a good thing if you want to avoid users being ripped to shreds). The portal is like the beam in that it's an anchor, but as you say, it's poorly executed and requires constant supervision, as the ZMI didn't have the resources or knowledge of the rest of the Tower to do it properly. Half-teleports, where the user goes into the abyss and stays there, uses the beam to go in and the portal to stabilise the user's existence in the abyss. Then this begs the question of how normal teleport spells work when you cast them while you're in the abyss. Ehh.
  9. I imagine boss hunters wouldn't be too happy if they did that, though.
  10. The TokHaar also have a very good incentive for coercing the TzHaar back into the sacred lava. During the TzHaar's centuries as individuals, they have gathered a constant stream of collective experience and knowledge which is never lost due to the way they reproduce. They have concepts such as currency and rudimentary ideas of JalYt customs, which the TokHaar do not. They have built a civilization and a way of life which the TokHaar could not dream of. They may not have approved the TzHaar leaving the Kiln in the first place, but they weren't going to give up the opportunity to gain so much knowledge and experience. Had nobody brokered the agreement, the TokHaar would have blackmailed the TzHaar into the choice of either dying and having their knowledge lost forever or joining the collective. Had the volcano cooled enough, resistance really would have been futile.
  11. Eh, I don't have a strong opinion. If it rebalances server populations a bit better, then that's fine.
  12. You're going to have to give in and do something to get a decent off-hand. Really, there's a lot of options available to you, but you have to work for your stuff and money only goes so far. Really, the game is quite forgiving in this respect, you're ignoring a *lot* of content, so there's going to be consequences. Either start questing, start Dungeoneering, get a Dragon Defender from the Warrior's guild or do Seers' Tasks.
  13. I am so relieved I actually got round to doing the Fight Kiln. Now all I have to do is get level 90 in Herblore, Prayer, Runecrafting, Thieving, Slayer and Fishing. They certainly weren't kidding when they called this high-level content.
  14. Yup, me too. Nearly got another attack level out of it. :)
  15. Got the TokHarr-Kal :)

    1. Ezkaton

      Ezkaton

      Woo congratsies!

    2. Kirschen

      Kirschen

      Nice to see you achieving such levels of badass in my absence from the game. :3

    3. Saradomin_Mage

      Saradomin_Mage

      TokHaar-Kal. Sorry! Had to do it :P

  16. Haha touche Some of the information in that post came from Haaretz. That well known Western media source that has its HQ in Tel Aviv, obviously. Not to mention most Western media sources rely on some degree to reports from the AP and Reuters, both of whom have people in the Gaza Strip and Israel. So I'm not really sure why it annoys you. If all you're seeing is very biased interpretations of first-hand accounts from the conflict, I can understand that. But there's enough objective reporting out there to form your own valid opinion on the matter. The news reports on balance are pretty good, it's the debates that follow them, usually in the comments sections. This particular issue seems to have the right ingredients to turn otherwise rational people into foaming-at-the-mouth partisans on either side. It makes me question how rational the average person really is.
  17. Couldn't agree more. The tentacle monster is actually really well balanced and fun to fight (although I hate that cutscene) as you can put the multi target abilities into play and the fight is just long enough to get an ultimate for a dramatically satisfying conclusion. Wading through waves of weak enemies is fun, but when they're supposed to be the fearsome flying warriors of the vampyric dynasty, I want to encounter a bit of resistance even with a fully upgraded polearm.
  18. My vedict? I actually really like this. Combat is genuinely more interesting and once you get into it, the rhythm of the auto-attacks and actions is relaxing, although I'm very glad Momentum exists. My biggest gripe is that monsters in general are now a lot weaker relative to players, which really should be addressed. Some damage values for certain actions and certain monster attacks (see Pyramid Plunder and Nail Beasts respectively) have not been scaled up correctly, so they're now pitifully weak against our new LP totals which go into the thousands. Temple Trekking is definitely too easy now, but I did have a blast using a Chaotic Maul and learning the abilities in a stress-free environment that wasn't against a training dummy. That doesn't make the loss of a reasonably fun minigame worth it, though. The combat triangle stuff is excellent, just buff the monsters to compensate for the increased player power.
  19. Ginger's right, please please please send bug reports to Jagex, this is a big update and beta or no beta, it is guaranteed to have bugs. This is simply a fact of the game development industry.
  20. Everything except the Snails seem to be weak to melee as well which just makes it that much more straightforward. Also, to anyone that still hasn't maxed the two hard NPC's, I suggest you do it now. They are gaining 2 levels per trek even at level 70+. Thanks! I'll try to get this done today, in that case.
  21. Since the EoC is no longer in BETA and has been released, I'm going to lock this thread so we can get everything going in one place. You can continue discussing the Evolution of Combat update in this thread. Happy fighting! Will H - Tip.It Global Moderator
  22. Nice update ninja skills. I can't wait to try it out when I get home. :)
  23. Aww, really? I bought Penance and Vampyrism yesterday! Just my luck... :sad:
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