Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

magicmagicy

Members
  • Joined

  • Last visited

Everything posted by magicmagicy

  1. You can actually increase that number. Instead of teleing to varrock, tele to falador. The walk from center of varrock to varrock east bank is much farther than falador center to its west bank. Should cut down at least 2-3 seconds per run.
  2. http://itemdb-rs.runescape.com/frontpage.ws
  3. Quoted from the KB Extra rune = Extra XP. 10% may seem like nothing, but, thats PER essence, 28 ess = 280% chance per inventory, so, would appear like you said, to have a "slight" xp increase. You did the math wrong. 280% would mean you have more than 100% of getting an extra rune every single time, which is not true.
  4. Bascially, all you want to do is expand the BHing area to the whole wilderness, which would make RWT the easiest thing possible.
  5. Good try at the idea, but unfortunetly, this will totally screw up the ores/bar/armour economy big time. First: with the lower smith req, more people will be making rune items(f2p). There are only so many rune rocks in the world. It is not going to satisfy the demands of the players which means that the price will jump quite a bit for rune bars and rune ores. As a result, the armour prices will also jump. Second, with the addition of TOO many ores/bars/armours, people will try to hoard and get these items, pretty much halting all other aspects of the economy. Plus, i believe that you want these new items to be used. In that case, you will have to make each one of these armours to be stronger than dragon, which will then make that catagory useless, and therefore no one will use it, and then you will know what will happen. The economy cannot take this huge update i'm afraid, even cutting it into small pieces won't work. When you put in new content, some of the old content will become obselete. PS. I think you should group the sets into the number of bars req to make. So, the platebody should fall into the group of the next ore rather than with its own ore.(or make a seperate catagory)
  6. I think its Miles/Giles/Niles that transports you to the wizards tower.
  7. NOt very big, but i don't think you should gain mining xp to lay a dynamite.
  8. Im not a techno person, but i don't think it's possible for jagex to do this.
  9. You do know that when you stand near the center, you will gain run energy much faster. I think its 1-3% a second if i remember correctly(haven't played in a long time) so that there is a bit of strategy involved and you don't just keep running around.
  10. I think so people don't stay down there forever, you need to make a max for the carts. How many ores can they hold? How many bars can they hold(for people who bring nats to superheat)? TO make it more real you should also takes hits of damage. When you are exploding the rock if you are too close you will take x damage depending how close you are. Even if you are far enough away from the blast you will still take 1 or 2 damage because of the bad air quality. Since it is underground, you should have to bring a latern(which i guess would make this p2p only), and make laterns buyable for f2p. And finallyl Don't make specific walls just rune or just tin. Make them all scattered so that all the walls have an equal chance of these ores. If you not high enough level to mine that ore, when you try to hit the rock, it will say : "The rock is too hard to penetrate". Otherwise, cool ideal
  11. how is this RWT-proof? 2 people play hold-em. Player 1 bets 10m Player 2 calls. Player 1 then folds. Player 2 just earned 10m.
  12. Grand Exchange: I think its going to be quite hard to add a timer, it would seem like quite a bit of work for something we can just do in our heads. As for making the prices right, it will probably happen gradually with jagex fixing the ones they think they need to fix. Trade system suggestion: You have just created the worst idea possible here. Not being able to trade with your friends! How stupid is that. You would be forced to travel to the GE for every single transcation you make. Not only is this annoying, but it also taking out a key aspect of the game. THere will be also things people as junk, even if you don't. it will be impossible to get rid of junk trading. As for the food and potions, no thx. Item lending changes: They're already working on that. Bounty hunter changes: You already recieve money for killing. For me to really judge this you need to show a formula that shows us how much "destruction pts"you recieve per kill and how much "destruction pts" each item is worth. As for running away in combat and paying a fine? No thanks. If you have just killed 3 people and you have their loot, you're down to your last bits of food and your being hunted, you would make them pay 10k for leaving? Even the best knows when to quit. Shop changes: If you really want that item noted, just use the GE. NO thanks to random events, just keep it. Most of these ideas are crap, as there is nothing wrong with them right now. Sorry.
  13. If you have a party hat, why would you need to do this? You already have a lot of cash.
  14. Use fire strike against the fire wizard. You'll never hit him and he'll rarely hit you
  15. I'm pretty sure tanking is 100% better because more xp, and rewards per minute. (but maybe not so good for your rating)
  16. An ultra mega rare that's tradable? It should be untradable. Item idea is an idea tho. Maybe it is a bit too mega rare... let me do some math if 1k monsters are killed per second, 60k monsters in a minute. So how about a 1/300k chance? That means about every 5 minutes an orb would be added into the economy.
  17. Learn about interest before trying to make a suggestion on it. Do you know why banks give interest? It's because they are trying to get you to give them money, and then they take that money and invest in something out, this concept would not work in RS AT ALL. Loaning has huge issues, IE Player A borrows 10m. Player A trades 10m to Playber B for 10m worth of junk. There would be too much inflation and also exploit many objects, that are easy to make, have a low street value and high GE value. AKA Free experience and money.
  18. I like it. One suggestion i have. In the minigame, do not have it so each player has a part to themselves, allow everyone to go anywhere anytime. This is so you might have some strategic planning, if not, winning would be on how fast ur comp is. Also, what are the times for cutting down trees, is it the same for everyone no matter what? Does cutting 1 tree fill up ur whole inv? Does wc depend on ur wc lvl?
  19. One suggestion, how about you have to use an orb(dropped from a monster) with a gold bar to make this special teleportation device. Every monster would have the ability to drop this but the drop rate would be (1/10000000) ten millionith of a chance. Each orb would be good for just 1 use. I would imagine jagex would set the price at least double the profit of a nat run and make it 100/4 hrs.
  20. Fire wizard south of air alter, ur strikes will never affect it and therefore you can afk but if ur hp is not that high, you might want to bring a long a bit of food.
  21. No need for a new skill called bounty hunting. And i think Jagex can make their own quests, they have professionals who make up lame storylines.
  22. If you want to AFK, you can use air strike at the air mage. If you're have low hp you might want to bring some food. THe cost isn't that bad, almost the same as cursing except its less boring but it is slower. Its about 9-10gp(depends how much you're willing to pay for a mind rune) per 5.5xp. THats about 1.63-1.81 gp/xp. Cursing is about 1.4 gp/xp so its not that far off.
  23. The staff actually has a shared option, its on the right side.
  24. If you're wielding a staff in defense xp, and then change to a melee option, it changes you to shared xp. If you're wielding a staff in magic/def xp, and you change to a melee weapon, it changes you to def xp... Minor bug, but quite annoying because when i switch to alch one of my drops, i always have to change the options.
  25. He said Superheating not smelting.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.