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Yoko Kurama

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Everything posted by Yoko Kurama

  1. Oh god, I thought this Invention nonsense had gone away. Apparently, it's came back worse than before.
  2. This. I camped KQ for the pet, and it was completely dreadful. It's supposedly a low level boss, but even with the fastest spawn and best gear and stats, I was able to only get 35-45 kills per hour.
  3. Can I just say that if I were a new player today, there's no chance in hell that I'd pick up either version Runescape? The game has nothing to offer to anyone who wasn't involved with it years ago. This. So much this. They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration. And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long. There are quite a few MMOs out there that took the approach that the higher level players are/were more important. Personally, I think it would be pretty funny if Runescape went out of business and people like you tried to start out on one of those MMOs where higher level players were considered more important. Those games only have higher level players left and trying to start out on one is ridiculous. The higher level players won't even talk to anyone they deem a low level. Hopefully all those games will go out of business as well. Newsflash: Runescape only has mostly a hardcore base left. F2P is practically all but dead, there is very little growth, and the majority of the playerbase is comprised of players who joined years ago. Gone are the years where F2p'ers outnumbered F2p'ers by a 9-to-1 ratio. Most of the revenue for Runescape is made by cosmetics and MTX stuff that is bought by... you guessed it.. a very small minority of hardcore high level players. That's how premium models work, instead of relying on subscription profit, they instead extract large sums of money from a very small amount of customers by getting them hooked and selling them things that they want (things with an in-game advantage). Subscription models are the opposite, they extract a small fee from a very large amount of consumers. Runescape is a very old game, and naturally it is no longer driven by a subscription model (though subscription is still there), but rather a premium model. Also, I don't see why the resentment towards high levels. They are the ones who are the most loyal customers, the ones who have played the longest, play the most, are the most informed, and have the most experience, and the most at stake. Their preferences are therefore better than newbs who just started. That doesn't you ignore newbs all the time, but you don't go to them for advice on important long-term issues.
  4. They are most certainly more important - they are the ones who play the most, have played the longest, and are the life and blood of RS. They aren't the end all and be all, and lower levels deserve some consideration, but not equal consideration. And no, I don't mean to say that if I made an account I'd zoom past through all the levels (of course I would). I was stating that levels, as a matter of fact, are much easier than they were in the past. This is simply reality. Even completely new people who never played before zoom past the lower levels faster than someone like me did because the game has gotten significantly easier. Even playing casually at suboptimal rates, they'll be decently high leveled in no time. They may not be 120 like me, but they'll easily get to 80 something. That's because slayer experience rates (since that's the example you gave) are much faster than than years ago (when I was a low level) when they were like 30-40k/hour. Since the game is much easier and faster, people don't stay low leveled for as long as they used to in the past - that was my point. Therefore it's better to make content that's going to be long-term, since most people are not going to be low leveled for very long.
  5. It was entirely voted for because of the bonecrusher/herbicide/seedicide/charming imp toolbelt feature and you know it. The thing is though, they said that wouldn't be included when it was polled, or when it was in RuneLabs. This. I was completely surprised today to see Bonecrusher, Charming Imp, Herbicide and Seedicide being mentioned in and being part of the update today. There were not mentioned when this was first polled, and I don't remember anyone mentioning this to me at all before today. As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs. Implying that your vote is more important because you've already surpassed low level content. Nice. News flash: not everything has to cater to your wants or needs. Not everything revolves around me, but as a group higher levels are far more important than lower levels, and as are their preferences. That might seem arrogant, but it's true. Because of how fast experience is to obtain today, lower levels don't really exist as a category for very long. You can zoom past the lower levels faster than ever before (whereas before, you'd stay low level for somewhat long periods of time). So catering to lower levels too much is going to produce content that isn't going to have a shelf-life that's very long. Whereas polling higher levels on this sort of stuff is going to result in long-term and long-lasting content that benefits everyone. The Slayer belt for instance might be appealing to lower levels. But pretty soon they're going to be higher levels, learn more about the game and efficienct/enjoyable gameplay and realize stuff like Gargoyles, Basilisks, or whatever isn't really worth doing for slayer and they'll kill other monsters. What happens then? Slayer belt is dead content. Thankfully, this update is saved because it saves inventory spots for Bonecrushers, Charming Imps, Seedicides,and Herbicides, but it's still lackluster. This poll reminds me when Jagex polled Elf City skills, and Golden Rocks, and Ports Batch 3 Adventurers, and somehow dungeoneering was voted in all those categories. Even though dungeoneering is a supremely fast and easy skill, and didn't really need any new training methods with Elf City, or new Adventurers granting experience in it. Nor did it need to be a Golden Rock requirement, and in fact it is by far the most hated Golden Rock by far because it's so [bleep]ing tedious. Any high level could have told you those things. Lower levels, because of their lack of experience were unaware of those things and sort of screwed it up for everyone (and themselves, which they will realize later on). Sometimes lower level players simply don't know what's best because of their lack of experience, and this should be taken into account. Their opinion is not always as relevant as that of higher level players.
  6. Unfortunately, Zamorak still seems to have only the worst followers. Zarosian mahjarrat tend to help or work with us while Zammy's Mahjarrat tend to be some of the more villainous ones. So even if I wanted to follow Zamorak, I wouldn't want to empower his other followers by doing so Zilyana is one of the biggest [bleep]s as far as NPCs go, and she's a Saradominist. Same with the Missionary in Ports. A lot of stuff they do lately has been overhyped stuff. Anyone remember the Grouping System? It was supposed to solve all our grouping problems, but is so half-assed and lacking in basic features that it's completely nonfunctional and pretty much no one uses it. Yet they still pretend on streams and what not it's a great solution to grouping problems.
  7. As if people doing slayer these days even kill those outdated and obsolete monsters anymore. Still boggles the mind that this update was voted for in Runelabs. This is sort of what happens when you let noobs vote in Runelabs. It's completely useless, aside from saving an inventory spot or two (Bonecrusher, Charming Imp, Herbicide, Seedicide). So I guess it saves 3 inventory spots, though practically most people only ever really use the Bonecrusher and Charming Imp. Also it becomes apparent with each week how hollow the Ninja team has become. Most of them have left/quit (there's been an unusually large number of J Mods who left Jagex this year), and each week despite this 'less frequent updates, but larger ones and Ninja weeks', we get pretty bad Ninja notes that are worse than when we had more frequent updates.
  8. So I've been Nexing for the past week or so. Was so much hassle getting tanks, but finally a pet where I actually got lucky and didn't need a ridiculous amount of kills: Was first kill of the trip too.
  9. A frustrating but good week: 2/6 on Omens Outfit. Not sure if I will be able to do more. Hybrid Gloves from Fist of Guthix. Have boots (Pest Control), gloves (FoG), and Top (Fight Pits) now. The rest will unfortunately be thalers, will be a while if I get full outfit: And then this: Makes up for the long time it took for KBD pet: Had to do it in German servers of course, can't be bothered evading shit pkers, as hilarious as it is. Didn't die to any, but was annoying still.
  10. No more Avianse tasks or Kree'ara, [bleep] yes:
  11. Yuj would be so proud if he were still here: RIP.
  12. The enhanced(?) Balmung will do just as well. ------------
  13. For Bxpprod, what's left of my once massive collection: Bring on teh hate.
  14. Yes, because that's a totally honest description of what's happening here. Oh wait, it isn't. People are upset that basic features (bank presets, action bars, bank space) are for sale. Rather than only cosmetic stuff, which was Jagex's original pitch for MTX stuff.
  15. No more Dks, yes! Last DKS task was fun though, and might have been bank made in another era:
  16. Stumbled upon this by pure accident as a friend wanted to compare ranks:
  17. Where are you getting this from?
  18. Yes! Another annoying pet out of the way. Of all the bosses out there, KQ is one of the most tedious and annoying:
  19. They do actually use the 'trust trade' line quite often. It's weird though, because pretty much all scams are trust trades or trust games: you chose to trust strangers and take them at their word, it's your own damn fault!
  20. This is a weird thread to be complaining about one-shot events, since quests are, with few exceptions, also one-shot events. The complaint about world events being one shot events is valid, but it also applies to most quests. That's one of the reasons why the frequency of quests has been reduced. They take significant resources to develop, and yet most are one-time affairs which most players spend no more than 2-3 hours at on day of release. World events by contrast, are at least a few weeks long, or sometimes a few months. Don't get me wrong, quests are an important part of RS, but they are one-time things with a high developmental cost.

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