Everything posted by Oathkeeper
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FunOrb Screenshots and Video Thread!
Oh ... Did I just get an achievement then? Finished American Consumer with 30 seconds left, although too bad that I wasn't lucky enough to get Undead End, a top row car came and killed of most of my zombies. (Secondary account btw) Nice Score :thumbsup:
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Post all RS Screenshots, Videos, and Sounds here!
Well, EP has no influence on Target Kills. well, it does. :? Actually, no. You can have 0% ep and risk nothing and still get awesome loot. Actually yes, lol. It has an influence on kills, definetly. Killing your target simply adds 50% to what your EP is. So, as you had 5%, by killing your target you got 55% of rewards for losing 5% that you had. (Atleast, that's how I remember Jagex explaining it.)
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28-Oct-2009 - FunOrb Hallowe'en
Went and reobtained Tremors after the patch on the third, even though Jagex said it would be awarded to those who previously had it :roll: And seeing as everyone else is doing it (and to be more active in this forum) I Still Need: Arcanists Armies of Gielinor Bouncedown Kickabout League Orb Defence Stellar Shard TerraPhoenix Torquing Wizard Run All of which bar 2 are members only, of those: I am horrible at Orb Defence, and can barely make it past wave 70 Can't even break 4000 in Bouncedown
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Star cannon
Favorite gun - Lance usual order of powerups - Shield, then whatever I accidentally stumble upon most useful powerup - Rewind Module highest score - 278,180 Highest game mode beaten on - Medium (Free) most hated enemy - Who doesn't hate the purple stream of bullets? Most hated boss - I find dodging the space junk at the beginning of level 2 on hard worse then any boss
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28-Oct-2009 - FunOrb Hallowe'en
My Pumpkin Eater achievement from Zombie Dawn glitched out :angry: <_< Grabbed Geoblox's achievement as it was members only last year and am going to Tor Challenge now to see if I can get that one too
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FunOrb Screenshots and Video Thread!
Was going for "Really Trying", but only ended up with 1st, 9th and 11th <_< (Ten Points FTW)
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Leaked picture of a new rs interface?
It could be that it is one of the J-Mods personal accounts :ohnoes:
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Within the Light - 13 October 2009
It's a bit of a late response but personally I think it would be cool if each of those rocks there required the players to work together and clear the path (barring the last two until the area is complete - or maybe leave the door locked/barred). Each rock would be similar to a shooting star in the sense that there would be a % demolished - with larger rocks requiring larger amounts of time. Also progression would be locked to that world. For example on World 2 ten players rock up and mine for ten minutes - and manage to clear one of the bigger rocks - then from now on in world 2 that rock will be clear for everyone that logs onto that world As an after thought I would also like to add that once the area that is beyond that door is complete and in game the times should be drastically reduced (to 1-5% of previous time) so that worlds that wern't cleared should only take one player less then ten minutes (although this would not be mentioned at first implimentation)
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Post all RS Screenshots, Videos, and Sounds here!
Free to Play + Exams = [hide=Funorb] [/hide]
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Post all RS Screenshots, Videos, and Sounds here!
Free to Play + Exams = [hide=Funorb] [/hide]
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New GWD room? New Quest Area? Amazing Find!
[hide=Shovelmeface's zoom on the pedistal/alter/body] [/hide] If you take the arm that is indicated nearest the top of the picture and follow this down to the 'spine' then you will see a curved bone which looks like an ^. Although there is a high possibility that it is a headlass human (as taken from the pants and the torn shirt) I believe that this may be its head, which would place the eye socket to be the dark dot near the left end of the 'head'. Just reinstating a different view on the corpse
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4th September 2009 -Machinima Competition- Cast Your Votes!
I really wished that Siamsa would win, but Excl has too many subscribers - at least he'll report back here (hopefully) as he keeps on posting his videos, and only his videos, here. Personal Opinion: Linedancing by Jinsr44 Gnarlie and the Gaming Factory by KKcomics Mithril Sword Fight by Arrow Gun 99 A Song by bumbum007 Video Ideas by Excl My RuneScape Machinima Competition Entry by Mommakitty2
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-# The Great Tip.It Grid #- New support Sigs!
Where ever you believe that it looks best [hide=]If at all possible keep the white in the corners, but that's only if it's easily done, I won't mind either way ^_^[/hide]
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Can someone confirm my math?? Warning... Long read...
Is this saying that I WILL have 84 slayer and 131k exp to 85 EDIT: Actually, you will have 84 Slayer and have gained 131k exp since getting 84 - leaving you 176k FROM 85
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Can someone confirm my math?? Warning... Long read...
yes - as the above poster has said, Ranged EXP should be devided by 3 to get a more accurate result, as it is 4:1.33 ranged:HP. This is all of course if you are not using a cannon - in which case I believe (iirc) gives no HP EXP. This will give - using your 98 936 range exp example - 32 978.67 HP EXP - or around 33k, leaving 652 150 hp exp to go. Using this figure we can find the maximum possible slayer exp - assuming no bonus hp gains thorugh quests/minigames, and all kills are on task. 652,150/1.33 = 490 338 (this will place you within 1k exp to 99hp) This will put you 131 085 EXP through level 84 Slayer
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[Devblog] Volunteer Moderators + Introduction
Only part that picked my eye - not that i'll be using them, but it's good to know that they're coming, looks like the spanish will have to wait a while longer
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RSOF Forum Thread: Summoning Response
Oh no, I use it daily. When I click on it instead of my inventory tab that I was aiming for. :wall: Quoted for Truth All that truly needs to happen is make either a left or right click option on the summoning sphere which would act exactly the same as clicking on the old stone, also implimenting the feature that jagex has mentioned where the left click option can be changed around. Although - with the achievement diaries getting a new tab does that mean that the Ardy diary will be coming out soon?
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Runescape and Funorb Shirts coming to the JagexStore
Sorry if this is old http://www.facebook.com/note.php?note_i ... 587&ref=mf http://www.facebook.com/note.php?note_i ... 871&ref=mf [hide=Runescape] [/hide][hide=General] [/hide] [hide=Funorb] [/hide]
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A Single Simple iPod Touch Background Request
So, I was about to make a background for the album art for some of my music with Photoshop when it decided to kick the bucket. I would really appreciate it if someone were to make a background for me that involves this image: http://images.google.com.au/images?hl=e ... a=N&tab=wi One of the first four would be really appreaciated (just the SOS logo please), it doesn't really have to have any complex backgrounds, just whatever your expertise deems good, I was planning on just slapping it on a white background, but if you can make it better then all is well. Almost forgot, deminsions are: 320*480, although the top ~60 and bottom ~40 pixels will be covered, so don't place any focus in there. I'll be trying to get a Render for it if I can find one. Thank You
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26th June 2009 - Mobilising Armies Dev Blog
That thought crossed my mind as well, but Jagex described mobilising armies as something that wasn't necessarily a huge or polished update. If I recall, I thought the new skill wasn't out for quite a while,which I thought I saw a MMG quote saying that.Now, this update was said to be coming in december, it is now June, so I think we have to see that there might be a time lapse between between to the minigame and the new skill. I'm sorry if the above post makes no sense, I'm very tired haha. There is that - the theory that there wouldn't be enough time to create both this and the new skill, but Mark also mentioned that he was planning on Holding on real tight to any information about the new skill, because he didn't want the population to think of it as "eh'?" due to it being too hyped up after all the work was put in. I would post a link to this interview, but I can't seem to find it. EDIT: I don't want to give it away though because it's really exciting and no one has done it so we're kind of keeping that one close to our chest. But what I realized is that if we hide stuff and then say "Yeah we're going to build this and it's awesome and the most exciting thing we've ever done!" and then launch it and it's like "Eh?," we've almost set ourselves up to fail before we even started. So we don't want to spin it; we want it to be a big surprise. So it will be a skill, and we will introduce a whole new type of gameplay as well, but you'll see it when it's ready. http://mmohub.org/news/interview-runesc ... uture/296/
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Lock skills?
I'm sorry to say that this type of thread comes up every now and then and each and everytime it is shot down with flames against skillers and pures. While this would be a handy feature for pures; this, along with the ability to choose which quest rewards you get, will probably never be implimented into the game.
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Post all RS Screenshots, Videos, and Sounds here!
- What was the true point of of the run update?
All the did was get rid of an unfair advantage really... I fail to see how it's an unfair advantage, i mean, members equipment in free worlds is obviously over the top, but for something that truly only effects a single player i don't see why it was removed- Graphical Updates: Good or Pointless?
why did you just skip over number 4? Internet Meme, these boards are getting more full of them by the day. People say, "Runescape, yeah, it's good...it has terrible graphics though." Well, now it doesn't have terrible graphics. So yeah. Plus, the graphics team and the content team are comprised of different people, so it's not like content is just being sacrificed for graphics. Nothing wrong with making stuff look nicer if it isn't getting in the way of new quests and stuff. To be honest, people will just move on to another complaint, from what i've seen people who say that the graphics is bad is just the standard, essentially they are too lazy to find out themselves what feature of the game annoys them they just say that it's the graphics.- A challenge for those of you who want a challenge.
I especially like this one :thumbsup: Completing a Slayer Task from Duradel (or any master really) is what I thought of as a challange although this couldn't really be timed and relies more on luck due to tasks. - What was the true point of of the run update?
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